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01/26/09, 4:27 AM
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#376
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Von Kaiser
Tauren Death Knight
Doomhammer (EU)
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Originally Posted by Vanadi
On a side note: Less-Rabi's 4th cast still is like 0.3 seconds making it a very annoying achievement. We managed to get it by me landing a lucky kick on the 4th cast. We tried burning him from 40->0% after 3th cast but we fell just short and that was with a fully t7.5 geared party.
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Unsure if this still works but the strat we used was to have a rogue pull the boss while the entire group waits outside his room. The rogue then sprits up the entrence while the party runs to his original spot. When the rogue gets to the top and the boss is near him he will have already turned into a mammoth. Rogue vanishes and when the boss runs back to the party the tank picks him up. From there its just a strait nuke as hes still a mammoth and wont even cast it while still giving the achievement.
Just make sure the party is far enough away on the pull to not get into combat.
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01/26/09, 4:40 AM
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#377
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Von Kaiser
Undead Warlock
Mazrigos (EU)
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We payed Moorabi a visit on Saturday and since someone in the party still needed Less-Rabi we decided to do the fast kiting trick. Sadly, boss despawned after the kiting person died.
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01/26/09, 7:55 AM
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#378
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Glass Joe
Blood Elf Paladin
Argent Dawn (EU)
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Originally Posted by Vanadi
On a side note: Less-Rabi's 4th cast still is like 0.3 seconds making it a very annoying achievement. We managed to get it by me landing a lucky kick on the 4th cast. We tried burning him from 40->0% after 3th cast but we fell just short and that was with a fully t7.5 geared party.
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Moorabis cast speed is health based, not on the times he has cast. Landing a cs or possibly kick or pummel at 30% or so seems to be the most effective way, since you can kill him in 6/8 seconds from there. If you land the long interrupt at 40% chances are large he will get one off at sub 15%, which is pretty much impossible to interrupt without randomly throwing them out.
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01/26/09, 9:16 AM
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#379
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Glass Joe
Gnome Warlock
Aszune (EU)
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Originally Posted by Frozenn
Moorabis cast speed is health based, not on the times he has cast. Landing a cs or possibly kick or pummel at 30% or so seems to be the most effective way, since you can kill him in 6/8 seconds from there. If you land the long interrupt at 40% chances are large he will get one off at sub 15%, which is pretty much impossible to interrupt without randomly throwing them out.
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Agreed.
One of my groups did have luck with the random interrupts though. The CS landed at 35% or so and when the 8 seconds were up (at ~3%) all interrupters just mashed their interrupts while the dots and pets finished it off. According to the combatlog the DK interrupted that final cast, though nobody even saw a castbar.
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01/27/09, 6:43 AM
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#380
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Soda Popinski
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Originally Posted by Frozenn
Moorabis cast speed is health based, not on the times he has cast.
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So that's about the 10th time I've seen different conclusions on this, has anyone done any actual testing for this?
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01/27/09, 7:28 AM
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#381
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Great Tiger
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Deleted.
Last edited by Mideci : 01/27/09 at 5:25 PM.
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01/27/09, 7:54 AM
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#382
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Glass Joe
Blood Elf Paladin
Argent Dawn (EU)
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Originally Posted by Greybone
So that's about the 10th time I've seen different conclusions on this, has anyone done any actual testing for this?
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His debuff "mojo rage" pretty much says it. "increases casting speed the more damage he takes" or something to that effect.
Additionally, I just went there with a friend, and 4th cast at 98% or whatever we had him at was as slow as the first one.
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01/27/09, 9:10 AM
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#383
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Glass Joe
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From doing this fight countless times I've noticed that his frequency cast is based on time, but the speed of the cast is based on percent. Correct me if I'm wrong.
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01/27/09, 1:33 PM
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#384
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Don Flamenco
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Again to confirm: my heroic group spent some time figuring out his mechanics before going for the achievement, and I can confirm 100% that the casting speed is based on his health, NOT the number of times he's casted. We held him above 95% for at least 5-6 casts and each was just as slow as the previous.
It seems the best strat is the one talked about earlier in this thread: bring him to around 40-50%, interrupt a cast and burn the hell out of him before he casts again. I haven't seen anything else that suggests there is any better way to do it.
I can recommend, however, one little trick that we found helpful: before you start burning him, have your tank, healer, and one interrupter drag him up to the back door of the instance. This way, if you miss a cast when he is at low health, you can zone out to reset him and not lose your chance at the achievement for the day. We found out the hard way that when you get unlucky and he does a cast at low health that you can't interrupt your DoTs will have a tendency to finish him off before he can kill your group.
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01/27/09, 2:39 PM
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#385
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Don Flamenco
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Concerning Less-Rabi:
Bringing a warlock pretty much trivializes this encounter. The felhunters Spell Lock set to autocast will interrupt the cast even sub-20%. Just wait for an easy interrupt at 50-55%, turn on autocast and burn him down easily.
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01/27/09, 3:09 PM
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#386
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Don Flamenco
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Originally Posted by MatsT
Concerning Less-Rabi:
Bringing a warlock pretty much trivializes this encounter. The felhunters Spell Lock set to autocast will interrupt the cast even sub-20%. Just wait for an easy interrupt at 50-55%, turn on autocast and burn him down easily.
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Have Spell Lock auto-cast mechanics been changed? My recollection is that fel hunters just burn spell lock every cooldown regardless of whether someone is currently in mid-cast or not, if left to their own devices.
Not true then?
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01/27/09, 3:34 PM
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#387
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Don Flamenco
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Originally Posted by Mordekhuul
Have Spell Lock auto-cast mechanics been changed? My recollection is that fel hunters just burn spell lock every cooldown regardless of whether someone is currently in mid-cast or not, if left to their own devices.
Not true then?
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I'm not sure of the entire change history of spell lock, but during season 1-4 in arena it definitely only spell locked when someone casted a spell.
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01/27/09, 7:47 PM
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#388
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King Beard!
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Originally Posted by Perimeter
From doing this fight countless times I've noticed that his frequency cast is based on time, but the speed of the cast is based on percent. Correct me if I'm wrong.
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This is easy to test, sit there with a tank, healer, and a rogue. Take his beatings and have the rogue kick each cast that comes up. Try to do as little damage to him as possible to avoid lowering his health below the next cast delta. Check and see if he consistently does 10 second casts until you drop him below ~90/80/70/etc.
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"On a scale of one to mein kampf, how many racists does it take to make a guild look terrible?"
[03:28] L_J: it's "olololo hero class"
[01:09:39] <DeeNogger> Any of the resident grammer nazis on right now?
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01/27/09, 8:02 PM
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#389
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Piston Honda
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I have also heard from several people that he is not immune to the slowing effect of Hurricane, making low-% interrupt possible if you have a boomkin along.
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01/27/09, 8:05 PM
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#390
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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After ~3 nights of practicing on him in order to get the achievement right a few weeks ago, we arrived on a pretty solid basis for how Moorabi works. Some of this could potentially have changed with the patch, but I doubt it.
His transform ability has a 4-second base cast time that is lowered (seemingly linearily, not sure on this) by the percent of health that he's at.
Transform has a 10-second cooldown. At 50% health exactly, the cooldown is removed; thereafter he will cast it once your interrupt lockout has ended.
He will always cast Transform if it's off cooldown. Note that he will finish his auto-attack first.
Because of these "rules," it's possible to know exactly when he's going to cast. Just count out the lockout in your head, wait for his autoattack to finish, and blind interrupt. It takes some getting used to, but it's quite repeatable and actually rather fun.
What we did was to have one person catch all the interrupts at >50%, then stop DPS at 52% or so and wait for a cast. The >50% person catches it, then burns DPS. Each subsequent person in the rotation waits for theirs to go, then begins mad DPS burning. Our group did it with actually rather poor overall DPS - no bloodlust, not particularly high levels of gear. It's all about control.
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01/27/09, 11:02 PM
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#391
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Don Flamenco
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Originally Posted by Xequecal
I have also heard from several people that he is not immune to the slowing effect of Hurricane, making low-% interrupt possible if you have a boomkin along.
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Until you can provide a fraps/screenshot with an abnormally high casting time, i call bullshit. Yet another one of the situations where people think that just because the debuff is there, the casting slow works.
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01/27/09, 11:10 PM
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#392
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Von Kaiser
Night Elf Rogue
Aerie Peak (EU)
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Made "Watch Him Die" tonight, group comp:
1) Warr tank
2) Pve disc priest
3) Tree spec druid
4) Retribution paladin
5) Rogue
Took us 6-7 wipes to do it right, basically we pulled each watcher in natural order, with priority on killing skirmishers and destroying wraps. I used cooldowns to stunlock/kill shadowcasters, then vanish for another stunlock so our tank had less things to worry about.
We also put 3rd watcher (The one on the right hand side) wich casts mass disorient into focus for HoJ / Gouge / Shockwave when he starts casting.
Also whole group had PvP trinkets equipped in case if disorient cast goes through, healers had it on set rotation so one of them always up and one of melee ready to destroy Web Wrap in case it happens to another healer.
When 6 mobs are dead, I cast TotT on tank and pull boss, after that point fight is burndown with all possible cooldowns and careful watching for disorients and destroying wraps.
Thing to avoid: Have your tank saving trinket till 3 watchers + boss phase, as disoriented player loses all avoidance and getting huge burst, in combination with CC'd healer it's absolutely deadly.
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The only thing that sustains one through life is the consciousness of the immense inferiority of everybody else, and this is a feeling that I have always cultivated.
Oscar Wilde, "The Remarkable Rocket"
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01/28/09, 5:35 AM
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#393
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Mordekhuul
Have Spell Lock auto-cast mechanics been changed? My recollection is that fel hunters just burn spell lock every cooldown regardless of whether someone is currently in mid-cast or not, if left to their own devices.
Not true then?
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To clarify, the Felhunter with Spell Lock on auto-cast will only Spell Lock if the target is casting a spell.
If you try to use Spell Lock manually and Moorabi isn't casting anything yet, you're going to get an 'immune' message because Moorabi is immune to the silence effect.
If you try to use Spell Lock manually on his Transformation, well, you're back at square one trying to knock out a sub-1 second cast with latency.
You turn off his autocast so he doesn't waste Spell Lock on the early casts, then turn it on for the last 50% so the server can perfectly nail the 4th cast for you.
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01/28/09, 9:27 AM
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#394
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Great Tiger
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Originally Posted by Ja7us
What we did was to have one person catch all the interrupts at >50%, then stop DPS at 52% or so and wait for a cast. The >50% person catches it, then burns DPS. Each subsequent person in the rotation waits for theirs to go, then begins mad DPS burning. Our group did it with actually rather poor overall DPS - no bloodlust, not particularly high levels of gear. It's all about control.
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How many casts did you experience sub 50%? And what classes were your interrupters?
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01/29/09, 12:05 AM
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#395
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Don Flamenco
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Originally Posted by Prinsesa
To clarify, the Felhunter with Spell Lock on auto-cast will only Spell Lock if the target is casting a spell.
If you try to use Spell Lock manually and Moorabi isn't casting anything yet, you're going to get an 'immune' message because Moorabi is immune to the silence effect.
If you try to use Spell Lock manually on his Transformation, well, you're back at square one trying to knock out a sub-1 second cast with latency.
You turn off his autocast so he doesn't waste Spell Lock on the early casts, then turn it on for the last 50% so the server can perfectly nail the 4th cast for you.
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We are in there now with a Warlock and his Felhunter is NOT interrupting the cast with Spell Lock on auto. Anyone done it since Tuesday's patch?
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01/29/09, 8:24 AM
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#396
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Piston Honda
Undead Mage
Earthen Ring (EU)
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Originally Posted by Greybone
So that's about the 10th time I've seen different conclusions on this, has anyone done any actual testing for this?
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Unless the tooltip is flat out lying (which wouldn't be the first time I guess) it would certainly seem that the cast speed is tied to his health. This is the buff he has on him Mojo Frenzy
The frequency is a whole other issue though.
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01/29/09, 10:16 AM
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#397
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Von Kaiser
Night Elf Warrior
Alonsus (EU)
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Originally Posted by Tanoh
Unless the tooltip is flat out lying (which wouldn't be the first time I guess) it would certainly seem that the cast speed is tied to his health. This is the buff he has on him Mojo Frenzy
The frequency is a whole other issue though.
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The frequency is faster than shield bash, which is on a 12s CD. Without a lot of luck, it's not possible to solo interrupt this as a prot warrior. A shaman can confirm if they can solo this on the 6s CD earth shock.
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01/29/09, 10:55 AM
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#398
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Xchar CM
Undead Mage
Khaz'goroth (EU)
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Originally Posted by LittleHamster
The frequency is faster than shield bash, which is on a 12s CD. Without a lot of luck, it's not possible to solo interrupt this as a prot warrior. A shaman can confirm if they can solo this on the 6s CD earth shock.
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The problem with earthshock is that its school lockout is only 2 seconds. While our shaman was able to interrupt every cast in the beginning, his cooldown was not ready at the later parts of the fight, so I dare to say that the frequency increases as well. The best bet is to have an interrupt with a long lockout period, like counterspell.
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01/29/09, 11:13 AM
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#399
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Glass Joe
Gnome Warlock
Aszune (EU)
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Originally Posted by Daenerys
We are in there now with a Warlock and his Felhunter is NOT interrupting the cast with Spell Lock on auto. Anyone done it since Tuesday's patch?
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It didn't work for me either (I'm a warlock) even before the patch. In fact the whole spell lock autocast is very dodgy.
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01/29/09, 11:54 AM
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#400
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Don Flamenco
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Originally Posted by Masnie
The problem with earthshock is that its school lockout is only 2 seconds. While our shaman was able to interrupt every cast in the beginning, his cooldown was not ready at the later parts of the fight, so I dare to say that the frequency increases as well. The best bet is to have an interrupt with a long lockout period, like counterspell.
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As a Shaman I cannot interrupt him after 50% when he starts casting every 5 seconds.
One thing we noticed last night was that it seemed after our Warlock Spell Locked him at about 40% he tried to cast after 5 seconds (you could see the shadow of the mammoth that appears when he casts) but was still locked out, so he "missed his chance" and then didn't try again for another 5 seconds. Still not sure if a lockout greater than 5 seconds will push him back an entire cast cycle or if he will just cast as soon as he can, but from what we saw last night, it appears the former is how it's currently working.
Edit - I'd still love to hear back from the Warlocks that said auto-cast was working for Spell Lock.
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