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Old 02/16/09, 12:26 AM   #326
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Did you try zoning out for 45 (?) minutes and letting the instance reset?

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Old 02/19/09, 7:00 AM   #327
Harmankaya
Von Kaiser
 
Worgen Priest
 
Ravencrest (EU)
Has anyone successfully solohealed 10 man Malygos yet?
I'm going to try tonight 21.00 - as a resto druid, I'm quite excited. If anyone has done it, feel free to drop a line with any thoughts you may want to share on the subject. :)

Last edited by Harmankaya : 02/20/09 at 4:36 AM. Reason: Solohealing, not healing!

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Old 02/19/09, 7:16 AM   #328
Krypto1
Glass Joe
 
Undead Warlock
 
The Maelstrom (EU)
Do you mean healed in general or solo-healed?

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Old 02/19/09, 9:02 AM   #329
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
I'm going to assume he means solo-healed judging by his guild and his gear (Axemen is a guild well known for progression even in the US). As for the question Harm asked, I've seen a druid solo heal maly before the vortex buff and WG nerf with an elemental shaman throwing offheals in p1 and a very stacked group.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 02/19/09, 2:26 PM   #330
inthedrops
Glass Joe
 
Human Paladin
 
Stormrage
We have been using a single druid for our 6 minute kills. But during P2 another hybrid class helps out.

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Old 02/19/09, 11:01 PM   #331
Sair
Glass Joe
 
Human Warrior
 
Eonar
We knocked out the Heroic: You Don't Have an Eternity achievement again tonight for some new recruits, and ran into a particular issue - our warlock was unable to put CoE on Malygos after dismounting his drake. The warlock made sure he wanted until Malygos was actually targetable in Phase 3 and then dismounted and casted the spell, but CoE never applied. I'm unsure of the particular error message that he got when trying to do it, but it could be due to some hotfix to discourage this method.

Here's a WMO report of the attempt with the failed CoE:
WoW Meter Online - Combatlog Replay in Engrish

There's also a second report with a kill just forgoing the CoE and doing it with 25 riders there as well, if anyone wants to bring up any comparisons or anything.

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Old 02/19/09, 11:24 PM   #332
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
Originally Posted by Sair View Post
We knocked out the Heroic: You Don't Have an Eternity achievement again tonight for some new recruits, and ran into a particular issue - our warlock was unable to put CoE on Malygos after dismounting his drake. The warlock made sure he wanted until Malygos was actually targetable in Phase 3 and then dismounted and casted the spell, but CoE never applied. I'm unsure of the particular error message that he got when trying to do it, but it could be due to some hotfix to discourage this method.

Here's a WMO report of the attempt with the failed CoE:
WoW Meter Online - Combatlog Replay in Engrish

There's also a second report with a kill just forgoing the CoE and doing it with 25 riders there as well, if anyone wants to bring up any comparisons or anything.
If it was a resist I'm not surprised, he was short at least 3% hit if not 4 depending on grp comp and if he fell away from his Drenei.

But it would be interesting if they stopped us from being able to do that.

For any one trying for a 6 min maly 10man I highly recommend stacking ranged.

We come out in p2 and have all the range focused on scions all our scions were dead before our mele killed the nexus lords. It works fairly well.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 02/20/09, 4:35 AM   #333
Harmankaya
Von Kaiser
 
Worgen Priest
 
Ravencrest (EU)
Originally Posted by Angeron View Post
I'm going to assume he means solo-healed judging by his guild and his gear (Axemen is a guild well known for progression even in the US). As for the question Harm asked, I've seen a druid solo heal maly before the vortex buff and WG nerf with an elemental shaman throwing offheals in p1 and a very stacked group.
Yes, a brainfart in my spelling there, and of course I meant solohealing the encounter.

Anyway, I think I overestimated the challenge - it was absolutely no problem solohealing p1 and p2 without any help, but in p3 we were two healing dragons of obvious reasons.

We got our 6 minute achievement in under 5 minutes, it was fun.

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Old 02/20/09, 8:57 AM   #334
Faldrath
Piston Honda
 
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Human Warlock
 
Steamwheedle Cartel
Originally Posted by Sair View Post
We knocked out the Heroic: You Don't Have an Eternity achievement again tonight for some new recruits, and ran into a particular issue - our warlock was unable to put CoE on Malygos after dismounting his drake. The warlock made sure he wanted until Malygos was actually targetable in Phase 3 and then dismounted and casted the spell, but CoE never applied. I'm unsure of the particular error message that he got when trying to do it, but it could be due to some hotfix to discourage this method.
Well, we got the achievement this Wednesday and I was able to cast CoE normally - it might have been a resist, or maybe a range issue? Or were there server restarts after Wed?

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Old 02/20/09, 11:14 AM   #335
Sair
Glass Joe
 
Human Warrior
 
Eonar
I can't imagine at this point that our warlock isn't hit-capped - a simple browse of his armory suggest he is - so I don't know what the real reason for the failed CoE was. I can ask him what sort of error message he got, since I'm unsure. I doubt in between now and Wednesday there was a secret hotfix or restart.

Someone mentioned stacking ranged for anyone going for Eternity, but our successful kills have both been with full melee groups and respec'd tanks - around 7 to 8 melee dps. You simply need to mold your strategy to work for your raid group. For us, melee would always kill nexus lords before ranged would kill scions, so as scions and lords would die we'd have melee grab disks and head for the scions out of range. The result is them both dying simultaneously and netting us plenty of time for Phase 3.

I suppose you could argue the Phase 1 > Phase 2 burn is heavily ranged dependent, but from my experiences it's not a big deal as long as you do Phase 2 and 3 in a timely manner. This week's kill we burned Malygos to approximately 30% before he become untargetable. I don't know the benchmark for the dialogue burn, but for us it seems pretty decent.

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Old 02/20/09, 11:28 AM   #336
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
The biggest difference (thing that will get you a lot of extra time) is getting him in the air before the second vortex. This will buy you a lot of time, and if you do Phase 2 efficiently (setup a melee and ranged MA), you'll get 2 minutes for Phase 3 or more. This is speaking for 10 man which I assume buys the same amount of time for 25, our raid comps have been kind of lackluster to attempt 6 min 25, but we'll probably get it this week.

You pay for the whole chair, but you only need the edge.

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Old 02/20/09, 1:34 PM   #337
Jrk
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Undead Warrior
 
Emerald Dream
Quick sidenote: If you're a warrior tank, having trouble keeping tps up as you are constantly on the move in phase one, and you find dps riding behind you on threat, try intervening 2nd on threat before every vortex. Not only will you reduce their threat, but you will find yourself in the center of everyone, letting you refresh commanding shout at that time.

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Old 02/20/09, 1:38 PM   #338
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by Sair View Post
I can't imagine at this point that our warlock isn't hit-capped - a simple browse of his armory suggest he is - so I don't know what the real reason for the failed CoE was. I can ask him what sort of error message he got, since I'm unsure. I doubt in between now and Wednesday there was a secret hotfix or restart.
Generally, you gear to be hit capped with misery (or IFF) up. That means when misery isn't up, like during Malygos P3, you have a chance to miss.

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Old 02/20/09, 2:26 PM   #339
Ziggurat
oop dat me
 
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Tauren Warrior
 
Executus
Originally Posted by Jrk View Post
Quick sidenote: If you're a warrior tank, having trouble keeping tps up as you are constantly on the move in phase one, and you find dps riding behind you on threat, try intervening 2nd on threat before every vortex. Not only will you reduce their threat, but you will find yourself in the center of everyone, letting you refresh commanding shout at that time.
Yeah, this works very well, just make sure you let the breath bomb tick off you first!

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Old 02/20/09, 2:56 PM   #340
djhbrd
Von Kaiser
 
Undead Rogue
 
Bleeding Hollow
Originally Posted by Harmankaya View Post
Has anyone successfully solohealed 10 man Malygos yet?
I'm going to try tonight 21.00 - as a resto druid, I'm quite excited. If anyone has done it, feel free to drop a line with any thoughts you may want to share on the subject.
Some guys in my guild did our first 6 minute kill a couple nights ago with a paladin solo healing. Everyone used healthstones during the Vortex and he threw a Beacon/Holy Shock/instant Flash of Light to help if anyone got extremely low.

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Old 02/21/09, 11:38 AM   #341
magnumleo
Glass Joe
 
Night Elf Druid
 
Frostwolf
Originally Posted by Harmankaya View Post
Has anyone successfully solohealed 10 man Malygos yet?
I'm going to try tonight 21.00 - as a resto druid, I'm quite excited. If anyone has done it, feel free to drop a line with any thoughts you may want to share on the subject.
I am a resto druid with mainly lv213 epic. I solo healed 10man Malygos 6min and 8man achievement.
For p1, it's not hard. I tried to keep full hot on MT. But if I dont have spare GCD, I will only keep rejuv on and spam regrowth or nourish. I use rejuv and wild growth for raid healing. Keep rejuv on and use wild growth after breath. Just make sure you top up everyone before vortex. Then regrowth spamming the raid after landed.
For p2, I dont want to take any risks so we used arcane potions. I spec Nature's Grace+Living Seed+ Improved Regrowth+Regrowth Glyph for quick and big raid healing. Keep rejuv on raid, spam regrowth on whoever gonna take dmg. Swiftmend when needed. Of course, use wild growth too. If you have use xperl or grid, you should able to see who are targeting by mobs.

Here is our 6min kill WWS:
Wow Web Stats

Last edited by magnumleo : 02/21/09 at 11:51 AM.

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Old 02/25/09, 3:45 AM   #342
Ger
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
Right now we are trying to do 6 min Malygos event (25 people)
Someone is slaking at phase 3 - loosing dots etc. For example at last try there were 4 people, non dead and non healers, who've done 250k damage in sum during entire p3. Other DD did 350-450k, each one. I would like to find those slaking people.
Currently i have WWS log and pet GUID list. Is it possible to get certain WWS pet name or id by log GUID?

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Old 02/25/09, 11:59 AM   #343
nataku
Piston Honda
 
Daigo
Dwarf Priest
 
No WoW Account
Originally Posted by Ger View Post
Right now we are trying to do 6 min Malygos event (25 people)
Someone is slaking at phase 3 - loosing dots etc. For example at last try there were 4 people, non dead and non healers, who've done 250k damage in sum during entire p3. Other DD did 350-450k, each one. I would like to find those slaking people.
Currently i have WWS log and pet GUID list. Is it possible to get certain WWS pet name or id by log GUID?
WWS is unable to attribute the drake damage to their rider/owners currently. I can't say for sure about other on-line parsing sites, but the newest revision of Recount or Skada damage meter mods do correctly attribute the drakes as pets for their riders and is a good way to see who is doing poorly at maintaining their dot stacks.

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Old 02/25/09, 12:24 PM   #344
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
Or you can download and use 'MalygosHelper' from Curse. That tracks damage, stacks, and time remaining on the dots. It's a major help for a guild learning the phase.

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Old 02/25/09, 1:23 PM   #345
Pheroz
Piston Honda
 
Troll Mage
 
Malfurion
Our guild tried Malygos Helper and found very poor luck with it. Too much information that wasn't pertinant (seeing other players stacks during the enounter isnt helpful). MalygosCP from wowinterface was clean crisp and perfect for us.

But any addon alone wont solve the problem, as you still have to play correctly. The key thing that got us to clean our p3 and get the acheivement was the understanding that you had to pool your energy. Just becuase you can refresh your dot, doesn't mean you should.

The problem with p3 is not that people arent building their dot stacks fast enough, it's that people are losing their stacks and have to start from scratch. By playing in a manner that was protective of that stack, even with only a 2 combo point Dot, is what stabilized our p3 dps. By having people wait till they were between 80 and 90 energy to refresh the dot (when possible), it was much easier to maintain when being forced to sheild, even multiple times in a row.

That, and you can use recount to call out whos failing at dot stacks. Use pet damage done of recount to call out peoples dot totals, and make sure that no excuse is acceptable. Since you can maintina the dot and survive back to back focusings, than it isn't a valid excuse for losing the dot. Recount is hugely useful and identifying the problem and right away. We had one guy do more damage with the nuke than the dot. That's just ridiculous and we worked to correct that lightning fast.

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Old 02/25/09, 1:48 PM   #346
Morwen
Piston Honda
 
Human Warlock
 
Dragonblight
Originally Posted by nataku View Post
WWS is unable to attribute the drake damage to their rider/owners currently. I can't say for sure about other on-line parsing sites, but the newest revision of Recount or Skada damage meter mods do correctly attribute the drakes as pets for their riders and is a good way to see who is doing poorly at maintaining their dot stacks.
It takes a bit of preprocessing but as with other pets that don't show up in a combat log parse, you can manually edit the log a bit, adding SPELL_SUMMON events to make this work with most parsers. The Wyrmrest Skytalons spawn with consecutive unit ids in what appears to be the exact reverse sequence* of the order in which an instant raidwide buff is applied/refreshed. For example I see in my log that Commanding Shout is cast on raid members in order (A, B, C, ..., X, Y) in the combat log, and Drake #1 belongs to Y, Drake #2 belongs to X, and so on.

* Only anecdotally true from the one log that I've manually checked, but too neat to be a coincidence.

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Old 02/25/09, 2:17 PM   #347
Grungo
Von Kaiser
 
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Dwarf Warrior
 
Feathermoon
Originally Posted by Pheroz View Post
The problem with p3 is not that people arent building their dot stacks fast enough, it's that people are losing their stacks and have to start from scratch. By playing in a manner that was protective of that stack, even with only a 2 combo point Dot, is what stabilized our p3 dps. By having people wait till they were between 80 and 90 energy to refresh the dot (when possible), it was much easier to maintain when being forced to sheild, even multiple times in a row.
While no replacement for learning to manage and maintain your dot stock, a viable method is to just not have anyone bother shielding. If your raid stays clustered and moves out of the AoE together and in a timely manner (calls of "move left" on vent accomplish this pretty well), then well-timed AoE heals are more than enough to keep unshielded targets alive through being focused. While I agree, it certainly is possible (and not all that difficult) to maintain your stack through shielding by properly keeping energy pooled, having people not worry about it and just maintain a 1, 1, 2 rotation makes it a lot easier for people who just can't get the hang of it. This shifts a bit more responsibility onto your healers, as a couple of them need to make sure their AoE heals are landing during the focus (and, if possible, staggered a few seconds apart).

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Old 02/25/09, 2:22 PM   #348
Pheroz
Piston Honda
 
Troll Mage
 
Malfurion
Could you go into further detail on the healing strat for a no shield exectuion? How many healers? What level combo point heals? What coordination? Do the healers keep the hot rolling on themselves or do the hot different targets?

I don't mean to be annoying, but several people talk about a 0 sheilding strat, but other than "doing it well", very little specifics are given about what exactly makes it work.

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Old 02/25/09, 3:11 PM   #349
Arantes
Von Kaiser
 
Blood Elf Mage
 
Cenarion Circle
Originally Posted by Grungo View Post
While I agree, it certainly is possible (and not all that difficult) to maintain your stack through shielding by properly keeping energy pooled, having people not worry about it and just maintain a 1, 1, 2 rotation makes it a lot easier for people who just can't get the hang of it. This shifts a bit more responsibility onto your healers, as a couple of them need to make sure their AoE heals are landing during the focus (and, if possible, staggered a few seconds apart).
One thing people seem to take for granted and don't explain when describing a rotation on Malygos is the "properly keeping energy pooled" idea Grungo mentions.

This applies whether shielding or not.

1, 1, 2 is a great rotation but it should never be spammed - don't hit 1 as soon as the GCD is up or you'll sit there for most of the fight, out of energy, waiting for it to get back up to 50 and risking losing a stack. In fact, if you're having trouble keeping stacks up or just not comfortable with the dragon/vehicle interface, keep your eyes on your energy as much as reasonably possible and find a comfortable rhythm that let's your energy regenerate a bit in between your attacks.

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Old 02/25/09, 3:30 PM   #350
Grungo
Von Kaiser
 
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Dwarf Warrior
 
Feathermoon
Originally Posted by Arantes View Post
One thing people seem to take for granted and don't explain when describing a rotation on Malygos is the "properly keeping energy pooled" idea Grungo mentions.

This applies whether shielding or not.

1, 1, 2 is a great rotation but it should never be spammed - don't hit 1 as soon as the GCD is up or you'll sit there for most of the fight, out of energy, waiting for it to get back up to 50 and risking losing a stack. In fact, if you're having trouble keeping stacks up or just not comfortable with the dragon/vehicle interface, keep your eyes on your energy as much as reasonably possible and find a comfortable rhythm that let's your energy regenerate a bit in between your attacks.
Actually, spamming 1, 1, 2 is perfectly fine if you're going with a "never shield" strat. 1, 1, 2 represents requires 70 energy (or 7 seconds worth of energy regen), and refreshes the stack to a 10 second duration. This gives you 3 seconds of leeway to play with. If you're spamming to get the moves out as soon as you have energy, you'll be refreshing every 7 seconds (give or take a few hundred milliseconds, based on latency) and will never risk dropping the stack. This implicitly assumes that you keep your rotation going even while moving, which those of us here may take for granted, but which I think bears mentioning as the same people who have trouble keeping a stack going through a shield might not realize to keep their rotation up while moving unless specifically told to.

Now, I do agree that energy pooling is necessary if you need to be ready to shield, and I find 80 to be a good number to aim for before hitting 2. Being able to shield and then maintain the stack also requires you to gradually work your way back to pooling properly post-shield. What this usually means is, immediately after shielding, do a 1, 1, 2 as early as energy permits. The following 2 should be saved until around 65 energy, and then the 2 after that should be at around 80 energy. This eats up an extra 1.5 seconds per rotation to build back up to the 3-second buffer you have in a "shoot at 80 energy" rotation. These aren't hard-and-fast numbers, but they're what work for me. You should also note that the timing of the combo-builders (the "1"s) doesn't really matter, so your rotation could settle into [1, 1, (5 second pause), 2, repeat] or [1, 1, 2, (5 second pause), repeat].

Edit to add in an explanation of healing:

Healing for a no-shield strat relies more on the AoE heal than the stacking HoT. I've done it with 6-7 healers, and it's been fairly trivial. Though I haven't personally done it with less than 6, based on the ease of keeping people alive, I believe the claims I've seen of doing it with 4. A full 5-point heal is used, and timed to go off during the focuses. If you can get this level of coordination between your healers, have one healer use their finisher 2 seconds after the damage starts, another healer use theirs 2 seconds later, and a third use their after the damage has ended. Any excess healers can be popping theirs between focuses to keep people topped off as necessary. Since it's the AoE heals that matter, healers can just keep hotting themselves to build combo points. Another method is to switch to one of the focus targets (after using your AoE heal) and build up you next 5 points on them. This gives them a better buffer in case someone gets targeted twice in a row. Just make sure to stress that the AoE heal goes off before trying to switch targets to spot heal, as switching will drop the combo points, and the AoE is more effective at keeping someone alive during the focus than trying to HoT them is.

Last edited by Grungo : 02/25/09 at 3:40 PM.

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