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Old 12/09/08, 5:30 AM   #251
Vaccine
wants scorpions that hovar without flapping
 
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Tauren Druid
 
Darksorrow (EU)
Originally Posted by Scrufola View Post
WoW cannot "double" shape shift. That was once given by blue as a reason why druids cannot use the "Halloween rods" and Noggenfogger in forms.

We used a feral tank and whenever Tharon'ja transformed us into skeletons the druid switched out of bear and into skeleton and after the skeleton phase from skeleton back into bear. Unfortunately, this switch goes over the elf form which you can see in the morph animation. (It happens automatically, you don't have to switch back to bear form yourself.)

We had about 4 or 5 wipes because Tharon'ja kept hitting the tank in elf form for more than 10'000 multiple times before the bear form was reapplied. I don't know if our streak of bad luck was because the tank plays with a bad latency (ISDN) but if you check out wowhead you'll notice that we were not the only one with this problem.

Our "solution" was to just have someone grab aggro and let the druid get the aggro back as soon as she is back in bear. Not really a solution but at least we got the loot.

Tharon'ja should remember that shifted druids are immune to polymorph effects...
You can easily avoid this issue by using Bone Shield at the end of the phase, it lasts and works on you even after you shift out of skeleton for the short duration left.

Also the bit about tech restricting double shapeshifts is completely false too. For a long time Druids (and others) could in fact be in forms and were affected by buffs such as Noggenfogger. A more recent example is the female Vylkiron quest chain in Stormpeaks or the Akaama quest chain in TK which both allow you a shapeshift form to overwrite your current. It was removed from general play due to complaints in PvP about being unable to see what form a druid was in whilst wearing Noggenfogger, despire the rage/energy/mana bars they had, and more recently being able to see anyones buff and see the cat/bear/moonkin/tree buff on the target druid.

 
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Old 12/09/08, 6:42 AM   #252
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Additionally, I can anecdotally offer that the skeleton phase lasts roughly 9-10 seconds (use a Touch of Life immediately, fire it off after 6 seconds, then you'll get transformed back 3 seconds before your third shot).

If you can anticipate this, you can run from Tharon'ja beforehand and buy yourself some time before he can melee you again as a caster.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 12/09/08, 7:56 PM   #253
Xaev
Von Kaiser
 
Draenei Mage
 
Detheroc
As of today, it seems that it is no longer possible to line of sight the Insanity cast on Herald Volazj in Ahn'Kahet. My group tried four times to avoid it in order to get the achievement for killing him in under two minutes and we were unsuccessful every time.

How do you do this achievement now? Every time that Insanity cast, by the time we were able to break out we only had about 30 seconds left on the timer with another Insanity phase that still needed to be done.
 
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Old 12/09/08, 8:20 PM   #254
Axl_Stukov
Piston Honda
 
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Night Elf Warrior
 
Winterhoof
You need a little luck, though not nearly as much as Anub'arak, get him to 35%~ have hero/bloodlust up, and commence burning as soon as he starts Mindflay, you'll have around 10 seconds to kill him.
 
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Old 12/10/08, 7:17 AM   #255
Masaren
Von Kaiser
 
Troll Priest
 
Turalyon
Originally Posted by Xaev View Post
As of today, it seems that it is no longer possible to line of sight the Insanity cast on Herald Volazj in Ahn'Kahet. My group tried four times to avoid it in order to get the achievement for killing him in under two minutes and we were unsuccessful every time.

How do you do this achievement now? Every time that Insanity cast, by the time we were able to break out we only had about 30 seconds left on the timer with another Insanity phase that still needed to be done.
My group initially did it back a few weeks ago before we knew of the LoS trick, but unfortunately, it involved having the healer respec for the fight, completely trivializing the insanity phases. It seems to decide what to do with you during insanity based on your spec, so if your healer is a dps spec, even still in healing gear, youll face five dps inside insanity and you can easily burn them down very quickly.
 
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Old 12/10/08, 7:29 AM   #256
Scrufola
Von Kaiser
 
Human Warlock
 
Kargath (EU)
Originally Posted by Vaccine View Post
Also the bit about tech restricting double shapeshifts is completely false too. For a long time Druids (and others) could in fact be in forms and were affected by buffs such as Noggenfogger.
Actually, the explanation that it is a technical restriction is from Blizzard. And I don't see why they would make you leave bear form to shift to skeleton (which you can see in the morph animation) if that would not be required.
 
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Old 12/10/08, 12:05 PM   #257
Spherus
Von Kaiser
 
Tauren Druid
 
Gorefiend
Originally Posted by Scrufola View Post
Actually, the explanation that it is a technical restriction is from Blizzard. And I don't see why they would make you leave bear form to shift to skeleton (which you can see in the morph animation) if that would not be required.
I would expect they force a "form change" when you become possessed by the skeleton 'form' - you don't ever truly leave your feral form I don't believe (will have to check next time I run it, but I don't recall gaining furor after the skeleton phase).

The only technical limitation in regards to feral forms comes from costumes - i.e.; player-controlled effects. The effect is clearly possibly based on the examples Vaccine gave (the Worgen texture from [Torment of the Worgen] is another example). My assumption is that back when things like Noggenfogger worked in feral form, the feral forms were more akin to stances, and in order to "fix" the issue back then they simply hard-coded feral forms to disallow player-controlled modification via things like Noggenfogger.
 
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Old 12/10/08, 12:12 PM   #258
Russta
You have a heart of gold...
 
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Human Paladin
 
Argent Dawn (EU)
So we're now down to a single achievement to finish Glory of the Hero and that is sadly Gotta Go. I've done them all so far with an Enhancement Shaman and a Resto Shaman so that'd be the group we'd go in with. From what I've read in here, I'd need to take in a Warlock/Rogue and a Hunter to maximize his cast time but would the healer and I (Protection Paladin) be required to respec?

Everyone would be predominantly Naxx geared, flasked and we'd have a few hours to spend on it, I'm just trying to guage whether we'd even stand a chance with our core group.
 
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Old 12/10/08, 2:06 PM   #259
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
Simply get a rogue or warlock and hope for RNG to favor you with a cast at 35% and it's a win. You don't have to make him skip any burrow phases at all - apart from the obvious last one.

What!?
 
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Old 12/10/08, 2:54 PM   #260
Phatpharm
Piston Honda
 
Gnome Mage
 
Bloodscalp
Originally Posted by Jagiya View Post
Would Free Action Potions offer an advantage against the Blinding Webs / Web Wrap?
They worked in Hyjal on the Boss that does the stun in Horde Encampment. Was my rogue's best friend.
 
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Old 12/10/08, 11:46 PM   #261
kenderpl
Glass Joe
 
Tauren Druid
 
Ravencrest (EU)
Originally Posted by Russta View Post
So we're now down to a single achievement to finish Glory of the Hero and that is sadly Gotta Go. I've done them all so far with an Enhancement Shaman and a Resto Shaman so that'd be the group we'd go in with. From what I've read in here, I'd need to take in a Warlock/Rogue and a Hunter to maximize his cast time but would the healer and I (Protection Paladin) be required to respec?

Everyone would be predominantly Naxx geared, flasked and we'd have a few hours to spend on it, I'm just trying to guage whether we'd even stand a chance with our core group.
We just did Gotta Go! - our healer (Holy priest) specced shadow for the fight, I was tanking in dps gear (feral tank) and we changed mage from our standard achi group to rogue with ench shammy filling the last spot. There is almost no healing needed while fighting anub himself so healing spec is simply making very hard achi even harder. You want damage in a short burst. And some luck with casts.
 
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Old 12/11/08, 4:15 AM   #262
Ashaera
Piston Honda
 
Night Elf Druid
 
Al'Akir (EU)
Originally Posted by Russta View Post
Gotta Go.

Everyone would be predominantly Naxx geared, flasked and we'd have a few hours to spend on it, I'm just trying to guage whether we'd even stand a chance with our core group.
Dps requirement is high - But once properly executed flask atleast is absolutely not needed.
We spend 1hour trying to do it with : Prot pally, ret pally, moonkin, rogue, Ele shammy --- A few times we managed to get past the first phase with the boss below 50%, but its way to random & luck dependant to do twice in a row.

"Lucky" for us the shaman had to go, so we tried taking in a hunter. Once we got the bloody snakes to actually cast mind-numbling this achievements becomes doable, its not easy but with rogue+snakes poison the cast time is alot more forgiving. Took us just a few tries to get a good enough cast with this setup.

I dont know if they stack, or if a hunter alone is good enough.

---
This was done with Naxx geared people yes, but with our last setup we could fairly consistant nuke Anubrekhan to 35-40% in the first phase so I'd allmost argue that you can do this with a healer (There's no good reason to bring 1 though).
 
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Old 12/11/08, 9:39 AM   #263
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by jilanea View Post
I was wondering if there was a better way of doing the 2 whirlwind bosses as a rogue. Currently the first boss of heroic nexus(if you go left) and the 3rd boss of Utguard Pinnacle both have rather nasty whirlwinds which seem to have no warning. All I noticed ws that if I wait for a whirlwind I get about 10 secs of safe dps time, is there any clever trick to spot this without mods?
I know the one in HoL tells you he can cast by stance emotes.

Not hard bosses but would be nice to know if I'm missing a trick or if Blizzard just enjoys 1 shotting rogues not prepared to stand round watching for 40% of the fight?

Note if your healers awake I normally can stay in until I see the ww in UP but seems like bad luck or milisecond slow reactions mean death. 1 hit in Nexus though seems to be 22 k on a regular basis.
The Utgarde whirlwind isn't too bad. He moves a bit slower than running speed when doing it and you can take a hit without dying. You'll still want to run away asap though.

The Nexus one is really nasty. I can get away in time if I am completely focused on it, but it is close. It doesn't really help that Blizzard's default health bars don't always show casts of mobs you aren't attacking. The WW is thus most lethal to me when I am dealing with his adds. It could use half a second extra cast time imo.
 
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Old 12/11/08, 10:51 AM   #264
Ramurok
Glass Joe
 
Orc Warrior
 
Khaz'goroth
Ahn'kahet boss that calls adds to her and enrages if they get to her (must let her do it every time for achievement) is nasty for melee too :p. Tried to dps with a shield on and still hit me for 33k >.>
 
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Old 12/11/08, 11:05 AM   #265
HaklePrime
Smash Brother IRL
 
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Tauren Druid
 
Turalyon
You could always move away from the PBAoE. Cyclone Strike has a 1.5 sec cast time, and the ground AE is fairly visible.

That, and the Nexus WW are very peculiar, and give melee bad habits with regards to moving out of channeled, multi-hit, WWs :P
 
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Old 12/11/08, 12:44 PM   #266
Rochelle
Glass Joe
 
Night Elf Warrior
 
Moonrunner
If your tank is a warrior and is feeling generous, the guy in Nexus can be disarmed to take most of the sting out of his WW.
 
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Old 12/11/08, 1:25 PM   #267
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
Our personal solution to Jedoga's Cyclone Strikes was that we had the melee stay out when she was buffed. (In particular, she always seemed to Cyclone Strike as soon as she reached the tank.) She is also disarmable, if you happen to have a Warrior or Rogue handy. There's also the cheesy "jump down the waterfall and tank her at the stairs" option.
 
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Old 12/11/08, 1:27 PM   #268
Kuthumii
Banned
 
Blood Elf Paladin
 
Thrall
Originally Posted by Ramurok View Post
Ahn'kahet boss that calls adds to her and enrages if they get to her (must let her do it every time for achievement) is nasty for melee too :p. Tried to dps with a shield on and still hit me for 33k >.>
She hits hard during that enrage but she is easily doable. I did her with a PuG

Prot War
Ret Paladin (me)
Resto Shaman
Feral Druid
Feral Druid

I simply helped the healer if she needed it during the enrage and the druids DPS'd while avoiding the WW. I spent more time healing one of the druids that didn't avoid it though.
 
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Old 12/12/08, 6:40 AM   #269
Buffalo
Glass Joe
 
Blood Elf Paladin
 
Silvermoon (EU)
Originally Posted by Mji View Post
Does anyone know if you are on the heroic difficulty of a raid, say Malygos, if the loots from 10 man Malygos are available as well? Or if I'm downing Patchwerk on Heroic, if he still drops some of his 10man gear?
The loot tables are separate (even though some databases e.g. wowhead say that some items are available in both normal and heroic).

Accurate Malygos and Sartharion 10 and 25 loot lists are available at Raid Loot Lists - WotLK Loot.

Hope that helps.

Last edited by Buffalo : 12/12/08 at 7:24 AM.
 
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Old 12/13/08, 4:53 AM   #270
SpaceDrake
Von Kaiser
 
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Gnome Death Knight
 
Shadow Council
Is anyone else noticing odd behavior with Anub'arak's Pound? It seems as though he's capable of doing a 360-degree pound if he does so immediately after surfacing, and it caused us wipes multiple times tonight. Also it is definitely 15 yards - we had one guy to his side, outside of melee range, get pounded and oneshotted. Frustrating although we'll be going at him again tomorrow as I have a pretty good idea of how to beat the encounter now.
 
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Old 12/13/08, 5:29 AM   #271
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Anub's pound seems squirrely when used in conjunction with him randomly strafing to the outside of the platform. We've concluded that either a) the pound ends up closer to the center of the platform if the boss is right up on the edge or 2) when he does the squirrely skate to the edge of the platform, he's actually facing the opposite way from how it appears. We just stay clear of him until he reorients himself (although this can obviously wreck an achievement attempt).
 
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Old 12/13/08, 10:52 AM   #272
Ramurok
Glass Joe
 
Orc Warrior
 
Khaz'goroth
Originally Posted by Kuthumii View Post
She hits hard during that enrage but she is easily doable. I did her with a PuG

Prot War
Ret Paladin (me)
Resto Shaman
Feral Druid
Feral Druid

I simply helped the healer if she needed it during the enrage and the druids DPS'd while avoiding the WW. I spent more time healing one of the druids that didn't avoid it though.
Oh we one-shot it, it's not difficult at all was just a shock to see even with 22k armour taking a 33k hit

edit: All i need to do is Gotta Go! And a couple on occulos, anyone have tips for the 20 min achievment in occ? we missed by about a minute and a half with a terrible group dps wise (me on average 3.5k and other 2 atleast 1-1.5k below me.
 
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Old 12/13/08, 12:01 PM   #273
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
For Make it Count, you can either take a really good group DPS-wise, or you can use the trick mentioned earlier in this thread. (Zone in on normal, kill the first boss, get your drakes, die, change to Heroic while dead, fly up and clear all but one of the trash packs leading to the second boss.) Also worth noting is that if you can get a five Amber Drake strat to work (which is an enormous pain), that will drop the Eregos kill time to not more than a minute or so.
 
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Old 12/13/08, 1:12 PM   #274
Russta
You have a heart of gold...
 
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Human Paladin
 
Argent Dawn (EU)
If you don't wish to "exploit" Make It Count the best advice really is to do Eregos with five Amber Drakes. As said, calling it an enormous pain is pretty apt as it took us three hours to perfect the strat when we were actually doing that achievement and I never wish to repeat it.

The only other advice is to have a Shadow Priest for mind control during the central robot ring.
 
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Old 12/13/08, 2:23 PM   #275
Koryk
Von Kaiser
 
Human Warrior
 
Elune
Make It Count is really one of the easiest Occulus achievements. You don't need to use 5 Ambers, just clear the trash efficiently, don't wipe of either of the bosses and you'll get to the Ley-Guardian with a good 5-6 minutes to spare and kill him in 3-4 with a normal dragon makeup. Two-red, two-amber, 1-green really seems to be the most solid composition. Whelps die instantly, you have time stops for all enrages and constant damage increase channeling uptime.

Using 5-ambers or one of the other esoteric makeups for Make It Count really is taking a gamble since a single screwup allowing whelps to spawn will almost certainly wipe you.
 
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