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Old 02/18/11, 5:32 PM   #151
Matekoni
Glass Joe
 
Goblin Warlock
 
Lightninghoof
The warlock Shadow and Flame Debuff can be applied by any of the three warlock specs. Destruction warlocks are currently showing as not applying the debuff, which is incorrect. The debuff is applied by either shadow bolt or incinerate since 4.0.6, so it will be applied as part of the standard rotation for any of the three specs as long as the warlock talented it, which he should.

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Old 03/10/11, 11:43 PM   #152
Zohpm
Glass Joe
 
Troll Warrior
 
Frostmourne
I think I have found a bug. If you add 1 x Protection Paladin + 2 Holy Paladins to your raid comp, the Stamina buff gains a green tick. Upon inspection of the tooltip it appears as though it is enabling Fortitude.

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Old 03/16/11, 1:59 PM   #153
chaud
Bald Bull
 
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Undead Mage
 
Gurubashi
The above concerns have been addressed, MMO-Champion RaidComp is updated again. Are there any other changes that need to be made for 4.1 as of now?

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Old 03/17/11, 5:18 AM   #154
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Adding a dps Shaman turns on attack speed slow from Earth Shock. Adding an additional Restoration Shaman switches it back to "maybe". Without any knowledge of what Shamans actually do include it in their rotation, that seems illogical. Also, adding 3 shamans makes "Mana Regen" and "Pushback Protection" green which is not correct as all Shamans will typically be using Healing Stream Totem (which incidenatally gives a weak resistance buff (non-shadow)). Lastly, one Enhancement Shaman makes "Spell Power" a maybe and two makes it a sure thing. Using several Enhancement Shamans doesn't make it more likely that you will have the buff, if the first one decided Searing Totem was better the second one should come to the same conclusion.

Last edited by MatsT : 03/17/11 at 5:26 AM.

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Old 03/24/11, 10:18 AM   #155
Deathtaxi
Banned
 
Gnome Mage
 
Shandris
Anyone know where I can find the spreadsheet that shows the top overall 25 dps in Cata raids? I found it once, then lost power and couldn't find it again. Pls post a response or send me an ingame mail on Shandris. Thanks

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Old 03/25/11, 10:08 AM   #156
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Originally Posted by MatsT View Post
Adding a dps Shaman turns on attack speed slow from Earth Shock. Adding an additional Restoration Shaman switches it back to "maybe". Without any knowledge of what Shamans actually do include it in their rotation, that seems illogical. Also, adding 3 shamans makes "Mana Regen" and "Pushback Protection" green which is not correct as all Shamans will typically be using Healing Stream Totem (which incidenatally gives a weak resistance buff (non-shadow)). Lastly, one Enhancement Shaman makes "Spell Power" a maybe and two makes it a sure thing. Using several Enhancement Shamans doesn't make it more likely that you will have the buff, if the first one decided Searing Totem was better the second one should come to the same conclusion.
For all classes, the program assumes they will forgo personal DPS/HPS to ensure the raid has all available buffs. 5% spellpower might not be worth it for the one shaman dropping it, but when you take all the healers and caster DPS into account, it probably does become worth it. If not having mana spring means you run out of mana before the fight ends, you're going to use it over healing stream. If spell pushback from a boss AOE or adds is causing your healers to miss heals on the tank/other people and wipe, the pushback totem is going to be worth it.

Really, the tool is to determine if a buff is available with your current setup. Not if it's optimal for that class to provide that buff or not, or if that buff is even needed for a given encounter. You have to make that decision on your own.

The Earthshock thing looks like a bug, though.

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Old 03/27/11, 2:03 PM   #157
chaud
Bald Bull
 
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Undead Mage
 
Gurubashi
Went ahead and fixed the Earth Shock bug. As I see it, the only time we really don't want to include a buff is when providing it would significantly bring down the Raid DPS. I am not sure how that translates to the totem situation, I feel it is decent as is for the most part.

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Old 03/29/11, 11:37 PM   #158
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by ildon View Post
For all classes, the program assumes they will forgo personal DPS/HPS to ensure the raid has all available buffs. 5% spellpower might not be worth it for the one shaman dropping it, but when you take all the healers and caster DPS into account, it probably does become worth it. If not having mana spring means you run out of mana before the fight ends, you're going to use it over healing stream. If spell pushback from a boss AOE or adds is causing your healers to miss heals on the tank/other people and wipe, the pushback totem is going to be worth it.

Really, the tool is to determine if a buff is available with your current setup. Not if it's optimal for that class to provide that buff or not, or if that buff is even needed for a given encounter. You have to make that decision on your own.

The Earthshock thing looks like a bug, though.
Fire Totems: For a 10-man raid (25-mans are likely to have other sources such as a restoration/elemental shaman or a mage) it is far from certain that 5% spellpower is actually better for the raid. I'm not sure, but I am sure that the spellpower buff should be made green either at the first Enhancement Shaman, or not at all. If Flametongue is better than Searing for the raid, you will have it with 1 Enhancement Shaman and if it isn't, you won't have it even with 10. If we're not sure, it could be yellow regardless of the number of Shamans.

Water Totem: For 25-mans Mana Stream might be worth it if you are somehow missing a Paladin, but for a 10-man it isn't. The healing provided by the totem will be more than what the healers can heal with the mana, and this is disregarding the throughput buff. The pushback is obviously more fight dependant, there are very few encounters with that much pushback so it's not very relevant I guess. As long as you only have 1 Shaman in the raid you will typically always use Healing Stream for the resistances.

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Old 03/30/11, 3:41 AM   #159
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Come to think of it, spellpower should probably just always be yellow unless you have Demonic Pact or Totemic Wrath, seeing as the AI/Flametongue buffs are inferior.

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Old 05/01/11, 12:43 PM   #160
Paona
Glass Joe
 
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Tauren Druid
 
Kirin Tor
Thanks for putting this tool together, Nopher.

Chaud, if it's not too much to ask, could you change the code to reflect that if there is a Paladin (any spec) and a Druid (any spec) in the raid, that % Attack Power changes to Always? I mean, given that Mark and Kings are identical now, what else is the Paladin going to buff? Unless they're like, a total jerk and overwrite Mark with Kings for whatever irrational reason, the raid will always have Might if there is a Druid in the group.

Last edited by Paona : 05/02/11 at 11:23 PM.

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Old 07/14/11, 2:34 PM   #161
Fruitastic
Glass Joe
 
Human Death Knight
 
Bleeding Hollow
The tool is not updated for Death Knights as of 4.1, as they now have a rebirth, which is not reflected in the "Count" table

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Old 07/26/11, 9:47 AM   #162
Sleuth
Glass Joe
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Three years ago, Scraps suggested it would be a nice idea to change the name of the class/spec in the slot for a real character name.

I'd like to suggest this also, although the functionality of loading from the armoury is not as important as being able to name the classes so I can ensure I know who I'm putting in the raid to plan it appropriately.

Any chance this may be added? All it needs is the ability to name the tile after it is inserted, possibly activated by a hover or right-click menu to allow setting or resetting the name.

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Old 08/25/11, 5:35 PM   #163
Azreluna
Glass Joe
 
Night Elf Rogue
 
Mannoroth
I'm hoping this thread is still checked.


Raid comp lists Blood DKs as bring AP% through Abomination's Might, though by EJ's own recommended specs for Blood DK tanking, neither spec actually takes it.

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Old 08/26/11, 1:56 PM   #164
ildon
Collateral Damage
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Azreluna View Post
I'm hoping this thread is still checked.


Raid comp lists Blood DKs as bring AP% through Abomination's Might, though by EJ's own recommended specs for Blood DK tanking, neither spec actually takes it.
As has been stated previously, if it's something available to the spec, the utility assumes you will spend those talents if you would be the only spec able to provide the buff. No (smart) tank is going to take 10% AP away from their raid if they're the only possible source in their raid composition.

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Old 10/11/11, 10:19 AM   #165
Probaton
Piston Honda
 
Blood Elf Rogue
 
Hellfire (EU)
Use your app pretty much every raid and it's saved us some huge blunders so for starters: kudos on the great work.

Small addendum; Wound Poison is listed as Active when you have a Rogue in the party. At current none of the three specs use Wound Poison for anything but aoe, and Assassination doesn't even use it for that. You could apply it at a dps loss but you'd have to inform your Rogue beforehand. Keep in mind that, for Assassination Rogues, that's going to be a hug dip in damage output.

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