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Old 11/21/08, 8:09 AM   #51
Russta
King Hippo
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by Manes View Post
Is there some sort of strategy for last boss of Oculus, we tried it with pretty much every combination, even at one point having 2 healers and 2 tanks, but we'd always die around the 40% mark.
We killed it last night on something like our eighth attempt. Our set up was 1x Ruby, 2x Emerald, 2x Amber. We just did exactly as we did on normal, the key difference being that when he summons the orbs have everyone strafe in a big circle around him together. Doing it this way, no one should get hit when they explode. It's also a threat reset when he comes out so give the Ruby a few seconds to pick him back up.

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Old 11/21/08, 8:26 AM   #52
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Originally Posted by Russta View Post
When you see the dragon walking to that cell, have your entire group move to the right set of stairs with the healer ahead of you. Make sure he comes to you directly and not up the stone ramp thing and as soon as he's at the top of the stairs go ballistic. When you see the orbs closing in, begin kiting. You can't just kite without any thought though because if you do that, the orb that lags behind can go up the stone ramp and cut you off. By the time you get to the stairs opposite where you started, the orbs will despawn and he'll call a new set. If you have half-decent DPS, he'll die at this point. If he doesn't, just kite back the other way. It completely trivializes the fight unless you get bad luck with an orb lagging behind awkwardly or your tank sucks at kiting smartly.
That is in fact what we did. It is effectively exploiting though, as it relies on line-of-sighting the balls to prevent them from ever casting their teleport, which apparently requires LOS. Fighting this fight in the "intended" manner is a bit beyond my capabilities, though.

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Old 11/21/08, 8:33 AM   #53
Kirth
Piston Honda
 
Night Elf Priest
 
Khadgar
Did heroic CoT: Stratholm, after doing it on normal with a group makeup of Prot Warrior, 2 ret pallies, 1 Death Knight and a holy Priest. First boss had more HP, and I think an enrage or frenzy. We wiped on the 9th undead wave, tank took alot of damage trying to tank it all, we used CC and got thru that. The second boss wasn't very different from the normal version. we had about 7 minutes left when we started on the infinite dragonkin, we got to the last wave and wiped when the healer was drinking. It is very possible to get the achievement however without rushing. The infinite boss was hard, harder then mal'ganas. Mal'ganas was almost the same as normal, took him in one shot.

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Old 11/21/08, 11:45 AM   #54
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
It should be noted that the Infinite Corrupter in CoT:Strath does not only need to be pulled before the time is up, he needs to die before the time is up. He will despawn if the timer ends mid-fight.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 11/21/08, 1:56 PM   #55
• Vykromond
the staleness of Max's dumps
 
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Vykromond
Tauren Druid
 
No WoW Account
Originally Posted by Manes View Post
Is there some sort of strategy for last boss of Oculus, we tried it with pretty much every combination, even at one point having 2 healers and 2 tanks, but we'd always die around the 40% mark.
* His damage ramps up during frenzy. Make sure you're controlling for his frenzies one way or another.
* Every time someone in the group gets hit by sparks when he's phased out, your likelihood of wiping increases significantly. Luckily they're easy to dodge if everyone moves fast.
* Have your green dragon(s) use the whelps as life drain fodder to keep a positive health balance (health gain from drains > health loss from healing + reapplying 25% damage debuff).

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Old 11/21/08, 2:33 PM   #56
Beardstorm
Von Kaiser
 
Draenei Warrior
 
Stormreaver (EU)
Originally Posted by Manes View Post
Is there some sort of strategy for last boss of Oculus, we tried it with pretty much every combination, even at one point having 2 healers and 2 tanks, but we'd always die around the 40% mark.
We ran it today with 2xGreen (healer) 1xRed (tank) 2xBronze (DPS). We used one green to keep the Red alive and the other green to party heal as needed and maintain the damage reduction debuff (Nightmare something). One bronze was always channeling his 2x damage done skill, and the other one simply running standard damage skills. I found it much easier to heal when the group was bunched up as I could then use nameplates.

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Old 11/22/08, 12:43 AM   #57
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
Had a strange experience in Ahn'kahet: The Old Kingdom today.

During "insanity" my teammates was actually dishing out quite some damage & our feral druid kept dieing -- I have a feeling that it scales with your gear, as I really cant see other reasons for it. Most of the times I've been there we 1 shotted him easily, but today it felt quite alot harder than usual.

Anyone else tried doing this with some dps'ers in naxx gear?

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Old 11/22/08, 2:59 AM   #58
footloop
Piston Honda
 
Dwarf Hunter
 
Aegwynn
The hardest heroic I've done so far is definitely Halls of Stone, just because of the NPC defence event. It's pretty easy up until the beams start and the big golems come out, and then there are just so many mobs that I either can't keep aggro on them (so they kill other people) or miss silencing a caster or two in the mob (and so they kill me). We managed it once because we wiped on the second-last wave, and they took long enough to mop up the few survivors in our group and finish off the NPC that the event finished with our entire group dead. I think it would be much easier if our DPS was slightly more geared. I'm finding the event to be a lot of fun though, although I've attempted it so many times now it's beginning to lose its novelty :P

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Old 11/22/08, 4:09 AM   #59
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
The Halls of Stone event rests, I believe, entirely on the skill of your tank (and your group's positioning). It is entirely possible for the tank to hold aggro on everything, and if that is accomplished the event is not difficult. It's also, obviously, a DPS check. Your tank should be on top of the stairs and your ranged should be in the room facing opposite the stairs.

Loken in heroic Halls of Lightning is my new irritant. I ran this with a holy pally healing, and there is absolutely no way for that spec to keep up with the AOE damage without assistance. I ended up spamming PoH while shadow specced, which effectively mitigated the damage, but certain group comps may find that boss impossible.

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Old 11/22/08, 4:40 AM   #60
Sancus
King Hippo
 
Undead Mage
 
Executus
Loken in heroic Halls of Lightning is my new irritant. I ran this with a holy pally healing, and there is absolutely no way for that spec to keep up with the AOE damage without assistance. I ended up spamming PoH while shadow specced, which effectively mitigated the damage, but certain group comps may find that boss impossible.
Try not being bad. Move in close to him while he's using his normal aura(damage is inverse with range), then move out when he lightning nova's. The damage and the fight are both trivial.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 11/22/08, 4:44 AM   #61
Inoko
Piston Honda
 
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Goblin Mage
 
Zul'Jin
Re: Gun'Drak

Originally Posted by Anthraxx View Post
But the final was just terrible. We asked for it bringing three clothies (sp/lock/priest), but I find it stupid that charge in 75% of the cases one shots us. We had a "lucky" try when he did it on imp, then dps warrior, then missed priest and left me on 300hp after 4th, but we wiped on 1.3% due to tank death.

He was kicking the crap out of us until we worked out a semi-successful way of avoiding charges by hugging the wall at the entrance and tank dragging him right into the tablet corner. Didn't work 100% like we wanted but he definitely gibbed clothies a lot less.
Did this as our second heroic tonight. I was the clothy that kept eating charges for up to 16K. Turns out that the reason was his enrage ability. Once our hunter started spamming tranq. shot, it was an absolute breeze.

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Old 11/22/08, 5:40 AM   #62
Dalron
Glass Joe
 
Undead Mage
 
<iO>
Twisting Nether (EU)
For the final boss in HC Oculus, our group reguarly runs 2 red, 2 green, 1 amber. I'd say 2 green are required to provide the necessary healing and the AOE attacks of the red drakes help to take down the trash mobs that spawn during the fight. I've played the amber drake which isn't terribly difficult, just don't pull aggro and save the time stop ability to give your healers some breathing space when the tank is low. On the orbs phase just move immediately to the edge of the platform and circle, you really have a lot of space

We've speculated that you could do the achievement of not using green / red drakes by bringing 5 amber drakes and rotating the time stop ability - perfectly executed this would give a 10 second window of damage each minute which together with the damage done could be enough to take him down (is the orb phase switch damage or time based?).

For the Ring of Stone event, our group (prot warrior, tree, destro lock, frostfire mage, ret pally) handles this pretty well now. The ret pally dominates the damage with divine storm and consecration, as a (frostfire) mage I relied on scorch spam + fire blast with the occasional hot streak pyro but this seemed to work very well rather than frostfire bolt which often didn't finish casting until the mob had died. For reference, we generally pull around 9-11K party DPS on trash and this is more than sufficient for the event. For the orbs, these have a casting animation of 5-10 seconds, it shouldn't be difficult for a DPS to keep this in field of view and announce to party when it has been cast.

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Old 11/22/08, 5:57 AM   #63
Kadrix
Glass Joe
 
Human Warlock
 
Hyjal
I've been pretty underwhelmed by the heroics so far, I think the only thing we found challenging was for my group to kill my reflection on the last guy in heroic Ahn'Kahet.

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Old 11/22/08, 8:00 AM   #64
Trifle
Piston Honda
 
Dwarf Hunter
 
Cenarius
Originally Posted by Sancus View Post
Try not being bad. Move in close to him while he's using his normal aura(damage is inverse with range), then move out when he lightning nova's. The damage and the fight are both trivial.
The 4k arc lightnings still hurt quite a bit. Had issues with this myself as a resto shaman until I dropped nature resist instead of windfury, and suddenly the fight became a hell of a lot easier.

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Old 11/22/08, 11:17 AM   #65
Arakan
Von Kaiser
 
Human Paladin
 
Stormrage (EU)
Originally Posted by Trifle View Post
The 4k arc lightnings still hurt quite a bit. Had issues with this myself as a resto shaman until I dropped nature resist instead of windfury, and suddenly the fight became a hell of a lot easier.
Even without resistances this is pretty doable. At first our healer had some issues keeping everyone up while moving (paladin). But we adjusted by moving up and down the line on the floor.
We spread out on one side of the boss, than when he starts casting, back up, and reform. The boss runs to us, and we're already in position. After 2 or 3 Novas we turn around, and repeat the process. By not having to move in, we also had higher dps from the casters (and me).

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Old 11/22/08, 1:34 PM   #66
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Originally Posted by Sancus View Post
Try not being bad. Move in close to him while he's using his normal aura(damage is inverse with range), then move out when he lightning nova's. The damage and the fight are both trivial.
I'm aware of the mechanic, but the ticking aura + the arc lightning + the substantial melee damage to the tank add up to a lot of damage which a shaman or paladin will have a hard time keeping up with, especially considering how much movement the fight requires. As a priest, yes, healing this fight is simple.

Originally Posted by Arakan View Post
Even without resistances this is pretty doable. At first our healer had some issues keeping everyone up while moving (paladin). But we adjusted by moving up and down the line on the floor.
We spread out on one side of the boss, than when he starts casting, back up, and reform. The boss runs to us, and we're already in position. After 2 or 3 Novas we turn around, and repeat the process. By not having to move in, we also had higher dps from the casters (and me).
Excellent.

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Old 11/22/08, 1:46 PM   #67
Vodrin
Don Flamenco
 
Tauren Druid
 
Magtheridon (EU)
The none healer/tank drake achievement should be reasonably easy.

1 drake (A) puts up temporal rift and the other 4 (BCDE) spam lance till A has 10 charges. BCDE then put up temporal rift and A fires. This gives BCDE 10 charges, A then puts rift up and BCDE fires their charges. Rinse and repeat but this is a huge amount of damage. Tricky part is getting everyone to understand and timing together, and fitting in timestops.

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Old 11/22/08, 3:04 PM   #68
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Kadrix View Post
I've been pretty underwhelmed by the heroics so far, I think the only thing we found challenging was for my group to kill my reflection on the last guy in heroic Ahn'Kahet.
Maybe that's because Blizzard's newly adapted philosophy towards difficulty shines through down to heroics aswell? 10 and 25 man raiding is super easy for any half serious raiding guild, the achievemnets however, aren't as easy.

Try doing Watch Him Die! And tell me it's easy :P

Difficult content seems to be restricted to achievements, good or bad, I'm still not sure.

What!?

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Old 11/22/08, 4:16 PM   #69
Efreet
Von Kaiser
 
Efreet's Avatar
 
Orc Warrior
 
Korgath
Originally Posted by Dalron View Post

We've speculated that you could do the achievement of not using green / red drakes by bringing 5 amber drakes and rotating the time stop ability - perfectly executed this would give a 10 second window of damage each minute which together with the damage done could be enough to take him down (is the orb phase switch damage or time based?).
It's damage based (65-70%, 25-35%), have to somehow avoid the orbs or timestop (if it works?) them and keep up the rotation (let the time continue for 2 seconds then stop and repeat). Still seems relatively easy though, just have to use people who have done the Oculus before.
Originally Posted by Vodrin View Post
The none healer/tank drake achievement should be reasonably easy.

1 drake (A) puts up temporal rift and the other 4 (BCDE) spam lance till A has 10 charges. BCDE then put up temporal rift and A fires. This gives BCDE 10 charges, A then puts rift up and BCDE fires their charges. Rinse and repeat but this is a huge amount of damage. Tricky part is getting everyone to understand and timing together, and fitting in timestops.
Might be better for the first person to just shoot with 5 charges up, then have an assigned person shoot theirs when the subsequent beam is up from the initial caster (probably faster). 5-5-10-10-10-10 etc, either way he doesn't have that much HP (each 10 shot is ~3% of his HP I believe), so the timestop rotation winds up being strange unless orbs can be stopped in the second phase.
Originally Posted by Vhad View Post
Maybe that's because Blizzard's newly adapted philosophy towards difficulty shines through down to heroics aswell? 10 and 25 man raiding is super easy for any half serious raiding guild, the achievemnets however, aren't as easy.

Try doing Watch Him Die! And tell me it's easy :P

Difficult content seems to be restricted to achievements, good or bad, I'm still not sure.
On that note, how the hell can you do Anub'arak in 2 minutes? There's close to 60 seconds of downtime waiting for the next spiders to spawn, you'd have to wait for him to do his conal aoe (longest cast time) and burn him from 30 to 0 in those 4-5 seconds. Volazj seems doable with good gear/very good DPS, but there are artificial things slowing you down with Anub'arak.

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Old 11/22/08, 4:38 PM   #70
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
As I see it you can't do the Gotta Go! Achievement. Tried it ever since we killed it first time and it's just impossible, we have quite overgeared dps for heroics already so it's not dps we are missing. We discussed a few ways to do it though, can stop dps at 76-80% and wait for a locust swarm and see if you can zerg him down.

Volazj is really easy if everyeone just stacks up, we missed it by 6 seconds today because our healer lacked basic communication skills and we ended up running around like fools trying to get his image.

The most difficult one still seems to be Watch Him Die! Only did a few attempts but the rest of the group wasn't that interested in wiping so ended up not trying. Will go back some othertime to get it done.

Second most difficult one has got to be Less-Rabi! We tried with a pretty stacked dps group that ended up killing him in 26 seconds, but the 3rd transformation was just impossible to catch. Seems like it's just RNG and 3 interupting classes mashing their interupts at the % transformation.

Last edited by Vhad : 11/22/08 at 4:48 PM.

What!?

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Old 11/22/08, 5:07 PM   #71
Sancus
King Hippo
 
Undead Mage
 
Executus
Originally Posted by mek View Post
I'm aware of the mechanic, but the ticking aura + the arc lightning + the substantial melee damage to the tank add up to a lot of damage which a shaman or paladin will have a hard time keeping up with, especially considering how much movement the fight requires. As a priest, yes, healing this fight is simple.
Well, we did it with a holy paladin solo healing with no assistance aside from VE and people stayed decently topped off the entire fight, so I really think it's easy regardless of your healer. Maybe if your healer has only level 70 gear AND is a holy paladin I can see it being sorta hard, resto shaman should be fine though as you stay in on him more than long enough to chaincast chain heal a few times.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 11/22/08, 6:59 PM   #72
Qoma
Glass Joe
 
Human Warrior
 
Ysera
Originally Posted by Dalron View Post
We've speculated that you could do the achievement of not using green / red drakes by bringing 5 amber drakes and rotating the time stop ability - perfectly executed this would give a 10 second window of damage each minute which together with the damage done could be enough to take him down (is the orb phase switch damage or time based?).
The group I was in attempted this with 5 Ambers just the other night, and after several consecutive time-stops they appeared to be affected by diminishing returns to the point where they did nothing. After a short time-stop break, however, the length was reset. I can't define the exact length of time before they work as normal again however.

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Old 11/22/08, 7:26 PM   #73
Osirisofdoom
Glass Joe
 
Gnome Mage
 
Ysondre
There are a few achievements I have been struggling to obtain. If anyone has some advice on how to complete them it would be appreciated!

Heroic Nexus: Chaos Theory - Do not kill any rifts during the encounter. It this just a gear check or is their a gimmick that makes it easier?

Heroic Old Kingdom: Respect Your Elders - Kill the first boss without killing any guardians. He goes completely immune when the guardian spawns (approx 15 seconds into the fight).

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Old 11/22/08, 7:39 PM   #74
Frozenn
Glass Joe
 
Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by Qoma View Post
The group I was in attempted this with 5 Ambers just the other night, and after several consecutive time-stops they appeared to be affected by diminishing returns to the point where they did nothing. After a short time-stop break, however, the length was reset. I can't define the exact length of time before they work as normal again however.
The time stop lasts 10 seconds, and the diminishing returns seems to be 15 seconds after it ends. Diminishing returns however are only active on boss, not on whelps. So you can in theory lock the whelps out almost entirely. Below here I'll explain how to do it in detail, so don't keep reading if you want to figure it out yourself.

Me and a few friends did kill him with 5 bronze dragons, and we used the above mentioned one person rift to 10, 4 people channel rift, first person uses shock lance and then channels. The other 4 are now charged and cast lance, and at this point you simply rotate lance/channel until 60%, when he phases and orbs come. Using a time stop right before we had 10 charges on the first person let us get there without whelps spawning, our initial channeler, who does the most damage did take quite a bit of damage.

As the channel ended the first person to channel uses time stop, to build 5 charges, and give us time to get the ball rolling. then proceed to simply dps again, using timestops to deny as much whelp damage as possible. You really have to be fast at getting back and nuking here, since the whelps and bosses dps overwhelm you very quickly. The time we scored a kill our main channeler was at 252 hp when the boss phased a second time, and then managed to kite whelps and boss after we could damage him again. We actually made a video of it, since we has a great time actually executing the strat, can be found at only_amber_kill.mov - FileFront.com if you wish to see it. It's from the point of view of the first channeler, and we were also split into 2 distinct groups at start to help see when who was supposed to channel and lance.


The speed achievement for Ley Guardian Eregos also seems to be quite hard, although we speculate that using an all amber strat, which ends the fight in 1 minute or so is the way to go. I shudder at the thought of having only one try per day on doing it this way though, so many things can go wrong.

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Old 11/22/08, 8:50 PM   #75
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Zarumat in Heroic Violet Hold was painful and seems like would be the hardest boss depending on your group composition. The problem comes when the tank and healer get the Void Shift debuff 5x times in a row, which makes it really hard to take care of the Sentries unless you have a backup healer. We had to give up after a few tries. It flows very easily when the DPS get void shifted.

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