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01/22/09, 2:50 PM
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#251
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by gaiylo
So now we look at the sparks as one period of time from the spawn to the despawn, whether it's killed or not (90seconds). We are now trying to bring him to Phase 2 before the 2nd Vortex begins. No results yet,
has anyone made it since 3.0.8 ?
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We completed the 10-man yesterday after getting Malygos to fly away before the second vortex. There was some luck involved with sparks, as they tended to come from the same direction and we had a nearby bubble for phase two. We did finish the kill in 5:06 (according to DBM), so it might be doable even with a second vortex. But liftoff before the second vortex is probably a good benchmark.
The key was revising the phase three strategy from "every dragon for himself" to eight DPS and two healers who did their AoE heal on arcane surges. It took us 72 seconds in phase three to deal 20% of Malygos' health, according to the WWS. The DPS dragons did not need to use a Flame Shield on themselves.
Wow Web Stats should be the complete kill - the Wyrmrest vehicles still aren't supported by WWS in a logical way. 
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01/22/09, 10:48 PM
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#252
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Don Flamenco
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Just been noticing this bug today in both 10 and 25 man Malygos, if he happens to eat a spark, the Arcane Breath he does AFTER the spark buff has expired, he does it randomly on the whole raid, which obviously leads to a wipe. This was not happening before 3.0.8. Anybody else experienced the same?
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01/23/09, 4:33 AM
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#253
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Von Kaiser
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Originally Posted by Kumar
Just been noticing this bug today in both 10 and 25 man Malygos, if he happens to eat a spark, the Arcane Breath he does AFTER the spark buff has expired, he does it randomly on the whole raid, which obviously leads to a wipe. This was not happening before 3.0.8. Anybody else experienced the same?
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Did not experience this at all. He ate a couple sparks in our attempts at the achievement tonight, and none of the breaths hit the whole raid.
Last edited by Dominus : 01/23/09 at 4:37 AM.
Reason: Reread and Clarified
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01/23/09, 6:30 AM
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#254
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Kumar
Just been noticing this bug today in both 10 and 25 man Malygos, if he happens to eat a spark, the Arcane Breath he does AFTER the spark buff has expired, he does it randomly on the whole raid, which obviously leads to a wipe. This was not happening before 3.0.8. Anybody else experienced the same?
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Remember that, as mentioned earlier, the "explode and do damage several moments after the breath lands debuff" is also called "Breath." Verify that you don't have hunter pets, for example, getting hit and then spreading the debuff to your raid.
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01/23/09, 10:01 AM
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#255
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Glass Joe
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We did have a problem today with some of the power spikes still moving while in vortex causing them to hit him as we landed.
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01/23/09, 11:47 AM
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#256
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Don Flamenco
Tauren Warrior
Tichondrius
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We hit Malygos last night hoping to get the 6-minute achievement for a few remaining guildies. We ended up 4 seconds short while going into phase 3 with 1 person dead and a couple deaths in P3 due to our aggressive attempts to do damage quickly. We had balanced ranged/melee DPS and with 5 healers. It's definitely possible, but more difficult than other DPS achievements such as Patchwerk's fast kill. You have to have solid DPS and not make any mistakes. Ranged DPS need to be fairly aggressive in P2 in order to kill the Scions fast enough, and as a result you are risking the chance of getting gibbed by the random targeted arcane bolts.
In order to meet the 6-minute mark in the 25 man, you should drop Malygos to 50% before his second vortex just like Copernicus noticed in the 10-man. We concluded that the best time to bloodlust was as soon as the first spark arrived. Any earlier and we would not make use of the sparks, but any later and our melee's bloodlust is wasted watching Malygos transition to P2. Lusting after the 1st spark was also helpful to get him down to 50% before the second vortex.
We did run into one seemingly nasty bug, though. On three separate occasions, Malygos seemingly blinked backwards into the sparks that we death gripped in. It was very dramatic... our tank would not move and our hunters would suddenly be too close to shoot with ranged and our melee were suddenly ass humping Malygos. As a result, he would eat the orb and ruin our attempt. I've never seen this happen in our previous experience (including the 5-minute version), but maybe we just haven't seen it.
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01/23/09, 1:07 PM
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#257
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Glass Joe
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Originally Posted by morge
We did have a problem today with some of the power spikes still moving while in vortex causing them to hit him as we landed.
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It seems to me that any spark that breaks the invisible barrier surrounding the platform will continue to move during the Vortex phase, and any spark that doesn't will simply halt at the barrier until Malygos has landed. Sparks can break the barrier and still not reach him, however, so it's important to learn exactly where that cutoff is, which I assume will vary slightly depending on your DPS.
As for the 6 minute achievement, we tried it on Wednesday. The p2 before vortex benchmark is hard, but bntainable repeatedly with some practice. It seemed, at least to me, that the hardest part was maintaining the 'aggressive' p2 stance with less healers. Trying to stay in sparks and ignore shields with 4 healers in the raid proved to be mostly fruitless for us, as people were dropping like flies on just about every attempt. There seemed to just simply be too much damage input to ever heal through.
How have other guilds managed this? Are most people still staying in sparks, maybe for a very limited amount of time, or just running to shields? I've seen mention of 5 healers too.
Last edited by Fenador : 01/23/09 at 1:25 PM.
Reason: Spelling
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01/23/09, 3:05 PM
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#258
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Glass Joe
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Quick question since 3.08 can DK's use Death grip on entangled power sparks ? The 2 DK's we're using say it's having no effect on them, Can anyone confirm or deny this?
My guild has spent 2 solid raid night's on nothing other then maly 25. Last week we were able to get him below 10% a few times before enrage and then wipe. This week our attempts fell well short of that only getting him to 20%. Phase 1 is fine no deaths from random breaths and pets are not getting the debuff after vortex and aoe'n down the raid (most the time) we are stacking sparks in the middle and maly is not eating any. Phase 2 is really taxing on our healers we seem to lose people from either bad luck of multiple scions targeting them or people not being completely topped off before enduring Breath mostly due to aoe healing nerf. Phase 3 we don't do bad necessarily we just are not getting there with enough time always under 3 minutes till enrage and having 3-4 dps'rs down.
Any chance someone could post some Maly 25 successful WWS reports (non-achievement) so I can compare some parses to our attempts.
Also any pointers that would help and happen to not be posted in this thread about 3.08 changes would help.
thanks in advance
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01/23/09, 3:21 PM
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#259
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Piston Honda
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Originally Posted by hevonlee
Quick question since 3.08 can DK's use Death grip on entangled power sparks ? The 2 DK's we're using say it's having no effect on them, Can anyone confirm or deny this?
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You couldn't move entangled sparks (or anything else that was rooted) with death grip before 3.0.8 either.
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01/23/09, 4:05 PM
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#260
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Don Flamenco
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Originally Posted by Ja7us
Remember that, as mentioned earlier, the "explode and do damage several moments after the breath lands debuff" is also called "Breath." Verify that you don't have hunter pets, for example, getting hit and then spreading the debuff to your raid.
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hunter pets, demons, ghouls.
I think they are now targetable and were not before. In any event, they gave us fits last night until we figured out that it was pets blowing up the raid.
It's possible it was always this way, but we did it with four pets up before (rather than the 6-7 we had last night) and never had problems with pets blowing up the raid.
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01/25/09, 4:41 PM
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#261
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King Hippo
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Originally Posted by solbergb
hunter pets, demons, ghouls.
I think they are now targetable and were not before. In any event, they gave us fits last night until we figured out that it was pets blowing up the raid.
It's possible it was always this way, but we did it with four pets up before (rather than the 6-7 we had last night) and never had problems with pets blowing up the raid.
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It certainly wasn't like that before.
Pets have always been ignored by all bosses, including malygos.
Today we found this out the hard way, and spend a lot of time having melee out for ~8 seconds.. but dismissing pets seems to work a lot better.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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01/26/09, 10:23 AM
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#262
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Don Flamenco
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Originally Posted by Zurgat
It certainly wasn't like that before.
Pets have always been ignored by all bosses, including malygos.
Today we found this out the hard way, and spend a lot of time having melee out for ~8 seconds.. but dismissing pets seems to work a lot better.
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When we were working on this fight this past week, I informed my raid of the fact that pets seemed to blow people up because they wouldn't reposition when we landed from vortex. My hunter class lead then gave instructions for all pet-using classes to put them on Passive right before everyone got sucked up into the air and the pets temporarily despawned. It seemed to work, as the only explosions we had in the raid were people who couldn't see the little flashy thing on the minimap. <_<
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01/26/09, 11:51 AM
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#263
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Don Flamenco
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Originally Posted by Natural
In order to meet the 6-minute mark in the 25 man, you should drop Malygos to 50% before his second vortex just like Copernicus noticed in the 10-man. We concluded that the best time to bloodlust was as soon as the first spark arrived. Any earlier and we would not make use of the sparks, but any later and our melee's bloodlust is wasted watching Malygos transition to P2. Lusting after the 1st spark was also helpful to get him down to 50% before the second vortex.
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Are folks that are approaching or beating the 6m timer saving the first spark until the second one reaches the group and killing both at once, or just killing the sparks as they come? Sounds to me like you are just killing the first spark when it arrives, to make the bloodlust worth it.
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01/26/09, 12:31 PM
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#264
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speaks French...in Russian.
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Originally Posted by Mordekhuul
Are folks that are approaching or beating the 6m timer saving the first spark until the second one reaches the group and killing both at once, or just killing the sparks as they come? Sounds to me like you are just killing the first spark when it arrives, to make the bloodlust worth it.
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It wouldn't make sense to root it and save it if you are trying to skip the vortex. The spark is up for the same amount of time regardless of whether or not you kill it (according to some reports above) so the "double spark uptime" is the same, and saving it just lowers your damage.
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You pay for the whole chair, but you only need the edge.
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01/26/09, 12:43 PM
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#265
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Piston Honda
Draenei Priest
Aman'Thul (EU)
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Originally Posted by Mordekhuul
Are folks that are approaching or beating the 6m timer saving the first spark until the second one reaches the group and killing both at once, or just killing the sparks as they come? Sounds to me like you are just killing the first spark when it arrives, to make the bloodlust worth it.
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Yesterday we finally got a kill in 5:33mins and the only strategy that worked for us, was to kill sparks as soon as they come. We tried both ways but it's crucial that you don't see a second vortex and we weren't able to get this done if we would cc the first spark. We also used bloodlust the moment the first spark died. Obviously we stacked the 2nd spark on the first one with a deathknight.
Here is the WWS of our kill (phase 1 dps): Wow Web Stats
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01/26/09, 12:45 PM
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#266
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Piston Honda
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Did the 10 man one again this past weekend and ran into some of the above mentioned stuff. Phase 1 went okay, but we got mauled in phase 2. We then went back for another try, and Phase 2 worked fine, no issues at all from the Scions.
Anyone know if the rumor that only one person can loot the heart is true? We only had one person with the quest Saturday, so we were not able to test that out.
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01/26/09, 12:57 PM
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#267
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Glass Joe
Gnome Warrior
Archimonde (EU)
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Originally Posted by Monocle
Anyone know if the rumor that only one person can loot the heart is true? We only had one person with the quest Saturday, so we were not able to test that out.
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We had our first kill in heroic yesterday and we could all loot it (We were 3 or 4 with the quest.)
(I can't say for malygos 10, it has been a long time since our first kill, but I have never seen anyone complain that he couldn't loot it.)
Last edited by kaellie : 01/26/09 at 1:04 PM.
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01/26/09, 1:04 PM
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#268
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Von Kaiser
Night Elf Warrior
Alonsus (EU)
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Originally Posted by kaellie
We had our first kill in heroic yesterday and we could all loot it ( we were 3 or 4 with the quest)
(I can't say for malygos 10, it has been a long time since our first kill, but I have never seen anyone complain that he couldn't loot it)
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Not true for 10man either. We got 3 or 4 alts with the quest to Malygos 10 last weekend, and all of them can loot the heart. But Malygos looting has the same issue as Occulus. If you die in phase 3, it can happen that you are out of range when the boss is killed. As a result, you might not be able to loot either the quest item, or roll on the loot. With the loot, we adopted the policy where everyone passes, and we /roll on chat instead. (Everyone can pick up the loot from the red box, despite them not getting a roll dialog). For the heart, I believe you can ticket a GM for help.
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01/27/09, 2:06 AM
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#269
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Uhm, so we decided to give 6 minute Malygos a go with a near full melee group tonight. It was pretty easy by using the strat killing him before the second vortex.
We however wiped a few times on perfect pulls in phase 3 because people would just randomly die in a few seconds which we had never seen before. Some combat log digging and I found Arcane Pulse - Spell - World of Warcraft. I had never seen or gotten hit by that before and apparantly it's an aura around Malygos (30 yards) and we oneshot the achievement after getting 30+ yards away from him. Is this new? We've killed him since the first week of WotLK and I've never noticed it before, so if it was there it greatly got it's damage increased.
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01/27/09, 3:47 AM
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#270
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Piston Honda
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It's always been there if you're too close, iirc our first attempt in P3 a few months back wiped most of us because I positioned myself too near. :P
Last edited by UnholY_Prince : 01/27/09 at 3:54 AM.
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01/27/09, 9:14 AM
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#271
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Monocle
Anyone know if the rumor that only one person can loot the heart is true? We only had one person with the quest Saturday, so we were not able to test that out.
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We did 10 man Malygos last week, with 3 people having the quest including myself, I could at first select the heart, but didn't loot it to let the one that died reenter the instance. When that person was back inside looting commenced, and someone else looted the heart at that point, after which the heart was unable to be targeted and looted again. Ticketed it, and after a discussion with a GM he told me that it was a bug, and was slated to be fixed. Multiple people should be able to loot it.
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01/27/09, 9:48 AM
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#272
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Don Flamenco
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Originally Posted by Illundai
Uhm, so we decided to give 6 minute Malygos a go with a near full melee group tonight. It was pretty easy by using the strat killing him before the second vortex.
We however wiped a few times on perfect pulls in phase 3 because people would just randomly die in a few seconds which we had never seen before. Some combat log digging and I found Arcane Pulse - Spell - World of Warcraft. I had never seen or gotten hit by that before and apparantly it's an aura around Malygos (30 yards) and we oneshot the achievement after getting 30+ yards away from him. Is this new? We've killed him since the first week of WotLK and I've never noticed it before, so if it was there it greatly got it's damage increased.
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As the raid collapses together on the 2->3 transition, just have folks back up towards the outer ring so they aren't too close to the middle. We've had the fun proximity wipe as well, in the past.
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01/27/09, 9:51 AM
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#273
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Hmm, we've always been right in his face and the damage it was doing was only noticable last night. Guess we lucked out or something before.
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01/27/09, 2:40 PM
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#274
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Bald Bull
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That ability has always been around. If you thought you were "right in his face" before, you probably weren't as close as you thought because range is difficult to gauge on the drake vehicles. But yes, if you get too close you'll absolutely get blown up and this is nothing new. Ideally everybody should be at max range on the drake's offensive abilities or very close to it.
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I'm a Shaman.
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01/28/09, 12:32 AM
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#275
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King Hippo
Blood Elf Paladin
Staghelm
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Malygos phase 3 seems to have received an enormous difficulty buff in the form of a background change in 3.0.8a...there's now an intensely colourful, swirling "vortex" that moves in a way that was enough to give me motion sickness for the first time of my life, leave me dizzy five minutes later, and make it extremely difficult to see static fields.
It is...not a good change. If you have anyone with epilepsy, susceptible to motion sickness, etc, this fight is not supportive of that now. It looks really awesome, at least? I'm hoping it's going away.
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