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01/29/09, 2:05 PM
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#401
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Von Kaiser
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We got Watch Him Die done with a prot warrior, 2 mutilate rogues, a tree druid, and a resto shaman (me). We weren't very good at stopping the disorient, but with earth shield and HoTs on the tank we were able to keep him alive.
The new magma totem is great for auto destroying web wraps, though you need to make sure the watchers aren't too low on HP.
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01/29/09, 5:42 PM
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#402
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Don Flamenco
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We spent a few hours on Less Rabi last night. I can confirm that the spell lock auto-cast does not work. We even did a pull where we had auto-cast on at the beginning of the fight to see if the fel hunter would interrupt the first, long cast, and it did not.
It is also pretty clear that the posters indicating the following spell cast mechanics are correct:
- Between 100% and 51%: 10 second cooldown from when he starts his cast.
- Between 50% and 0%: 5 second cooldown from when he starts his cast.
- He always starts a new cast as soon as his cooldown is up, except that he will finish any quake he is in the middle of first, and possibly delays for finishing auto-attacks as well.
I do not believe that any interrupts will lock out his cast school. I think his spell is physical. Our rogue read that the school was changed to physical while he was tabbed out researching last night, and we saw no evidence that his school was successfully locked out.
To beat this one it seems that I'll need to get a team with strong, low cooldown interrupts and at least two players that are very good at timing things using stopwatch, and then we'll need some luck that the blind interrupts our players use when the stopwatch indicates he should be starting a cast (and he isn't mid-quake) will hit at just the right moment as his health gets low.
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02/18/09, 5:36 AM
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#403
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Did Watch Him Die yesterday, couldn't get the Tank-Em-All version to work, so just had a Hunter MD the third Watcher on top of my DK. Dropped DnD on the first two packs and ran like hell with Unholy Presence to the start. Popped cooldowns and lasted long enough for the rest to take the boss down. One advantage - if you see the Healer getting snuffed because he got aggro somehow, you're fast enough to make it out the exit.
Different question though - did Old Kingdom the other day and, foolishly, brought a Holy Paladin as healer. Just how the hell are you supposed to do that when he just sits there spamming 0.5s FoL? Even with Strangulate and Mind Freeze chained I didn't get him down. Just avoid them there as healer, or is it respec time?
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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02/18/09, 7:54 AM
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#404
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Von Kaiser
Night Elf Death Knight
Alleria (EU)
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Depending on your setup a holy paladin can be really good for that fight.
I used Army of the Dead on the 1. insanity and our paladin used divine intervention on our druid while he was channeling the second insanity, you will only get 2 adds and the druid can battle res the paladin.
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"Progress just means bad things happen faster." -- Granny Weatherwax
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02/18/09, 10:09 AM
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#405
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Piston Honda
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As a blood DK, I like to just group up the party on top of the healer, then just go happy with heart strike for a bit. The healer will sit there healing itself, everyone else will die off from the heart strike cleave. Frost can do something similair with howling blast most likely, no clue about unholy as I've never played that.
Killing the healer is reliant on a well timed mind freeze or strangulate tho. I swear I've had mind freezes not even work on paladin healers on that fight, ugh.
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02/19/09, 8:33 AM
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#406
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Chief Passenger
Schizzle
Gnome Rogue
No WoW Account (EU)
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Originally Posted by Duilliath
Did Watch Him Die yesterday, couldn't get the Tank-Em-All version to work, so just had a Hunter MD the third Watcher on top of my DK. Dropped DnD on the first two packs and ran like hell with Unholy Presence to the start.
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Did this as well, except I did the pull - put up Tricks of the Trade on our druid, then popped Evasion + Sprint, ran in and dropped a FoK on each pack. Druid legs it in travel form and then goes bear while we nuke the boss.
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02/20/09, 6:53 AM
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#407
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Glass Joe
Human Rogue
Destromath (EU)
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Originally Posted by songster
Did this as well, except I did the pull - put up Tricks of the Trade on our druid, then popped Evasion + Sprint, ran in and dropped a FoK on each pack. Druid legs it in travel form and then goes bear while we nuke the boss.
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We did something similar when I helped some guildmates get the achievement: We had no real tanks with us, so both the fury warrior and the DK switched into their tank gear. I used Tricks of the Trade on the DK, stealth-sprinted to the leftmost group, activated Evasion and Adrenaline Rush and spammed FoK on the leftmost and middle pack. DK put Death and Decay on the rightmost group and strangulated the shadowcaster (he had the glyph for 50 yards range IIRC), and ran up the slope. Fury warrior picked up the boss and we nuked it down.
The biggest problem with this approach is that sometimes those damn skirmishers will not follow your kiter, but will rather charge back at one of your other players. This cost us about three tries. Another hindrance is that the shadowcasters will sometimes stop to cast on your kiter, who cannot really build threat on them, and then aggro the healer.
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