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Old 10/21/08, 3:13 PM   #76
Nopher
Von Kaiser
 
Troll Druid
 
Kazzak (EU)
Originally Posted by sovelis41 View Post
This is purely an aesthetic suggestion and may not apply to everyone, but maybe have more contrasting colors for when when you mouseover things.
I can look at improving it a tiny bit but if I make the contrast too high it gets annoying at times, especially if you don’t need the info.

Originally Posted by Moginheden View Post
You have improved FF as a maybe for balance druids, but regular FF as an always. This is actually sort of backwards.

With the talent iFF giving crit on any FF applied a lot of balance druids will have the talent, but very few will ever cast it as it's a huge nerf to their casting rotations to apply it every 40 seconds.

I'd classify all Faerie Fire debuffs as maybe with a balance druid, not just the improved part, as it's better overall for a feral to do FF, (they are waiting on rage/energy anyway) and a shadow priest to use misery (it's a 100% uptime proc.) Although it is of course posible for the balance druid to cover it.
It’s as it should be. Every Balance Druid can apply FF. Some Balance Druids will spec into improved FF, but not everyone, hence the maybe. Not knowing a lot about Balance Druids I’m going to go out on a limb here and claim that, in general, having a Balance Druid keeping FF up is a net raid DPS gain compared to not having the Balance Druid apply FF if it no one else in the raid can cover the category / categories. The same can be said for Warlocks and some curses for example. Flagging FF as a maybe for Balance Druids would do more harm than good for the average user.

Edit:
Changes made:
- Mana Regen (Totem) and Mana Spring Totem removed. It seems that not all totems are created equal (it's group-only).
- Slightly adjusted the highlight colors to increase contrast.

Last edited by Nopher : 10/21/08 at 5:07 PM.

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Old 10/22/08, 1:32 PM   #77
Isin
Piston Honda
 
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Undead Priest
 
Borean Tundra
Is there a way to add party buff indication into this somehow? Right now this is becoming the only factor in setting up groups. I still have to be aware of party considerations for fights that require Prayer of Healing, Tranquility, Grounding Totem or VE healing.

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Old 10/23/08, 1:22 PM   #78
Moginheden
Von Kaiser
 
Night Elf Druid
 
Sentinels
Originally Posted by Nopher View Post
It’s as it should be. Every Balance Druid can apply FF. Some Balance Druids will spec into improved FF, but not everyone, hence the maybe. Not knowing a lot about Balance Druids I’m going to go out on a limb here and claim that, in general, having a Balance Druid keeping FF up is a net raid DPS gain compared to not having the Balance Druid apply FF if it no one else in the raid can cover the category / categories. The same can be said for Warlocks and some curses for example. Flagging FF as a maybe for Balance Druids would do more harm than good for the average user.
True having the Balance druid maintain it is a increase to raid dps vs no one applying it, but it is a bigger increase for a feral applying it.

I guess what I'm looking for is one step further than what you made. Your calculator says if the buff is covered at all. I'm looking for a "who should apply this buff." Presuming you have 2 members of your raid who put up an identical buff, (including if they have the talents) but one is a 30 minute blessing and one is a 2 minute shout I'd like something to tell that the warrior shouldn't be wasting his rage/time.

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Old 11/06/08, 7:39 PM   #79
Pstar
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Blood Elf Rogue
 
Executus
Smallest raid that covers all buffs

Trying to optimize here... I get 10 is the smallest that covers all the buffs and debuffs:

Ret/Arms/Demo/Balance/Enhance/Discipline/FrostM/Feral/PPally

Although that would leave Wrath of Air uncovered....


Ret/Arms/FrostDK/Balance/Elemental/Discipline/FrostM/Feral/Marks/PPally
seems to cover all except "cast speed slow"

But bottom line seems to be that unless your raid is way imbalanced, a 25man should have everything.
I kinda like this.

Can anyone do it in fewer? Or am I missing something?

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Old 11/07/08, 3:00 AM   #80
LCN
Von Kaiser
 
Orc Warlock
 
Darksorrow (EU)
Originally Posted by Pstar View Post

Can anyone do it in fewer? Or am I missing something?
9, but it has some issues like windfury / wrath of air can't be up at the same time. But for situational needs it works I guess.

Balance / Feral / ProtP / FrostM / Retri / Disc / Enha / Demo / Arms

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Old 11/11/08, 10:37 AM   #81
Sky Breaker
Glass Joe
 
Blood Elf Hunter
 
Frostmane
Just curious, but I see retribution Aura being marked as the weaker of two buffs with ferocious inspiration, but after the changes it now provides equal benefit (3%) and in addition it provides some other benefits such as haste now I believe? Curious as to if that was intentional or just has yet to be updated.

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Old 11/11/08, 6:59 PM   #82
Caldar
Asleep at the wheel...
 
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Feathermoon
Wowhead has removed the separate WotLk site. As such not all links pull up valid information now.

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Old 11/12/08, 12:02 AM   #83
Nopher
Von Kaiser
 
Troll Druid
 
Kazzak (EU)
Originally Posted by Sky Breaker View Post
Just curious, but I see retribution Aura being marked as the weaker of two buffs with ferocious inspiration, but after the changes it now provides equal benefit (3%) and in addition it provides some other benefits such as haste now I believe? Curious as to if that was intentional or just has yet to be updated.
Fixed.


Originally Posted by Caldar View Post
Wowhead has removed the separate WotLk site. As such not all links pull up valid information now.
Fixed.

Originally Posted by Isin View Post
Is there a way to add party buff indication into this somehow? Right now this is becoming the only factor in setting up groups. I still have to be aware of party considerations for fights that require Prayer of Healing, Tranquility, Grounding Totem or VE healing.
When real life (and WotLK) calms down a bit I'll look into adding this functionality. It could probably be implemented as a tooltip when you hover over the group number (together with some graphical representation perhaps).

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Old 11/14/08, 6:12 PM   #84
diag
Von Kaiser
 
Gnome Mage
 
Ysera
Is it possible to add some tooltip about the range of aura? It is very common that players lose buff when they spread out. For example, it is very unlikely that all 25 members of the raid are affected by ret pally's aura(30 yd), so adding another moonkin is necessary in that perspective. I think it would greatly help our RL to arrange raid position/group setup.

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Old 12/02/08, 12:19 PM   #85
LongStrider
Glass Joe
 
Troll Shaman
 
Draenor
Flametongue Totem is missing the 'i' for it's 15% improvement from Enhancing Totems. This still leaves it weaker than Totem of Wrath (166 vs 280 sp)

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Old 03/17/09, 3:18 PM   #86
hpavc
Glass Joe
 
HPAVC
Undead Lore-Master
 
No WoW Account
it would be cool to have a breakdown of cleaning capabilities.

A no-spec shaman
Disease: 1+t
Poison: 1+t

Full resto:
Disease: 1+t
Poison: 1+t
Curse: 1

The above shaman and a mage:
Disease: 1+t
Poison: 1+t
Curse: 2

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Old 04/10/09, 6:03 PM   #87
theothersteve7
Glass Joe
 
Blood Elf Paladin
 
Maelstrom
Might you consider some way of manually toggling buffs on or off? I'm particularly confused as to how having one of each three specs of Paladin gives full credit to the raid having all four Blessings. Or how Holy gets credit for Kings when Protection does not, for that matter. This would be useful to me as I'm specced into Heart of the Crusader, and I think most popular tank builds do so to get deeper into Ret.

Also, Holy paladins do not have full uptime on the Judgments unless they're seriously curbing their healing in order to do so. I'm not sure they should get credit for the debuffs.

It's a very nice tool but I find myself most often just manually mousing over each buff and comparing out who can provide it.

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Old 04/13/09, 11:08 PM   #88
rofl
Glass Joe
 
Blood Elf Priest
 
Dragonblight
3.1 changes to raid comp calc

Is there enough information to update this tool with the changes in buffs and overridden buffs for 3.1?

Other than that it's a very insightful tool, and some class speccing has to be expected to achieve the buff.

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Old 04/14/09, 2:49 AM   #89
Nopher
Von Kaiser
 
Troll Druid
 
Kazzak (EU)
While I'm not actively maintaining RaidComp right now I know Bibi has a peon working on updating the tool for 3.1 as we speak. When it comes to feature requests made here I don't know if Bibi plans to put more work into the tool beyond the basics but I personally wont have time until the summer.

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Old 04/15/09, 7:38 AM   #90
rofl
Glass Joe
 
Blood Elf Priest
 
Dragonblight
Originally Posted by Nopher View Post
While I'm not actively maintaining RaidComp right now I know Bibi has a peon working on updating the tool for 3.1 as we speak. When it comes to feature requests made here I don't know if Bibi plans to put more work into the tool beyond the basics but I personally wont have time until the summer.
This is a very very helpful tool, please continue to update it. I can't tell you how much I use it for various things.

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Old 04/28/09, 12:46 PM   #91
chinoquezada
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Dwarf Hunter
 
Turalyon (EU)
Afflic Lock Imp Shadow Bolt has been taken of Spell Crit Debuff for some reason.

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Old 04/30/09, 6:00 AM   #92
Knaughty
Glass Joe
 
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Blood Elf Paladin
 
Saurfang
Protection Paladins can sensibly spec to have Heart of the Crusader in 3.1, and most likely do have it in a raiding spec.

Thus: Prot Pally should "maybe" provide the "Crit Strike chance taken" debuff.

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Old 05/03/09, 4:59 PM   #93
ozweepay
Banned
 
Blood Elf Priest
 
Archimonde
All pallies have Kings now, regardless of spec.

All priests have Spirit buff now, regardless of spec.

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Old 05/16/09, 7:43 AM   #94
Jiminimonka
Glass Joe
 
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Orc Hunter
 
Kilrogg (EU)
Originally Posted by Nopher View Post
* If Blizzard implements an easy way to swap between two specs and puts the info on the armory it might be worth the trouble of offering an "import guild from armory" option which would make RC 100% accurate. Right now the chance of catching people in PvP specs or whatnot makes the data from the armory way too inaccurate in my opinion. If you disagree please say so and I might make it happen.

Thank you for your time.
Now that Dual-Spec is available, are there any plans to implement this function to RC? Would be a great feature.


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Old 05/18/09, 10:46 AM   #95
 Kalroth
I didn't do it
 
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Kalroth
Orc Warrior
 
No WoW Account (EU)
RaidComp has been updated with all known changes over the last couple of days. If you find any other errors or inaccuracies, then please let us know.

Originally Posted by Jiminimonka View Post
Now that Dual-Spec is available, are there any plans to implement this function to RC? Would be a great feature.
I'm not sure how you'd implement this. A player can never be both specs at the same time, so you're still forced to pick either spec for your raid layout.

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Old 05/18/09, 12:23 PM   #96
 Adoriele
Save Greendale!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Kalroth View Post
RaidComp has been updated with all known changes over the last couple of days. If you find any other errors or inaccuracies, then please let us know.


I'm not sure how you'd implement this. A player can never be both specs at the same time, so you're still forced to pick either spec for your raid layout.
He's talking about importing actual raid members and being able to see which buffs they could cover. Prior to 3.1, it was more likely that the armory would be showing an offspec, which would render the tool much less useful. Now, with people mostly switching between two specs which are both visible to the Armory, and hence RC, you'd have more confidence that you could build a representative raid.


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Old 05/18/09, 1:22 PM   #97
Zaleiria
Von Kaiser
 
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Blood Elf Warlock
 
Cho'gall
Originally Posted by Kalroth View Post
RaidComp has been updated with all known changes over the last couple of days. If you find any other errors or inaccuracies, then please let us know.
CoE no longer needs malediction to reach 13%. Doesn't BoW no longer stack with Mana Spring Totem?

Also, some curses get the maybe classification, and some don't. Curse of Weakness gets both the Maybe classification and the Active Classification for the two different effects it gives.

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Old 05/18/09, 3:26 PM   #98
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Kalroth View Post
RaidComp has been updated with all known changes over the last couple of days. If you find any other errors or inaccuracies, then please let us know.


I'm not sure how you'd implement this. A player can never be both specs at the same time, so you're still forced to pick either spec for your raid layout.
Just two minor things I noticed with the updated page.

Mana Regen (Pet) no longer exists, Enduring winter is full on replenishment now.

Mana Regen (Blessing) should account for shaman mana totems, as the two do not stack any longer.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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Old 05/24/09, 2:28 AM   #99
Arlecchino
Glass Joe
 
Dwarf Rogue
 
Cenarius
Originally Posted by Kalroth View Post
If you find any other errors or inaccuracies, then please let us know.
Just as a little error. Upon mousing over 'Physical Vulnerability', you're given two options; Blood Frenzy and "Blood Poisoning, and while the Blood Poisoning's link and pop up both display the correct debuff, (Savage Combat) I'm assuming it'd be better if it said Savage Combat.

Then again, maybe there is a reason for this.

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Old 05/24/09, 7:03 AM   #100
Mindrila
Von Kaiser
 
Draenei Shaman
 
Aegwynn (EU)
You also might want to add the Improved Shadowbolt critmodifier to demonology warlocks, or remove the spellpower buff.

If a warlock is using 0/40/31 there is neither spellpower or crit, if he is skilled 0/56/15 there is spellpower and crit. The problem is, what is "demonology". I'd prefer 0/56/15, because 0/40/31 is too much hybrid to be called demonology.

The templates I'm referring to:
0/56/15

0/40/31

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