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Old 11/22/08, 11:15 PM   #76
Prower
Glass Joe
 
Undead Mage
 
Warsong
We need an Heroic Achivements Thread for Glory Of the Hero.

I cant create yet =/

Me and my friends completed around 25/39 untill now.


Maybe we could share some info, and discuss some hard ones =)


If someone create the post i could make some kind of walktrought of the ones we did already.



Want a proto drake badly ^^
 
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Old 11/23/08, 12:31 AM   #77
 Vykromond
massive treeps
 
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Tauren Druid
 
Turalyon
Why wouldn't you just use this thread? Most of it is about achievements anyway.
 
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Old 11/23/08, 1:36 AM   #78
HaklePrime
Smash Brother IRL
 
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Tauren Druid
 
Turalyon
Originally Posted by Osirisofdoom View Post
There are a few achievements I have been struggling to obtain. If anyone has some advice on how to complete them it would be appreciated!

Heroic Nexus: Chaos Theory - Do not kill any rifts during the encounter. It this just a gear check or is their a gimmick that makes it easier?

Heroic Old Kingdom: Respect Your Elders - Kill the first boss without killing any guardians. He goes completely immune when the guardian spawns (approx 15 seconds into the fight).
CT : The boss is kitable, and this presents better avenues to group up, and AE, the adds, without damaging the Rifts.

AK : The aura has a maximum range, that is barely short enough to fit in the room. OT grabs the guardians, takes them to the far, far side of the room. Alternatively, you can kite him to Vael's room, err, the entrance, if you don't have an appropriate OT.
 
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Old 11/23/08, 1:52 AM   #79
Prower
Glass Joe
 
Undead Mage
 
Warsong
Ok... Lets go then.

Red ones is the ones we completed.
Green ones we havent.

Gonna put a difficulty lvl on each one.

ITS HARDLY ADVISED YOU DO THE BOSSES FIRST THE "NORMAL WAY" SO YOU CAN UNDERSTAND THE BATTLE

_________________________________________

Utgarde Keep:

On The Rocks -easy-: Just kill the first boss without breaking frost tombs, just heal trought it.


_________________________________________

Utgarde Pinnacle

The Incridible Hulk -easy-: Agro one of the abominations on the room, DPS it down to something like 10k life, then Agro the boss. Wait For the boss to cast Sacrifice on someone, then have the tank pull the Abomination to the Sacrifice Spot. Free your party member(watch out for aoe so u dont kill the abomination) and wait for the sacrifice finish to kill the Abomation. (YOU DONT NEED TO KILL THE BOSS TO GAIN THE ACHIEVEMENT).


My Girl Loves To Skadi All the Time
Lodi Dodi We Loves The Skadi
-Easy/Medium-
You can do these together. We used a bug on the event, and a paladin tank for it.
This is how you do it.
Start the event, stay near the door and dont advance.
Wait for Harpooners, keep killing them and loot the harpoons untill ALL 5 members have the harpoon.
Run back a little and The event will Restart.
Now Run fast all way to the back where the Harpoon Launchers are. (All the room will be empty)
The boss will spawn in some time.
Put the Tank on the small house there, and send someone to Start the event again.
All the mobs will spawn on the door... We had the paladin to Stun them and AOE them down fast.
You need to do this fast, because the boss will get on harpoon range, and ALL the 5 harpoons need to be trown on him.
Just kill the boss fast.

King's Bane - easy -: The boss will cast and spell called BANE, it have an 2s cast time, and give him a buff that will damage anyone who DIRECTLY hits him for 5 seconds. Just dont let anyone on the party hit him while he have Bane.

_________________________________________________________


The Nexus

Chaos Theory -Medium-
This one is a little tricky, this is how we have done.
Chatic rifts do an Chain Lighning kind of attack (cant be LOS), so your party must NEVER be near the tank.
And they spawn A LOT of guys that do an magic ranged attack.. The most important thing is that these guys will only agro from proximity.
So your tank will agro the boss on the top, DPS it down untill it gets immune and spawns an chaotic rift.
Now your tank need to fall back a little to the ramp so he get OOS from the spawns, and they will stack together... And your raid need to be always far from the tank so you wont get the rift damage.
Try to AOE the Adds down, and start DPSING the boss again.
When he gets immune and spawns another rift... you need to kite him back again, and kill the adds.
You need to do this untill he dies.
We finished the fight near the door entrance on the first floor lol.
On the Last 25% there will be a LOT of chaotic rifts chain lightning the tank.
Save shield wall and cooldowns for the last phase

Split Personality -easy-
Just put one DPS at each image.
They need to try to cut spells (especially blizzard), because the damage is huge.
Coordenate the dps and kill them together.
You need to do this 2 times, and then kill the boss.

Intense Cold -easy-
This is an individual Achievement.
Only thing you need to do is to keep moving from time to time, and dont let stack 2 stacks of Intense Cold.

__________________________________________________________

Ill post more later..

This is tiring.

Last edited by Prower : 11/23/08 at 2:35 AM.
 
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Old 11/23/08, 8:11 AM   #80
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Kumar View Post
Zarumat in Heroic Violet Hold was painful and seems like would be the hardest boss depending on your group composition. The problem comes when the tank and healer get the Void Shift debuff 5x times in a row, which makes it really hard to take care of the Sentries unless you have a backup healer. We had to give up after a few tries. It flows very easily when the DPS get void shifted.
The tank getting Void Shifted really shouldn't be a severe issue if you have a tank with a reasonable set of the new gear (That is, level 78+ tanking blues). Even if I repeatedly get the Void Shift debuff I have plenty of threat on Zarumat himself that I can safely spend time killing the Void Sentries, the only thing to keep in mind is that you need to move in a way that doesn't turn your back to Zarumat.

I do have a slight advantage as a Paladin in that if I do get Void Shifted that my Exorcism hits hard enough now that I can just that to one-shot the Void Sentries. But other tanks have other means they can employ to easily kill them, the things only have 2k health.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 11/23/08, 11:17 AM   #81
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Originally Posted by Chicken View Post
The tank getting Void Shifted really shouldn't be a severe issue if you have a tank with a reasonable set of the new gear (That is, level 78+ tanking blues). Even if I repeatedly get the Void Shift debuff I have plenty of threat on Zarumat himself that I can safely spend time killing the Void Sentries, the only thing to keep in mind is that you need to move in a way that doesn't turn your back to Zarumat.

I do have a slight advantage as a Paladin in that if I do get Void Shifted that my Exorcism hits hard enough now that I can just that to one-shot the Void Sentries. But other tanks have other means they can employ to easily kill them, the things only have 2k health.
Well, the tank has to also make sure not to hit the boss during Shroud of Darkness, along with that, move around when they are void shifted to kill sentries, threat is generally not an issue though. But the problem we were having is that the healer would get void shifted 3x-5x times in a row, then the tank would get it, maybe a DPS inbetween, healer would get it again.

Our group composition was, Warrior, DK, Rogue, Paladin Tank, Paladin Healer. It is certainly doable, but the difficulty ramps up as everytime the healer gets void shifted, while if your DPS are the only ones getting it, the fight becomes trivial.

I just don't understand the design philosophy of Violent Hold, from my understanding, different groups get random first 2 bosses? So, one group can be stuck on the toughest bosses in there while another one finishes their daily heroic in 30 minutes.

We also did Halls of Lightning Heroic. Loken is the toughest encounter in there. We got the achievment on the 2nd boss, what seemed to work out was me (Rogue) on the summoned ads while the rest of the DPS took care of the boss. For Loken (we had to call it as people had to go), but a good strategy with a high enough HP pool + Natrue resist aura from Hunter would be to just stand at his feet during the whole fight and DPS him down. You can easily bring him down this way surviving 3-4 Novas.
 
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Old 11/23/08, 12:29 PM   #82
sickening
Glass Joe
 
Blood Elf Paladin
 
Hellscream
Originally Posted by mek View Post
Loken in heroic Halls of Lightning is my new irritant. I ran this with a holy pally healing, and there is absolutely no way for that spec to keep up with the AOE damage without assistance. I ended up spamming PoH while shadow specced, which effectively mitigated the damage, but certain group comps may find that boss impossible.
This is an execution check on alot more than your healer. If your tank isn't taking loken back to the same spot each time, he is making the fight harder than it should be. If you dps is running too far out or not using their damage avoidance abilities, they are making it hard as well. Everyone in the group needs use common sense and potion when low and so on. Its easy to point it as a healing problem, when its not.
 
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Old 11/23/08, 1:56 PM   #83
Ashaera
Piston Honda
 
Night Elf Druid
 
Al'Akir (EU)
I still dont understand the big fuss about Loken - His damage output is not that bad if u execute a proper strategy - Staying in on nova is just a strange way to make it harder on yourself.

Everyone stands on top of tank to minimize the constant range based aoe damage -> When he casts his explosion u run together as a group straight down the white stripe (any direction works, this is just a strong visual indicator placed there for a reason) -> Dont go too far (Radius is like 10yards I think) -> Tank steps as much forward towards Loken as he can before boss is in range & u continue from where ever that spot is.
Should youreach to buttom you can just turn the boss & go back up
 
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Old 11/23/08, 5:57 PM   #84
 Psykal
Von Kaiser
 
Dwarf Priest
 
Turalyon (EU)
Originally Posted by Sancus View Post
Try not being bad. Move in close to him while he's using his normal aura(damage is inverse with range), then move out when he lightning nova's. The damage and the fight are both trivial.
Originally Posted by Ashaera View Post
I still dont understand the big fuss about Loken - His damage output is not that bad if u execute a proper strategy - Staying in on nova is just a strange way to make it harder on yourself.

Everyone stands on top of tank to minimize the constant range based aoe damage -> When he casts his explosion u run together as a group straight down the white stripe (any direction works, this is just a strong visual indicator placed there for a reason) -> Dont go too far (Radius is like 10yards I think) -> Tank steps as much forward towards Loken as he can before boss is in range & u continue from where ever that spot is.
Should youreach to buttom you can just turn the boss & go back up
Pulsing Shockwave Aura
Nature damage taken increased by 25%.
Damage taken is increased the greater the distance from Loken.

Arc Lightning
50 yd range
Instant
Shocks the target, instantly dealing 3238 to 3762 Nature damage and the target has a chance to shock nearby friends.

The fight is awkward because on one hand you want to be close to Loken to minimise damage taken from the Shockwave Aura, but the Arc Lightning will jump if you are too close to each other and its damage increases on each jump. Neither of you have mentioned the Arc Lightning so either you weren't aware of it and fluked the correct positioning or didn't think it was relevant enough to talk about.

Our kill involved everyone standing on the perimeter of Loken's hitbox, as far away from him as possible while still being in melee range so that Arc Lightning didn't jump. We also had the tank stay in for the Lightning Nova so that Loken didn't follow the tank afterwards and potentially run in the opposite direction of another party member, which is obviously bad because of the Aura.

It was really easy once we worked this out, so yeah the boss is easy when you know what to do but when we were doing what you both described (hugging the tank) the Arc Lightning damage was unhealable, one shotting people at times.
 
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Old 11/23/08, 6:26 PM   #85
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Prower View Post
Intense Cold -easy-
This is an individual Achievement.
Only thing you need to do is to keep moving from time to time, and dont let stack 2 stacks of Intense Cold.
Bring a dispeller for this, as Keristrasza regularly casts ice-chains on everyone. Your best bet is a priest (not your main healer, ideally) mass dispelling while people stay reasonably close to the boss. Alternatively, you can settle for giving one person at a time the achievement by using single-target dispels. Some classses (Mages with Blink, Druids with shapeshifts) can take care of themselves without outside dispelling.
 
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Old 11/23/08, 6:33 PM   #86
footloop
Piston Honda
 
Gnome Warrior
 
Aegwynn
Our strategy involved tanking him next to a pole, and as soon as he started casting lightning nova everyone runs around to the other side. Once everyone is out of LoS he'll cancel the cast and run over to hit you again. The downside is that if someone is a bit slow and the cast off it seems to hit everyone unless you're positioned absolutely perfectly. The upside is there's less running around, and you take less damage from his aura.
 
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Old 11/23/08, 7:49 PM   #87
Russta
You have a heart of gold...
 
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Human Paladin
 
Argent Dawn (EU)
I don't think it's been mentioned here yet but Heroic Nexus has an extra boss in it called Commander Kolurg. He's in the central ice tomb in the frost corridor that links the start and Telestra. He does a Charge and a Whirlwind, both hit for massive damage, and he also fears.
 
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Old 11/23/08, 11:54 PM   #88
 Intermission
Spiral out
 
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Intermission
Orc Hunter
 
No WoW Account
We found that out the hard way, as our paladin did his usual bubble-to-round-em-up then AoE trash method, and wondered why the rogue went splat all of a sudden.

On the topic of extra bosses, the other instances that have them (that I know off the top of my head) are:
Gundrak - look for a crack in the wall in the room with the Less-Rabi boss.
Ahn'kahet - check out the fungal forest, to the left as you exit the long tunnel after the vanishing boss.
 
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Old 11/24/08, 12:12 AM   #89
webmeister
Von Kaiser
 
Human Mage
 
Blackrock
Originally Posted by Osirisofdoom View Post
There are a few achievements I have been struggling to obtain. If anyone has some advice on how to complete them it would be appreciated!

Heroic Old Kingdom: Respect Your Elders - Kill the first boss without killing any guardians. He goes completely immune when the guardian spawns (approx 15 seconds into the fight).
This is not very difficult to do. The guardian spawns based on boss health (75/50/25%) but their immunity aura only has a fairly short range. The easiest option is to kite him back to the entrance while slowly bringing him to 80%. Once he's there, bring him below 75% and zerg him down before the guardian spawns arrive.

In terms of badges:effort ratio, Heroic Stratholme is probably the best option. 4 badges (5 if you can beat the timer and kill the Infinite Corrupter) in what really only takes 30-40 minutes. Doing this yesterday, my group missed the optional boss timer by a couple of minutes (it reached 0:00 as we started the last gauntlet to Mal'Ganis) but we were in and out very very quickly. I can also see Violet Hold getting farmed a lot for badges once everyone is used to the new boss gimmicks.

Azjol'Nerub is by far the hardest heroic I've done so far. The opening event with the 3 watchers is pretty tough, Hadronox pretty simple but Anub'arak is brutal. It reminds me a lot of pre-nerf Kael with the length and epic feeling of the fight. One thing that really really helped with Anub'arak is to bring a ret paladin - all the adds are undead and can be hit with both Repentance and Turn Evil.

Also, his Pound attack is a frontal cone attack but with an extremely short range (5 yards or so). Anub'arak obviously won't move while he's casting, so your tank simply needs to take a few steps backward to avoid the hit. Much more preferable to moving sideways and risk the boss turning and pounding your melee instead.
 
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Old 11/24/08, 12:20 AM   #90
footloop
Piston Honda
 
Gnome Warrior
 
Aegwynn
Originally Posted by webmeister View Post
Azjol'Nerub is by far the hardest heroic I've done so far. The opening event with the 3 watchers is pretty tough, Hadronox pretty simple but Anub'arak is brutal. It reminds me a lot of pre-nerf Kael with the length and epic feeling of the fight. One thing that really really helped with Anub'arak is to bring a ret paladin - all the adds are undead and can be hit with both Repentance and Turn Evil.
On Anub'arak you can cc one of the elites indefinitely and the boss won't pop up, meaning you can sit there until your healer has full mana again. If they're night elves, they can even shadowmeld and drink. It makes the encounter pretty ridiculously easy.
 
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Old 11/24/08, 4:55 AM   #91
Chardonnay
Von Kaiser
 
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Draenei Priest
 
Arathor (EU)
Ahn'kahet: we had two problems with this instance.

1) The Frostbringer + Eye of Taldaram packs hurt a LOT. Especially when there are 4 of them, on the platform with the orbs. They spam 9-9.6K frostbolts, even as a warrior I can't handle all of them, reflecting, stunning and interrupting will fail seconds into the battle, when these abilities are on cooldown. We just clicked the orbs fast and corpse run. What the hell we are supposed to do here?

2) The optional mushroom boss (Amanitar) seems bugged. The healthy mushrooms do not always remove the mini debuff, also he randomly changes aggro to anyone he likes. No, I was not incapacitated or anything, I could get aggro back with a taunt if it wasn't on cooldown. Omen reported 200K aggro for me and 50K for the dps, surely they did not overaggro.
 
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Old 11/24/08, 5:55 AM   #92
Mem
King Hippo
 
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Draenei Shaman
 
Frostwolf (EU)
You have to purge/spellsteal those frostbringers and focus one down quickly. Together with the elementals packs later on this is some of the most challenging trash there is right now in heroics which is one of the reasons people tend to avoid this instance unless it is the objective of the daily quest.

Amanitar is funky indeed. Since we don't understand how his aggro works we tend zu zerg him.

Regarding Anub'barak: while I don't consider this fight as really tough if people are on their feet (indeed we completed one fight with a mage standing outside of the platform behind the bareer) I really wonder how to get a kill within 2 minutes for the achievement, considering the pace the adds spawn and the length of his submerged phases.
 
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Old 11/24/08, 6:47 AM   #93
Chardonnay
Von Kaiser
 
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Draenei Priest
 
Arathor (EU)
Originally Posted by Mem View Post
You have to purge/spellsteal those frostbringers and focus one down quickly.
You mean Icy Winds? Does that stack in some way, I mean is it an aoe-buff on the whole mob group? Reading the description suggests that dispelling has no real benefit, they will spam smaller frostbolts faster.
And what do you do if there is no dispel or purge in the group? This pack seems strangely tuned for me, to say the least.
 
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Old 11/24/08, 7:08 AM   #94
katholas
Von Kaiser
 
Blood Elf Priest
 
Gorgonnash
So Glory to the Hero has been finished by a few people now and it has got me wondering how they are finishing Gotta Go!

So far we have managed to knock most of these out fairly easily but killing Anub'Arak in under 2 minutes seems near impossible. We have tried tossing up bloodlust during his cast time for swarm but just can't get him low enough to skip a phase.

The group we have been trying with is Resto shammy, Shadowpriest, Prot pally, Mage, Hunter. The strat we have been trying is to burn him as low as we can for his first transition and kill the adds asap then in phase 2 wait for a swarm cast, pop bloodlust, and nuke him with as much burst as we can muster but it just never seems like enough. We can get him down to ~35% but then he burrows and we get stuck with 2 more add phases.

My current plan is to try doing it with a group consisting of a DK tank 4 warlocks and a shadowpriest healer. bring him right to 50% put up all available dots then burst him while he casts and hope the dots push him over while he is burrowed.

Any input? Are we just not doing enough burst damage? Are we missing some trick to the encounter?
 
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Old 11/24/08, 7:47 AM   #95
Vaccine
wants scorpions that hovar without flapping
 
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Tauren Druid
 
Darksorrow (EU)
Originally Posted by katholas View Post
So Glory to the Hero has been finished by a few people now and it has got me wondering how they are finishing Gotta Go!

So far we have managed to knock most of these out fairly easily but killing Anub'Arak in under 2 minutes seems near impossible. We have tried tossing up bloodlust during his cast time for swarm but just can't get him low enough to skip a phase.

The group we have been trying with is Resto shammy, Shadowpriest, Prot pally, Mage, Hunter. The strat we have been trying is to burn him as low as we can for his first transition and kill the adds asap then in phase 2 wait for a swarm cast, pop bloodlust, and nuke him with as much burst as we can muster but it just never seems like enough. We can get him down to ~35% but then he burrows and we get stuck with 2 more add phases.

My current plan is to try doing it with a group consisting of a DK tank 4 warlocks and a shadowpriest healer. bring him right to 50% put up all available dots then burst him while he casts and hope the dots push him over while he is burrowed.

Any input? Are we just not doing enough burst damage? Are we missing some trick to the encounter?

Its just a massive DPS check. Curse of Tounges works on him which can cause him to still be casting when he crosses the HP threshold to burrow. Other than that I'd bring an extra DPS. This and the Old Kingdom one seem to become drastically easier if you don't bring a healer. The old kingdom one also has the benefit of not having one of the adds spam heal which makes them trivial. We were getting the herald to around 40% before insanity finished so we're going back tonight for another run having a healer go elemental for the last boss.

As for Old Kingdom egg packs (the two surrounding the clickable objects for the second boss) the first group I had wiped hard on these but once you work it out they are pretty easy. The biggest danger I've found is the knockback/AoE damage the shades use when they die. This was interuptting casters and causing me to go down fast during the time it took to land and heal. A bit of control on where they die sorted that out. The bonecaster guys were pretty much a non-issue and were being tanked whilst nuked down by melee.

The mushroom boss is slightly bugged I've had a few times mini not removed (or buff not granted) but there are so many mushrooms and so fast respawn we simply have all dps and tank grab the buff when going in and nuke him down before mini.

My faveourite of the new instances is probably the Occolus though most people in my guild seem to hate it. To the guy saying you couldn't get him below 40% its a tactics/skill issue as obviously gear plays no role in the fight. Take 2 ember, 2 emerald and 1 ruby drake.
Amber
Sort out a stun rotation with the other ember. Just dps and use your time stop when he does his enrage ability. Easiest job. Not done this yet as I didn't trust a few people with the other drakes.

Emerald
Aim is to keep up 3 stacks of leech poison throught the fight. Whenever you have close to full hp use the ability that lowers the bosses damage by 25%. Channel life to the ruby tank whenever he is taking damage and break the channel a few seconds early each time to refresh your leech poison stack on the boss. You take no damage so going low isn't an issue so long as the tank is in control. In the kiting phase cast your leech poison on any whelps that are currently up as you kite to max your hp again for the next phase (started instantly by stacking 3 poisons then -25% damage move).
Without the tank using evasion one emerald can't keep him up on heroic, he can do a good job but eventualy he'll go down especially with enrage. Most of the time we'd have both emeralds channeling hp into the Ruby in between keeping their dots up. We had 1 emerald just doing dots and channeling hp and the other doing dots, channeling hp and keeping up the -25% damage debuff.

Ruby
Keep up the group shield ability all the time. With this ability it doesn't even matter if Eregos is not targeting your drake, you can still tank him.
Your primary fire ability will chain to additional targets and increase in damage each jump. When whelps are up target them instead of the boss, the result is the boss will be hit much later in the chain doing a lot more damage than he would have recieved if you were targeting him.
With evasion I couldn't work out how the charges stacked, it seemed to be based on getting hit. I simply alternated between soaking a little damage till my HP was lowish then used evasion till I was up to full again. Typically I'd have around 10 charges but I've had as many as 19.

 
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Old 11/24/08, 7:48 AM   #96
Nahela
Von Kaiser
 
Draenei Death Knight
 
Bloodscalp
Seems like the Anub'arak achievement is based off of some gimmick that is most likely not intended. I'm thinking something to do with having people locked outside the boss arena.

EDIT: Or Curse of Tongues causing weirdness apparently. Wonder if that's how they were doing it, seems silly either way.
 
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Old 11/24/08, 9:05 AM   #97
HaklePrime
Smash Brother IRL
 
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Tauren Druid
 
Turalyon
Originally Posted by Chardonnay View Post
2) The optional mushroom boss (Amanitar) seems bugged. The healthy mushrooms do not always remove the mini debuff, also he randomly changes aggro to anyone he likes. No, I was not incapacitated or anything, I could get aggro back with a taunt if it wasn't on cooldown. Omen reported 200K aggro for me and 50K for the dps, surely they did not overaggro.
You're right, they didn't. Perhaps they fail simple reading comprehension? The charge is not random.
 
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Old 11/24/08, 11:35 AM   #98
Hand
Piston Honda
 
Human Warrior
 
Kil'Jaeden
Originally Posted by Nahela View Post
Seems like the Anub'arak achievement is based off of some gimmick that is most likely not intended. I'm thinking something to do with having people locked outside the boss arena.

EDIT: Or Curse of Tongues causing weirdness apparently. Wonder if that's how they were doing it, seems silly either way.
It is a gimmick, but I assure you it is intended. Why else would this be one of the only bosses in the game that's not immune to mind numbing poison/curse of tongues/etc. You can get pound up to a 9 second cast. We killed him with about 30 seconds left to go, only did one add phase.
 
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Old 11/24/08, 11:40 AM   #99
Graktorn
Glass Joe
 
Human Paladin
 
Mannoroth
Originally Posted by mek View Post
I'm aware of the mechanic, but the ticking aura + the arc lightning + the substantial melee damage to the tank add up to a lot of damage which a shaman or paladin will have a hard time keeping up with, especially considering how much movement the fight requires. As a priest, yes, healing this fight is simple.



Excellent.
Umm, your shaman/paladin is prob bad. I healed it fine as a paladin, can't see how it could be an issue.
 
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Old 11/24/08, 12:35 PM   #100
HaklePrime
Smash Brother IRL
 
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Tauren Druid
 
Turalyon
Originally Posted by Hand View Post
It is a gimmick, but I assure you it is intended. Why else would this be one of the only bosses in the game that's not immune to mind numbing poison/curse of tongues/etc. You can get pound up to a 9 second cast. We killed him with about 30 seconds left to go, only did one add phase.
9 seconds? Am I missing something?

Pound = 3.2 second cast
CoT/MN = 60% slow = 5.12 sec cast.

Do they stack? I know Heart Strike has been thrown around as having some effect, but from the spell description, it simply eliminates haste buffs, not increases cast times.

Should have him tonight, regardless, haven't really had good time to pound him down yet.
 
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