The url: MMO-Champion RaidComp - thank you Bibi for hosting! For example here you have Last Resort's regular setups for
M'uru and
KJ.
Short description
Raid composition is an important aspect of WoW PvE. RaidComp (from now on denoted as RC) aims to be to raid compositions what talent calculators are to talent specs; allowing everyone to play around with and share different raid compositions online. RC also helps raid leaders by giving an overview of the different buff and debuff categories. It won't do all the thinking for you, raid optimization is complex, however it should be able to do most of the grunt work and highlight some of the categories and abilities you need to look closer at.
How it works
RC marks categories and abilities in three different ways:
Inactive - not present in the raid.
Maybe - probably present but there might be a problem.
Active - present in the raid and reasonably sure it will always be active.
RC assumes that players are able to coordinate on their own within their class but not between classes, that's where you, the raid leader, come into play. If there's any doubt that an ability, even though it can be provided by someone in the raid, might not be active all the time it's marked as "maybe". This is key for understanding how RC works.
An example: let's say you start with an empty raid and add a Shaman. You need at least two to ensure that both Windfury Totem and Wrath of Air Totem are active all the time and thus both spells (and their corresponding categories) are marked "maybe". You then add a frost Death Knight that provides Improved Icy Talons. Since Improved Icy Talons and Windfury Totem are in the same category and Improved Icy Talons is always active that category is now marked "active", the Spell Haste category that Wrath of Air Totem belongs to remains as "maybe". You check out the "maybe" category and come to the conclusion that the best move is to tell the Shaman to drop Wrath of Air Totem since the frost Death Knight got the other category covered.
The above example illustrates how RC is meant to be used. You can trust the "active" mark but as soon as you see a category or a spell get marked "maybe" it means there's something you need to look into.
There's a lot more to running an optimized raid than just making sure you cover every category; some abilities in the same category might be better than others, some can be improved by talents while others are just a pain in the ass to spec into. RC tries to cover some of these factors by adding short but informative tags next to abilities.
RC uses the following tags:- [e] - the ability is from an exotic pet.
- [i] - the ability can be improved through talents.
- [p] - the ability is from a pet.
- [w] - the ability is significantly weaker than the other abilities in the category.
RC was created with the following assumptions/principles: - Everybody has invested at least 51 points in their main tree. The other 20 points can be spent in any tree. Yes that means that the tool is aimed at level 80 raids.
- Players are able to coordinate buff and debuff usage within their own class but not with other classes.
- Some abilities, although available in one way or another to a class, might be a pain in the ass to supply to the raid.
- It’s better to give a false "maybe" than a false "active".
- If the tool becomes too good at figuring out how to manage buffs and debuffs it will end up hiding important decisions and choices from the user.
Help and feedback
RC can never be as accurate as ingame addons (*) like
InTheBuff: WotLK raid buff checklist, the goal is to make it a compliment that's reasonably useful for the novice and experienced raid leader alike. This is where I'd love to get the community's help and feedback.
Stuff I need help with:- Tags - to be used in moderation but I'm sure there’s more out there.
- Abilities – I haven't looked into changes made during the last couple of big beta patches.
- Bad assumptions – perhaps it's too much to assume that every Paladin is specced into BoK or that every feral Druid has IW (potentially mark as a "maybe" like Hunter pet abilities are now).
- Browser performance and layout – I won't be supporting IE6 (people should really upgrade) but for example Safari on a Mac remains untested. RC uses a lot of JavaScript and performance differs a lot between browsers. If things are overall bad I can add options to disable the automatic generation of the buff and debuff windows for example.
- Everything else! Have I taken a bad approach to buffs and debuffs? Is something really annoying? I appreciate all feedback I can get.
* If Blizzard implements an easy way to swap between two specs and puts the info on the armory it might be worth the trouble of offering an "import guild from armory" option which would make RC 100% accurate. Right now the chance of catching people in PvP specs or whatnot makes the data from the armory way too inaccurate in my opinion. If you disagree please say so and I might make it happen.
Thank you for your time.