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12/12/08, 8:11 AM
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#151
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Don Flamenco
Draenei Shaman
Kazzak (EU)
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Didn't for us when killing him in 10 man yesterday. They move as soon as you drop out of Vortex though, are you sure you're not just confusing that with moving during?
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12/12/08, 8:31 AM
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#152
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Von Kaiser
Human Mage
Frostmane (EU)
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Originally Posted by Aszhalinde
Sparks appear to move during vortex now, as of last week.
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Can happen if you hit them then go into vortex. If you leave them alone they stop moving when you enter vortex. At least that is what happens with us
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12/12/08, 9:16 AM
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#153
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Von Kaiser
Blood Elf Rogue
Blackrock
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Sparks have always moved during Vortex for us. Both in 10man and 25man.
What this leads to is that when Vortex is over, the spark is a lot higher up and requires range to kill it.
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12/12/08, 10:31 AM
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#154
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Von Kaiser
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Has anyone been able to achieve the 5 minute kill in 10-man? I've heard of stacking the sparks to try and burst him to 1 hp as he goes up for phase 2, but that strategy only really seems viable in 25-man. With some really good dps we could probably get him into phase 3 by 5 minutes, but actually killing him in 5 seems really really hard unless I'm missing something.
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12/16/08, 12:13 PM
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#155
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Piston Honda
Human Priest
Lightbringer (EU)
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In the 10-men you can kite him around so all sparks need to pass through the center. With some druid stacking for roots you can get a 4-stack of sparks on the transition phase and do the same trick or at least burn it down to 15% or so.
I also think that it might be doable with 1 real healer (probably requires a priest or druid) for P2 and a SP, Elemental Sham or Boomkin offhealing in their DPS set in phase 1. But overall, yeh, I guess it's harder on the 10-men than it is on the 25 due to limitations in your setup.
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12/16/08, 5:22 PM
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#156
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Von Kaiser
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Originally Posted by Hoffski
Has anyone been able to achieve the 5 minute kill in 10-man? I've heard of stacking the sparks to try and burst him to 1 hp as he goes up for phase 2, but that strategy only really seems viable in 25-man. With some really good dps we could probably get him into phase 3 by 5 minutes, but actually killing him in 5 seems really really hard unless I'm missing something.
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Yes, we did it last night. The kill time was 4:29 according to WWS. Unfortunately for us, the achievement bugged and we didn't get credit. We think it's because we started our kill attempt while the achievement timer was still ticking down from the last attempt (we wiped early and came back fast), so the achievement timer ticked to 0 from the previous attempt while we were engaged during the kill. I'm not sure what else it could be, so be aware to let the timer run first if you're trying for the achievement.
Ensidia and Method have also done it I believe, not sure who else since nobody is tracking 10-man achievements.
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12/16/08, 5:28 PM
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#157
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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Originally Posted by Lucinde
I also think that it might be doable with 1 real healer (probably requires a priest or druid) for P2 and a SP, Elemental Sham or Boomkin offhealing in their DPS set in phase 1. But overall, yeh, I guess it's harder on the 10-men than it is on the 25 due to limitations in your setup.
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Phase 1 is very easy to solo for a druid healer (when overgeared, of course). Phase 2 can be a bit trickier due to randomness of damage but is still doable with a bit of luck and/or support from others (shields and/or cooldowns).
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12/16/08, 6:33 PM
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#158
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Von Kaiser
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Haven't seen this mentioned earlier, except for when someone stated that Curse of Elements would be up for the full 5 minutes for a <5 minute run.
You can cast Curse of Elements on Malygos without buffed range on the P2 to P3 transition by waiting near the center until the ground breaks and you are tossed slightly up into the air. You get enough time for 2 GCDs (although usually only 1 with latency/timing). 10-13% buff for the entire P3 is pretty big for any groups learning this fight.
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12/16/08, 10:14 PM
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#159
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Von Kaiser
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Originally Posted by Inversion
These are a few things I've thought of that might possibly help, I've also taken some suggestions from other people in this thread and placed them here:
Paladins: Sacred Shield is about all they can do to help.
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Originally Posted by Silmeria
... it [Sacred Shield] is currently not proc'ing in vortex.
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As above, Sacred Shield is not proc'ing from Vortex damage. Discussion in the Holy Paladin thread suggests that Damage over Time effects are not proc'ing SS, however more investigation is required to confirm this. It would certainly explain why SS wasn't activating from vortex damage, however.
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12/17/08, 5:53 AM
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#160
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Von Kaiser
Undead Warlock
Mazrigos (EU)
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Originally Posted by Villeraz
Haven't seen this mentioned earlier, except for when someone stated that Curse of Elements would be up for the full 5 minutes for a <5 minute run.
You can cast Curse of Elements on Malygos without buffed range on the P2 to P3 transition by waiting near the center until the ground breaks and you are tossed slightly up into the air. You get enough time for 2 GCDs (although usually only 1 with latency/timing). 10-13% buff for the entire P3 is pretty big for any groups learning this fight.
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Can someone confirm CoE affects drake dot damage?
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12/17/08, 10:21 AM
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#161
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Von Kaiser
Blood Elf Warlock
Mug'thol
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I don't remember how much it used to tick without it, but my flame spike is hitting for a bit over 1.1k and wowhead gives me a damage range of 943 to 1057.
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12/17/08, 10:48 AM
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#162
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Glass Joe
Goblin Rogue
Die Nachtwache (EU)
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Originally Posted by Anthraxx
Can someone confirm CoE affects drake dot damage?
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It does.
WoW Web Stats
We had a maledicted Curse of Elements on Malygos in P3.
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12/19/08, 10:22 AM
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#163
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Von Kaiser
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Originally Posted by Aszhalinde
Yes, we did it last night. The kill time was 4:29 according to WWS. Unfortunately for us, the achievement bugged and we didn't get credit. We think it's because we started our kill attempt while the achievement timer was still ticking down from the last attempt (we wiped early and came back fast), so the achievement timer ticked to 0 from the previous attempt while we were engaged during the kill. I'm not sure what else it could be, so be aware to let the timer run first if you're trying for the achievement.
Ensidia and Method have also done it I believe, not sure who else since nobody is tracking 10-man achievements.
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Did you just brute force dps zerg it or is there a specific strategy for getting the 5 minute kill?
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12/19/08, 11:38 AM
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#164
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Von Kaiser
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I believe you still need to stack the sparks in 10man. We've only spent part of a night on trying, but it seems to require a raid stacked with 2-3 druids and 2ish DKs (or a lot of tank moving). We started with a 3 hunter setup hoping traps would do the job since we don't have the druids to stack, at least not dps specced. Trying to use hunter traps is a nightmare if a spark gets loose during a vortex then it flies above the ground, out of reach of trapping. Anyone had luck with a snare spark/kite Malygos strat or possibly 3 ice mage frost nova rotation on sparks? We've not had any other ideas.
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12/19/08, 1:34 PM
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#165
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Von Kaiser
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Originally Posted by Hoffski
Did you just brute force dps zerg it or is there a specific strategy for getting the 5 minute kill?
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Both, really. It requires control and execution, but you still have to have some pretty substantial ranged dps, though that does not preclude bringing melee. We have no problem bringing melee to the 25 man version 5 minute kill (did it this week with 6 melee dps and 5 heal-specced healers), and although we haven't attempted it in the 10 yet, I'm pretty sure with correct gear and execution you can stand to bring at least one melee dpser in 10s as well. After our first kill bugged on us, we did it again on Tuesday with a stacked ranged group (6 casters) in 4:16. 44 seconds is plenty of time to get through the extra phase 3 burn you'd have from dropping a ranged and bringing a melee.
Without going into super specific details about how to do it the most efficient way, at least two Death Knights and two Druids *will* make the fight substantially easier, but they are not required. The Death Grip "requirement" can be countered by communicating with and training your tank to "drag" the sparks where you want them to go via positioning the mob. If you don't have at least two druids of any spec (they all have roots) in your guild, then I'm not sure what to tell you. You could make a rotation out of hunter trap, frost nova, divine hymn (yes, sparks can be stunned), etc.
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12/19/08, 2:54 PM
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#166
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Glass Joe
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The ten man version of the 5 minute kill is a lot easier then the 25 man version. You can do the 10 man version easily with 3 sparks. We did it the other day with 3 sparks and only got the boss down to 11% by the end of p1. We still beat the timer by around 30 seconds.
Sadly the closest we have gotten in the 25 man version using 4-5 sparks is a kill in 5 minutes and 1 second. The frustrating part is that the boss was dead and you can't try again for another week.
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12/20/08, 10:08 PM
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#167
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Piston Honda
Draenei Priest
Aman'Thul (EU)
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Originally Posted by Aszhalinde
Without going into super specific details about how to do it the most efficient way, at least two Death Knights and two Druids *will* make the fight substantially easier, but they are not required. The Death Grip "requirement" can be countered by communicating with and training your tank to "drag" the sparks where you want them to go via positioning the mob. If you don't have at least two druids of any spec (they all have roots) in your guild, then I'm not sure what to tell you. You could make a rotation out of hunter trap, frost nova, divine hymn (yes, sparks can be stunned), etc.
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Would you mind posting your group setup? We tried it today but failed and killed him in 5:03. We had to bring an elemental shaman and yes, our shamy is really bad but I guess we need him for heroism and totems - or don't we? Unfortunatelye we don't have a moonkin so we had to bring 2 resto druids for roots and couldn't bring a resto shamy for heroism.
Here's our wws: Wow Web Stats
Our strategy was to kill the first spark, root the next two sparks and wait for the third spark and kill them all to get 3 debuffs. However, we only got Malygos down to about 10-20% and it was always too close to kill him in phase 3 with about 45 seconds left on the timer.
Any help would be appreciated - or is it just a matter of bringing an elemental shaman, who can actually deal at least some damage?
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12/21/08, 5:41 PM
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#168
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Don Flamenco
Tauren Druid
Runetotem (EU)
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Originally Posted by Grayson Carlyle
I have not seen anyone get the Heroic achievement and comments on wowhead indicate the same thing.
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Just to update, I got the heroic one tonight. I'm not sure if it has been hotfixed or if some special circumstances were at play. I know I got the killing blow from a rake or rip tick since I was moving to the next scion when it happened.
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12/22/08, 3:08 PM
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#170
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Von Kaiser
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Originally Posted by Gofa
Would you mind posting your group setup? We tried it today but failed and killed him in 5:03. We had to bring an elemental shaman and yes, our shamy is really bad but I guess we need him for heroism and totems - or don't we? Unfortunatelye we don't have a moonkin so we had to bring 2 resto druids for roots and couldn't bring a resto shamy for heroism.
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Group setup for the 10-man 4:16 kill was 1 resto druid, 1 feral (tanking, not rooting), 2 balance, 1 elemental, 1 warlock, 1 mage, 1 shadow priest, 2 death knights.
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12/22/08, 3:17 PM
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#171
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Bald Bull
Sunchips
Human Priest
No WoW Account
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Originally Posted by Grayson Carlyle
No, you do not. Might want to try doing something as simple as actually checking your own achievements before you say possibly false statements. I have not seen anyone get the Heroic achievement and comments on wowhead indicate the same thing.
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Not sure when exactly it was hot-fixed but you can get the heroic scion achievement now. (Sorry beat to it twice)
For 5 min kill:
If you're missing the 5 min achievement by mere seconds you're using a less than ideal strategy. A clean "5-min kill" (in both 10 and 25 man) should leave you with 45-60 seconds to spare.
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12/22/08, 5:57 PM
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#172
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Von Kaiser
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Originally Posted by Sunchips
If you're missing the 5 min achievement by mere seconds you're using a less than ideal strategy. A clean "5-min kill" (in both 10 and 25 man) should leave you with 45-60 seconds to spare.
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Not sure what we are doing wrong, did it in 5 minutes 5 seconds with a setup of a Prot Warrior/Holypriest/Restoshaman/UnholyDK/2x Boomkin/2xWarlock/2xMage.
We basically stacked 3 sparks with roots and fear, gripped the fourth, and bursted the boss from 60% to 9% with 4 sparks + heroism. After that we got a few discs down w/ the sparks and did the p2 the normal way. Had around 40 secs left on the timer when p3 started, and the boss had around 200k when the time was over. Are we doing something tradically wrong?
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12/22/08, 7:36 PM
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#173
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Bald Bull
Sunchips
Human Priest
No WoW Account
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If you did 4 sparks and Malygos only flew up in the air twice then it's an issue of dps optimization, strategy is fine. Going into p3 with 40 seconds left seems a little behind. You could probably shave 3 to 4 seconds off in multiple places. It may also have to do with how efficiently you're collapsing the sparks while the 4th one spawns, as you can lose a lot of time there as well.
[e] In p2 all your casters are killing the scions before touching nexus lords right?
Last edited by Sunchips : 12/22/08 at 7:47 PM.
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12/23/08, 1:18 AM
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#174
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Take what ye can
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It may have been a fluke last night, but Tauren + Giant Feast was letting me melee him while in Vortex all the time.
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12/23/08, 2:12 AM
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#175
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Grayson Carlyle
It may have been a fluke last night, but Tauren + Giant Feast was letting me melee him while in Vortex all the time.
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I can sometimes melee him while in vortex as an undead with no buff, it seems rather random.
I'm wondering something about Malygos, I guess no one has tried him on PTR, but are they going to nerf the vortex damage in 10man? Because currently it's already quite annoying unless you have a priest or a druid. But with the CoH and WG nerf, how are you supposed to keep the raid up through the vortex with 2casts only, and then top everyone off before he does arcane whatever on the raid once he's on the ground?
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