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01/23/09, 9:06 AM
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#351
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Von Kaiser
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With Patch 3.0.8 I've noticed a few changes in some of the acheivements that were easy when "cheesed".
Elder Nakox in Ahn'Kahet for the "Respect Your Elders" achievement now enrages when you kite him from his room. Hit me (a prot pally) for upwards of 28k.
Jedoga Shadowseeker in Ahn'Kahet for the "Volunteer Work" is now leashed and resets when you try to kite her back to the door.
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01/23/09, 9:38 AM
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#352
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Glass Joe
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Gotta Go! appears to still be 2mins
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01/23/09, 9:47 AM
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#353
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Von Kaiser
Tauren Warrior
Nathrezim (EU)
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Originally Posted by Anarkid
Gotta Go! appears to still be 2mins
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Bug in display. If you actually track the Achievement the countdown starts at 4 minutes. I finished it with about 55 seconds left after 3 minutes.
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01/23/09, 9:52 AM
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#354
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Piston Honda
Tauren Warrior
The Venture Co
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Originally Posted by Soralin
Elder Nakox in Ahn'Kahet for the "Respect Your Elders" achievement now enrages when you kite him from his room. Hit me (a prot pally) for upwards of 28k.
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I'd actually assumed this was the way you were 'supposed' to do it and had never given a thought to any other method. Now it's yet another achievement where you bring a second tank.
Another fixed cheese strat was the one for oculus where you got a drake in non-heroic oculus and took it into heroic oculus. I can confirm that cheese strats for hadronox based on resetting the event and engaging him at the bottom still work.
---
Gotta Go!'s achievement tooltip says 2 minutes, but it's still actually 4.
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01/23/09, 10:01 AM
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#355
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Glass Joe
Night Elf Druid
Stormscale (EU)
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Hmm, how "Respect Your Elders" can be done now?
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01/23/09, 10:16 AM
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#356
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Piston Honda
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Originally Posted by Ger
Hmm, how "Respect Your Elders" can be done now?
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Have a second tank pick up the guardians when they spawn and tank them at the opposite side of the room. The range on their immunity aura isn't too large.
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01/23/09, 11:14 AM
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#357
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Don Flamenco
Night Elf Warrior
Twilight's Hammer (EU)
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Originally Posted by footloop
Have a second tank pick up the guardians when they spawn and tank them at the opposite side of the room. The range on their immunity aura isn't too large.
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Actually the range on their immunity aura is upwards of 60 yards or something. You gotto stand at the very opposites of the really long room he's in to not get it on the boss. We tried with an OT but the small bugs go immune aswell and they can kill a healer really really fast, ours said they hit him for about 1-1.5k each, add to that that you can't really build threat on immune mobs and you seem to have to go with 2 healers and 2 tanks. Cause the MT healer who'll presumably heal the most has to stand behind the tank so the bugs will go unimmune by the time they reach him and can be oneshotted. And you'll have 3 elite adds spawning during the entire fight so the OT will take quite some damage and there's no chance for the healer to run back and forth with that insane immunity range.
Luckily I personally did this before they made it require pretty silly stacking so I got my drake.
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01/23/09, 11:23 AM
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#358
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a penny saved is a penny earned
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Originally Posted by footloop
Have a second tank pick up the guardians when they spawn and tank them at the opposite side of the room. The range on their immunity aura isn't too large.
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I actually tried it this way before 3.0.8 and we ran in to a problem. If you have one tank on each side of the room longways getting the elder adds far enough away from the boss to remove the immune aura is no problem, however, the tiny adds that spawn will immediately aggro your healer who, presumably, is standing in the middle to switch heals between both tanks.
Our healer ended up having to run to the side where the boss was being tanked to remove the immune aura from the small adds so the boss tank and dps could kill them. The elder tank ended up dying during one of those times and we ended up just using the kite method to complete the achievement afterward.
The 2-tank method is very doable, just have to be careful about how many small adds the healer allows to build up on him.
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01/23/09, 5:24 PM
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#359
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Von Kaiser
Human Paladin
Borean Tundra
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Any tips for the "make it count" achievement? Blizzard fixed a bug that you could exploit to get the achievement easily & from what I read, this achievement is probobly the hardest one to get for the mount.
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01/23/09, 5:41 PM
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#360
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Piston Honda
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Kill as few flying trash as possible during each move. Don't kite the third boss (mage guy) around, just stand in his frost bombs and heal through it. If you can manage it, a 5-amber strat on Eregos is by far the fastest kill I've personally experienced, but its fairly technical and requires good communication on ventrilo.
Other than that, just your typical "be faster" speed run type stuff.
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01/23/09, 5:43 PM
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#361
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Piston Honda
Orc Warlock
Jaedenar (EU)
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I went with a group today to get Make it Count. We aggroed about 5-7 extra drakes, had 1-3 players die 3 times and still missed it by only 4-5 secs. I was expecting it to be much harder myself.
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01/23/09, 8:30 PM
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#362
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Von Kaiser
Blood Elf Priest
Gorgonnash
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When we did Make it Count for our drakes we weren't aware of any way to exploit it and just did a standard kill everything fast strat. On our first try we went with the 5 bronze strat and got him to about 20% with like 5 minutes left on the timer but we fucked up our rotation and wiped. Next day we came back and did it with a standard dragon group and got the achievement with 4 minutes to spare.
The real key to the achievement is pulling as few dragons as possible and brute forcing the bosses. We had our shaman just heal through the raid lightning damage on the 2nd boss and our tank just stood in the frost for the 3rd boss while all our DPS burned hard with bloodlust.
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01/23/09, 9:53 PM
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#363
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Glass Joe
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Originally Posted by Ger
Hmm, how "Respect Your Elders" can be done now?
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The boss doesnt seem to enrage until after you get him to the stairs on the outside of his room. What I did (I had achievement already but other people in group didnt) was to have the hunter misdirect the boss to the tank who was right outside the room on the top of the stairs. The shaman healer popped bloodlust right away, and the moonkin stayed in the room, out of LoS of the boss. As soon as the first guardian spawned, he cycloned it, then the shaman healer would go back and forth healing him and the boss as the druid chain cycloned/kited the elders. There ended up being 3 alive by the end, but as long as he can keep ahead of them he doesnt take much damage, and the boss wont go immune as long as the guardians arent in LoS of him.
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01/24/09, 6:37 PM
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#364
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Piston Honda
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Watch Him Die was also extensively changed. You can't get up on the ledge anymore, so you can't cheese the adds by running them up the ledge and then having the healer jump down, and killing him before they come around. You also can't pull them to the zone anymore, so you basically have to do this straight up by actually tanking all 3 adds while you kill the boss. This is ridiculously difficult, obviously, because of the AoE stun, AoE disorient, and constant web wraps.
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01/24/09, 8:10 PM
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#365
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Great Tiger
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Sorry, but what prevents you from pulling the adds to the zone in? I'm fairly certain a guild group did that very thing since the patch. What problems did you have?
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01/24/09, 8:15 PM
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#366
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Piston Honda
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Originally Posted by Mideci
Sorry, but what prevents you from pulling the adds to the zone in? I'm fairly certain a guild group did that very thing since the patch. What problems did you have?
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We tried it several times. We'd get him to around 60% and the adds would just reappear in his room. They didn't run back down from the zone out path, the just popped right up on top of him.
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01/24/09, 10:09 PM
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#367
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Von Kaiser
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Mode
I can confirm that cheese strats for hadronox based on resetting the event and engaging him at the bottom still work.
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Until they actually fix this encounter, I really do hope they do nothing about this "trick". I don't think there's ever been a more buggy boss than this one. If the group setup allows it, I always despawn the mobs and run down to kill the boss. Not because it's easier, faster or for the achivement, but simply because I know it works. Doing it the normal way is just a gamble whether the boss is gonna bug on his way up or not.
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01/25/09, 2:06 AM
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#368
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Honorary Toastr
Night Elf Priest
Dragonblight
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We've always done Hadronix the proper way... What's so hard about it? Except for the fact it insanely favors a Shaman and melee stacking.
Hadronix gets 2 debuffs that are key; the rest of the fight is burning 200k~ with heroism and 100% extra melee damage and Hadronix taking 20k damage/3s from a debuff... before he does his aoe poison.
It's a little about timing... but for the record, we did this on accident the first time when we didn't know the fight too well =p
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Originally Posted by XI-
No loot bro. Didn't you get the memo, when raiders care about loot they're all shallow asshats, when casuals care about loot they're part of the noble proletariat striving forth to advance themselves while maintaining the tight bonds of friendship and family unity, and juggling their difficult schedule of jetsetting the world and spending time with their supermodel wives and 2.5 picture book children.
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01/25/09, 2:59 AM
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#369
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Glass Joe
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Originally Posted by Starfire
We've always done Hadronix the proper way... What's so hard about it? Except for the fact it insanely favors a Shaman and melee stacking.
Hadronix gets 2 debuffs that are key; the rest of the fight is burning 200k~ with heroism and 100% extra melee damage and Hadronix taking 20k damage/3s from a debuff... before he does his aoe poison.
It's a little about timing... but for the record, we did this on accident the first time when we didn't know the fight too well =p
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I've always found it easier to try to outlast than to burn him. Every time I've gotten it we just casually tanked Hadronox until he whittled down the spiders, picking off any that happened to peel off him onto our healer.
Once he get's it down to like less than 6-7 spiders you can kill him without using any CDs, or even really having a high dps group. I'd imagine you could also alternatively have 1 dps stay on spiders and clean them all up, however I never found that to be needed.
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01/25/09, 5:17 AM
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#370
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Glass Joe
Blood Elf Paladin
Argent Dawn (EU)
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Originally Posted by adamb10
Any tips for the "make it count" achievement? Blizzard fixed a bug that you could exploit to get the achievement easily & from what I read, this achievement is probobly the hardest one to get for the mount.
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It's not as hard as you'd think. We went in there with a group of people who knew the instance, simply used a regular red/2 green/2 amber dragon group and got to eregos with 7 minutes to spare. The key is, as said above to pull as few dragons as possible, only killed 10 or so in the entire instance, and half of those were above the second boss, which is where they are most dense.
We also kited the third boss, since we had 3 melee dps.
And the changes to watch him die makes it really really hard. When I tried the tanking strat it always ended up with people dying during the AoE disorient thing, although I guess a stun rotation on the watcher that casts it might work.
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01/25/09, 8:03 AM
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#371
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Piston Honda
Draenei Priest
Aman'Thul (EU)
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I've successfully done "Watch him die" twice now after the patch using slightly different strategies every kill. On the first kill we just burned him down with heroism. I charged the boss with my warrior tank alt and tanked him and all of his adds. I used shieldwall after about 8 seconds into the pull to survive the blind (I think you can also use an insignia for the blind in this fight). After the first blind I used any remaining cooldown and hoped to survive long enough somehow.
For our second kill we adjusted this strategy since we did't have a shamy this time. We pulled the 3 groups infront of the boss one by one and kill both of the "normal" adds before finally engaging boss.
If you have really high dps and a shaman, I would recommend doing it the "charge boss -> nuke boss"-strategy. But it can be done without heroism aswell and this kill seemed cleaner in a way. Another thing that helped us was to have a deathknight using ghoul army right the moment we pulled the boss. They would taunt everything and reduce the incoming damage for the tank by a lot.
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01/25/09, 9:59 AM
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#372
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Glass Joe
Blood Elf Priest
Shadowsong (EU)
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I can confirm that kiting to the entrance still works for Watch Him Die. Just did it an hour ago, and I (holy priest with help from rogue with Tricks of the Trade) easily made it up to the entrance. The adds took their time getting to me (several seconds), killed me and turned back - the boss was dead just after they turned around.
Things still need to align just right (as for all strats for this achievement, as far as I've seen) but it sure seemed very controlled when it did work. For extra safety, a PVP trinket on the kiter can't hurt in case a watcher does get a wrap or blind off.
The tank all and nuke boss strat was also promising (we got him to <10% repeatedly) but we just couldn't last those few extra seconds to kill it.
Despawns seemed pretty random after the patch - once, we had all of them despawn as we were all on top of them trying to get the tank all and nuke boss strat to work.
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01/25/09, 5:34 PM
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#373
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Glass Joe
Human Paladin
Eredar (EU)
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Originally Posted by Beace
Until they actually fix this encounter, I really do hope they do nothing about this "trick". I don't think there's ever been a more buggy boss than this one. If the group setup allows it, I always despawn the mobs and run down to kill the boss. Not because it's easier, faster or for the achivement, but simply because I know it works. Doing it the normal way is just a gamble whether the boss is gonna bug on his way up or not.
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You have to wait after each crusher pack for a enrage style warning sound. With this sound Hadronox moves into the next "zone". If you don't wait for it, he'll stay one zone behind at the end and won't wrap the doors.
@"watch him die": At first we kill the four little adds from the left and the middle pack. Then I (tankadin) pull the right pack (the first two watchers on me) with holy wrath and move to the entrance, dropping a few consecrations on the way. Meanwhile an offtank (retri with shield, DK, whatever) grabs the boss and they burn him down. Sometimes it happens that all mobs including the boss will despawn, but I don't know, what exactly triggers this, perhaps the stairs under the boss.
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01/25/09, 6:26 PM
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#374
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Glass Joe
Blood Elf Paladin
Argent Dawn (EU)
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Another trick for hadronoxx denied is to jump from the top of the platform, above the spawnpoints for the undeads zerging him. You can sneak down all the way to hadronoxx, and by sticking as far to the left as you can pass in behind him. Kill all mobs you aggroed, pull and nuke him down. Worked perfectly for us, after we failed repeatedly to kill him upstairs.
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01/25/09, 9:47 PM
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#375
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Piston Honda
Undead Rogue
Al'Akir (EU)
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Originally Posted by thefatman999
The boss doesnt seem to enrage until after you get him to the stairs on the outside of his room. What I did (I had achievement already but other people in group didnt) was to have the hunter misdirect the boss to the tank who was right outside the room on the top of the stairs. The shaman healer popped bloodlust right away, and the moonkin stayed in the room, out of LoS of the boss. As soon as the first guardian spawned, he cycloned it, then the shaman healer would go back and forth healing him and the boss as the druid chain cycloned/kited the elders. There ended up being 3 alive by the end, but as long as he can keep ahead of them he doesnt take much damage, and the boss wont go immune as long as the guardians arent in LoS of him.
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The way we did it was having me an enhance shaman and the tank on the boss and the healer and a hunter kite/tank the guardians. The boss really does very low damage and I think our enhance shaman only had to heal once before the boss died. With the new sprint the guardians are pretty much unkitable though so you are better off getting a class that can offtank.
On a side note: Less-Rabi's 4th cast still is like 0.3 seconds making it a very annoying achievement. We managed to get it by me landing a lucky kick on the 4th cast. We tried burning him from 40->0% after 3th cast but we fell just short and that was with a fully t7.5 geared party.
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