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Old 12/21/08, 3:21 AM   #301
Zelok
Glass Joe
 
Blood Elf Paladin
 
Dethecus
Despite Blizzard posting that the Gotta Go! achievement will be adjusted in an upcoming patch quite a while ago the achievement text on the PTR still says 2 minutes. Have I missed news regarding this achievement or is it really going to remain in its "broken" state until 3.1?
After a few hours of trying it we decided to wait until the patch to get it, and now it looks like they forgot it.
 
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Old 12/21/08, 3:53 AM   #302
obbity
Von Kaiser
 
Tauren Warrior
 
Whisperwind
Originally Posted by Repeek View Post
Any tips for Volazj's Quick Demise since they fixed the LoS bug? I was thinking about bringing a cleave heavy group (dps war x2, enh shammy, dk tank, pally healer) and just have everyone stand on each other for the Insanity(s). This is really my last hurdle for the drake.
We actually got this achievement along with The Party's Over: It seemed like four people was actually faster than five since there were fewer clones to kill. Our group makeup was prot warrior, combat rogue, unholy death knight, resto druid.
 
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Old 12/21/08, 6:08 AM   #303
Frozenn
Glass Joe
 
Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by Repeek View Post
Any tips for Volazj's Quick Demise since they fixed the LoS bug? I was thinking about bringing a cleave heavy group (dps war x2, enh shammy, dk tank, pally healer) and just have everyone stand on each other for the Insanity(s). This is really my last hurdle for the drake.
Have a dps specced healer, means their shade will be easily killed since it doesn't heal, and that's what usually takes time for me anyway.
 
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Old 12/21/08, 6:54 AM   #304
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
It's also, much like Anub'arak, to skip insanity casts with enough DPS, so long as you can burn him through one of the thresholds fast enough. This can further be made easier by making sure he's casting Mind Flay when you're just before 75%, so you have as much time as possible to burn him down while he's casting Mind Flay and Insanity.

Last edited by Chicken : 12/21/08 at 9:08 AM. Reason: Wrong Anub.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 12/21/08, 10:21 AM   #305
Nemantopia
Piston Honda
 
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Undead Mage
 
Moon Guard
Originally Posted by Ja7us View Post

This is an example of not understanding how the mechanic works. Eck picks a random target to cast his spit at, and everyone in front of him once he turns toward that target gets hit. All you have to do is have your entire group stack on top of the tank and all five will be hit by the spit at once. (it also helps to pull him back into the previous room and fight him on a flat surface).
This is good to know, but still annoying, since this means RNG never chose me and decided to hit our hunter [who is an idiot and insists on fighting like a rogue from about a 45 degree angle behind all the time, instead of listening to the leader...saving grace is he's never the reason for a wipe, I suppose]...so I guess I can blame him. xP Well, I'll definitely get it next time then.

As a side note: is it easier to do the harpoon-single-wave achievement in UP with one person getting the harpoons and timing it, or having two or all three DPS gather 3 (or 2) harpoons each and fire away on announcement? I imagine it works fine either way, but I have some guildies and friends that can't get it right [which has more to do with moving out of the freaking gunk than anything...*sigh*] and have polarized around the two strats, each side insists on debating that the other strat 'doesn't work'.


As for Insanity, it's sort of a luck with cast times thing, but having him start Mind Flay in a decent group can almost gurantee a skip of Insanity if you hold your typical fight-start cooldowns. Healers are definitely the most annoying to have to take down during insanity...one 'memorable' fight I couldn't quite get the healer down and had everyone come save me instead of the typical burning through almost every image to end insanity I'm used to. The whole team made the comment to the healer 'your image sucks! thanks a lot!' Then they figured out how to use their interrupts and stuns properly, and I had it NOT resist my counterspell, and we were golden. I am mildy surprised that so many end-bosses of dungeons have a timed achievement...I suppose since none of the fights can be consdiered the same, it's a 'can you defeat each different TYPE of encounter in time?' test, but on the flip seems kind of lazy to have so many end bosses be 'Yeah, we're the two minute club'.

Last edited by Nemantopia : 12/21/08 at 10:27 AM.
 
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Old 12/21/08, 12:42 PM   #306
 Phara
Von Kaiser
 
Blood Elf Paladin
 
Tarren Mill (EU)
Originally Posted by Frozenn View Post
Have a dps specced healer, means their shade will be easily killed since it doesn't heal, and that's what usually takes time for me anyway.
Tried this with me speccing into some weird build with illumination, kings and sheath. My character still healed. We tried again with having me just DPS, and our shadowpriest heal. During the shades, my character was still constantly healing. Basically, if you want to do it with 4 dps 1 tank during shades, none of your party members can have any points in their holy/restoration tree.
 
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Old 12/21/08, 5:37 PM   #307
Frozenn
Glass Joe
 
Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by Phara View Post
Tried this with me speccing into some weird build with illumination, kings and sheath. My character still healed. We tried again with having me just DPS, and our shadowpriest heal. During the shades, my character was still constantly healing. Basically, if you want to do it with 4 dps 1 tank during shades, none of your party members can have any points in their holy/restoration tree.
Yeah, that's what I meant. I have no idea how many points makes your shade heal, but never seen the ele shamans or spriests heal during MC. This is anecdotal though since we had another healing specced healer along those times, I got the achievement before they removed LoS, some confirmation would be nice.
 
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Old 12/22/08, 5:22 AM   #308
Lucinde
Piston Honda
 
Human Priest
 
Lightbringer (EU)
We did it with a Prot Pally, Shadowpriest, Mage and Death Knight. Going down to 4 people seemed to do the trick for us as well and as added bonus you can do the achievement for undermanning the first boss in the same run. I can confirm that neither my shadowpriest or the prot pally tried to heal even tho I did throw the pally a few heals early on in the fight. Then again, I don't think either spec has any points in their healing tree.

That said, my guildies are saying that the AI is extremely poor at controlling a Shaman healer making it entirely possible to do with a generic tank / 3 dps / healer setup. Heroism is just a bonus.
 
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Old 12/22/08, 6:01 AM   #309
mhr_78
Von Kaiser
 
Tauren Death Knight
 
Aggramar (EU)
I can agree that the AI is very poor at controlling a Restoration Shaman. Resto Druids on the other hand...
 
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Old 12/22/08, 9:39 AM   #310
Alaron
Von Kaiser
 
Tauren Warrior
 
Dethecus
Although I haven't tried it yet, there is a post on the official forums (heaven forbid something useful comes out of there) about an interesting approach to Gotta Go! I realize the achievement is scheduled to have its requirements loosened, but since the change isn't in the patch notes I figured I'd bring this to the attention of people still interested in getting the achievement sooner rather than later. It may well just be garbage, but since I may or may not have a chance to try it before christmas, it can't hurt to bring this guy's approach to the attention of someone that can try it.
 
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Old 12/22/08, 3:30 PM   #311
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by Nemantopia View Post
As a side note: is it easier to do the harpoon-single-wave achievement in UP with one person getting the harpoons and timing it, or having two or all three DPS gather 3 (or 2) harpoons each and fire away on announcement? I imagine it works fine either way, but I have some guildies and friends that can't get it right [which has more to do with moving out of the freaking gunk than anything...*sigh*] and have polarized around the two strats, each side insists on debating that the other strat 'doesn't work'.
This isn't a terribly difficult achievement, but you almost definitely want multiple people picking up harpoons. There's no downside to multiple people picking them up as long as they're communicating, so everyone knows when the group has a total of five. The individual launchers deactivate for a couple seconds after launching each harpoon, so if two people are launching at once, you're saving time and will be more likely to be able to get all of them off before he flies out of range. It's generally recommended to do this achievement in conjunction with the timed one, though--hint: you can reset the gauntlet by running out of the room at the entrance.

Stand back! I'm going to try SCIENCE!
 
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Old 12/24/08, 7:13 AM   #312
Trifle
Piston Honda
 
Dwarf Hunter
 
Cenarius
Originally Posted by Rhaegal View Post
This isn't a terribly difficult achievement, but you almost definitely want multiple people picking up harpoons.
Huh? Its not difficult either way, whenever I do it I always just pick up all the harpoons myself and let the rest of my group worry about any adds etc once I have them all. Wait for the announcement while standing at the left most launcher, then just run left to right clicking on each one, then back to leftmost and repeat. Its pretty much impossible to screw it up, and since I trust myself more than I trust some of the idiots I've on occasion grouped with, I'll always just do it this way.
 
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Old 12/25/08, 1:32 PM   #313
 Repeek
Put the sensual in nonconsensual
 
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Orc Warrior
 
Turalyon
Originally Posted by Frozenn View Post
Have a dps specced healer, means their shade will be easily killed since it doesn't heal, and that's what usually takes time for me anyway.
Got all set for this achievement being the new Gotta Go!, brought Prot warrior, Frost DK, Ret Pally, Feral Druid, and Fury Warrior. Everyone flasked up, we were all set for a hell of a fight, everyone stacked on top of each other to limit add movement, and we killed him in 1m22s. He was at 4% going into the 2nd Insanity, if we had Heroism then i'm sure he would have died before the second insanity.

It really boiled down to bringing classes than can dominate multiple targets (cleave, berserk, divine storm).

Oddly enough, finding people who were comfortable (or hell, had even done the instance) with the last fight in Occulus was the biggest hurdle to my red drake, it took us 3 days to get the timed fight down.
 
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Old 12/26/08, 11:32 AM   #314
clavarnway
Piston Honda
 
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Tauren Warrior
 
Sen'jin
Originally Posted by Repeek View Post
Oddly enough, finding people who were comfortable (or hell, had even done the instance) with the last fight in Occulus was the biggest hurdle to my red drake, it took us 3 days to get the timed fight down.
I was actually going to come here and ask about this. It seems borderline impossible unless the stars align, but of course I know that's not correct, because I see alot of people with this one done already. Could you share any tips or tricks to make this more accessible? I'm still not sure on what trash I NEED to clear around each boss so they won't aggro mid fight.

 
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Old 12/26/08, 3:31 PM   #315
Grungo
Von Kaiser
 
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Dwarf Warrior
 
Feathermoon
Originally Posted by clavarnway View Post
I was actually going to come here and ask about this. It seems borderline impossible unless the stars align, but of course I know that's not correct, because I see alot of people with this one done already. Could you share any tips or tricks to make this more accessible? I'm still not sure on what trash I NEED to clear around each boss so they won't aggro mid fight.
A lot of the people you see with the achievement likely got it with the exploit (clever use of game mechanics?). I won't go into details about it here, but it cuts down on a lot of the trash you need to clear between the first and second boss.
 
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Old 12/26/08, 4:02 PM   #316
Koryk
Von Kaiser
 
Human Warrior
 
Elune
Originally Posted by clavarnway View Post
I was actually going to come here and ask about this. It seems borderline impossible unless the stars align, but of course I know that's not correct, because I see alot of people with this one done already. Could you share any tips or tricks to make this more accessible? I'm still not sure on what trash I NEED to clear around each boss so they won't aggro mid fight.
Are you kidding? This is one of the non-achievements. You can get it in any standard run as long as you don't wipe.

Fly straight to the close construct platform, clear whichever drakes agro, then fly to the center. Clear the center, fly from the opposite side of the center platform to the next construct platform, clear it and then head back to the center and fly through that to the boss. Kill the one or two drakes in front of the platform, and if you see one of the drake fly over the center, kill it. Total number of Drakes killed shouldn't be over 5, maybe 6.

After that just bounce up to the top clear the next guy and all the whelps, pull the Ley-Guardian and you'll finish with an easy 5 minutes on the timer.
 
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Old 12/27/08, 7:52 AM   #317
fschoenm
Glass Joe
 
Human Warlock
 
Zirkel des Cenarius (EU)
Originally Posted by Koryk View Post
After that just bounce up to the top clear the next guy and all the whelps, pull the Ley-Guardian and you'll finish with an easy 5 minutes on the timer.
I think you don't even need to clear the whelps as they don't aggro when you pull Eregos, so you can avoid them. So just don't wipe and clear as few drakes as possible. We had plenty of time left even without a perfectly executed Eregos kill. If you're short on time, it helps if your Bronze drake players know how to rotate their skills to maximize DPS.
 
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Old 01/01/09, 3:27 AM   #318
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I just did Heroic Utgarde Pinnacle and was wiped by an Unholy DK's Ghoul. The "Terrify" spell cast by the Ymirjar Berserkers feared the Ghoul into a second pack of mobs (the center 4-pull before Ymiron's room).

I just thought I'd mention this since the Ghoul is supposed to be Undead. I can Exorcise it, stun it with Holy Wrath and "fear" it via Turn Evil, but the Wowhead entry for the Terrify spell is still "Mod Aura: Fear".

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Old 01/05/09, 10:37 AM   #319
Anthraxx
Von Kaiser
 
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Undead Warlock
 
Mazrigos (EU)
Some people are claiming the Mammoth exploit doing the Less-Rabi achievement still works. Can anyone confirm it?

We've been trying it A LOT legit way and it seems nearly impossible to burn the last 30% before next cast
 
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Old 01/05/09, 12:38 PM   #320
sveno
Von Kaiser
 
Tauren Warrior
 
Kilrogg (EU)
Originally Posted by Anthraxx View Post
Some people are claiming the Mammoth exploit doing the Less-Rabi achievement still works. Can anyone confirm it?

We've been trying it A LOT legit way and it seems nearly impossible to burn the last 30% before next cast
Worked for me about a week ago. This is one of those achievements that I just cba doing the 'legit' way. I know I can click the button fast enough to interrupt, but with lag it doesn't interrupt it. Or didn't for me.
 
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Old 01/05/09, 12:49 PM   #321
Zaq
Don Flamenco
 
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Undead Priest
 
Ursin
It's just a timing thing, as you do it you'll consistently get the same cast at the same time, and as long as your lockout order is the same it's pretty manageable. Additionally you can have your tank just sit on the last cast if you're not making the 30% burn as they should be well ahead of threat. Less-rabi is not a dps race until the very very end, you don't need to get a nice cast-time alignment, just be in control the whole way. It may take a few tries to get comfortable, but it's entirely doable legitimately.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
 
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Old 01/05/09, 1:20 PM   #322
 promdates
King Beard!
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Anthraxx View Post
Some people are claiming the Mammoth exploit doing the Less-Rabi achievement still works. Can anyone confirm it?

We've been trying it A LOT legit way and it seems nearly impossible to burn the last 30% before next cast
Worked for me as of last week. We spent probably 2 hours working on him, but kept getting quakes at 15% with an auto cast right after. So doing the usual zone out/reset, I quickly zoned in and threw my shield at him. 30%-0% and we got the achievement.

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Old 01/05/09, 1:27 PM   #323
clavarnway
Piston Honda
 
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Tauren Warrior
 
Sen'jin
Originally Posted by Prinsesa View Post
I just did Heroic Utgarde Pinnacle and was wiped by an Unholy DK's Ghoul. The "Terrify" spell cast by the Ymirjar Berserkers feared the Ghoul into a second pack of mobs (the center 4-pull before Ymiron's room).

I just thought I'd mention this since the Ghoul is supposed to be Undead. I can Exorcise it, stun it with Holy Wrath and "fear" it via Turn Evil, but the Wowhead entry for the Terrify spell is still "Mod Aura: Fear".
I hate to be that guy, but if you pulled them farther, wouldn't this have prevented this from happening? Who knows, they may have intended Terrify and other mob fears to work on DK ghouls? I don't know.

 
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Old 01/05/09, 1:31 PM   #324
Tel
Don Flamenco
 
Night Elf Death Knight
 
Kazzak (EU)
I'm pretty sure all mob fear/terrify/turn undead (do any mobs even cast that?) are intended to work on DK ghouls. I know soloing Ony my ghoul generally goes and finds me thousands of whelps at one point or another due to an unlucky fear Much the same as if it were a hunter pet.
 
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Old 01/05/09, 1:31 PM   #325
 promdates
King Beard!
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Prinsesa View Post
I just did Heroic Utgarde Pinnacle and was wiped by an Unholy DK's Ghoul. The "Terrify" spell cast by the Ymirjar Berserkers feared the Ghoul into a second pack of mobs (the center 4-pull before Ymiron's room).

I just thought I'd mention this since the Ghoul is supposed to be Undead. I can Exorcise it, stun it with Holy Wrath and "fear" it via Turn Evil, but the Wowhead entry for the Terrify spell is still "Mod Aura: Fear".
I noticed this one day, usually 1-2 players will get feared by it, and since have been rather quick on my cleanse to remove it. Then again, I also run with a holy priest for the most part and we're both rather quick to remove fears like that. Luckily, I also have the racial :P

But yeah, you could have just pulled them farther back. It seems all the packs that have a Berserker will terrify.

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