I am trying to determine how much + to hit is necessary to hit a level 63 with 300 weapon skill. If someone has worked out the relation to weapon skill, level, and to hit that would be even better. However, I don't have enough of these items to do all of the tests myself.
That +5% is needed to never miss level 60s is not in doubt. But the numbers for 63 do not seem to be agreed upon. Slant suggests 5.6% is needed in his FAQ (copied below because wow forums eat stuff), but that does not appear to be correct. Gurgthock you suggested +8-9 on CQs forums once (
http://conquest.teamgbu.com/viewtopic.php?...der=asc&start=0
) , and lough confirmed that with 11% you never miss. However, since there are no benefits from going over whatever the never miss threshold I was wondering if any of you with sufficient gear to never miss had done further tests and determined what that minimum value was.
Thank you.
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To-Hit FAQ
With a 300 weapon skill attacking a mob with a 300 defense (IE level 60) you will miss 5% of the time. With +5 tohit you will never, ever, ever miss. You can be parried/blocked/dodged but you will NEVER miss. As in 0 misses after days of play.
Dualwielding has a hard cap of 19% miss. Thus no matter how much tohit gear you get, you will always miss a minimum of 19%.
If you raid constantly, +6 could be worthwhile as you need +5.6% to hit a level 63 mob 100% of the time.
Assuming a maxed weapon skill to-hit past +6% is absolutely worthless under every circumstance.
(0.04% hitrate per defense * 15 defense for 3 levels = 0.6)
Yes, this means that the precision talent is not optimal with endgame equipment. Yes, you need precision for imp dualwielding. It's a problem.
The Numbers
- 19% minimum missrate is added when you dualwield. These misses are static and cannot be mitigated through gear or talents.
- 5% missrate against a mob whose defense is equal to your weapon skill
- There is no minimum cap for single-attacking and special attacks (sinister strike, backstab, etc). These attacks can get to a 0% missrate.
- each point of weapon skill is +0.04% to-hit and crit
- I assume that each point of weapon skill is -0.04% to an opponent's dodge/block/parry but I haven't seen solid tests.
- each point of defense is -0.04% to-hit and crit
- each point of defense is +0.04% to dodge, block, parry
- defense does not affect crushing blows from mobs of 3+ level over you past your cap (your cap is 300 for lvl 60)
- you will hit glancing blows against mobs of +3 levels. It isn't clear if weapon skill / mob defense skill affects this. I would assume it does but it has not been adequately tested yet. Crushing/glancing blows don't happen against PCs so it has to be tested against raid mobs.