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Old 10/08/08, 9:06 AM   #26
Arvak-
Von Kaiser
 
Undead Priest
 
Mal'Ganis
This is looking very promising. It'll definitely save me a lot of thought power when putting pugs together.
 
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Old 10/08/08, 9:15 AM   #27
Kabale
Von Kaiser
 
Undead Warlock
 
Shadowsong (EU)
Nice tool.

Although it looks completely messed up in IE6 (not sure about later versions).
 
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Old 10/08/08, 9:45 AM   #28
Dioneirra
Von Kaiser
 
Night Elf Druid
 
Khaz'goroth (EU)
Speaking from a balance druid point of view, i would be careful in assuming that your local moonkin is able to provide Imp Faerie Fire. Right now it is the ability that will be most likely left out due to point shortage and problems with this talent in itself, so a maybe would be a more realistic assumption there. All other druidic buffs looks fine.
 
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Old 10/08/08, 10:47 AM   #29
sartissian
Glass Joe
 
Gnome Warlock
 
Dalaran
Kudos on coming up with such a great tool. It seems to me that an in-game mod of this ilk to evaluate raid comp would also be incredibly useful. It makes me wish I had a clue about how to program addons.

As for enhancement ideas for the current web site version:
-I like the previously mentioned idea of adding a tooltip when you hover over a class that is already in the raid to denote what buffs they are bringing. I think it woudl be cool to go one step further and somehow indicate which of those are exclusively provided by that class given the current raid makeup (ie what would be lost if that player was removed from the raid).

Thanks for your work on this great tool!
 
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Old 10/08/08, 11:12 AM   #30
Vistol
Von Kaiser
 
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Orc Shaman
 
Stormrage
I think you missed the new stone skin totem and its numeric armor buff, that will be competing with SOE for a totem slot, and Devotion aura for armor value. It also has an improved version, with some talk of resto specing for it in 10/25 mans.

Edit* forgot to mention; great work this will be very useful.

Last edited by Vistol : 10/08/08 at 11:21 AM.

Ohh great i have 8 Main tanks signed up again and 4 healers.
 
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Old 10/08/08, 12:02 PM   #31
Scraps
Von Kaiser
 
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Orc Hunter
 
Skullcrusher
This tool is fantastic, I love how straightforward and simple it is to use and read. While there are a lot of great ideas in this thread already, hopefully the basic tool look and feel can remain unchanged and those interested in really rine tuning our raid setups can tweak things like specs and specific talent points per character.

The ability to hover over the class and see what buffs they are expected to bring would definately be a helpful imrovement.

It would be great to be able to use this as a planning tool in terms of signups for raid nights as well. To support this, I suggest the ability to change the class spec to the players name once it is placed into a group slot. This way I could post a link to it in guildchat or on our guild forums and show everyone what the raidcomp is going to look like that night.

In a perfect world, this could also link to their armory profile.

The ability to hover over the name of each group eg 'Group 4' and see a tooltip breakdown of all buffs provided by that group would be slick as well.

Cheers!
 
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Old 10/08/08, 12:14 PM   #32
sylvanaar
Glass Joe
 
Night Elf Druid
 
Lightbringer
It may be contrary to the motivations behind the tool, but its worth mentioning some general "conceptual" enhancements:

Reverse the input. ie. specify #healers #tanks, and buffs you want, and get a list of classes - solve for the least number of classes needed to meet the constraints.

Or specify the classes you have, and specify #healers #tanks, and solve for most total buffs, or most total buffs to something ie maximize healing, maximize physical dps.

Not to do the thinking for you, more along the lines of how say outfitter will build an outfit that maximizes a certain stat. Generally you have to adjust what it picks, but it helps with rough outlines.

Edit: I just noticed the other thread about a raid composition tool, which has even more elaborate ideas than what I've mentioned
 
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Old 10/08/08, 1:28 PM   #33
Micah
Glass Joe
 
Draenei Shaman
 
Tichondrius
Made a raid based on a composition our guild normally has: MMO-Champion RaidComp

I have a fire mage (and an arcane mage) in the raid but improved scorch is still listed as "maybe".
 
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Old 10/08/08, 1:51 PM   #34
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Micah View Post
Made a raid based on a composition our guild normally has: MMO-Champion RaidComp

I have a fire mage (and an arcane mage) in the raid but improved scorch is still listed as "maybe".
There's some kind of conflict between the Fire and Arcane Mages:

Fire Mage by himself gives a check on the Spell Crit Debuff
Frost Mage by himself gives a check on the debuff
Arcane Mage by himself gives a maybe

Fire + Frost Mages give a check
Frost + Arcane Mages give a check
Fire + Arcane Mages give a maybe

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 10/08/08, 2:32 PM   #35
MatsT
Don Flamenco
 
Orc Shaman
 
Outland (EU)
There's also an issue with "Stat Multiplier". It's impossible to get it covered without using at least two paladins, or three if one of them is prot. It doesn't seem to care that there are warriors making up for the loss of BoM.

A similiar issue exists with warlock curses. You can't get them all covered without 4 warlocks it seems, no matter how many other classes with the same debuffs you bring.

Missing buffs:
Armor (Devotion Aura, Stoneskin Totem)
Mana Regen (Blessing of Wisdom, Mana Spring)

There's also some things that should be removed in my opinion. For example the Discipline Priest's Grace isn't as much a raidbuff as a class ability. If you're going to include that, why not Power Infusion (and 100 other single-target buffs). Also, i would say that Dampen Magic shouldn't be in there as it's basically useless.

Lastly, you may want to consider some kind of marking if you only have the weaker version of a debuff, or some kind of color-scaling from dark to bright depending on how good version you have. It's easy to get tricked into thinking you have the spelldmg covered if you have a discipline priest, when it's actually only less than a third of what an elemental shaman would produce.
 
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Old 10/08/08, 2:48 PM   #36
Scobey
Glass Joe
 
Gnome Mage
 
Greymane
Hmm, this is a great tool! Though it looks very familiar.....*cough*

But seriously, this looks like the cleanest and easiest to use version of many efforts to create a raid make-up tool, so kudos.
 
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Old 10/08/08, 3:05 PM   #37
 Kyth
Professional Windmill Tilter
 
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Troll Mage
 
Turalyon
Originally Posted by sartissian View Post
Kudos on coming up with such a great tool. It seems to me that an in-game mod of this ilk to evaluate raid comp would also be incredibly useful. It makes me wish I had a clue about how to program addons.
There is already . It's even linked in his original post! (albeit slightly hidden, it's true)

InTheBuff: WotLK raid buff checklist

It reads talents directly from your raid members so knows "for sure" what's available. Only the raidleader needs it, and it doesn't require any other mods or specific frameworks to use.

It's also available on WoWMatrix if you use them for updating (thanks to WoWMatrix for the speedy turnaround on adding InTheBuff.)


This thread made me happy because:

(a) it's the perfect complement to the in-game mod I wrote, so it's awesome to have it out there (offline planning and fiddling are useful, as is being able to link to exact comps instead of laboriously writing it out), and

(b) it's hopefully going to ferret out the information I want for the new version of InTheBuff: namely, I want to record the *non*shared abilities also, so you can know how many brezzes, whether or not summoning is covered, etc., all at a glance.


Good work to Nopher and the LR crew and Bibi for getting this out there. Two sorts of tools available also means two sets of eyes watching for changes we need to incorporate in future patches.

Last edited by Kyth : 10/08/08 at 3:17 PM.

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http://www.stratfu.com/ - StratFu: Strategies, Guides, Movies, and Tips for Wrath Raiding
 
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Old 10/08/08, 3:18 PM   #38
Balmafula
Glass Joe
 
Human Priest
 
Whisperwind
Right now only Marksmanship Hunters are listed as having Aimed Shot, but I've never seen a Hunter without it, regardless of spec. It should at least be a maybe for BM and SV Hunters.

Maybe a way to mark certain raid members as definitely doing one buff/debuff, so RaidComp knows a mutually exclusive buff won't be provided. For example, marking an Enhancement Shaman as definitely using Windfury Totem would make Wrath of Air Totem inactive.
 
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Old 10/08/08, 3:27 PM   #39
Douglas
Don Flamenco
 
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Draenei Shaman
 
Earthen Ring
Originally Posted by Balmafula View Post
Maybe a way to mark certain raid members as definitely doing one buff/debuff, so RaidComp knows a mutually exclusive buff won't be provided. For example, marking an Enhancement Shaman as definitely using Windfury Totem would make Wrath of Air Totem inactive.
The ultimate version would integrate armory lookups. Let me type in a list of potential players, pulled from my guild forums where our signup sheets are, and populate the draggable pile on the left of the page with the retreived data.

Hm, maybe this is an opportunity to experiment with the client-side SQL features from HTML 5...
 
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Old 10/08/08, 3:36 PM   #40
sartissian
Glass Joe
 
Gnome Warlock
 
Dalaran
Originally Posted by Kyth View Post
There is already . It's even linked in his original post! (albeit slightly hidden, it's true)

InTheBuff: WotLK raid buff checklist

It reads talents directly from your raid members so knows "for sure" what's available. Only the raidleader needs it, and it doesn't require any other mods or specific frameworks to use.

It's also available on WoWMatrix if you use them for updating (thanks to WoWMatrix for the speedy turnaround on adding InTheBuff.)
Dang, I swear I searched around before posting the request. Thanks for hooking me up, though
 
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Old 10/08/08, 5:40 PM   #41
Nethris
Piston Honda
 
Night Elf Druid
 
Scilla
Originally Posted by Balmafula View Post
Right now only Marksmanship Hunters are listed as having Aimed Shot, but I've never seen a Hunter without it, regardless of spec. It should at least be a maybe for BM and SV Hunters.

Maybe a way to mark certain raid members as definitely doing one buff/debuff, so RaidComp knows a mutually exclusive buff won't be provided. For example, marking an Enhancement Shaman as definitely using Windfury Totem would make Wrath of Air Totem inactive.
While that might be nice, it's not that bad to check the maybes to see if one of your raiders would be using it - a list of what conflicting buffs exist - ie, showing the other main option other than windfury is wrath of air - on the tooltip for the maybe buff would probably be more useful, and would combine well with tooltips for the different specs to show what buffs/buff categories they will provide and could provide.
 
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Old 10/08/08, 6:01 PM   #42
puupi
Banned
 
Undead Death Knight
 
Al'Akir (EU)
Buffs: Spell power
Demonic Pact = 10% spellPOWER
Flametongue Totem = 144 spellDAMAGE and HEALING
Totem of Wrath = 280 spellDAMAGE, 3% crit to targets affected by the totem
Divine Spirit = 80 spellPOWER


SO the question is: do these buffs stack? yesnomby? They are totally different from one another so they should be stackable and shown as independent buffs in RaidComp.
Otherwise, good job doing this thingy, very useful

EDIT: Oh and forgot couple of things that haven't been mentioned yet;
Frost DK gives +5% frost damage with their rune weapon enchant and 80 All Resistances for raid.
Resto Shaman gives Mana Tide. Druids give Combat Ress and Innervate. Holy priests give Guardian Spirit. Unholy DK gives Anti-Magic Zone. Some paladins can give Divine Guardian. All of those cooldown abilities are very important buffs for a raid!

You should also check how many paladins are in the raid so you can count how many blessings there are altogether. Imp. TSA(12% AP, glyphed) > UR/Blood DK AP buff(10%). DK's can spec so that they give AP buff, 20% melee haste AND 80 all resistances (aka buffspec). Unholy DK's Ebon Plaguebringer > CoE > EaM. Why? Because CoE and EaM can be casted easily on one target only. Ebon Plaguebringer can be used like this on AoE situations: Plague Strike on one mob(-> EP), Pestilence -> all surrounding mobs have Ebon Plaguebringer in them. So basically Unholy DK provides 13% more AoE damage for raid. But for a single target it's all the same.

Last edited by puupi : 10/08/08 at 6:32 PM.
 
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Old 10/08/08, 7:05 PM   #43
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
Originally Posted by puupi View Post
Buffs: Spell power
Demonic Pact = 10% spellPOWER
Flametongue Totem = 144 spellDAMAGE and HEALING
Totem of Wrath = 280 spellDAMAGE, 3% crit to targets affected by the totem
Divine Spirit = 80 spellPOWER


SO the question is: do these buffs stack? yesnomby? They are totally different from one another so they should be stackable and shown as independent buffs in RaidComp.
They do not stack. Totem of Wrath's crit part is separate though and considered another category.
 
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Old 10/08/08, 7:19 PM   #44
puupi
Banned
 
Undead Death Knight
 
Al'Akir (EU)
So if they don't stack. What is their priority order? ToW > DP > FT > DS? You could always speculate that at some point in WotLK people might have over 2800 spellpower before these buffs, then DP would be superior compared to ToW.

And on the other hand, ToW is 280 spellDAMAGE, not power, so shouldn't FT be overall better then because it buffs the raid for 144 spelldmg and healing = 288 total buffed stats for raid.............
Or are they working like this: you can have both FT and ToW and get both of the buffs showed up in your buffbar, but in the end you get 280 spelldamage and 144 healing. But I know this is not the case, for example if you have STR totem in the ground and DK uses HoW, the buff just doesnt appear, or the other way around. If the buff is already available, the new buff won't be available at all. What happens with these spell buffs then? If you have both DP and ToW, would casters below 2800 spelldmg get 280 spelldmg from ToW - and casters above 2800 get the 10% from DP? Or wut? I'm a bit lost x_X
/discuss

 
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Old 10/08/08, 9:47 PM   #45
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Moonrunner
Personally I don't plan on ever going without BoK in my spec, but the debate is irrelevant. If you're the only paladin in the group, you'd better go respec Kings if you don't have it. It's safe to check it off if a single paladin is there, but keep the effects of BoM/BoW/BoSanct at ~. With two paladins, check off BoM/BoW/BoK and ~ Sanct (with a Prot) since only the tanks would be getting it, and check off Sanct with 3 paladins as long as one of them is Prot.

Heart of the Crusader as ~ for Holy. I think it'll be fairly common to pick up.

Last edited by PsiVen : 10/08/08 at 9:54 PM.
 
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Old 10/08/08, 10:50 PM   #46
 uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
Originally Posted by puupi View Post
So if they don't stack. What is their priority order? ToW > DP > FT > DS? You could always speculate that at some point in WotLK people might have over 2800 spellpower before these buffs, then DP would be superior compared to ToW.

And on the other hand, ToW is 280 spellDAMAGE, not power, so shouldn't FT be overall better then because it buffs the raid for 144 spelldmg and healing = 288 total buffed stats for raid.............
Or are they working like this: you can have both FT and ToW and get both of the buffs showed up in your buffbar, but in the end you get 280 spelldamage and 144 healing. But I know this is not the case, for example if you have STR totem in the ground and DK uses HoW, the buff just doesnt appear, or the other way around. If the buff is already available, the new buff won't be available at all. What happens with these spell buffs then? If you have both DP and ToW, would casters below 2800 spelldmg get 280 spelldmg from ToW - and casters above 2800 get the 10% from DP? Or wut? I'm a bit lost x_X
/discuss

They are all just spellpower, the tooltip is just old. Totem of Wrath - Spell - World of Warcraft
As for DP vs ToW while getting to 2800 spellpower takes a while one would assume DP would override ToW while it's up if the warlock has over 2800 spellpower.
 
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Old 10/09/08, 2:14 AM   #47
Sharlos
Glass Joe
 
Blood Elf Paladin
 
Dreadmaul
If you have a warrior in the raid you don't need to worry about BoM because Battleshout doesn't stack. 2 Paladins should get you wis/kings no matter what, every paladin can spec for it, all loose out on something. Its only once you include Sanctuary that things get slightly complicated. All prot paladins will have sanctuary, so in order to get sanctuary your non-prot paladins will have to spec for kings because your tanks will want both.
 
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Old 10/09/08, 5:47 AM   #48
Rapparee
Piston Honda
 
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Draenei Shaman
 
Bloodhoof
I can understand you not including Glyphs yet, but in case you're writing it in already.

Horn of Winter - DK (no talent to improve it, the glyph lowers the runic power cost)

SoE - Shaman (talent to improve it, you include this already. Also a glyph that gives it 1% more melee/ranged critical strike, further increasing the gap between the two) Also, as a resto shaman I'll be taking the talents and perhaps the glyph if it turns out our hunters aren't able to keep in melee range. 30yards far too often turns out to be rather restrictive.
 
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Old 10/09/08, 6:49 AM   #49
Kabale
Von Kaiser
 
Undead Warlock
 
Shadowsong (EU)
I'd like to echo the request to be able to modify this to suit your guild's members and their specs. This would make raid leaders' life much easier. So rather than just having a list of the different specs, a pool of all said guild's raiders and their mainspecs (and possibly an option to add offspecs if they have the gear+experience for it). Perhaps also an option to export to text. Just more customization really.

Great work anyway, looking forward to using this tool.
 
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Old 10/09/08, 12:51 PM   #50
bunnie
Glass Joe
 
Draenei Priest
 
Silvermoon
This tool has been great for planning recruitment for LK raiding. But of course once you cover all the buffs you need, you have dps spots left over. I'm having trouble sifting through all the dps threads and figuring out dps rankings. I have looked at dedmonwakeen's SimultationCraft but at this time it only covers the casters. In TBC we limited melee (2 rogues, 1 enh shaman, 1 dps warrior and 1 ret pally) but it seems LK is a lot more melee friendly. So basically I'm wondering how to best optimize my raid after all the buffs are covered. Thanks for the help.
 
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