SimulationCraft 432-1 has been released, updated and ready to go for patch 4.3.2. (Note: Vial of Shadows hasn't yet been updated as we're waiting to find out the new ICD, please let us know the results of your testing!)
SimulationCraft 432-2 has been released, main updates include proper modeling of the rogue legendary, updated Cunning of the Cruel and Vial of Shadows modeling, and a fix for dot tick count rounding which we broke accidentally.
The development for SimulationCraft - Mists of Pandaria is well underway, we have Shadow Priests, Warlocks, Shamans, Druids and Paladins in a pretty solid state, and intend to do a beta release of those classes ( possibly including Mages as well ) in the next few weeks, so everyone can easily help us improve action lists and pre-MoP BiS profiles.
But we also want to take this opportunity to say that we are looking for new class developers, especially for the not yet updated profiles Death Knight, Rogue, Warriors, Hunters and Monk, but of course the other class modules are glad about more hands working on them as well. There is also the possibility to improve/update the heal and tank modules.
I'm not very good informed which other theorycrafting tools will continue their work with MoP, but those which might not continue their work are cordially invited to take the chance and join the SimC team.
Besides the known user- and theorycrafting-specifing advantages of SimC, we can offer a potential developer a very easy plattform to develop things. I would go as far as saying SimC nowadays offers you libraries ( for buffs, procs, abilitys, resource management, action callbacks, etc. ) to do exactly what you want, and combine it however you want. There is a spell database which lets you use all available tooltip data in a dynamic manner, removing nearly all need for hardcoded values ( which usually results in class modules being auto-updated between normal patches ).
This also means you need only a very very basic understanding of any of the higher programming language, and no special C++ knowledge. Of course one would have to set up a C++ compiler and SVN to collaborate, but in terms of code complexity and understanding the class module code is extremely simple. There are also experienced developers on the SimC IRC channel who can help you with every problem that arises, or give you advice on how to solve a specific task.
There are certainly some disadvantages of using SimC to develop a class module. It especially becomes harder to just "hack" together specific things, which will work for special classes/circumstances, but not in a generic way. The GUI of SimC - while being much better than in the past - certainly would deserve a lot more work to make it simpler and to offer all those hidden options which the CLI possess in a easier fashion to users.
But all in all those deficits are minor, and can always be overcome if the effort is warranted.
It would be nice If you could set up several people in one simulation, to be able to simulate the interactions between classes
We already support this. In terms of the GUI interface might mean a little mucking around but just listing multiple profiles and simulating them all (Be sure to disable optimal_raid) would what you want.
That's pretty much how the Raid_T13H.simc profiles work. We create a profile that lists all our various specs but for the purposes of the Sim they're just all players in the same raid group attacking the same target. We do by default keep on optimal_raid=1 which just ensures that all the raid buffs are covered even if the raid is missing that particular buff. Turning off the optimal_raid=1 would ensure each class cast its buffs etc. instead.
Is it possible to simulate a protection paladin? I don't mind writing my own action priority, but I can't seem to get any output to show up for plain dps or the new tank model. I tried a handful of overrides borrowed from prot warrior default and tanking example in the guide, but as a prot paladin I haven't been able to get my character to appear in any way in the results. I'm only seeing the pillow or healers.
Unfortunately, protection paladin is currently not fully supported and without any volunteer I assume it to be staying that way. However, you can take a look at theck's work aver at Sacred Duty | A Protection Paladin Blog. That should at least give you some scalefactors to enter into something like askmrrobot.com and then go from there.
, which does not explicitly include its proc. How can I find out the correct syntax and values (proc chance and ICD) for the proc? I don't mind going through source codes if that's necessary, I would only like some direction if possible.
510-2 or higher should support Item upgrades, all of them and with correct numbers ( hopefully ).
A few points to know about item upgrades in SimC:
* You absolutely must specify a item id, or we can't upgrade your item.
* The Battle Net Armory doesn't provide any upgrade information yet. Thus, a imported character won't have his items upgraded.
* You can manually upgrade a item ( eg. after importing your character from the armory ), by adding ,upgrade=1 or ,upgrade=2 to the item.