Originally Posted by sjogren
I checked out the source and since there was nothing there about hunters at all, I started tinkering with adding ranged shots and stuff. Now that I got here I see that there's a hunter module in the works. Is the code for that on a branch, or somewhere else? And any chance I can look at it and lend a hand? 
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Na-Oma actually created a separate branch for the Hunter module:
simulationcraft - Google Code
He has been plugging along slowly with (impressively) very little help at all from me. I haven't seen any changes in some time, so I've considered stepping in to help out...... but I didn't want to scare him away.
In general, the best working model has been for me to put together the initial module and then hand it off to others for tweaking, profile generation, and PTR updates. The order of classes I support is pretty much defined by the level of interest someone displays when contacting me. I recently just finished my first pass at Rogue because there is a highly motivated individual for me to pass it off to once it seems reasonably clean.
We have a pretty relaxed development environment: I know I listed class "owners" in OP, but in practice I'm comfortable with many people covering many areas. I'm very free with handing out commit access to anyone who seems genuinely interested. The googlecode setup allows me to very easily keep a close eye on commits as they occur. There is barely 30k lines of code, so compared to real commercial project SimulationCraft is quite tiny.
Send Na-Oma a PM and see if you can work out a co-dev arrangement. If you guys are struggling I can step in and build more of the infrastructure for you. I was already considering folding it into the main trunk and adding the pet infrastructure just to give Na-Oma a jump-start.
Send me a google ID and I'll hook you up with commit access..............