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Old 01/28/09, 1:27 AM   #276
gaiylo
Glass Joe
 
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Human Warrior
 
Nera'thor (EU)
Uhm afaik that has been there since release, sometimes it occurs, most times not (in my case).
It's the animations from the P2->P3 transition, I think it should usually stop when P3 really begins
and it can bug sometimes (no guarantee).

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Old 01/28/09, 1:28 AM   #277
Cirocco
Piston Honda
 
Undead Rogue
 
Stormrage (EU)
Originally Posted by Jebraltar View Post
Malygos phase 3 seems to have received an enormous difficulty buff in the form of a background change in 3.0.8a...there's now an intensely colourful, swirling "vortex" that moves in a way that was enough to give me motion sickness for the first time of my life, leave me dizzy five minutes later, and make it extremely difficult to see static fields.

It is...not a good change. If you have anyone with epilepsy, susceptible to motion sickness, etc, this fight is not supportive of that now. It looks really awesome, at least? I'm hoping it's going away.
I could barely get through this phase on our sunday attempt, I was very close to being physicaly sick and had to stop playing for a while. It was very unpleasant indeed and not something I've ever experienced before playing a game. I hope they revert it ASAP.

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Old 01/28/09, 2:08 AM   #278
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
It may be an increase in frequency - every person in our raid experienced it this time, and I haven't heard of it from any of our other raiders before. I didn't realize it happened infrequently before.

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Old 01/28/09, 3:50 AM   #279
aegir123
Glass Joe
 
Undead Warlock
 
Balnazzar (EU)
We had the psychadelic version of P3 occur for the first time 3-4 weeks ago. We beleive it was caused by Malygos deep breathing when we hit the transition from P2 to P3 but i havent seen it since so I cant confirm that it is the cause of it.

If it's true however and it occurs more often now .. does it then make him deep breath more since patch? (okay bad onyxia reference)

Last edited by aegir123 : 01/28/09 at 4:19 AM.

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Old 01/28/09, 1:27 PM   #280
the KRIS
Bald Bull
 
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Blood Elf Paladin
 
Zul'Jin
Dismissing pets would be most unfortunate given the percentage of a raid that's pet-driven. With hunters, warlocks, and DKs, it could be half or more of your DPS losing their pets, and that's going to make the achievement extremely difficult. Does putting pets on passive and moving toward the spark as quickly as possible save them from getting breathed? Or was this perhaps fixed in 3.0.8a?

I'm also curious if the weird "invalid target" bug with CoH/WG is still going on within vortex as of yesterday. Any news on this front?

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Old 01/28/09, 2:06 PM   #281
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
Originally Posted by the KRIS View Post
Dismissing pets would be most unfortunate given the percentage of a raid that's pet-driven. With hunters, warlocks, and DKs, it could be half or more of your DPS losing their pets, and that's going to make the achievement extremely difficult. Does putting pets on passive and moving toward the spark as quickly as possible save them from getting breathed?
Yes that works. Our raid has something like 6 pets+ghoul at times and we had a bad time right after 3.08 came out and the pets started blowing things up, but putting on passive during vortex and immediately running out like everybody else in the raid works. (with tank pulling the big guy the opposite way, of course). You then manually set them to attack when the melee go back in (heasitate a tic if your pet charges)

Other approaches didn't work. But this one seems to give reasonable DPS uptime to pets without exploding the raid.

The other thing about pets is you want to dismiss them at end of ph2, or sometimes the vehicle UI bugs.

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Old 01/28/09, 3:10 PM   #282
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by the KRIS View Post
I'm also curious if the weird "invalid target" bug with CoH/WG is still going on within vortex as of yesterday. Any news on this front?
I was in there late last night on my druid, and yes, WG still cannot be cast during Vortex. It feels like I'm "standing still" in mid-air during Vortexes now more than it did before, though, so I'm curious if WG/CoH becoming unusable during Vortex might have been accompanied by the ability to use cast time heals, to give paladins and shaman some ability to help with these? (Other than Riptide, anyway.) I didn't think to test it until after we were done. I might be crazy and imagining things, though.

Stand back! I'm going to try SCIENCE!

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Old 01/28/09, 3:30 PM   #283
xmod2
Don Flamenco
 
Undead Rogue
 
Emerald Dream
When we noticed the pet's exploding, we just told the pet classes to spam follow as they fell from Vortex.

Checking the WWS parse later that night, the only pets which were getting hit were Warlock imps. That is probably more due to our Warlocks being clueless, as they spend the vortex on the ground as it is.

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Old 01/29/09, 4:10 PM   #284
Vilgefortz
Glass Joe
 
Human Warrior
 
Kilrogg
I've been reading up on this thread the past couple days, as we were gearing up to do our 6min Malygos. Just got it yesterday after about an hour of attempts. 1 tank, 2 healers, 7 dps... 1 healer in Phase 3. We were able to defeat him while missing the second vortex mark (so we actually had to sit through the 2nd vortex), but we did get him to 35% before phase 2 begun. A nice trick we did was grasping the last spark down to the ground (Death Knight) and blowing it up there, then going to town on the scions. The scions actually died before the lords did, heh.

Although I haven't done the 5-minute version, it feels like this one is a fair bit easier than the past strategy of stacking sparks and bringing him down to 1% before phase 2 :X

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Old 01/29/09, 7:20 PM   #285
gaiylo
Glass Joe
 
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Human Warrior
 
Nera'thor (EU)
You should always try to get every spark just like you did, 5min was a bit
more difficult looking at the strategy alone, but I couldn't say which is more difficult in execution.
But: in 5min you always downed the Scions and Lords in like 10-20seconds all together
so you can't compare that.

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Old 01/29/09, 10:39 PM   #286
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Eating a second vortex in a 10 man raid is defenitly possible if you are full ranged DPS stacked (as you can get malygos down a fair bit during the P1 --> P2 shift and are at a bigger advantage during P2 as well). In our 25m kill, eating the second vortex always meant we missed the timer by at least 20 seconds. (as has been said before)

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Old 01/30/09, 2:20 AM   #287
nataku
Piston Honda
 
Daigo
Dwarf Priest
 
No WoW Account
Originally Posted by vorda View Post
Eating a second vortex in a 10 man raid is defenitly possible if you are full ranged DPS stacked (as you can get malygos down a fair bit during the P1 --> P2 shift and are at a bigger advantage during P2 as well). In our 25m kill, eating the second vortex always meant we missed the timer by at least 20 seconds. (as has been said before)
We actually thought that hitting the second vortex would doom most attempts as well. However, on our first successful sub 6 minute kill this week, we were able to kill Malygos right at 5:59 on the achievement timer despite the second vortex. We did have a decent burn on Malygos at the end of phase 1, aided by a DK pulling the third spark down that attempts to fly up to Malygos for the melee to kill.

Malygos was at 31% when we finished off phase 2 with ~1min, 30 sec left on the timer. This is with a fairly large amount of melee (3 rogues, 2 dks, 1 retadin, 1 dps warrior, 1 warrior MT and 1 prot paladin OT) and 5 healers.

We had a warlock cast Curse of Elements on Malygos by dismounting high above him, casting the curse as he fell to his death, then had 4 drakes heal while the rest did nothing but use ability 112 rotations to get high dot stacks going.

Of course, not hitting the second Vortex is still much more desirable.

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Old 01/30/09, 3:26 AM   #288
gaiylo
Glass Joe
 
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Human Warrior
 
Nera'thor (EU)
The strategy with 4 healers seems to be the best, however if you don't use shield at all then
your healers should be aware of when to heal because 2 surges could kill you very quick without any shield.
We appointed 2 healers for the surge alone:

1st Heal during Surge: after 'bout 1-2sec into surge
2nd Heal during Surge: 4-5sec after surge-cast starts

the other two healed whenever the storm or the static field came up (minor damage to all)

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Old 01/30/09, 5:26 AM   #289
Ger
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
Does anyone know any combat log parser, able to analyse p3? wws, dejawow, wowmeteronline are not able separate drakes at p3.
We are trying to do kill in 6 minutes, but about 3-4 of damagers are loosing dot stacks at last phase, and i dont know the way to catch those people.

Last edited by Ger : 01/30/09 at 6:02 AM.

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Old 01/30/09, 9:58 AM   #290
Kethas
Von Kaiser
 
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Tauren Warrior
 
Bonechewer
Originally Posted by Ger View Post
Does anyone know any combat log parser, able to analyse p3? wws, dejawow, wowmeteronline are not able separate drakes at p3.
We are trying to do kill in 6 minutes, but about 3-4 of damagers are loosing dot stacks at last phase, and i dont know the way to catch those people.
The MalygosHelper addon was posted four pages ago: Malygos - The Lord of Magic

In theory, it lets you watch everyone's dot stacks in real time during the encounter. In reality I've had problems with it not catching casts - someone's stack duration will be shown as expiring, the stack count will freeze with an empty timer, and then the individual suddenly goes from 12 stacks to 15 and it resumes tracking normally, for example.

That'll do if you want a quick-and-dirty solution, and only want to see it during p3 itself. For analysis after the fight, check out Melthu's elaborate, but functional, solution at Malygos - The Lord of Magic .

I, too, would love to learn about any more elegant ways to track drake damage/stack counts in the post-mortem. My guild is experimenting with different rotations for the dps drakes in p3 to try to make the six-minute kill workable.

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Old 01/30/09, 10:05 AM   #291
Reliknom
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Draenei Shaman
 
Bloodscalp (EU)
1123 is a safe DPS rotation for P3 and it also helps the healers - we did our 6 min. kill with this. If you cannot enter P2 before the 2nd vortex, this might be too slow for you though.

"Morituri Nolumus Mori!"

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Old 01/30/09, 1:10 PM   #292
nataku
Piston Honda
 
Daigo
Dwarf Priest
 
No WoW Account
I forget what revision of Recount I have, but it does track each individual's drake damage as their pet.

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Old 01/30/09, 5:04 PM   #293
Ravelvan
Von Kaiser
 
Tauren Druid
 
Hyjal
Originally Posted by Kethas View Post
I, too, would love to learn about any more elegant ways to track drake damage/stack counts in the post-mortem. My guild is experimenting with different rotations for the dps drakes in p3 to try to make the six-minute kill workable.
I created an addon as well as an extremely poorly written Visual Basic script (I'm no programmer) to modify the combatlog so that drakes are attributed correctly. I created it mainly for myself to use so it's not the most user friendly, but in case anyone is interested I suppose I could link it here. For the paranoid, yes, it could be a keylogger I suppose, so I welcome you to open the files in Notepad to see my abysmal code writing skills =P. Instructions are included in the .zip file.

There are quite a few steps to using it but once you know how it shouldn't take that long (definitely not as much time as trying to manually match drakes to their owners based on damage amounts recorded by Recount, as I believe was suggested before). Takes me maybe a minute to do after the raid.

You end up with a WWS that looks like this.

Last edited by Ravelvan : 01/30/09 at 5:20 PM.

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Old 02/02/09, 3:17 PM   #294
Ardeaf
Von Kaiser
 
Orc Hunter
 
Kil'Jaeden
Originally Posted by Ravelvan View Post
There are quite a few steps to using it but once you know how it shouldn't take that long (definitely not as much time as trying to manually match drakes to their owners based on damage amounts recorded by Recount, as I believe was suggested before). Takes me maybe a minute to do after the raid.

You end up with a WWS that looks like this.
While this may be good, with recount you can show the separate DPS that the drakes in P3 do. Just enable "show pets" in the main config window, I'll get a screenshot up tomorrow when we kill him. Basically it shows the drakes in P3 as pets, so in the recount window it will be "[WhateverTheDrakeIsNamed] <Ardeaf's pet>". My guild used this countless times to show the drake damage done.

Also, AFAIK, when we were trying for the 10 man 6 minute achievement, it was important for us to DPS him down before the second vortex. We had some bad dps (ret pally doing ~2k, enh shammy doing 2.3k) but we still brought him down to 51% with 2 healers 1 tank and 7 DPS. It was a melee stacked group (surv hunter, ret pally, rogue, fury warrior, enh shammy, 2 DKs, warrior MT, CoH priest and resto druid). We got him to 51% everytime we got a second vortex, and during that second vortex + the time it took for maly to go from P1->P2 we did about 15-20% more damage. Basically we got to P3 with maly at 30-36% health, and 1 minute 10 seconds left. Really all we need is to get him down past 50% so we skip the second vortex. Those 20 seconds spent in the second vortex would, I think, allow us to get a lot more damage done on P3 (seeing as the damage from stacking the finisher increases exponentially).

We have foudn that all the DPSers on P3 can live just fine NOT shielding at all, with two competant healers that can stagger their AOE heal. This is exactly what we did. If you zoom out your camera to it's maximum you can see the static field coming at you, so you should really only take one or two hits MAX, I got away a lot without getting hit at all by the static field.

The highest DPS cycle for me is "121212121212121212121212". I found this out by testing it at maly 25, and I ended up 2 or 3 stacks higher than the highest person, who was spamming 112112112.

Eventually we called it because it was the end of our usual raid time. So, we killed him. We tested all of our theories, and they were all correct:

1: The highest DPS cycle for P3 is "121212"
2: Healers can heal through the focus that malygos does. They can stack their heal to 5 and stagger with each other so a heal goes off every 3-5 seconds
3: Since we could not dps him down before the second vortex, that added about 20 seconds to our timer. In this time we could indeed kill Malygos. We downed him in 6 minutes 24 seconds. P2 also eats a hefty chunk of time.
4: If you have a double stack left over from P1, you can have one or two ranged DPS stand in it and kill one of the scions for a quick disc for one of the melee. Since I was the only ranged DPS, I had the warrior MT intervene + spell reflect me and I was able to bring one of them down before I had to go into a bubble. You can also root some of the sparks from P1 and pop them in P2. Sometimes they will despawn and the spark will go away, sometimes not. On a couple of our attempts we kept two sparks down for about 10 seconds before they despawned.
5: Bloodlusting as soon as you land allows you get the most out of bloodlust, as it lasts almost the exact duration of the time between each vortex.

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Old 02/02/09, 8:22 PM   #295
Andrast
DFTBA
 
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Draenei Shaman
 
Frostmourne
Originally Posted by Ardeaf View Post
The highest DPS cycle for me is "121212121212121212121212". I found this out by testing it at maly 25, and I ended up 2 or 3 stacks higher than the highest person, who was spamming 112112112.

Eventually we called it because it was the end of our usual raid time. So, we killed him. We tested all of our theories, and they were all correct:

1: The highest DPS cycle for P3 is "121212"
In practice this cycle is too prone to failure. After dumping your initial 100 energy in this way you may find that after applying Engulf in Flames your 6 second stack will fall off before you build enough energy to use Flame Spike and Engulf in Flames again. Basically my testing shows that this rotation has a 1 second tolerance and doesn't hold up if you move out of range, are forced to shield, aren't perfect or if you lag slightly. Remember to account for travel time of your finisher.

For this reason I strongly recommend using a 112 standard rotation, although initially building up some stacks with 1212 is beneficial.

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Old 02/02/09, 11:07 PM   #296
Excuses
Glass Joe
 
Human Rogue
 
Aman'Thul
I tried this achievement last week, and I have read the information here in regards to the encounter. We had 1 tank, 2 healers (druid + coh priest) and 7dps setup and were unable to get it past 50% before the 2nd vortex, but it doesn't seem like we will have an issue with time. Our main problem is in phase2 while killing scions and trying to maintain the damage buff and therefor not going into the bubles. During this time, we seem to take lots of damage and have random deaths which then hinder our dps in phase3 which would seem to put us about 15-20 seconds over the 6min mark.

I have seen anti magic zone mentioned here in a previous post, and we tried using that, but it didn't seem to help us all that much. No-one else seems to have any problems with phase2, so what I want to know is: how do you guys do phase2? do you take lots of dmg without getting in bubbles? Is there a way to reduce the dmg taken raid wide or is it just luck?

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Old 02/03/09, 4:20 AM   #297
Jalhar
Von Kaiser
 
Night Elf Druid
 
Dragonblight (EU)
For our first 25 men 6 min kill yesterday, we used two holy paladins chaining divine guardian to reduce the damage at the beginning of phase 2. After these 24 seconds, quite a few scions and lords are dead so damage is reduced, and spark splash is gone so raid can move to one shield, usually the one as close as possible of the middle.

In the 10 men version, it's probably a mix of talents (divine guardian if the paladin is not tanking, improved spell reflection, anti-magic zone) and self cooldowns and awareness (barkskin for druids, shield for DK, priests, mages, healthstones for everyone, fast healing too ^^)

As for our kill, we had pretty much the same experience as nataku : flying off for 2nd vortex @ 54% (we never managed to skip this second vortex, best we did was 51% before he starts flying up, but usually it was more 55 - 57%), around 48% when he landed, we managed to pull the third spark in the splash zone and nuked him down to 32%, finished p2 with around 1 min 50s to spare, and got a kill @ 5 min 58 with 4 healers and dps spamming 1 1 2 in p3. We had a warlock suicide for CoE too. This was with 1 tank 6 healers and 18 dps, with a quite melee heavy setup (enh sham, ret pala, 2 rogues, 1 fury warr, 3 DKs), I didn't think that doing it with 5 healers was doable, especially in p2, but as some here did it we may give it a go, everything that helps to skip this second vortex is good to take ^^

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Old 02/03/09, 7:52 AM   #298
Madlax
Don Flamenco
 
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Undead Warlock
 
Twisting Nether (EU)
We did our 10man 6min kill on the 2nd try(guild had 25man 5mins and 1x10man 5min casters before) in 5:40.
No DK, but we were pretty ranged heavy.

The edge points that make 10man very simple:
Pull, tank and nuke right after he drops down - no need to turn or move him away at all.
1) First spark comes right before Vortex, tank moves him opposite way after vortex.
Position him so that the rear end of the hitbox is touching the white square thats in the middle of the platform.
Drop the spark right in the middle for melee.
Bloodlust now or even a few seconds earlier - just have an eye on the Vortex timer.

2) Second spark will by flying by now. (This is where a DK makes the fight easier oc)
If its straight in your back - let it come.
If its to the sides, let the tank move Malygos 90 degree to the side - rest of the raid doesn't move at all.
If its in front of the tank - well pray or be really skilled as tank

3) You should get him to like 55% - sub 50% it really doesn't matter much in the longer run.
We got a 2nd vortex, ended up with ~35% after nuking him hard.

What really helps here and sub 50% - have 1 ranged guy go out and dot/damage Spark #3 and #4, which will be up already, instead of nuking.
We had both sparks fly towards the middle and drop down there.

4) Phase 2
As textbook before - we finished it just before the Deep Breath.

5) Phase 3
2 Healers that Spam the AoE Heal - just as he casts the focus.
8 DPSers that press 33333 - Malygos pops out - 11123, repeat.
Keeps high stacks, keeps self heals - no shielding.

Last edited by Madlax : 02/03/09 at 8:01 AM.

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Old 02/03/09, 11:21 AM   #299
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
I just wanted to throw out the datapoint that it is possible to do the 10-man 6 minute kill without an optimized group. We dropped him to P2 before the second vortex last night without bloodlust, using 3 ranged and 4 melee DPS. It was close, but with heavily geared DPS it is possible.

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Old 02/03/09, 11:37 AM   #300
Vashanka
Glass Joe
 
Human Warlock
 
Bloodscalp
We got our ten man kill last night with 2 melee (DK, Fury Warrior) and with a death in the first few seconds of p3. Blowing hero as soon as we landed from the first vortex worked quite well, and we didn't really have to do anything special in p2. Went to the bubble immediately as our spark wore off during the transition while the adds were flying in, so we didn't even have that to work with. Ended up killing him with ~20 seconds left on the timer.

Another thing, I noticed that during our attempts on the 6 min kill last night, I was sometimes able to continue white attacking and using specials on Malygos during the vortex as a fury warrior. On other attempts, I was out of range. I've never been able to hit him before, it was something I've never seen before. Has anyone else had any experience with this and know what makes it happen? I imagine a tank being able to continue threat during vortex would be extremely beneficial.

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