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Old 12/05/08, 5:02 PM   #226
Grigorim
Von Kaiser
 
Blood Elf Paladin
 
Llane
Can the people who experienced the bug confirm if they had BM hunters? Some attempt to narrow it down elsewhere seems to point at it possibly being related to Ferocious Inspiration being applied in conjunction with another buff, bugging something out and repeatedly applying the 3% multiplier.
 
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Old 12/05/08, 9:04 PM   #227
Ramurok
Glass Joe
 
Orc Warrior
 
Khaz'goroth
We were running an Utgarde pinnacle heroic with Frost DK, enh sham, Bm hunt, fury warr and a holy priest and on one the pulls before last boss our tank said he got 100k gowling blasts/75k rune strikes etc
 
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Old 12/06/08, 12:16 AM   #228
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Moonrunner
There was a similar sort of symptom from Serpent Sting in beta. Perhaps the bug has come back to haunt us?

I don't remember the damage figures being quite so ridiculous then though.
 
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Old 12/06/08, 4:35 PM   #229
Arakan
Von Kaiser
 
Human Paladin
 
Silvermoon (EU)
I have actually experienced something that looks like this bug. We were doing a timed Strat run, and I play BM. Our tank was a DK, and we were about to kill the extra boss for the mount. I was suprised that the mob went from 400k to 0 in about 10 seconds.

The rest of the group was still catching up with us, and personally I only got to do around 2.8k dps on him. I found it odd at the time, but I regret I hadn't taken a screenshot of it.
 
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Old 12/06/08, 5:13 PM   #230
Broxx
Von Kaiser
 
Blood Elf Death Knight
 
Bloodscalp
Has anyone had any problems with Ley-Guadrian Eregos in Oculus where he despawns? We are trying the strategy using all 5 emerald drakes, and after so long he randomly despawns for seemingly no reason. Everytime he does we are all still near him.

 
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Old 12/06/08, 8:01 PM   #231
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
If you drop below the altitude of the top platform in the Occulus, he can despawn. Make sure none of the drakes are flying that low, ever.
 
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Old 12/06/08, 8:03 PM   #232
Beo
Glass Joe
 
Human Warrior
 
Sen'jin (EU)
he randomly despawns for seemingly no reason
We experienced it once. After thinking a moment, we concluded we might have flown to low, i.e. lower than the platform he circles around.

Since we keep an eye on what altitude we are flying, we never had the problem anymore.
 
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Old 12/07/08, 12:39 AM   #233
 Morsexy
Now with 100% less Tpz!
 
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Human Warrior
 
Ysera
We just got Gotta Go! down today in our second night of attempts. Id personally never done the instance so I wanted to do a scouting clear last night. We did find it easiest to hold at 79-77% for a good cast ( our kill was finally a pound there ) and ditto at 30%.

With a little higher DPS, only our tank and 1 DPS is truly overgeared for a heroic, it seems "sort" of repeatable. Still, it is good its getting balanced. Our makeup was Prot Warrior, DPS Warrior, Rogue, Hunter, Resto shaman as ele\enh hybrid for better melee totems and his DPS. We lucked out in that we had one of the more optimal groups for it just with one of our normal groups.

The Hunter snake poison was definitely key to our win.
 
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Old 12/07/08, 10:53 PM   #234
jilanea
Von Kaiser
 
Undead Rogue
 
Shadowsong (EU)
I was wondering if there was a better way of doing the 2 whirlwind bosses as a rogue. Currently the first boss of heroic nexus(if you go left) and the 3rd boss of Utguard Pinnacle both have rather nasty whirlwinds which seem to have no warning. All I noticed ws that if I wait for a whirlwind I get about 10 secs of safe dps time, is there any clever trick to spot this without mods?
I know the one in HoL tells you he can cast by stance emotes.

Not hard bosses but would be nice to know if I'm missing a trick or if Blizzard just enjoys 1 shotting rogues not prepared to stand round watching for 40% of the fight?

Note if your healers awake I normally can stay in until I see the ww in UP but seems like bad luck or milisecond slow reactions mean death. 1 hit in Nexus though seems to be 22 k on a regular basis.
 
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Old 12/07/08, 11:09 PM   #235
Mji
Von Kaiser
 
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Night Elf Hunter
 
Korgath
Does anyone know if you are on the heroic difficulty of a raid, say Malygos, if the loots from 10 man Malygos are available as well? Or if I'm downing Patchwerk on Heroic, if he still drops some of his 10man gear?
 
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Old 12/08/08, 2:14 AM   #236
jozga
Von Kaiser
 
Orc Warrior
 
Runetotem (EU)
I was wondering if there was a better way of doing the 2 whirlwind bosses as a rogue. Currently the first boss of heroic nexus(if you go left) and the 3rd boss of Utguard Pinnacle both have rather nasty whirlwinds which seem to have no warning.
For the Utgarde boss you can have your melee run in one direction while the tank runs the other, the boss is tauntable when he whirlwinds, so you can ensure it is led away from the rogues. I'm not sure if this works in the Nexus.
 
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Old 12/08/08, 2:33 AM   #237
 Vykromond
massive treeps
 
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Tauren Druid
 
Turalyon
Originally Posted by Mji View Post
Does anyone know if you are on the heroic difficulty of a raid, say Malygos, if the loots from 10 man Malygos are available as well? Or if I'm downing Patchwerk on Heroic, if he still drops some of his 10man gear?
No, loot tables are distinct.

 
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Old 12/08/08, 3:26 AM   #238
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
After a long weekend of running heroics, I noticed a couple of things that haven't been mentioned thus far:

* in UK, you can MC a Runecaster and cast his Rune of Protection on an Ice Tombed target to absorb all the damage, although I'm not particularly sure how useful this would be given the loss of the Priest's DPS.

* in the Old Kingdom, you can tell where the next Twilight Volunteer is going to come from by watching where Jedoga is facing.

* in Halls of Lightning, the white line in front of Loken is a great marker for illustrating where your group is supposed to run together to when dodging Nova.

Also, is anyone having trouble targeting mobs in Halls of Stone/Lightning? Particularly between a doorway, it seems I can never click on them properly.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 12/08/08, 4:33 AM   #239
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
Originally Posted by Prinsesa View Post

Also, is anyone having trouble targeting mobs in Halls of Stone/Lightning? Particularly between a doorway, it seems I can never click on them properly.
Pretty sure that's the new phasing thing not allowing you to target something in a different subzone. Why it shows up in those places I don't know.
 
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Old 12/08/08, 4:39 AM   #240
Kurenai
Glass Joe
 
Human Death Knight
 
Zuluhed (EU)
That only happens for me right after entering, guess it's because of the entrance portal there.
 
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Old 12/08/08, 5:02 AM   #241
Inoko
Piston Honda
 
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Undead Mage
 
Windrunner
Originally Posted by Kurenai View Post
That only happens for me right after entering, guess it's because of the entrance portal there.
I notice portals, interact-able objects (TITAN RELIC, I'M LOOKING AT YOU) and a lot of scenery seem to cause issues with targeting things right now. I noticed it as well in Thaddius' room over the weekend, when the door seemed to be "blocking" my cursor.
 
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Old 12/08/08, 5:12 AM   #242
footloop
Piston Honda
 
Gnome Warrior
 
Aegwynn
Originally Posted by Terp View Post
Pretty sure that's the new phasing thing not allowing you to target something in a different subzone. Why it shows up in those places I don't know.
I think it's just a problem with camera zoom and having sort of invisible terrain in between your cursor and what you want to click. You can still use tab-target and /target fine, the game just won't recognize that you want to click on them.

For the Utgarde boss you can have your melee run in one direction while the tank runs the other, the boss is tauntable when he whirlwinds, so you can ensure it is led away from the rogues. I'm not sure if this works in the Nexus.
The Nexus boss just whirlwinds on the tank, so the melee need only run away.
 
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Old 12/08/08, 6:51 AM   #243
Scrufola
Von Kaiser
 
Human Warlock
 
Kargath (EU)
We encountered a very nasty bug yesterday in Drak'Tharon Keep on Prophet Tharon'ja.

WoW cannot "double" shape shift. That was once given by blue as a reason why druids cannot use the "Halloween rods" and Noggenfogger in forms.

We used a feral tank and whenever Tharon'ja transformed us into skeletons the druid switched out of bear and into skeleton and after the skeleton phase from skeleton back into bear. Unfortunately, this switch goes over the elf form which you can see in the morph animation. (It happens automatically, you don't have to switch back to bear form yourself.)

We had about 4 or 5 wipes because Tharon'ja kept hitting the tank in elf form for more than 10'000 multiple times before the bear form was reapplied. I don't know if our streak of bad luck was because the tank plays with a bad latency (ISDN) but if you check out wowhead you'll notice that we were not the only one with this problem.

Our "solution" was to just have someone grab aggro and let the druid get the aggro back as soon as she is back in bear. Not really a solution but at least we got the loot.

Tharon'ja should remember that shifted druids are immune to polymorph effects...
 
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Old 12/08/08, 6:56 AM   #244
Typhon
Von Kaiser
 
Orc Warrior
 
Argent Dawn (EU)
Originally Posted by footloop View Post
The Nexus boss just whirlwinds on the tank, so the melee need only run away.
Additionally, at least for the Dwarven Boss version, the whirlwind has a lengthy channelling time and only hits at the very end. Its quite painful (up to 16k on plate!) but can be easily outran.
 
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Old 12/08/08, 10:11 AM   #245
Aaku
rabid
 
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Night Elf Druid
 
Doomhammer
Originally Posted by Scrufola View Post
We used a feral tank and whenever Tharon'ja transformed us into skeletons the druid switched out of bear and into skeleton and after the skeleton phase from skeleton back into bear. Unfortunately, this switch goes over the elf form which you can see in the morph animation. (It happens automatically, you don't have to switch back to bear form yourself.)
I immediately walk backwards after the phase change to counter this. It seems that Tharon'ja takes 1-2 seconds to come engage me after the phase change which is enough time to be dropped back into Bear Form. I have lived every time since I started doing this.
 
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Old 12/08/08, 10:48 AM   #246
Exemplar
King Hippo
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Inoko View Post
I notice portals, interact-able objects (TITAN RELIC, I'M LOOKING AT YOU) and a lot of scenery seem to cause issues with targeting things right now. I noticed it as well in Thaddius' room over the weekend, when the door seemed to be "blocking" my cursor.
Last night I was standing under a streetlamp in Dalaran. The circle of light cast from the top of the lamp interfered with targeting. I could rotate my camera and target things, but if I looked at people with this veil of light between us I could not mouse over toons or click on them.
 
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Old 12/08/08, 12:10 PM   #247
TSplodey
Von Kaiser
 
Undead Priest
 
Dreadmaul
I believe the targetting bug first started occurring quite a few patches ago when they 'fixed' the ability to select mobs through walls (I remember this being a major pain in Kara for the first couple of weeks afterwards). Basically anything that creates a layer (whether its an effect or a solid object) between your camera view and your target will prevent you from selecting said target with a mouse click.
 
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Old 12/08/08, 1:57 PM   #248
Russta
You have a heart of gold...
 
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Human Paladin
 
Argent Dawn (EU)
I know it's been touched upon a little in this thread but does anyone have any further tips on pulling off Less-rabi? We're down to five achievements to finish Glory of the Raider; two are RNG (Lockdown and A Void Dance), one we'll get tomorrow (Make It Count), one I'm resigned to not getting till it's patched (Gotta Go!) and this one, which I believed we've failed around thirty times now.

Has anybody figured out at what percentage HP his cast time becomes impossible to interrupt outside of blind luck or guessing? We've tried Hammer of Justice > Mind Freeze > Counterspell, with the CS landing at about 40%, and he always seems to be able to squeeze one more out at the end. We always have our cool downs ready, always have a heroism and dual totems. We've tried mixing in Earth Shock but nothing works out for us.
 
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Old 12/08/08, 7:17 PM   #249
Ziggurat
oop dat me
 
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Tauren Warrior
 
Executus
Originally Posted by Scrufola View Post
We encountered a very nasty bug yesterday in Drak'Tharon Keep on Prophet Tharon'ja.

WoW cannot "double" shape shift. That was once given by blue as a reason why druids cannot use the "Halloween rods" and Noggenfogger in forms.

We used a feral tank and whenever Tharon'ja transformed us into skeletons the druid switched out of bear and into skeleton and after the skeleton phase from skeleton back into bear. Unfortunately, this switch goes over the elf form which you can see in the morph animation. (It happens automatically, you don't have to switch back to bear form yourself.)

We had about 4 or 5 wipes because Tharon'ja kept hitting the tank in elf form for more than 10'000 multiple times before the bear form was reapplied. I don't know if our streak of bad luck was because the tank plays with a bad latency (ISDN) but if you check out wowhead you'll notice that we were not the only one with this problem.

Our "solution" was to just have someone grab aggro and let the druid get the aggro back as soon as she is back in bear. Not really a solution but at least we got the loot.

Tharon'ja should remember that shifted druids are immune to polymorph effects...
The phase changes that the Prophet makes you cast seem to be affected by haste rating, which is why casters tend to be shifted first, and the tank last.
 
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Old 12/09/08, 5:03 AM   #250
fschoenm
Glass Joe
 
Human Warlock
 
Zirkel des Cenarius (EU)
Originally Posted by Russta View Post
Has anybody figured out at what percentage HP his cast time becomes impossible to interrupt outside of blind luck or guessing? We've tried Hammer of Justice > Mind Freeze > Counterspell, with the CS landing at about 40%, and he always seems to be able to squeeze one more out at the end. We always have our cool downs ready, always have a heroism and dual totems. We've tried mixing in Earth Shock but nothing works out for us.
We did this with 1 tank (prot warrior) and 4 DDs (affliction lock, mage, ret paladin, balance druid) with the paladin and druid healing the tank for the first 50% while DPS'ing. Lock and warrior interrupted the first 2-3 casts, the mage counterspelled a cast at about 28% (I think it was a .6 second cast). After the counterspell you have 8 seconds to burn him down.
 
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