The development for SimulationCraft - Mists of Pandaria is well underway, we have Shadow Priests, Warlocks, Shamans, Druids and Paladins in a pretty solid state, and intend to do a beta release of those classes ( possibly including Mages as well ) in the next few weeks, so everyone can easily help us improve action lists and pre-MoP BiS profiles.
But we also want to take this opportunity to say that we are looking for new class developers, especially for the not yet updated profiles Death Knight, Rogue, Warriors, Hunters and Monk, but of course the other class modules are glad about more hands working on them as well. There is also the possibility to improve/update the heal and tank modules.
I'm not very good informed which other theorycrafting tools will continue their work with MoP, but those which might not continue their work are cordially invited to take the chance and join the SimC team.
Besides the known user- and theorycrafting-specifing advantages of SimC, we can offer a potential developer a very easy plattform to develop things. I would go as far as saying SimC nowadays offers you libraries ( for buffs, procs, abilitys, resource management, action callbacks, etc. ) to do exactly what you want, and combine it however you want. There is a spell database which lets you use all available tooltip data in a dynamic manner, removing nearly all need for hardcoded values ( which usually results in class modules being auto-updated between normal patches ).
This also means you need only a very very basic understanding of any of the higher programming language, and no special C++ knowledge. Of course one would have to set up a C++ compiler and SVN to collaborate, but in terms of code complexity and understanding the class module code is extremely simple. There are also experienced developers on the SimC IRC channel who can help you with every problem that arises, or give you advice on how to solve a specific task.
There are certainly some disadvantages of using SimC to develop a class module. It especially becomes harder to just "hack" together specific things, which will work for special classes/circumstances, but not in a generic way. The GUI of SimC - while being much better than in the past - certainly would deserve a lot more work to make it simpler and to offer all those hidden options which the CLI possess in a easier fashion to users.
But all in all those deficits are minor, and can always be overcome if the effort is warranted.
If you're interested, check out
simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting or directly send a PM to 'Althor' here on EJ.