Quick question regarding the 10man, we run 1 tank 2 healers and 7 dps. All DPS is in a mix of blues from leveling/dungeons and heroics/10 man naxx gear, I MT as a 5/5 T7 Prot Paladin probably the best geared player of the bunch. We have 1 Naxx Clear and 14 boss down naxx run under our belt. Roughly what is an average time to get P1 Down and P2 Down in? As our P1 was taking us nearly 6minutes and only successfully clearing P2 once with about 1 minute to go before he enraged.
P1 is taking way way too long. Your DPS isn't even close if it's taking 6 minutes. I'm also surprised you're taking 6 minutes with 7 dps.
My suggestion would be to divide the raid up into two groups with semi-equal dps. We put 2 ranged on the Eastern Side and 2 ranged on the Western Side (+2 melee). Each of the ranged took care of sparks on their side. If it was a South Spark, our boomkin would try to root it close to Malygos so the melee could get in. If we ever had 2 sparks in the same location, we'd stack them and move all of our ranged dps over to stand in it.
On our first kill just a few days ago, we were frequently hitting the enrage in phase 3. A little re-adjustment on how we handled sparks (we didn't have a DK) combined with balls-to-wall dps got us our first kill with 45 seconds left on the enrage. We estimated that you needed to be done with P1 by 4min - 4.5 min, done with P2 by 6.5min-7min. Assuming you meet those benchmarks, it's also essential for everyone to be alive in and throughout p3.
P1 is taking way way too long. Your DPS isn't even close if it's taking 6 minutes. I'm also surprised you're taking 6 minutes with 7 dps.
My suggestion would be to divide the raid up into two groups with semi-equal dps. We put 2 ranged on the Eastern Side and 2 ranged on the Western Side (+2 melee). Each of the ranged took care of sparks on their side. If it was a South Spark, our boomkin would try to root it close to Malygos so the melee could get in. If we ever had 2 sparks in the same location, we'd stack them and move all of our ranged dps over to stand in it.
On our first kill just a few days ago, we were frequently hitting the enrage in phase 3. A little re-adjustment on how we handled sparks (we didn't have a DK) combined with balls-to-wall dps got us our first kill with 45 seconds left on the enrage. We estimated that you needed to be done with P1 by 4min - 4.5 min, done with P2 by 6.5min-7min. Assuming you meet those benchmarks, it's also essential for everyone to be alive in and throughout p3.
Ya I know our DPS was quite low, hoping to help them along with talents specs and rotations. We are running with some inexperienced players as I am now in a reroll guild of some past guildies along with friends. Was mainly looking for rough guides on where to be hitting for time bases. Should be better next time around with some things I read up on here.
I found the vortex ability to rather boring as a resto shaman, so I tried to spice it up a little bit last night. I would cast a riptide on myself and then try to get off a hasted LHW from a Tidal Waves proc. I was successful only 4 of the 10 times that I tried it during the course of the night, but it appears that if you have enough haste compared to server lag then you can get off a casted heal.
Quick question regarding the 10man, we run 1 tank 2 healers and 7 dps. All DPS is in a mix of blues from leveling/dungeons and heroics/10 man naxx gear, I MT as a 5/5 T7 Prot Paladin probably the best geared player of the bunch. We have 1 Naxx Clear and 14 boss down naxx run under our belt. Roughly what is an average time to get P1 Down and P2 Down in? As our P1 was taking us nearly 6minutes and only successfully clearing P2 once with about 1 minute to go before he enraged.
In our first 10man kill, we entered Phase 3 with around 2-3 minutes left. P1 took around 3-4 minutes and p2 took around 2-3 minutes. We bloodlust during p2 to burn down the Nexus Lords as fast as possible so melee can get started on the Scions.
It hasn't really been explicitly stated much, but facing your character in the direction a spark is (during the Vortex) to force your character to land facing said direction after Vortex ends, is invaluable for clean movement in phase 1. Our biggest source of confusion in phase 1 was judging how close the sparks were to Malygos, as having them come in from an odd angle behind us (With grip on CD), takes a little getting used to.
Well the sparks only come from 4 sides, NW NE SE or SW. You can check their direction during the vortex easily as you noted, so then it's just a matter of either moving the dragon the right way, or having DKs prepared to pull from that direction. What I found annoying, as a DK, is it seems the sparks start at varying altitude, and thus are sometimes closer to the ground and sometimes rather high in the air when they reach DG range, so sometimes it takes a few seconds to actually find the spark. I don't trust the /target macro because on first spark after landing, chances are the 2nd is also spawn, and I'm not entirely sure it will always target the closest one, especially if you're not facing it.
Overall though most of our issues have been to get sparks to go around the dragon: we use a fixed positionning, tank goes north, everyone else south, so when sparks from from NE or NW, we have to use 2 DKs doing a DG chain to make it go around the dragon. The first few times we had various issues however(pulling too close to dragon, not taking into account the fact the spark land in front of the DK instead of on the DK and pulling from the wrong side) but now it's rather ok. We do run with lots of DKs though, on our first kill we had 5 DKs, so stacking the sparks on a single spot isn't impossible for this setup.
As for a 5min kill, sounds quite impressive. I know you can stack sparks and stuff to finish phase1 at 0%, but since you still need to do phase2 and stacking sparks does take quite some time, it seems pretty hard to do.
To make finding the sparks easier we had one person with assist throw a raid mark on them either as they spawned or during the vortex.
We also had some trouble beating the enrage timer on our first set of attempts. What we did was have the raid stack up in the center, and then as the vortexes spawned I would drag Malygos around to the opposite side to make sure they all died in the same place. The breath has a cast time, so it's easy to turn him so that no one gets hit by it. We didn't bother rooting the sparks but if we had done that to stack them a bit more efficiently it probably would have been easier. I really wish we had an 80 DK in our guild for this fight, though :p
Edit: this was the 10 man encounter. Dragging the huge dragon around the platform would probably be less advisable with more people running around.
Our 10 Malygos had a very interesting thing happen the other day. As we were putting in our first few attempts on Malygos, we "Pulled" Malygos by using the Focusing Iris as he was flying overhead. Malygos then proceeded to descend completely through the stage, out of line of site, out of range, and then despawned completely. We waited about 10 minutes, and decided to soft reset the instance to get him back, because he didn't respawn. We come back an hour later to get some more attempts in, and lo and behold, the big blue baddie wasn't there! There were no emotes, no graphics on the "stars" he channels and no Focusing Iris.
We called it a night with that. And Proceeded to talk to a GM about it. They'd never heard of this happening. I went through 3 GMs talking about this, and ultimately they decided to reset our Malygos raid ID's (which we didn't have because we didn't down him...) and send us on our merry way. He may still be bugged for our scheduled raid time tonight. Wonder how we could fix it since we had him to 15% in phase 3 before he enraged.
We got our first kill in the 10 man tonight, on one attempt during P2 Malygos decided to come back down and start meleeing people, anyone have any idea what could have caused this?
I'll add to the Malygos confusion... We had a raid that's consistently been downing Malygos have the sparks spawning inside him, giving him the buff each time. Was wicked fun to do on the 10-man, but still confusing.
I haven't seen it mentioned, but the key to success in our 25-men kill was to pile the raid as far to the edge of the platform as possible on the P2 -> P3 transition.
We use the "all pile up and move as a group" strategy with 7 dedicated AoE healers and doing the transition like this, makes you drop on your dragon at ideal range from Malygos. We could just fly up to level with him and start nuking.
We killed it the first time we did it after a dozen or so P3 wipes due to complete chaos. The difference was remarkable.
Grounding Totem can help your group if, for whatever reason, people ever go splat when running between shields during P2. It will ground the ~15K ranged attack from the Scions and lessen some of the strain on healers when running, or prevent the occasional unlucky-I-died-under-the-shield moment. It's not a make-or-break thing, but a little nudge making things easier.
It was mentioned as working in P1 in another post, too.
EDIT: Whoops. Incorrect. It grounds the Nexus Lord attack, not the Scion attack. Grounding totem also seems to do nothing much in P1 after testing it this week.
We got our first kill in the 10 man tonight, on one attempt during P2 Malygos decided to come back down and start meleeing people, anyone have any idea what could have caused this?
We've had this happen as well. We haven't tried to repeat it for obvious reasons but a hunter was flying fairly close to him on his disc when it happened so we assumed proximity aggro was the cause. That is just a wild guess, it's quite probably just a random bug but we're now flying more carefully in P2.
Even if it's cooldown based. I use barkskin on every landing after the vortex has finished.
Barkskin has a 1 minute cooldown, and its always just ready in time. I think its safe to say, that vortex is cast every minute.
Even if it's cooldown based. I use barkskin on every landing after the vortex has finished.
Barkskin has a 1 minute cooldown, and its always just ready in time. I think its safe to say, that vortex is cast every minute.
About the p2 malygos coming in to snack on people in melee, as far as I know its just a bug and just means run back and try again.
edit: For some reason it didn't occur to me that he could be tanking the encounter
As a warrior, sometimes I can attack him while in a vortex, sometimes I cannot. Is it simply random or there's something I can do there?
That was our original assumption as well, but if you stand exactly in the middle, you'll always be in melee range during the vortex. This was tested by a member of the EJB last night, I'm locked for both resets so cannot attest to this right now but certainly in my experiance when I was in the dead centre all my melee abilities were up. It would certainly seem to make a bit more sense than the melee range aspect of the vortex being entirely random, so I would suggest trying this out when you next attempt the encounter.
That was our original assumption as well, but if you stand exactly in the middle, you'll always be in melee range during the vortex. This was tested by a member of the EJB last night, I'm locked for both resets so cannot attest to this right now but certainly in my experiance when I was in the dead centre all my melee abilities were up. It would certainly seem to make a bit more sense than the melee range aspect of the vortex being entirely random, so I would suggest trying this out when you next attempt the encounter.
This must've been a fluke then, because I always run to the middle to give him those extra few whacks before he starts the vortex, and sure as hell aren't in melee range always during one.
On a side note, why must the human mind always try to find a pattern in random behaviour?
I can say for sure that being in the exact center does not = melee range in vortex.
I'm MT, and when he takes off i run to the middle to mangle, and refresh Lacerate before flying, when in the air i have only been able to mangle once or twice ever - suggesting a random movement pattern.
However i do ask the entire raid to run into the middle because healing range does seem to be determined by your original take off position - obviously i cannot personally confirm this but our CoH priests insist it helps if everyone runs in before the vortex throws you up.
Sorry if this has been asked before, but do any of the major raid frame addons have functionality to show the hp of the dragons in phase 3? Usually just aoe healing is fine but I'd really like to be able to monitor the health of the raid during phase 3 if possible. Is it true that blizzard raid frames work? If I can't find anything else I guess that could be a last resort.
I would be surprised if the default UI didn't work. You'd assume Blizz tests their game in the basic UI :-)
Malygos is not really a UI friendly encounter since pretty much every UI mod doesn't support combopoints and debuff distinction from pets. I know some of my guildies go back to the default UI just for Malygos, but I personally can't stand it so I just deal with it.