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Old 12/04/08, 1:01 AM   #16
Dayve
Glass Joe
 
Dwarf Warrior
 
Blackrock
Originally Posted by ildon View Post
Blizzard aren't car salesmen, though. And I'm sure there's more than a few people with training in math or computer science working there. They may have started with round-ish numbers (like combat ratings at level 60) that have become not-round numbers through extrapolation (like combat ratings at 70 and 80). I know if I were working there, I really wouldn't care if some guy on a forum thought a boss armor value "looked too round". If I wanted the base physical damage reduction for the boss to be exactly 40% before debuffs, I'd use whatever value most closely approximated that damage reduction, whether it was round or not.
This is pretty much correct. My previous testing has indicated that mob armor values are generated such that they give the mob a certain armor reduction against an equal level attacker; pre-WotLK it was either ~39.15% (which gave most BC bosses 7685, the same as a level 73 mob), or ~34.15% for lower armor mobs and bosses. For WotLK it seems to be 39% for everything, and the boss armor value is simply 23% more than the armor of a regular level 83 mob.

Edit: I finally got around to checking Archavon and amusingly he doesn't have the 23% armor bonus; in case anyone cares about this "boss" that means he has 10636 armor.

Last edited by Dayve : 12/04/08 at 11:57 AM.

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Old 12/04/08, 11:12 PM   #17
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
I used Beast Lore on King Dred (that huge devilsaur in draktharon keep, heroic) and he had 10338 armor. HE WAS ALSO TAMEABLE!

Edit: actually it would be nice if someone could test it again because I might have used it in combat after rend armor was applied.

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Old 12/05/08, 4:19 AM   #18
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I think you'll have to wait for the next expansion though, as King Dred is over level 80.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 12/05/08, 4:23 AM   #19
footloop
Piston Honda
 
Dwarf Hunter
 
Aegwynn
Originally Posted by Prinsesa View Post
I think you'll have to wait for the next expansion though, as King Dred is over level 80.
You can tame him on normal mode.

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Old 12/05/08, 4:57 AM   #20
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
Yes you can tame him on normal mode and someone actually did it on beta with a lot of help, but that wasn't the point of my post.

OP stated that all bosses had 14083 armor - and king dred has 10338.

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Old 12/05/08, 5:50 AM   #21
Kruthal
Information Overload
 
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Kruthal
Human Warlock
 
No WoW Account (EU)
Originally Posted by Iroared View Post
Yes you can tame him on normal mode and someone actually did it on beta with a lot of help, but that wasn't the point of my post.

OP stated that all bosses had 14083 armor - and king dred has 10338.
No, he didn't:

Originally Posted by OP
All existing raid bosses in WotLK have exactly 13083 armor, on both heroic and normal difficulty.

Normal and heroic refers to 10-man and 25-man raids respectively.

Also, who even cares about the armor level of a 5-man boss? And thanks to the OP and Lactose, nice to have something like this documented.

Originally Posted by Docjowles
If you have a problem, if no one else can help, and if you can find them, maybe you can hire... the BB-Team.

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Old 12/05/08, 5:58 AM   #22
Kalroth
Great Tiger
 
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Kalroth
Orc Warrior
 
No WoW Account (EU)
Originally Posted by Iroared View Post
I used Beast Lore on King Dred (that huge devilsaur in draktharon keep, heroic) and he had 10338 armor.
King Dred is level 75 to 82 in the normal instance and level 82 in the heroic instance.

The 13083 armor mentioned in original post is for level 83 targets only. I'm guessing the 10338 armor you saw is generic for a level 82 elite enemy.

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Old 12/05/08, 8:02 AM   #23
Har
Piston Honda
 
Draenei Hunter
 
Drenden
I must have misunderstood Dayve when he said all raid bosses- I'm going to correct the first post. The real question is whether heroic bosses have the same armor as raid bosses, or whether they have the 5 man version armor.

From now on, I'm going to try to get actual data for each boss before updating the first post- we know that all 25 man Naxx has 13083 or thereabout, and I've asked Dayve for a list of bosses he got data on.

Last edited by Har : 12/05/08 at 8:12 AM.

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Old 12/09/08, 8:11 AM   #24
Axira
Piston Honda
 
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Draenei Warrior
 
Argent Dawn (EU)
So if these values are correct and raidbosses have an armor value of 13083, this means that according to the old formula of "%Reduction = (Armor / ([467.5 * Enemy_Level] + Armor - 22167.5)) * 100", that all raidbosses have a basic melee mitigation of 44%, right?

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Old 12/09/08, 12:45 PM   #25
Unconscious
Glass Joe
 
Human Warrior
 
Black Dragonflight
Originally Posted by orgasmatron View Post
Expose, acid spit, sunder 3925
Faerie fire, sting, cor 1260
Total reduction = 5185
13083 - total = 7898 armor

2 formulas from tankspot not sure if it is the 80 or 83 one I should use but I think it is the 80 one as the attacker(you) is 80:
                 lvl 80
expose etc	 3925
faerie etc	 1260
total        =	 5185
13083 - total =	 7898
		
Armor%		 34,1%

Grim toll procced 20,57

           A
M80 = ------------
      A + 15232.5
So 34.1% damage reduction with full debuffs.
Please check for correctness.
Can you link to where you got 15232.5?

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Old 12/09/08, 5:00 PM   #26
orgasmatron
Von Kaiser
 
Orc Warrior
 
Al'Akir (EU)
WotLK Diminishing Returns - Armour - TankSpot

              AC
M = -----------------------
    AC + (467.5L - 22167.5)

I hate Vem.

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Old 02/25/09, 5:08 AM   #27
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
To resurrect this thread.

While testing various hunter mechanics I had to see how armor values have changed.

For the level 83 'boss' dummy in Ironforge a value of 11900 armor seems to match (tested naked, untalented with a fixed damage ranged weapon, fine light crossbow), providing the armor formulas have not changed.

I did not remember to copy over my warrior so I am unable to test it with a true fixed damage ability.


EDIT:
So it seems likely it is in fact the announced 10% cut: 13083/1,1 = 11893

EDIT#2:
A second round of testing was unable to verify my previous number.

Last edited by Shandara : 02/25/09 at 6:35 AM.


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Old 05/19/09, 1:47 PM   #28
Bonquida
Glass Joe
 
Draenei Shaman
 
Khaz Modan
Word on the street is that many of the bosses in Ulduar have unprecedentedly high armor. I would prefer to avoid going by hearsay if at all possible, so I was wondering if anyone has done any testing on this for 3.1. Is the 13083 number still accurate for Ulduar?

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Old 05/19/09, 6:09 PM   #29
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Bosses don't have 13,083 armor anymore.

Instead, they have 10,643 armor. The implications are:

1. This is a straight-up buff for any group that does not have access to the Major and Minor Armor Debuff categories

2. Any group that does have those debuffs will see no change, as the armor reduction is the same given that the armor debuffs are now a percentage value rather than a flat amount.

This post in the Combat Ratings thread clearly shows Sanctum Sentries (Auriaya's adds) in Ulduar having 10,643 armor.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 05/19/09, 6:38 PM   #30
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
I'm not convinced that because all beasts (Maexxna, Auriaya's adds) have the same armor that all bosses everywhere have the same armor. That isn't to say that it isn't true necessarily - but I'm getting a lot of anecdotal data that would suggest some bosses (Mimiron tank) have very high armor, and some have lower.

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