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Old 12/02/08, 10:51 AM   #76
Aszhalinde
Von Kaiser
 
Night Elf Druid
 
Turalyon
Originally Posted by Ramurok View Post
Here's a post from our guild forums.

LOL

1 spark = 150% damage (100% of your damage plus 50%)
2 spark = 225% damage (50% of 150% of your damage, which is 75%, added on to 150%)
3 spark = 337.5% damage
4 spark = 506.25% damage
5 spark = 759.375% damage
6 spark = 1139.0625% damage

So some people figured out that the sparks stacked multiplicatively so if you pull them with deathgrip to one spot and root them but not kill them. Wait till you have a few and then kill them and hilarity ensues.

Wow Web Stats

4 minute 44 second kill from that WWS I think?

Thoughts?
Pretty sure this was mentioned already, pretty recently... =P

And no, the kill wasn't 4:44. That was just phase 1.

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Old 12/02/08, 3:06 PM   #77
Spherus
Von Kaiser
 
Human Paladin
 
Kel'Thuzad
Originally Posted by Stopokingme View Post
Been having a strange bug in Phase 1, in which Malygos just seems to lose interest in the main tank for a split second, and decides it's fun to pop a breath on the raid. First time it happened we thought it was some random retard overnuking, but after keeping a close eye on Omen noone is close to overnuking. Had it happen about 10 times in one night. Anyone else been having this problem and has an idea on how to avoid it?

Strange thing is, this was on the 10 man version, and our other 10 man group that was running at the same time didn't have this problem even once. Maybe related to the felguard of the warlock that got stuck in the platform constantly after a Vortex?
We've seen this exact same behavior, although not very consistently. Malygos will turn to the raid (presumably to apply Arcane Storm to someone as it seems to correspond to the timing) and then breathe. The couple times it happened to us the breath came almost instantly so I wasn't able to try taunting him back or have the raid try to move.

On Omen I was very far ahead at that point (after lusting the first spark). The only pets in our comp at that time would have been a DK ghoul and possibly some mage images although I've seen it happen with neither up.

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Old 12/02/08, 5:06 PM   #78
Barcode Too
Von Kaiser
 
Human Death Knight
 
Scilla
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Old 12/02/08, 6:30 PM   #79
Impetor
Glass Joe
 
Human Paladin
 
Gorgonnash (EU)
Arcane Breath

One Question related to the Arcane Breath (25er). As tank, that is the only issue I hat with the Encounter.
I know it may hit for large Amounts of Dmg (~~ 30k) but, I have a Problem with the Crits:

from /combatlog save
Arcane Breath hits Impetra for 21844 #UNKNOWN. (3010 Resisted)
Arcane Breath hits Impetra for 32942 #UNKNOWN. (Critical) (6808 Resisted) (maybe he had the Spark Buff right hear, cant find the Information in the Log)
Arcane Breath hits Impetra for 22987 #UNKNOWN. (3167 Resisted)
Arcane Breath hits Impetra for 19459 #UNKNOWN. (Critical) (4401 Resisted) (1834 Absorbed)

wws-logs if someone cares: Wow Web Stats


Without resisting, I would have been a onehit. Cant reach ~39750 HP buffed with the current Equip. But I think he had the Spark (+50% DMG) Buff here, so dont mind...
My Question (cause I found nothing about the Breath beeing able to crit) is it possible to get rid of those Crits?
Def obviously dosn't work , maybe Resistances?

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Old 12/02/08, 6:35 PM   #80
• malthrin
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Osseric
Blood Elf Paladin
 
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Arcane Breath
What you're seeing in that log is the explosion, not the breath. The explosion is treated as a spell cast by the exploding player. Perhaps it was a Death Knight that exploded? They get a 2x spell crit modifier.

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Old 12/02/08, 7:26 PM   #81
Nitz
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Draenei Shaman
 
Ysondre (EU)
This is the explosion by the paladin tanking herself, there is no other explosion (Meana died after being afflicted by the breath). Maybe the explosion is treated like a somehow "physical" spell cast by the "nil" source ?

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Old 12/02/08, 10:53 PM   #82
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
The explosion definitely appears to be cast by the player and use THEIR crit cause I've gotten crit by it a few times. This could be an issue if its modified by spell power or whatever for pally/dks

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Old 12/02/08, 11:54 PM   #83
xiaoxin21
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Does freezing trap works for sparks rooting or is it just roots?

Why are there Brown and Black Polar Bears?

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Old 12/03/08, 4:09 AM   #84
Bonsar
Glass Joe
 
Draenei Priest
 
Turalyon
Yes, freezing traps, roots, snares, and even incapacitates(priest's version) work on sparks. You can't deathgrip rooted and probably incapacitated sparks though.

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Old 12/03/08, 10:48 AM   #85
Changer_executus
Glass Joe
 
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Tauren Druid
 
Executus (EU)
Originally Posted by Jalhar View Post
After our first 25 & 10 kills yesterday (25 one after 4 hours of tries with 1 drake up at the end ^^), both into enrage, we found it very useful to spread when he enrages, so he kills only 1 drake at a time and most of the dps drakes can keep their stacks rolling for as long as possible.

We used the "pack up and move right when there is a static field" strategy, with 20 dps drakes and 5 healing drakes (8 - 2 in the 10 men), and had no drake death before the enrage. Every drake was using a basic 1112 or a 1114 rotation, we figured that avoiding complex rotations will help players to focus on what is important, ie shield at the right time, move as a group and keep the dps stack up.

After trying the tactic of camps & Healers in many different variations, we ended up with a 1 camp 4 healer setup - more healers would be fine, but we didn't have a problem with dragons dying.

I had myself and the other 3 healers doing 5x1 and then a 4 to do a massive AOE heal. i asked the healer dragons to try and time this with the beams from Malygos - this gave people who were slow shielding or who's shields bugged a chance to survive. I didn't really use hHoTs other than on myself - i think the healing output of 5x1 - 1x4 is so great that the hots are trivial compared.

all healer dragons were promoted so they could mark their drake at the start of P3 - everyone flew north and to the height of Malygos (so we eliminate the 3d element of the fight) - and then Moved right from the static fields as a raid.

For dps there is a lot to be said for stacking up your debuffs fast to start with i.e. 1, 1, 2 - 1,1,2 until you have 6/7 in a stack. The only problem with this is energy management to enable shielding.

As for Bloodlust, we use it as soon as we have stacked 2x spark patches to get maximum effect - if thats not possible we pop it asap to give us a chance of getting a second one during the end of P2 - it really depends on how lucky we are with spark placement & Spawn positions.

Raid setup we have currently is 7 healers, 3 tanks - CoH priests and Resto druids really have a massive advantage here due to instant AoE heals in Vortex, although our Discipline priest does some impressive healing picking me up after breaths with Penance. I'm sure we would be fine with 2 tanks, but we have not had an issue with Enrage times - i.e. DPS is sufficient.

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Old 12/03/08, 11:27 AM   #86
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Originally Posted by Bonsar View Post
Yes, freezing traps, roots, snares, and even incapacitates(priest's version) work on sparks. You can't deathgrip rooted and probably incapacitated sparks though.
Stunned, trapped, and incapacitated sparks also cannot be death gripped.

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Old 12/03/08, 11:40 AM   #87
Kaidman
Von Kaiser
 
Tauren Druid
 
Dunemaul
Originally Posted by Jalhar View Post
We encountered a weird bug in the 25-men version and finally understood what happened. We had a HUGE lag during the first 30s of every phase 2, moving was ok but all spells and abilities were delayed by 3+ seconds. It appears it was caused by the use of heroism at the start of p2, one player reported after the kill that cancelling the heroism buff removed his lag. So if you ever have this problem, don't use heroism in phase 2
We were experiencing extreme lag in Phase 2 last night. Even on attempts where bloodlust was not used the entire raid was having 5+ second delays. The event itself was lagged also. There is normally only 2 bubbles up at a time during Phase 2, but we was getting upwards of 4-5 bubbles at one time because they were not shrinking until the lag fixed. But of course the lag killed a few people each phase 2 and his Enrage timer does not adjust during the lag, still berserks at 10mins. We was still able to get him killed, but wasted a lot of attempts due to the phase 2 lag.

Last week we had similar issues on Thaddius, huge huge lag throughout the whole fight which caused enrage issues. On our other two kills we didn't experience any lag.

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Old 12/03/08, 12:22 PM   #88
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Kaidman View Post
We were experiencing extreme lag in Phase 2 last night. Even on attempts where bloodlust was not used the entire raid was having 5+ second delays. The event itself was lagged also. There is normally only 2 bubbles up at a time during Phase 2, but we was getting upwards of 4-5 bubbles at one time because they were not shrinking until the lag fixed. But of course the lag killed a few people each phase 2 and his Enrage timer does not adjust during the lag, still berserks at 10mins. We was still able to get him killed, but wasted a lot of attempts due to the phase 2 lag.

Last week we had similar issues on Thaddius, huge huge lag throughout the whole fight which caused enrage issues. On our other two kills we didn't experience any lag.
This fits exactly with how it was for us. Massive lag on Thaddius starting at first polarity landing and stopping at the enrage wipe. Few days later, massive lag on Malygos starting exactly when all the flying adds spawned and getting better as we killed them off. It seems that the resources shared between all instance servers are spread so thinly during peak hours that an individual instance server can not handle the complexity of these encounters.

Interestingly enough, at lvl 60 the Thaddius lag would usually go away once 5-10 people died (30-35 alive) but at 80 it was really bad with 25 or as low as 23 players up.

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Old 12/03/08, 12:49 PM   #89
Rochelle
Glass Joe
 
Night Elf Warrior
 
Moonrunner
Originally Posted by coredumperror View Post
As for using NeedToKnow to track my Engulfs, I tried that already. NTK isn't designed to track debuffs cast by your pet, so if you set it to "only show debuffs cast by mea" nothing shows up. And if you unset that, it tracks everyone's engulfs.

I did, however, discover something very interesting while my 10man group wiped for a while last night (lotta people new to the fight). Using xperl, I could never see which stack of Engulf belonged to me, right up until my dragon died and I got knocked off. As I was falling to my death, suddenly my engulf stack got larger (I have Big Debuffs turned on), and I could see the duration clock on it. So xperl definitely knows which stack is mine, but or some reason isn't displaying that information while I'm on the dragon. I'm going to look into this in the code and see if I can figure out how to convince Xperl to show my stack all the time.
If anyone is still looking for a way to track the debuff, I found that ClassTimer is able to do quite well. In the configuration screen there is a tab where you can add things you want to be tracked - add the exact name of the debuff, including capitalization (Engulf in Flames I think).

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Old 12/03/08, 4:07 PM   #90
Geshtar
Glass Joe
 
Tauren Druid
 
Area 52
Does anyone have any idea how the 5 minute malygos is possible? Apparently Ensidia was able to complete it on the 10 man version at least. It is not purely a DPS race, because even with naxx 25 gear it is impossible to get the dps needed to kill maly in 5 minutes. It has to be something with being able to skip phases.

Also, has anyone else noticed that Denyin' the Scion is busted on 25 man but not on 10 man?

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Old 12/03/08, 4:35 PM   #91
Xelopheris
Piston Honda
 
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Orc Death Knight
 
Dunemaul
Originally Posted by Geshtar View Post
Does anyone have any idea how the 5 minute malygos is possible? Apparently Ensidia was able to complete it on the 10 man version at least. It is not purely a DPS race, because even with naxx 25 gear it is impossible to get the dps needed to kill maly in 5 minutes. It has to be something with being able to skip phases.

Also, has anyone else noticed that Denyin' the Scion is busted on 25 man but not on 10 man?
Did a little theorycrafting on this earlier this week on my guild forums (mainly p3 section).

On 10 man, assuming you use 2 healers 8 DPS, with a 1-1-2-3 rotation (2 nukes, renew dot, refresh hot), you can keep a dot and hot both stacking at a fast pace. This will take out 3,450,000 health in about 117 seconds (perfect case scenario). Add a Curse of elements (if you're going for 5 minute timer, it will be up the full duration regardless) and take into considering that you can burn the shit out of him going into p2, it will be much less than that.

We actually had an interesting occurence during 25 man this week (p2 lag aside). We just knocked malygos to 50% as he started casting a vortex. He still took time to land and then fly back up, giving us a lot of extra DPS time on him (think we got him to 36%)

So I think best case scenario for p3 is 1:30. If you can get good sparks (namely, stack 3), round 1 can probably go in 1:15 to 1:30 as well if you have really good DPS (and 2 healers/1 tank). If you haven't read on stacking extra sparks, it's earlier in this thread (basically, root a few in place using druids, then stack extra sparks for multiplicative effect).

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Old 12/03/08, 5:20 PM   #92
Geshtar
Glass Joe
 
Tauren Druid
 
Area 52
Originally Posted by Xelopheris View Post
Did a little theorycrafting on this earlier this week on my guild forums (mainly p3 section).

On 10 man, assuming you use 2 healers 8 DPS, with a 1-1-2-3 rotation (2 nukes, renew dot, refresh hot), you can keep a dot and hot both stacking at a fast pace. This will take out 3,450,000 health in about 117 seconds (perfect case scenario). Add a Curse of elements (if you're going for 5 minute timer, it will be up the full duration regardless) and take into considering that you can burn the shit out of him going into p2, it will be much less than that.

We actually had an interesting occurence during 25 man this week (p2 lag aside). We just knocked malygos to 50% as he started casting a vortex. He still took time to land and then fly back up, giving us a lot of extra DPS time on him (think we got him to 36%)

So I think best case scenario for p3 is 1:30. If you can get good sparks (namely, stack 3), round 1 can probably go in 1:15 to 1:30 as well if you have really good DPS (and 2 healers/1 tank). If you haven't read on stacking extra sparks, it's earlier in this thread (basically, root a few in place using druids, then stack extra sparks for multiplicative effect).
I don't believe that 3 sparks even come within the first 1:30 to stack, and you definitely cannot get good enough dps gear to dps him to phase 2 in 1:30 with current gear levels. My one thought is maybe stacking all warlocks so they can do their port and keep dpsing during vortex and be able to dot up all of the adds during phase 2, however I still don't think dps would be high enough to do it in 5. It really seems like there has to be a gimmick.

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Old 12/04/08, 9:39 AM   #93
Fanto
Glass Joe
 
Dwarf Paladin
 
Thrall (EU)
I've looked through a couple of forums about sacred shield during vortex as this would be a great tool if you make the encounter without druids or priests for whatever reason. I've read that the shield is great for absorbing ~3.5k-4k dmg throughout the vortex, making the fight more comfortable as a pally.

But in our last fight it seemed the shield is not activated after a vortex hit and no damage is absorbed by it at all. Looking at some WWS Logs this was confirmed, as I found no absorbed message related to sacred shield during vortex. Is it just a WWS "bug" and next time I have to look more carefully infight, or is this working as intended?

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Old 12/04/08, 12:34 PM   #94
Chriski
Glass Joe
 
Goblin Warrior
 
Khaz'goroth
Originally Posted by Fanto View Post
I've looked through a couple of forums about sacred shield during vortex as this would be a great tool if you make the encounter without druids or priests for whatever reason. I've read that the shield is great for absorbing ~3.5k-4k dmg throughout the vortex, making the fight more comfortable as a pally.

But in our last fight it seemed the shield is not activated after a vortex hit and no damage is absorbed by it at all. Looking at some WWS Logs this was confirmed, as I found no absorbed message related to sacred shield during vortex. Is it just a WWS "bug" and next time I have to look more carefully infight, or is this working as intended?
The shield isnt too bad but in reality its only going to eat 1 hit of the vortex (depending on if you have mark to resist it) since it absorbs the base 500 + ~75% of your SP. Unless your Pallies are heavy stacked on SP its only going to eat the initial tick, and with its 6sec internal proc CD kinda sucks, but i guess in some cases you may only need 1 tick to survive :P provided you dontt die to fall damage.

I found healing the fight as a pally is quiet easy till the vortex, we had 2 pallies and a resto shaman the other day and it was rough, unless i can get some HS crits for instant FoL's people would come very close to dying ><

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Old 12/04/08, 12:56 PM   #95
Fanto
Glass Joe
 
Dwarf Paladin
 
Thrall (EU)
Originally Posted by Chriski View Post
its only going to eat 1 hit of the vortex

Is it? I would like to have a WWS or other combat log like confirmation, cause i didn't find one yet.

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Old 12/04/08, 6:02 PM   #96
Silmeria
I am a nice guy
 
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Silmeriah
Blood Elf Paladin
 
No WoW Account
Originally Posted by Fanto View Post
I've looked through a couple of forums about sacred shield during vortex as this would be a great tool if you make the encounter without druids or priests for whatever reason. I've read that the shield is great for absorbing ~3.5k-4k dmg throughout the vortex, making the fight more comfortable as a pally.

But in our last fight it seemed the shield is not activated after a vortex hit and no damage is absorbed by it at all. Looking at some WWS Logs this was confirmed, as I found no absorbed message related to sacred shield during vortex. Is it just a WWS "bug" and next time I have to look more carefully infight, or is this working as intended?
You are correct, it is currently not proc'ing in vortex.

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Old 12/05/08, 10:13 AM   #97
khel
Piston Honda
 
Orc Death Knight
 
Stormreaver (EU)
Killing spree also releases rogues from the vortex. For reliably fast kills I recommend positioning as shown in the Tankspot videos, where the raid stacks in the center and Malygos is circled around the raid so that the sparks have to travel through the center. Root the first 2 sparks, when the 3rd comes kill them all, bloodlust after the next vortex and burn him down. We stressed highly that all rogues and hunters were using Misdirection and Tricks of the Trade on the tank every cooldown and our tank's tps went through the roof. They sacrifice 1 GCD every 30 seconds to do this, but the raid dps benefit was very worth it.

We used the "everybody pile up" strategy for phase 3, with 5 healers on heroic and 2 healers on normal. Shift to the right (counterclockwise) if a static field spawns. It was simple and effective, and the only people who died were ones who were slow moving from static fields.

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Old 12/05/08, 12:18 PM   #98
 Blacksen
Executor
 
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Retired
Human Warlock
 
No WoW Account
Originally Posted by Geshtar View Post
Does anyone have any idea how the 5 minute malygos is possible?
I can't be completely sure, but I have two theories on it:
1) It was a DPS race. I think that this fight can be solo healed by an extreme holy paladin. You'd probably want the raid to look like this:
Warrior or DK Tank
Elemental Shamanx2
Warlockx4
Death Knight x2
Holy Paladin

Phase 1 Warlocks can use Demonic Circle to teleport out of the Vortex and take no dmg and continue DPS'ing (which blue posters say is legit). Elemental shamans can keep Grounding Totem down for the Arcane Storm. Holy Paladin's forced to solo heal. At the end of phase 1, ideally you'd have a double-stacked (or even higher if you can keep sparks still) area, and you'd Bloodlust there to burn as much of his health as possible.
Phase 2 DPS requirement isn't too bad, and with warlocks being able to DoT up every Scion, you'd be able to move reasonably fast.
Phase 3 can easily be done without a healer as long as you have smart dragon users. You'd need 10 people that are all competent enough to use their shields every time they get gazed, and 10 people who will never get hit by the Arcane Storm. Maybe you'd have 1 person heal every 20 seconds or so, but it wouldn't be essential.

Again, just speculating, but it's not THAT much health (about 8 million). You just need to find ways to maximize more dps time.






About the skipping phases, I think maybe you could do it at phase 1. You have approximately 19 seconds from the time he hits 50% until he's unhittable. If you could stack 5-6 sparks (keep them rooted on top of each other), you'd have roughly +1500% more dmg, bringing his 3.45 million health down to a relative 23,000.

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Old 12/05/08, 12:58 PM   #99
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
It hasn't really been explicitly stated much, but facing your character in the direction a spark is (during the Vortex) to force your character to land facing said direction after Vortex ends, is invaluable for clean movement in phase 1. Our biggest source of confusion in phase 1 was judging how close the sparks were to Malygos, as having them come in from an odd angle behind us (With grip on CD), takes a little getting used to.

Last edited by Tyrian : 12/05/08 at 1:08 PM.

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Old 12/05/08, 1:56 PM   #100
Subject
Von Kaiser
 
Blood Elf Paladin
 
Tortheldrin
10 Man Malygos

Quick question regarding the 10man, we run 1 tank 2 healers and 7 dps. All DPS is in a mix of blues from leveling/dungeons and heroics/10 man naxx gear, I MT as a 5/5 T7 Prot Paladin probably the best geared player of the bunch. We have 1 Naxx Clear and 14 boss down naxx run under our belt. Roughly what is an average time to get P1 Down and P2 Down in? As our P1 was taking us nearly 6minutes and only successfully clearing P2 once with about 1 minute to go before he enraged.

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