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10/27/08, 5:30 AM
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#301
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Piston Honda
Human Priest
Outland (EU)
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The problem with the zombie events was that they deliberately didn't establish boundaries or objectives.
Taking out quest NPCs/battlemasters/auctioneers was not "fun". It allowed those who enjoy griefing to... grief.
Perhaps they didn't want to put much development time into something that only lasts 1-2 weeks and will be a unique experience (as opposed to the seasonal events). With seasonal events, you see new bosses added, new daily quests and new rewards. I think that the zombie event would have benefitted from these too.
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10/27/08, 5:32 AM
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#302
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Don Flamenco
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The retarded part of the invasion is that people are purposefully disrupting the playtime of others, out of spite or whatever floats their boat. Shattrath is filled with idiots running around killing off the daily NPCs and the worst part is that even when he's a Zombie you can't hurt him since it's a sanctuary - where is the immersion here, I see a Zombie running around the city killing off NPCs and I can't touch him.
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10/27/08, 5:52 AM
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#303
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Piston Honda
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Originally Posted by Maje
The retarded part of the invasion is that people are purposefully disrupting the playtime of others, out of spite or whatever floats their boat. Shattrath is filled with idiots running around killing off the daily NPCs and the worst part is that even when he's a Zombie you can't hurt him since it's a sanctuary - where is the immersion here, I see a Zombie running around the city killing off NPCs and I can't touch him.
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The reverse is true too; you can't properly be a zombie in Shattrath because you can't directly attack people. The implementation of the sanctuary rules and the plague just don't work properly together.
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10/27/08, 6:22 AM
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#304
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Piston Honda
Human Paladin
Kul Tiras (EU)
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So the Alliance questgiver (a Bishop surrounded by Tier 2 paladins.. awesome!) told me the Forsaken are working on a plague/cure to help against the zombie plague, while we are using some of A'dal's powers to create a weapon against the Necropolises. It seems the Horde and the Alliance have taken the fight over from the Argent Dawn by this point, but are each doing their own thing.
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10/27/08, 6:30 AM
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#305
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Don Flamenco
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Originally Posted by Shaewyn
Incidentally, it was discovered on the Isle of Quel'danas that you can zombify the murlocs on the eastern coast...
Two interesting things:
first, the murlocs have a fast enough respawn rate that it becomes a self-sustaining reaction... new murlocs spawned and were converted fast enough that they balanced out the zombies dying from starvation...
Secondly... when you convert murlocs, you get mini zombies! (they're about 1/2 the height of a normal zombie)
so you have this critical mass of mini-zombies basically infesting the entire eastern side of the isle... highly entertaining.
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This works far too well. I've had a sizable contingent of murloc zombies self-sustaining for the better part of an hour now. The only real threat to them besides a decently coordinated player attack are the naga - sometimes they'll manage to kill a zombie before the disease takes hold, and won't be grouped with the respawning murlocs.
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10/27/08, 6:32 AM
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#306
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Soda Popinski
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Some people think this event is disruptive, some people love it: Can we stop discussing this in here and use the thread for constructive discussion about the events instead?
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10/27/08, 7:18 AM
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#307
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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Originally Posted by boomix
I haven't seen this mentioned anywhere. But there are level 63+ elites in Undercity messing everyone up.
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I haven't logged in yet, bit if it's the group of Flameshockers who come through the sewers and go towards Sylvannas, that was also part of the old Scourge invasion.
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10/27/08, 8:04 AM
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#308
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Piston Honda
Blood Elf Mage
Talnivarr (EU)
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For people who rolled belf or rerolled new chars in tbc and didnt do the old scourge event. You can buy the Tabard again for 8 necrotic runes. It also counts as a 10? point achievement (feats of strength). I havent bought any of of the other things there (trinkets etc) but I think its the only achievement you can get.
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10/27/08, 8:09 AM
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#309
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Soda Popinski
Night Elf Druid
Frostmourne
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It's a Feat of Strength, i.e. no Achievement Points. It was the tipping edge for the 25-tabard achievement for me, though. :P
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#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
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10/27/08, 8:12 AM
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#310
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Piston Honda
Tauren Druid
Kel'Thuzad (EU)
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Originally Posted by DeusEx
No, I got the quest from a Taueren Commener (being a Forsaken myself) in TB. It leads to Putress in Shattrath, who gives you the head to deliver it to Faranell in UC
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Now that I think of it again, it could be that the only other commoners I checked (on my druid after discovering it with my mage in UC) were the Goblin ones in Shattrath. So, new assumption, only Horde commoners. *whistles and walks away*
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10/27/08, 8:34 AM
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#311
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Glass Joe
Night Elf Hunter
Kirin Tor
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Has anyone considered hoofing it out to David Waynes camp in Terrokar as a zombie, or turning just as you get to him? Just curious, since he maybe involved with the Ashbringer storyline?
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10/27/08, 8:39 AM
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#312
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Piston Honda
Tauren Druid
Kel'Thuzad (EU)
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Originally Posted by Wyntertiger
Has anyone considered hoofing it out to David Waynes camp in Terrokar as a zombie, or turning just as you get to him? Just curious, since he maybe involved with the Ashbringer storyline?
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Not yet, but I just remember seeing the troll next to the spirit shard vendor in Stonebreaker two-shotting me and many many zombies :P she's uninfectible.
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10/27/08, 8:41 AM
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#313
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Piston Honda
Human Paladin
Kul Tiras (EU)
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I find it interesting to see that, for Alliance, Darnassus - and to a lesser extent Exodar - have come safe havens for players that want a working AH and bank. Stormwind and Ironforge are overrun, and everyone keeps to their flying mounts and the bank roofs in Shattrath, as landing will eventually lead to zombification.
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10/27/08, 8:43 AM
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#314
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Piston Honda
Undead Warlock
Neptulon (EU)
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I find it interesting to see that, for Alliance, Darnassus - and to a lesser extent Exodar - have come safe havens for players that want a working AH and bank. Stormwind and Ironforge are overrun, and everyone keeps to their flying mounts and the bank roofs in Shattrath, as landing will eventually lead to zombification.
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Silvermoon is the safest Horde city on my server, but I think that's less to do with it being remote and more to do with it being very spread out and without many NPCs. Undercity is a disaster area, and as soon as people spotted the new quest to take the zombie head to Faranell the Royal Apothecary Society became a no-go area. It's great.
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10/27/08, 9:14 AM
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#315
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Zephro
Silvermoon is the safest Horde city on my server, but I think that's less to do with it being remote and more to do with it being very spread out and without many NPCs.
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Silvermoon is also helped by the fact that the Arcane Guardians patrolling it are immune to diseases and will typically take out any zombies they find pretty easily because of that.
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buff /bÊf/ Pronunciation[buhf]
âverb (used with object)
- to reduce or deaden the force of
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10/27/08, 9:30 AM
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#316
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Von Kaiser
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Originally Posted by GSH
I wonder how much of it is the fact that the zombies are other players. . . . I know that a lot of people play on PvE servers specifically to avoid the griefers.
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NPC zombies tend to be pretty bad griefers, as it is. Because most zombies are made from guards, and thus often many levels higher than the zone, they tend to aggro on questing lowbies much more than guards or questgivers. There've been many times when I've been building up my zombie army someplace only to have it go running off after some a lowbie that just arrived by flightpath. It was so reliable, I could even use it to tell when a lowbie was nearby before I saw them. They also really liked that level 10 dog in Freewind Post for the same reason.
Edit: This is also why bank alts have it especially hard.
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10/27/08, 10:36 AM
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#317
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Von Kaiser
Tauren Death Knight
Aggramar (EU)
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It does not take that long to clear shattrath or other cities of zombies. Ranged classes have an easy time nuking them and hell i had a load of fun doing it on my mage.
Even if a player zombie comes close to do corpse explosion on you - you can simply run away as its a channeled 5 second spell.
I am pretty glad that it has now come to a point where there are enough player generated zombies, you just need to remember that the capital cities are no more safe zones, form a party and cleanse the scourge.
On a sidenote: This event makes me regret not playing on a RP server. The sheer amount of people that are just annoyed by zombies which, upon killing give no reward - be it tokens or loot drops - is a major letdown as it seems no one cares about dynamic lore driven world events (as long they don't give you shiny/funny loot).
Myself - tonight when i come back from work i'll go on a zombie hunting spree  .
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10/27/08, 10:41 AM
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#318
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Piston Honda
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Originally Posted by Camaris
I find it interesting to see that, for Alliance, Darnassus - and to a lesser extent Exodar - have come safe havens for players that want a working AH and bank. Stormwind and Ironforge are overrun, and everyone keeps to their flying mounts and the bank roofs in Shattrath, as landing will eventually lead to zombification.
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When the Zombies do show up in both areas, the plague also burns out very quickly. It's the Ebola effect, the host just isn't survivng long enough now in those places for it to really get that far.
Azuremyst is now the best place to do the put out the fire quest too. Place is so empty.
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10/27/08, 11:17 AM
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#319
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Don Flamenco
Tauren Death Knight
Malfurion
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It seems that Orgimmar will not be only Horde city to burn. And Putress plays a bigger role then I thought at first.
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http://www.wowwiki.com/Quest:The_Battle_For_The_Undercity_(Horde)
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Also as a side note. Doesn't Putress look like one of WAR player characters? (Raven God related)
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Last night was pessimistic skydive in a foolish narcotic shell
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10/27/08, 11:24 AM
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#320
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Von Kaiser
Draenei Shaman
Moon Guard
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Moon Guard as a rp server has safe zones declared and roaming bands of defenders purging the infected.
Stormwind has the cathedral district, for example, guarded on all sides by cleansers and ranged classes with paladin squads roaming through the lower level quest zones.
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10/27/08, 11:27 AM
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#321
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by boomix
It seems that Orgimmar will not be only Horde city to burn. And Putress plays a bigger role then I thought at first.
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http://www.wowwiki.com/Quest:The_Battle_For_The_Undercity_(Horde)
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Also as a side note. Doesn't Putress look like one of WAR player characters? (Raven God related)
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Spoiler alert:
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This won't be until WotLK with the infamous Wrath Gate quest chain. See also the Blizzard machiminima released a few months back on mmo-champion and worldofraids.
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10/27/08, 11:28 AM
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#322
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Cataclysm was just a sequal
Draenei Paladin
Stormrage
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Originally Posted by Rumor
Moon Guard as a rp server has safe zones declared and roaming bands of defenders purging the infected.
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Only on a RP server. Don't read that as a negative comment, won't see that cooperation on a non-RP server.
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And on the Seventh Day, Tank Time rested.
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10/27/08, 11:58 AM
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#323
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Don Flamenco
Draenei Shaman
Earthen Ring
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Originally Posted by footloop
One day. ONE day, that your normal game is 'unplayable'. I realise it's a hassle, but are you seriously trying to tell us that one day of interruption is too much to pay for an event that a once-ever event that a huge number of people are enjoying?
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Well, if he won't say it, I will. Yeah, even one day is too much.
Now that they have phasing, they should have made it phased, so the people who want to ignore it could do so.
I want to go around and infect everything and destroy cities, but I can't do so without being a dick to people who just want to quest, so that's holding me back and keeping me from having as much fun. Bleah.
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10/27/08, 12:01 PM
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#324
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Don Flamenco
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Originally Posted by Camaris
So the Alliance questgiver (a Bishop surrounded by Tier 2 paladins.. awesome!) told me the Forsaken are working on a plague/cure to help against the zombie plague, while we are using some of A'dal's powers to create a weapon against the Necropolises. It seems the Horde and the Alliance have taken the fight over from the Argent Dawn by this point, but are each doing their own thing.
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I hope this isn't the only time the Naaru do something that's WotLK related. I'm all for tying up the storylines.
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10/27/08, 12:10 PM
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#325
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Don Flamenco
Human Death Knight
Vashj (EU)
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Originally Posted by boomix
It seems that Orgimmar will not be only Horde city to burn. And Putress plays a bigger role then I thought at first.
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http://www.wowwiki.com/Quest:The_Battle_For_The_Undercity_(Horde)
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Also as a side note. Doesn't Putress look like one of WAR player characters? (Raven God related)
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He's probably a tribute to Grenth, the God of Death from Guild Wars:
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His looks aren't a direct tribute, as he's wearing some warlock raiding tier set (probably T8). So the tribute itself is the raiding set. Grand Necrolord Antiok is wearing it, too.
To clarify a bit, The Battle for Undercity questline is about Putress unleashing the new Plague of Undeath upon Scourge, Horde and Alliance forces at the Wrath Gate at Icecrown. Varimathras takes over Undercity, so Horde players are tasked with his disposal, while Alliance are angry at Putress and take the fight to him, in the Undercity. See the official machinima for more info on the quest line, which is available to players as early as 72.
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