
Changes made:
- Fixed the bug with Arcane Mages and Spell Crit Debuff flagging.
- Hovering over the different buff and debuff categories highlights the specs that effects the category and wise-versa.
- Made the color on inactive categories slightly brighter to get a bit more contrast with the background (especially when highlighted).
- Added the Core Hound ability Lava Breath to the Cast Speed Slow category.
- BM and SV Hunters now have Aimed Shot as a "maybe".
- Demonic Pact comes from a pet.
- Judgement of Light added under the category Health Restore.
- Made Improved Faerie Fire a "maybe" for Balance Druids.
- Blessing of Wisdom added under the category Mana Regen (Blessing).
- Amplify Magic and Dampen Magic (and their corresponding categories) removed.
- Added Mana Tide, Rebirth and Soul Stone counts.
- Improved Devotion Aura is now only provided by Protection Paladins.
- Removed the weak tag from Horn of Winter for consistency. (Minor differences shouldn't be tagged weak, especially when Strength of Earth Totem is already flagged as improvable.)
- Split the count of raid composition roles to a separate box with the heading Setup.
- Grace tagged as weak.
- Added count for specs that can remove curses, diseases, magic effects and poisons.
- Added Improved Water Elemental under the category Mana Regen (Pet).
- Added Mana Spring Totem under the category Mana Regen (Totem).
- Replenishment count is now done in the category name and the amount of providers needed is based upon the number of mana users in the raid.
- Bloodlust / Heroism added to the buff list together with the count. With a 10 min cooldown and the 5 min Sated debuff two Shamans is only needed.
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A lot of changes based on feedback. I’m especially interested in feedback on the new highlighting features. I feel that it’s a decent compromise between showing too little and causing annoyance for the user. I tried out what some of you asked for, adding additional tooltips on the specs or even inside the groups and it’s too much really, especially for people who don’t need the info.
Originally Posted by Lujaar
You might consider making the [w] modifier (spell is weaker than others in the category) depend on the spec providing the buff rather than the buff itself.
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Perhaps a good idea but won’t that lead to inconsistencies which may be worse than the value it adds? I added an undocumented change to this release of RC as an example, Curse of the Elements, which depending on if an Affliction Warlock is in the raid shows as weak or not. Wouldn’t a better approach be to mark categories that are only enabled by weak abilities as yellow or in another color? Or should both be done?
Originally Posted by Kabale
Although it looks completely messed up in IE6 (not sure about later versions).
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Sorry, like I said in my first post I will never support IE6. I understand that it sucks for some of you trapped at work or whatnot with no choice. The browser is one of the biggest, if not the biggest, attack surface exposed by regular users. Keeping it updated is really important for your security. RC works just fine in the latest version of IE7 and IE8 (although the JavaScript performance is a joke).
Originally Posted by sartissian
I think it woudl be cool to go one step further and somehow indicate which of those are exclusively provided by that class given the current raid makeup (ie what would be lost if that player was removed from the raid).
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I’m skeptical about going into that detail since in every case except the simplest one it gets really messy. Imagine the chain effects with blessings, totems, Warlock pets and Warrior shouts. You’d want the feature to be completely accurate and I don’t think I can do that with the level of uncertainty that’s part of the tool.
Originally Posted by Scraps
It would be great to be able to use this as a planning tool in terms of signups for raid nights as well. To support this, I suggest the ability to change the class spec to the players name once it is placed into a group slot. This way I could post a link to it in guildchat or on our guild forums and show everyone what the raidcomp is going to look like that night.
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This is a very interesting suggestion on how to tackle the fact that the armory is inherently inaccurate at times. When clicking on a link to enable this feature one could simply ask for guild name, realm and region. After that RC could pull the guild list of names (only one query so Bibi won’t hate me, or do this client-side in JavaScript) and provide simple name-completion based on the class of the spec you’re changing name on.
Originally Posted by sylvanaar
( "conceptual" enhancements to RC.)
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Will never happen with RC, sounds like a completely different tool to me (someone create it, sounds cool).
On the subject of adding additional abilities and categories
While it’s important that RC is accurate it’s also important to avoid bloating the tool with every minuscule ability in WoW. The main change that made me create RC was the
introduction of buff and debuff categories, this is the main thing people will want to wrap their heads around come WotLK. Most classes still bring the same abilities as before. If RC can help you create a raid that’s 90% as efficient as the most optimized raid there is from a buff and debuff standpoint that’s good enough. The last 10% is what we here on EJ among other things spend countless hours theorycrafting about, most people couldn’t care less about it. In TBC the devil was in the details when it came to raid performance, in WotLK that’s supposedly much less the case.
I don’t mind adding minor abilities (like Grace) if they’re already in a specific category with at least one other ability. I also feel that mana regeneration abilities should be an exception, seeing as how Blizzard seems to want to make mana management a big deal for casters. Examples of what I consider to be abilities not important enough to be in RC are Stoneskin Totem, LotP (healing part), Healing Stream Totem, Blood Aura (healing part), Amplify Magic, Dampen Magic, Disarm abilities, Interrupts (a lot of specs have them) and Devotion Aura (armor part).
In essence I want to be careful when adding new categories but for every category in RC we should list every ability that goes into that category.
Appreciate all the feedback and ideas.
