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Old 09/11/05, 4:47 PM   #1
Elfan
King Hippo
 
ex-Elfan
Night Elf Hunter
 
No WoW Account
I am trying to determine how much + to hit is necessary to hit a level 63 with 300 weapon skill. If someone has worked out the relation to weapon skill, level, and to hit that would be even better. However, I don't have enough of these items to do all of the tests myself.

That +5% is needed to never miss level 60s is not in doubt. But the numbers for 63 do not seem to be agreed upon. Slant suggests 5.6% is needed in his FAQ (copied below because wow forums eat stuff), but that does not appear to be correct. Gurgthock you suggested +8-9 on CQs forums once ( http://conquest.teamgbu.com/viewtopic.php?...der=asc&start=0
) , and lough confirmed that with 11% you never miss. However, since there are no benefits from going over whatever the never miss threshold I was wondering if any of you with sufficient gear to never miss had done further tests and determined what that minimum value was.

Thank you.

--------------------------------



To-Hit FAQ

With a 300 weapon skill attacking a mob with a 300 defense (IE level 60) you will miss 5% of the time. With +5 tohit you will never, ever, ever miss. You can be parried/blocked/dodged but you will NEVER miss. As in 0 misses after days of play.

Dualwielding has a hard cap of 19% miss. Thus no matter how much tohit gear you get, you will always miss a minimum of 19%.

If you raid constantly, +6 could be worthwhile as you need +5.6% to hit a level 63 mob 100% of the time.

Assuming a maxed weapon skill to-hit past +6% is absolutely worthless under every circumstance.

(0.04% hitrate per defense * 15 defense for 3 levels = 0.6)

Yes, this means that the precision talent is not optimal with endgame equipment. Yes, you need precision for imp dualwielding. It's a problem.

The Numbers
- 19% minimum missrate is added when you dualwield. These misses are static and cannot be mitigated through gear or talents.
- 5% missrate against a mob whose defense is equal to your weapon skill
- There is no minimum cap for single-attacking and special attacks (sinister strike, backstab, etc). These attacks can get to a 0% missrate.
- each point of weapon skill is +0.04% to-hit and crit
- I assume that each point of weapon skill is -0.04% to an opponent's dodge/block/parry but I haven't seen solid tests.
- each point of defense is -0.04% to-hit and crit
- each point of defense is +0.04% to dodge, block, parry
- defense does not affect crushing blows from mobs of 3+ level over you past your cap (your cap is 300 for lvl 60)
- you will hit glancing blows against mobs of +3 levels. It isn't clear if weapon skill / mob defense skill affects this. I would assume it does but it has not been adequately tested yet. Crushing/glancing blows don't happen against PCs so it has to be tested against raid mobs.

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Old 09/11/05, 5:17 PM   #2
Steelfleece
Soda Popinski
 
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Goblin Hunter
 
Mal'Ganis
Originally Posted by Elfan,September 11th, 2005 @ 1:47PM
I am trying to determine how much + to hit is necessary to hit a level 63 with 300 weapon skill. If someone has worked out the relation to weapon skill, level, and to hit that would be even better. However, I don't have enough of these items to do all of the tests myself.

That +5% is needed to never miss level 60s is not in doubt. But the numbers for 63 do not seem to be agreed upon. Slant suggests 5.6% is needed in his FAQ (copied below because wow forums eat stuff), but that does not appear to be correct. Gurgthock you suggested +8-9 on CQs forums once ( http://conquest.teamgbu.com/viewtopic.php?...der=asc&start=0
) , and lough confirmed that with 11% you never miss. However, since there are no benefits from going over whatever the never miss threshold I was wondering if any of you with sufficient gear to never miss had done further tests and determined what that minimum value was.

Thank you.

--------------------------------



To-Hit FAQ

With a 300 weapon skill attacking a mob with a 300 defense (IE level 60) you will miss 5% of the time. With +5 tohit you will never, ever, ever miss. You can be parried/blocked/dodged but you will NEVER miss. As in 0 misses after days of play.

Dualwielding has a hard cap of 19% miss. Thus no matter how much tohit gear you get, you will always miss a minimum of 19%.

If you raid constantly, +6 could be worthwhile as you need +5.6% to hit a level 63 mob 100% of the time.

Assuming a maxed weapon skill to-hit past +6% is absolutely worthless under every circumstance.

(0.04% hitrate per defense * 15 defense for 3 levels = 0.6)

Yes, this means that the precision talent is not optimal with endgame equipment. Yes, you need precision for imp dualwielding. It's a problem.

The Numbers
- 19% minimum missrate is added when you dualwield. These misses are static and cannot be mitigated through gear or talents.
- 5% missrate against a mob whose defense is equal to your weapon skill
- There is no minimum cap for single-attacking and special attacks (sinister strike, backstab, etc). These attacks can get to a 0% missrate.
- each point of weapon skill is +0.04% to-hit and crit
- I assume that each point of weapon skill is -0.04% to an opponent's dodge/block/parry but I haven't seen solid tests.
- each point of defense is -0.04% to-hit and crit
- each point of defense is +0.04% to dodge, block, parry
- defense does not affect crushing blows from mobs of 3+ level over you past your cap (your cap is 300 for lvl 60)
- you will hit glancing blows against mobs of +3 levels. It isn't clear if weapon skill / mob defense skill affects this. I would assume it does but it has not been adequately tested yet. Crushing/glancing blows don't happen against PCs so it has to be tested against raid mobs.
I think it was confirmed that level 63's had an additional bit of missing that made +9% the cap for them.

If you aren't a goblin, why not?
If you are a goblin you rule

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Old 09/11/05, 6:20 PM   #3
Umph
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Umph
Tauren Druid
 
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Originally Posted by Steelfleece,September 11th, 2005 @ 2:17PM
I think it was confirmed that level 63's had an additional bit of missing that made +9% the cap for them.
Confirming this. I haven't missed in MC since I hit +9% to hit.

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Old 09/11/05, 6:31 PM   #4
Elfan
King Hippo
 
ex-Elfan
Night Elf Hunter
 
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Thanks, do you happen to recall what your miss rate with +8 to hit was?

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Old 09/12/05, 4:11 AM   #5
Umph
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Umph
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Extremely low still, perhaps 10 times across an MC clear. It was a while ago when I was testing.

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Old 09/12/05, 4:38 PM   #6
Elfan
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ex-Elfan
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So there seem to be diminishing returns going from +5 to +9, which is basically the other piece I needed to know, thanks again.

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