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12/01/08, 6:39 AM
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#51
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Piston Honda
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Originally Posted by Imua
We actually had the dps NOT shield themselves, just have the healers time their finisher for when Malygos fixes his gaze on people. He doesn't one-shot people, so we had the four healers just blow their move then.
We were also all in one clump.
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That's a pretty good idea, but it does rely on your healers being REALLY spot on with their timing.
As for using NeedToKnow to track my Engulfs, I tried that already. NTK isn't designed to track debuffs cast by your pet, so if you set it to "only show debuffs cast by mea" nothing shows up. And if you unset that, it tracks everyone's engulfs.
I did, however, discover something very interesting while my 10man group wiped for a while last night (lotta people new to the fight). Using xperl, I could never see which stack of Engulf belonged to me, right up until my dragon died and I got knocked off. As I was falling to my death, suddenly my engulf stack got larger (I have Big Debuffs turned on), and I could see the duration clock on it. So xperl definitely knows which stack is mine, but or some reason isn't displaying that information while I'm on the dragon. I'm going to look into this in the code and see if I can figure out how to convince Xperl to show my stack all the time.
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12/01/08, 7:00 AM
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#52
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Glass Joe
Night Elf Death Knight
Eonar (EU)
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On 2 of our 5 pulls last night we encountered a bug where Malygos would drop to ground level during the early stages of p2 and go about melee hitting our healers whilst remaining un-targetable. We submitted the report to blizzard but didn't have time to fully investigate reproducing it. However there was some speculation (and nothing more than speculation) that our hunters flew a bit too close to Malygos while on their disks.
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12/01/08, 7:14 AM
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#53
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Glass Joe
Tauren Druid
Darksorrow (EU)
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Originally Posted by Jayis
On 2 of our 5 pulls last night we encountered a bug where Malygos would drop to ground level during the early stages of p2 and go about melee hitting our healers whilst remaining un-targetable. We submitted the report to blizzard but didn't have time to fully investigate reproducing it. However there was some speculation (and nothing more than speculation) that our hunters flew a bit too close to Malygos while on their disks.
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We had this once last night. Our tank for Malygos died at 51% or something like that and so we thought it might have been related to it. But your suggestion sounds good too, since it happened near the end of p2.
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12/01/08, 7:42 AM
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#54
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Von Kaiser
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We got our first kill yersterday. Encounter really bugged until now =/
We had all raid burned down during P1 (one shot really) while nothing appeared in the log.
Kill happened 1 min AFTER the enrage, We were 10 left alive, all spread out, he kept changing targets without dealing any damage nor casting Surge of Power.
We started P3 with 25 people left, raid stacked up and 3 min to enrage timer. The clouds really make damage if some people are slow. I found useful to keep my AoE Heal when clouds were spawning.
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12/01/08, 8:27 AM
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#55
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Glass Joe
Undead Priest
Rajaxx (EU)
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The only Phase we have some Problems with ist P3 because Enrage timer Sometimes goes off at 5-10 %
The Grouping Strategy comes with some more Healing intesive Sideeffects.
1) The beam hits nearby Players with 5000 DMG /sec that means with 3 People in Target 15k/sec to the complete Raid ?
2) Static Fields are hitting the whole Raid (if the raids moves to slow)
If 1+2 Comes together there will be a Drake-Rain
The Daily Quest is kind of helpful to see when the beam actually hits you to fire off the Shield. When you clumb together you normally won't see if the Beam hitting you or some other player beside you. *maybe confusing*
I think the FFA Tactic is a bit less problematic with movement because everybody can search himself a safe spot where he can Dish out DMG als long as he don't get's static field or focus (beam). So normaly everybody doing the Daily should be fine with the spread-out tactic.
The 30 yards AOE (Arcane Pulse) can be avoided by staying at max Range
Last edited by Popsi : 12/01/08 at 8:52 AM.
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12/01/08, 11:22 AM
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#56
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Glass Joe
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Okay... maybe this is a bit of a nub question... But, I've been looking around and haven't been able to find an answer to this...
Currently I use Grid and Clique to heal during raids (I'm a Resto Shaman... CH hard I know....)
I've found that neither Grid nor oUF Caellian change from the player to the vehicle (ie. Dragon) making it much more difficult to target. I know the easy solution is to raid with the default user interface. But I haven't done that since Vanilla WoW...
My question is has anyone found any good Raid Frames or some such that will allow for the transition? Is there a mod for Grid or and update I've missed?
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12/01/08, 11:28 AM
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#57
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Piston Honda
Human Warrior
Ravencrest (EU)
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My solution has been Pitbull or use Blizzard's standard raid frames (drag and drop from the raid panel).
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12/01/08, 11:30 AM
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#58
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Glass Joe
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Originally Posted by woo-haa
My solution has been Pitbull or use Blizzard's standard raid frames (drag and drop from the raid panel).
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I'll probably try that next... Shouldn't be too hard to switch over to one of the two... will have to check out Pitbull
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12/01/08, 11:45 AM
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#59
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speaks French...in Russian.
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I'm a long time Pitbull user and it works pretty well for Malygos once you set it up just right. Your pet frame will be your Vehicle Health" and then you need to turn on Raid Pet frames to see everyone else. After adjusting the size (I recommend going into the Occulus, using Pet Party Frames and then mirroring the settings over to Raid pets), you'll have a grid-like interface to heal with in p3.
Also be sure to turn off buff/debuff filtering in the Pet Frame settings so that you can see your Revivify stacks.
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You pay for the whole chair, but you only need the edge.
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12/01/08, 2:20 PM
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#60
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Glass Joe
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We just killed him yesterday, albeit the 10-man version, and I dripped way too low way too many times during phase 1 (tanking, that is). I've been hearing that the 25-man version Malygos breathes for close to 30,000. That scares me since I have just barely over 30,000 hp raid buffed. Is there truth to this? I would be sitting at like 2,000 hp after a breath, god forbid I got parried right after.
Re: Phase 3, we used group up and have designated healers spam Revivify / Life Burst and it worked wonderfully. Thanks for the tips!
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12/01/08, 2:37 PM
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#61
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CHALMON
Night Elf Rogue
Lightbringer
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Yes, it hits for 30k in the 25-man version: Arcane Breath - Spell - World of Warcraft
But that's before taking into account things like Defensive Stance. Your healers just have to be spot on, and it certainly doesn't hurt to get closer to 40k HP raid buffed (which isn't that terribly hard TBH).
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12/01/08, 4:57 PM
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#62
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Von Kaiser
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We had a bit of fun with him last night trying to get the 5 minute achievement in a unique way. I was looking through our log parse from our first kill and happened to notice that spark puddles are multiplicative, instead of additive, among other things. This means that instead of a flat 50%, 100%, 150%, 200% and so on damage increase, they instead increase damage by the following:
1 spark = 150% damage (100% of your damage plus 50%)
2 spark = 225% damage (50% of 150% of your damage, which is 75%, added on to 150%)
3 spark = 337.5% damage
4 spark = 506.25% damage
5 spark = 759.375% damage
6 spark = 1139.0625% damage
Now, on top of that, he spawns one spark in the beginning, and then two between every vortex (about a minute apart). This will give you 8 sparks to work with before 5 minutes (the 9th should come right around 5:00). We did a bunch of math that I won't bother to post and concluded that it would be possible to take 9.5 million HP off him in the 25 seconds he takes to roleplay his way into phase 2. So we worked out a strategy that allowed us to root 5 sparks behind him, kill them all at once, and go to town.
The results were pretty spectacular. Our highest recorded hit was:
21:43'48.391 Ultimaknight Frostfire Bolt hits Malygos for 117414 #UNKNOWN. (Critical)
Unfortunately, though we DID actually knock him to 0% before phase 2 started, he flew away with 1hp and robbed us of our achievement, and we had to do the other phases anyway. =( I guess you can technically say we skipped phase 3 since the first dragon missle that hit him killed him.
Here's the WWS parse for phase 1 with 5 sparks stacked, and I think there's a fraps of it laying around somewhere if anyone is interested.
Wow Web Stats
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12/01/08, 5:25 PM
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#63
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Glass Joe
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Originally Posted by Aszhalinde
So we worked out a strategy that allowed us to root 5 sparks behind him, kill them all at once, and go to town.
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How did you manage to keep the sparks in place through the vortex phases?
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12/01/08, 5:31 PM
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#64
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Von Kaiser
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We used druids to root them. Entangling roots should last through vortex if you refresh it right before, as long as nothing is damaging them. Even if the roots don't last, the sparks don't move during vortex anyway, so if you're quick on the root refresh coming back down, they won't move far if at all.
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12/01/08, 5:52 PM
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#65
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Abides...
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Originally Posted by Aszhalinde
Here's the WWS parse for phase 1 with 5 sparks stacked, and I think there's a fraps of it laying around somewhere if anyone is interested.
Wow Web Stats
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I'd be interested in that fraps if it has some decent views of how you kept the sparks rooted and stacked.
5 druids I see, but how'd you get them to all come together for the kill?
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12/01/08, 6:07 PM
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#66
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Von Kaiser
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Originally Posted by Feist-Mok
I'd be interested in that fraps if it has some decent views of how you kept the sparks rooted and stacked.
5 druids I see, but how'd you get them to all come together for the kill?
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Specifically three moonkins on the first three, myself (resto) on the fourth, and we just killed the fifth as soon as it was in position. Our fifth druid was actually tanking. Getting them where we wanted before rooting was thanks to Death Grip.
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12/02/08, 5:52 AM
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#67
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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After our first 25 & 10 kills yesterday (25 one after 4 hours of tries with 1 drake up at the end ^^), both into enrage, we found it very useful to spread when he enrages, so he kills only 1 drake at a time and most of the dps drakes can keep their stacks rolling for as long as possible.
We used the "pack up and move right when there is a static field" strategy, with 20 dps drakes and 5 healing drakes (8 - 2 in the 10 men), and had no drake death before the enrage. Every drake was using a basic 1112 or a 1114 rotation, we figured that avoiding complex rotations will help players to focus on what is important, ie shield at the right time, move as a group and keep the dps stack up.
We encountered a weird bug in the 25-men version and finally understood what happened. We had a HUGE lag during the first 30s of every phase 2, moving was ok but all spells and abilities were delayed by 3+ seconds. It appears it was caused by the use of heroism at the start of p2, one player reported after the kill that cancelling the heroism buff removed his lag. So if you ever have this problem, don't use heroism in phase 2
This brings a question : we thought heroism would be best used in p2 to kill the first scions asap, but because of this bug, it's obviously not a good idea. So what would be the best moment to use heroism ? As soon as we have 2+ sparks stacked, right after a vortex ? At around 55% to be able to full dps him during the p1 => p2 switch (and optionally to avoid another vortex) ?
Last edited by Jalhar : 12/02/08 at 5:59 AM.
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12/02/08, 7:35 AM
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#68
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Glass Joe
Night Elf Druid
Arathor (EU)
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How many healers do you recommend for Malygos-25? We had our first raid on him yesterday and went with 7 healers but even after mastering the movement in phase1 and 2 we still hit phase 3 all the time with 2 minutes left for the enrage, how are we supposed to get that extra minute?
This is usualy how it looks:
We are very lucky if we get 2 sparks stacked at the same place (how some people can get 7 at the same time suprises me, don't they disappear after 30 seconds or so?) and pop heroism when we got 2 stacked right on top of each other.
We hit phase2 with about 6 min left until enrage and we nuke Malygos down maybe 5-6% extra.
I think our main problem is not dealing with phase 2 fast enough, but I just can't see what we are going wrong, this is what we're doing:
We move to the first bubble, tanks (2, 1 MT and 1 OT.) picks up the lords, one of our hunters who's MA chooses one and we burn it down, all the lords 4 disks gets prio to melee and if all melee got a disk ranged may pick up a disk from the scions, we as in melee (playing blood DK) move towards one scion of eternity and start nuke it and we then go in a clockwise direction.
I think the biggest problem we have with phase2 taking 4 minutes is ranged being out of range majority of the time for the scions of eternity.
Any tip on what we could improve because I honestly don't believe p2 should take 4 minutes.
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12/02/08, 7:41 AM
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#69
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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Your ranged should always be in range of at least one Scion until you're on the last one or two. You can nuke them without any problem. You could always split ranged and melee DPS, so melee stay on the lords and ranged on the scions right from the start.
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12/02/08, 9:02 AM
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#70
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Glass Joe
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Regarding the question about phase 3, its been interesting what people proposes here.
We finally choosed the way of 5 healers (1 for each party) and 20 Dps stacking the dots by 1-1-2-1-1-2, and so on, its not necesary to get ppl healing themselfs, basically you only get dmg from the "breath", orbs shouldnt be a problem, if the raid is fast enough, we move on clock way by the way. What our healers do in phase 3 its just hot spamming their party, and live burst asap as an orb spawn near the raid, just moving to the left all together, makes it a lot easier to heal.
Oh i forgot it, we usually engage phase 3 with about, 3 minuts left for enrage, and Malygos its down 45 seconds before enrage, so i guess this way gives everybody plenty of time.
Keep on with the tips 
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12/02/08, 9:45 AM
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#71
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Glass Joe
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Here's a post from our guild forums.
LOL
1 spark = 150% damage (100% of your damage plus 50%)
2 spark = 225% damage (50% of 150% of your damage, which is 75%, added on to 150%)
3 spark = 337.5% damage
4 spark = 506.25% damage
5 spark = 759.375% damage
6 spark = 1139.0625% damage
So some people figured out that the sparks stacked multiplicatively so if you pull them with deathgrip to one spot and root them but not kill them. Wait till you have a few and then kill them and hilarity ensues.
Wow Web Stats
4 minute 44 second kill from that WWS I think?
Thoughts?
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12/02/08, 10:29 AM
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#72
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King Tyrian
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My first thoughts were: There's 3 DK's and 4 Druids in your WWS parse. I admire what you pulled off, but i'm a little curious to see what level of success other raids will have with varying comp's.
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12/02/08, 10:37 AM
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#73
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Been having a strange bug in Phase 1, in which Malygos just seems to lose interest in the main tank for a split second, and decides it's fun to pop a breath on the raid. First time it happened we thought it was some random retard overnuking, but after keeping a close eye on Omen noone is close to overnuking. Had it happen about 10 times in one night. Anyone else been having this problem and has an idea on how to avoid it?
Strange thing is, this was on the 10 man version, and our other 10 man group that was running at the same time didn't have this problem even once. Maybe related to the felguard of the warlock that got stuck in the platform constantly after a Vortex?
Last edited by Stopokingme : 12/02/08 at 10:55 AM.
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12/02/08, 10:47 AM
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#74
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Put the sensual in nonconsensual
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Originally Posted by Jalhar
After our first 25 & 10 kills yesterday (25 one after 4 hours of tries with 1 drake up at the end ^^), both into enrage, we found it very useful to spread when he enrages, so he kills only 1 drake at a time and most of the dps drakes can keep their stacks rolling for as long as possible.
We used the "pack up and move right when there is a static field" strategy, with 20 dps drakes and 5 healing drakes (8 - 2 in the 10 men), and had no drake death before the enrage. Every drake was using a basic 1112 or a 1114 rotation, we figured that avoiding complex rotations will help players to focus on what is important, ie shield at the right time, move as a group and keep the dps stack up.
We encountered a weird bug in the 25-men version and finally understood what happened. We had a HUGE lag during the first 30s of every phase 2, moving was ok but all spells and abilities were delayed by 3+ seconds. It appears it was caused by the use of heroism at the start of p2, one player reported after the kill that cancelling the heroism buff removed his lag. So if you ever have this problem, don't use heroism in phase 2
This brings a question : we thought heroism would be best used in p2 to kill the first scions asap, but because of this bug, it's obviously not a good idea. So what would be the best moment to use heroism ? As soon as we have 2+ sparks stacked, right after a vortex ? At around 55% to be able to full dps him during the p1 => p2 switch (and optionally to avoid another vortex) ?
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If you heroism the first spark in p1, it will be up for the tail end of p2.
On our first kill we got lucky and he went into Vortex at about 50.1%, after the vortex he will land and cast breath, then take off again. We were able to get him down to about 38% before p2 started, making for a quick p3.
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12/02/08, 10:51 AM
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#75
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Glass Joe
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it happened to us aswell twice last night, but we saw that if he starts to cast vortex at 51% or so, and you down him to 50% before he lands, he gets bugged or something, and "breathes" the raid, so we chosed to not drop him to 50% while he is casting vortex. We didnt got the problem again since, we did it this way.
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