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Originally Posted by Kerulak,September 19th, 2005 @ 2:10PM
Hi, there. Just reg'd (been meaning to do it for awhile), I'm Kerulak, Guild Leader of Descendants of Draenor, over on Deathwing. I'm a friend of a guildy over here and have been chatting with him and such and following your progression through endgame stuff.
I had a question...our guild started running Zul'Gurub last week and we were able to drop the first two bosses Friday night. However, in order to give ourselves the "edge" on boss 1, we pulled her way to the far corner, in the hopes that she would not call her wave of bats out. Well, it did the trick and we were able to drop her...but now I fear we're treading into "blizzard exploit" territory.
What is usually the protocol on this type of thing? Do we monitor the WoW Raids & Dungeons forums for stickied blizz developers saying "Don't Do This"? Do we play it safe and not use this technique...or do we just go crazy until we get our asses banned.
We haven't really had this kind of a situation to worry about before but I kind of feel like now is probably a good time to start thinking about it.
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Well, on a pragmatic level, there's no chance you're going to be suspended or banned for pulling the Jek'lik far enough away from her spawn that it breaks her scripting. It's certainly taking advantage of a bug to your benefit, but it's not being done maliciously, it's not being done to top-tier content, and Blizzard's enforcement and discipline are notoriously lax. That's the cynic's response. So sure, go ahead and keep doing it. Blizzard will fix it in the not-too-distant future when they patch up lingering Z'G bugs, and then you'll have to fight her normally because she'll leash or the scripting won't break or whatever.
You are not going to get banned. Don't worry.
Now, in terms of my own views on fair play and how to approach the game, yeah, I think you're obviously not doing the fight the way it was intended to be done. Blizzard didn't put in a bunch of elaborate scripting with bat riders swooping in dropping bombs and such if their intent was for that scripting to be seen only by foolish players who didn't think to pull her far away. You're not cleverly avoiding an ability -- you're breaking the scripts.
Jek'lik really isn't that bad if you just fight her at the intended spot. Keep your casters at max range so they don't get silenced, focus-fire the adds quickly, and when the napalm bats come into play, get ready to move so no one stands in the fire for more than a second or two. You can do it, I promise.