Ummm, that's not a gameplay video at all. That's a music video of the song "my dick". Care to explain/correct?
Ack, appreciate you not coming down with the ban hammer, got my youtube clips crossed. :0 Link corrected.
http://www.megaupload.com/?d=CX81UJZ8
For the lurking Phoenix Wright faithful.
What is the most important thing to you? Won't you grant me the pleasure of taking it away.
The goal is to be able to hotswap specs in the middle of a raid, without hearthing and respeccing or anything. That seems amazing, and would be a delightful time savings. Not to mention how it would make you feel a lot more like a unified class as opposed to a "balance druid" or "enhancement shaman".
Dual Gear System to go with Dual Spec?
Default mods like item rack to be added.
Will affliction be good for raids?
Affliction will be fine for raids.
Infernal/Doomgaurd get more stuff?
Full durations, use indoor, more possible later.
Demonology has pet specific talents, hold me.
Might make tree more like hunters.
Druid have thread. Feral mana issues namely shifting?
Will be looked at.
Bosses immune to posions?
Will lighten up on this, and windfury isn't a weapon buff.
Mages are sad, but like bread.
Fire & Frost are good, arcane may need a little more.
Mana concerns to be looked at, evo got shorter cooldown.
51 point fire, what's up with that? Arcane 51pt also.
Living bomb would be tuned higher, and it's neat.
Arcane Barrage, goal is to mix up the arcane rotation.
Arcane is a bit more mobile
Avoided adding new buttons for 51 point talents, many classes has too many already.
Ferals in PvP, what do they bring special from rogues?
Haven't seen much of them in the area, we'll watch for it.
Mages CC causes healing, but hex doesn't, can we heal ourselves?
Mages escape not heal.
Enhance shaman, windfury cool down get changed?
Cool down may be removed if flame tongue is on the off hand.
Balance druid, are moonkin viable in arena?
You have typhone, damage added to lots of ability, we think their damage is good, will watch survivability.
Ret paladins burst hard in PvP. Will PvP changes hurt PvE viability?
Probably okay, lots of bugs caused ret damage to be off kilter.
Want controlled DPS to feel satisfying.
Four tanks now, abilities are shared, are tanks going to feel different?
Fighting between giving everyone required abilities while keeping them different enough to be distinct.
The goal is to be able to hotswap specs in the middle of a raid, without hearthing and respeccing or anything.
To elaborate, he said this during the main presentation, and a fan asked about it in the Q&A section afterwards, and he said it again.
The statement of their intent wasn't ambiguous. I've got the PPV being recorded to my DVR, and I had to rewind and re-watch this to make sure I really wasn't misunderstanding it. They have clearly stated that they currently intend to support switching your spec in between encounters during a raid. Wacky.
Big announcement in the SC2 gameplay panel, the Starcraft 2 campaign will be split up into 3 volumes sold separately and will be a "Starcraft Trilogy". The first game features the Terran campaign and is titled "The Wings of Liberty", the second is the Zerg campaign "The Heart of the Swarm" and third is the Protoss "Legacy of the Void".
This is just for the single player campaign, the multiplayer will be fully functional from the start.
To elaborate, he said this during the main presentation, and a fan asked about it in the Q&A section afterwards, and he said it again.
The statement of their intent wasn't ambiguous. I've got the PPV being recorded to my DVR, and I had to rewind and re-watch this to make sure I really wasn't misunderstanding it. They have clearly stated that they currently intend to support switching your spec in between encounters during a raid. Wacky.
I hope they offer some easy way to change glyphs as well. Because if I change spec, it's likely I might want to change some glyphs around as well.
Blizzard has said classes will be made to do equal DPS (+- 4-5%)
So, why take a class that can perform only one role in the raid, versus hybrids which will at a point in the future be able to perform multiple roles in the raid without having to go respec for the same thing?
Blizzard has said classes will be made to do equal DPS (+- 4-5%)
So, why take a class that can perform only one role in the raid, versus hybrids which will at a point in the future be able to perform multiple roles in the raid without having to go respec for the same thing?
Well think about it... How many raid situations have you seen that require all 25 people in the raid to suddenly switch their role from one fight to the next?
Different buffs, to fill the raid, because the pure class is better at interrupts / stuns, provides debuffs / buffs at a lower DPS cost, etc? This is a really old discussion, and I do have to ask: "If the ability to respec was that valuable, why would people stack rogues/warlocks for 10% DPS increases per person, even though it meant they had to rotate more people in?"
Yes, hardcore min/maxers are always going to try to have six of the fotm class in their group, and the ones who are server first boss-killers might even pull it off. Most guilds are just going to appreciate the fact that they don't need to try to recruit purely on a class basis.
In a non-subtle change of direction, have people been watching the live feed?
I really enjoyed the WC3 tourney that they were playing, as well as the WoW arena tourney. The announcers seem to have a fair knowledge of the game and are, dare I say, fun to listen to as well.
Currently the feed is in commercial-mode, but watch through them once. The space marine commercial for SC2 is pretty cool, as well as the D3 videos as well. Gameplay footage from the SC2 commercials looks absolutely amazing.
I'm wondering how much bandwith they are currently pumping out though, and why can't they do that for patch days in WoW!
The WC3 woman announcer was clueless. At one point she turned to the other guy and apparnetly thought her mic was muted and/or she was covering it enough and said, "I can never remember all these unit names," to which he replied, "Yea, I know..." somewhat sympathetically. They didn't seem to add much insight IMO.
On the other hand, the WoW arena announcers are pretty good from what I've seen/heard. I wish they would quit it with the trailers and show more of this stuff.
Ummm, that's not a gameplay video at all. That's a music video of the song "my dick". Care to explain/correct?
Okay, I lol'd.
And as for the Starcraft single player announcement... that is really odd. Reading over the Kotaku post about it, it seems like they'll have the three storylines being played out concurrently? Like in SCI, the Terran campaign preceded the Zerg campaign preceded the Protoss campiagn chronologically... but now they'll have each of the three plots tying together, only you play from one perspective at a time? That'll certainly make for some interesting storyline narration, though I'm still rather skeptical of the game being split up into three..
Swapping specs mid-raid is an astonishing move. I guess the idea is to remove situations like Twins -> M'uru where you have five people either spend 50g or go sit.
Did they say anything about when it might be released?
There will also be a mini-Protoss campaign packaged with the first of the three, the Terran campaign. They are breaking them up in order to not ship way delayed or sacrifice epicness of each campaign. Multiplayer will be separate and fully functional shipping with the first campaign.
Big announcement in the SC2 gameplay panel, the Starcraft 2 campaign will be split up into 3 volumes sold separately and will be a "Starcraft Trilogy". The first game features the Terran campaign and is titled "The Wings of Liberty", the second is the Zerg campaign "The Heart of the Swarm" and third is the Protoss "Legacy of the Void".
This is just for the single player campaign, the multiplayer will be fully functional from the start.
So just to clarify, this means that in order to play the entirety of SC2, you need to buy 3 separate games? It makes me wonder about pricing and packaging; how much will each sub-game cost, will it be immediately available in a Battle Chest style compilation, will each sub-game be a full-sized game? All of Blizzard's RTS games have been broken up into campaigns, so if each campaign is now its own game, wouldn't those campaigns need to be longer and more in depth to justify it?
Ochiba, does that mean they will be released sequentially, rather than concurrently?
So just to clarify, this means that in order to play the entirety of SC2, you need to buy 3 separate games? It makes me wonder about pricing and packaging; how much will each sub-game cost, will it be immediately available in a Battle Chest style compilation, will each sub-game be a full-sized game? All of Blizzard's RTS games have been broken up into campaigns, so if each campaign is now its own game, wouldn't those campaigns need to be longer and more in depth to justify it?
Well, normally they have expansion packs, which usually contains smaller campaigns for all three races. If this "trilogy" was the equivalent of SC2 + 2 expansion packs, I think it might work out well.
There will also be a mini-Protoss campaign packaged with the first of the three, the Terran campaign. They are breaking them up in order to not ship way delayed or sacrifice epicness of each campaign. Multiplayer will be separate and fully functional shipping with the first campaign.
It makes sense, but I hope they allow people who buy the initial version to get the subsequent ones at least at a substantially reduced price, if not for free.
The Kotaku post said that the campaigns would all have "the same ending", leading me to believe that they'd play out concurrently in the game's timeline. I guess if Metzen says otherwise, he's the boss. I think it'd be a plus if they got away from the "terrans win a bunch of battles, then zerg win a bunch of battles, then protoss win a bunch of battles including the final one" mode of storytelling. SCI had an amazing plot as far as I'm concerned, but was somewhat constrained by that.
So just to clarify, this means that in order to play the entirety of SC2, you need to buy 3 separate games? It makes me wonder about pricing and packaging; how much will each sub-game cost, will it be immediately available in a Battle Chest style compilation, will each sub-game be a full-sized game? All of Blizzard's RTS games have been broken up into campaigns, so if each campaign is now its own game, wouldn't those campaigns need to be longer and more in depth to justify it?
Ochiba, does that mean they will be released sequentially, rather than concurrently?
Yep. But keep in mind you get one full campaign, one mini campaign, and multiplayer in the first box. Rob Pardo asked the audience whether they'd rather see the campaigns be much simplified and less epic and ship together earlier, break up the campaigns and not sacrifice, or meet somewhere in the middle with a much delayed release date. The audience favored the second option, which was he then announced was the case.
He also showed a wicked-cool animated storyboard of Kerrigan's backstory. Metzen was visibly excited about doing more with her character.
I don't disagree, I'm just interested in how much total gameplay you get for your dollar past the first box. I enjoy single player campaigns and I'm excited for epic well-designed story arcs, but I also don't wan to shell out $60 for a third of a game. If they price it like expansions, at $50-$30-$30, and each "expansion" is big enough to justify the name, that would be ok with me and I'd probably buy it. If each box is billed as a separate game and thrown out at $60 a piece, I might think a lot harder about it.
Half-Life: Episode One and Two would seem to be the model they're emulating with the SC2 setup.
I can't wait to buy The Blue Box.
The Dual-spec thing is very nice, though it does seem to make Frostfire Bolt a bit less useful. Having a spell that lessens the blow of a boss being immune to your main element isn't quite as needed when you respec for free, on the spot, between bosses.