Thanks, I was really confused due to whoever messed it up
What are you creating to get the disenchants out of hte uncommons you aren't using for the spreadsheet? Anything you see giving more value over another or is it just 'whatever lights up as available to create'?
I'm going to test out my server over the weekend to see if I should get into the prospecting market.
My recipe for success is:
Buy saronite cheap (under 14g per stack if I can)
Buy eternal earth cheap (under 6.5g per if I can)
Prospect all of it
Cut blue gems into popular cuts and proceed to post them at 50-70% of going market value to ensure a quick sale.
Sell Dark Jade and Shadow Crystal for 75s to 1g per on the AH
Make green jewelry to DE using: 1x green gem (huge citrine, bloodstone, chalcedony, or sun crystal) + 2x crystallized earth
Disenchant the jewelry, convert lesser cosmics in to greater cosmics and small dream shards in to large dream shards.
Post DE mats for 70% or so of market value to ensure a quick sale.
Repeat daily with 50-100 stacks of saronite ore.
Just a note, I've found that having a macro for prospecting and disenchanting lets me do all of this work with little attention needed. The macro I use for prospecting:
I started cutting most of my bloodstone into Bold, Bright, Delicate, Runed and Subtle because I can sell the non-perfect for 3-5g and perfect cuts for around 20g. Other cuts such as Flashing, Fractured proved to be slow selling so I stopped cutting them.
Has anyone else experienced an increase in the supply (primarily by gold farmers) of Thorium Ore and more recently Mithril Ore on their servers?
I understand Thorium Ore was purchased and prospected for uncommon Vanilla gems sold at inflated prices for leveling Jewelcrafters, and I imagine Mithril Ore for the same reason.
I'm presuming the falling prices of Saronite Ore has had it's toll, leaving gold farmers to find alternatives and I suppose (re)discovering the Pre-TBC ore market.
Either way, prices of Mithril Ore and Thorium Ore, and consequently uncommon gems from Aquamarine through to Huge Emerald are being wildly undercut and falling in price on Deathwing-EU. I still have a few hundred gems to sell (picked up a big Thorium Ore purchase back in 3.1), and I would advise anyone in the same situation to consider selling them with considerable haste.
On the other hand, I guess this means Jewelcrafting should be a lot cheaper to train!
On Misha, the market for Thorium is at about 40-50g per stack, with Azerothian Diamonds / Huge Emeralds / Large Opals selling for 15-19g each, and Blue Sapphires going for 5g at the lowest. I decided to buy a stack of 20 to test the waters, got 3 diamonds and an emerald / sapphire combo. All of the gems sold within about 2 hours, and so it ended up being decent for turnaround, near 100g for a 40g stack. I've taken to casually searching to see what the price of Thorium is once in a while, and if it's under 30g a stack, buying some and prospecting it.
Prices for Thorium ores have fallen to about 14g a stack on my server. I noticed that the other day when I was making widgets for DMF rep, and I'm thinking about prospecting a few stacks to see what the demand on classic gems are
I have yet to find the Tyr's Hand of WotLK, but I am still able to farm Legion Hold for about 600g/hr. I use a mage alt in mostly i219s with a typical Deep Fire/Arcane raid build except I pick up 2/2 Magic Absorption. A single Living Bomb will kill the DarkCasters up at the top, and the forced respawn mechanic is still working, so kill are obnoxiously fast. Their shadowbolt misses create a significant amount of regen via Magic Absorption so there is little downtime.
My server still has a healthy demand for BC-level enchanting matts and 16-slot bags. I dunno how much Tailoring is affecting the cloth drop rate, but it's pretty rediculous; maybe 20 stacks per hour.
How has the Arctic Fur prices changed on your server after recent patch? I really had no idea they would climb this much (only had like 40 banked); they have gone from 90ish prices to almost 200 and still hasn't settled. With RNG on your side, for a skinner, it's a very potent money maker.
Glyphs are in the toilet. At the moment im trying to get rid of all the glyphs I have left and no longer making new ones. At start of WotLK glyphs were going for 80-40g each and eventually dropping to 30-20, and now 10-6g. I think I've made over 160K with inscription but those days seem now over.
My realm's Infinite Dust and Greater Cosmic Essence hasn't changed at all despite the new season. I have no idea why - people are just not buying the new stuff yet?
On my Realm, it seems that the supply keeps up with the demand. You might see a short bump in prices for a day or so, but its all back down as more people come online and start undercutting. If I find myself as the cheapest seller of either Enchanting Mats or Gems for a short while, I would have a few sales.
I also think a lot of people are now doing the whole Saronite -> Propsect -> Jewellery -> DE routine that is keeping enchanting mats prices low as everybody wants to sell their mats asap.
I too am doing the saronite to enchanting mats route however I decided to actually level my DE alts skill up to a point where she could make useful enchants, and was pleasantly surprised that recipes seem to go almost as quickly as the raw materials. Granted a 20stack of Crushers don't fly off the shelf, but with no posting cost and 2 AH reposts a day, I've been able to net an additional 50% over the raw mats on average. It's alot of extra work, ontop of the rather exhaustively long process to begin with. However, even on a slow server, it remains steady extra income. All that's required is a little patience, and preferably another alt to scribe vellum with.
First, let me preface this by saying that I've been out of the game for 4 months. I'm honing in on getting ready to level up another profession after starting a brand new account. Previously, I'd been a JC/Scribe and made quite a large sum of cash with that. I just managed to get 450 Alchemy yesterday and was shocked with the profit in the last 25 points... I almost managed to pay for 50% of my leveling expenses just by acquiring skill points.
The reason I chose alchemy for my first profession is personal benefit. It seems feasible that raiders might actually make the most amount of money per hour by doing nothing, assuming that you actually use flasks. Imagine a raider who goes 16 hours per week. The normal consumable-using raider must use at minimum 16 flasks, which would cost 400g at 25g per flask. An alchemist would use 8 flasks, which would have an opportunity cost of 200g. In total, this yields 12.5g per hour. At first, you think "wow that's shitty," but it involves no farming, no ANYTHING really other than raiding and doing what you love. In a sense, every flask you drink gives you 25g... and we all drink a lot of flasks.
My question is really regarding what profession to take up second (dropping herbalism), specifically for money. I'm deciding between Inscriptions and Jewelcrafting.
My fear of Jewelcrafting is actually in the next expansion and loss of profit. With the consolidation of multiple stats and numerous new low level characters leveling up, I'm worried that jewelcrafting will loose it's profit margins. The profession was already largely dependent on diversification in order to turn a large sum of profit.
Does anyone have thoughts on jewelcrafting and the consolidation of stats? Or is this way too far in advance to be asking?