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01/14/09, 6:30 AM
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#326
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Piston Honda
Tauren Druid
Draenor (EU)
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Originally Posted by Longtooth
This is going to be my last post on the matter. (as i don't want to turn this beautifull tread into something else)
After this change a blue post somewhere stated that due to this change making the racial "Cultivation" obsolete after reaching max level from that point bonus skill points will act as a bonus chance for extra herbs from a node / rare herbs from a node. Even the bonus % was stated per extra skill point.
I am only unsude if the post had "herbalism" or "gathering" thus unsure if the change was made to skinning aswell
Maybe 2 crazy enought herbalists - a tauren with such gloves and another - non tauren could test this for us with 1000 nodes of the same herb in the same zone?
My observations are:
Taurens with gloves in my guild say "we pick 2-3 herbs rarely 1"
Non taurens without gloves state: "we pick 1-2-3 herbs per pick, it is randm".
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You'll have to provide some more solid evidence than "i once saw a blue post about it" or "taurens feel they get a bit more". The concept of the number/type of herbs depending on the herbalism skill conflicts strongly with what we know about loot-generation.
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01/14/09, 8:52 AM
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#327
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Von Kaiser
Undead Warlock
Hyjal (EU)
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Well there is a precedent for an ability giving "more loot": Northern Cloth Scavenging for tailors.
But if it works the same way, it would only be affected by the Tauren racial itself and not skill bonuses. And it would give additional drops, so you would sometimes see more than one rare herb or more than 3 normal herbs, and Taurens could still loot the additional herbs after other herbalists took the base ones.
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01/14/09, 12:08 PM
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#328
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Piston Honda
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Originally Posted by Galanna
Well there is a precedent for an ability giving "more loot": Northern Cloth Scavenging for tailors.
But if it works the same way, it would only be affected by the Tauren racial itself and not skill bonuses. And it would give additional drops, so you would sometimes see more than one rare herb or more than 3 normal herbs, and Taurens could still loot the additional herbs after other herbalists took the base ones.
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Actually, based on the way loot is coded, it's logical to assume that Northern Cloth Scavenging works like a passive form of Skinning. Whether and how much cloth is present for those with the skill is determined at spawn time, but only those with the skill have the ability to loot the cloth. This would also be in line with recipe drops that are only visible by those with the profession at the appropriate level to be able to roll.
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01/14/09, 1:33 PM
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#329
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Von Kaiser
Undead Warlock
Hyjal (EU)
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Originally Posted by Nemantopia
Actually, based on the way loot is coded, it's logical to assume that Northern Cloth Scavenging works like a passive form of Skinning. Whether and how much cloth is present for those with the skill is determined at spawn time, but only those with the skill have the ability to loot the cloth. This would also be in line with recipe drops that are only visible by those with the profession at the appropriate level to be able to roll.
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That's what I wanted to say, sorry if my post was not clear enough.
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01/14/09, 3:38 PM
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#330
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Von Kaiser
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One method I've used with great success is a little controversial. What I have done is identify a couple people who like to buy up all of a certain item and relist them at 2-3x the normal market value. I then added them to my friends list. If I see one of them log on I will wait about 30-60minutes and then go search for auctions by them and then post items at slightly higher than normal market value but still well below what he has posted. The reason I don't just slightly undercut is twofold. First I want to make a nice profit while still retaining the average buyer as a potential customer and second these guys will also buy my auctions to retain their monopoly and sell at a much higher price. In fact over half my sales are to the very same guys that are trying to corner the market.
To fully take advantage of this method takes a little more work than your standard scheme in both identifying these sellers and being flexible enough to produce the goods they are using on demand. Inscription is especially nice because all you have to maintain is a supply of inks and make the necessary glyphs whenever an opportunity presents itself.
I don't mind making this public because I actually hope more people try this and stop these price fixing schemes from being as prevalent as they have become on my server which has a particularly small economy. I think 5 scribes, including myself, control ~80% of the glyph market.
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01/15/09, 4:12 PM
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#331
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Glass Joe
Human Paladin
Sisters of Elune
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Originally Posted by Nemantopia
Actually, based on the way loot is coded, it's logical to assume that Northern Cloth Scavenging works like a passive form of Skinning. Whether and how much cloth is present for those with the skill is determined at spawn time, but only those with the skill have the ability to loot the cloth. This would also be in line with recipe drops that are only visible by those with the profession at the appropriate level to be able to roll.
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I have no idea how to test this, but my assumption while playing has been that my non-tailor will receive the Clothing Scrap (gray item, link below) while my tailor rolls a chance to loot cloth instead of that item. I always seem to get a lot more of the gray scraps playing my non-tailor, and I wonder if that's why. Or maybe it's just a coincidence. Just wanted to throw that idea out for the experts.
[Fur Clothing Scraps]
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Not everything i say is stupid.
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01/15/09, 7:31 PM
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#332
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Glass Joe
Tauren Druid
Earthen Ring
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Originally Posted by thorpac
I have no idea how to test this, but my assumption while playing has been that my non-tailor will receive the Clothing Scrap (gray item, link below) while my tailor rolls a chance to loot cloth instead of that item. I always seem to get a lot more of the gray scraps playing my non-tailor, and I wonder if that's why. Or maybe it's just a coincidence. Just wanted to throw that idea out for the experts.
[Fur Clothing Scraps]
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I was grouped with a tailor the other day who thought I was leaving Frostweave on corpses for him. I was auto-looting everything, and then he went back to "my" corpses because they were still showing as lootable to him. Because he had the Scavenging skill, he saw cloth that wasn't there for me.
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01/16/09, 5:54 AM
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#333
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Von Kaiser
Human Warlock
Kargath (EU)
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Originally Posted by KMad
I was grouped with a tailor the other day who thought I was leaving Frostweave on corpses for him. I was auto-looting everything, and then he went back to "my" corpses because they were still showing as lootable to him. Because he had the Scavenging skill, he saw cloth that wasn't there for me.
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After a non tailor loots his mob, the mob gets lootable for all tailors (grouped with the non tailor) for the additional cloth. The additional cloth is only lootable after the non tailor looted the mob, which means you'll often have to return if you're grouped with "slow looters".
I thought I read somewhere, that the additional cloth is an additional loot table like the pocket pick loot. That would make sense because, as blizzard ones confirmed, all loot is created during spawn time of a mob.
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01/16/09, 2:11 PM
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#334
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Piston Honda
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Originally Posted by Scrufola
After a non tailor loots his mob, the mob gets lootable for all tailors (grouped with the non tailor) for the additional cloth. The additional cloth is only lootable after the non tailor looted the mob, which means you'll often have to return if you're grouped with "slow looters".
I thought I read somewhere, that the additional cloth is an additional loot table like the pocket pick loot. That would make sense because, as blizzard ones confirmed, all loot is created during spawn time of a mob.
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Stands to reason that many mobs have multiple loot tables. I'd compare the cloth scavenging loot table to the skinning/mining/herbing loot table, where they can't be accessed until the primary loot table is clear.
Though, I'm not really sure how that works when it's the tailor's turn to loot, since I can't imagine he'd have to loot twice.
Unrelated, has anyone noticed the price of saronite ore falling pretty drastically? On my server it's gone from a steady 30-35g a stack to 20-25g a stack. I can't imagine it's going to get better with the mining change, I just can't figure out what would be causing the sudden drop. Are a lot more people suddenly hitting 80 and going to pure farm mode?
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Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
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01/16/09, 2:16 PM
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#335
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Don Flamenco
Night Elf Druid
Earthen Ring
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Originally Posted by Pixen
Unrelated, has anyone noticed the price of saronite ore falling pretty drastically? On my server it's gone from a steady 30-35g a stack to 20-25g a stack. I can't imagine it's going to get better with the mining change, I just can't figure out what would be causing the sudden drop. Are a lot more people suddenly hitting 80 and going to pure farm mode?
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Could also easily be a lot more people hitting skill 450 and not buying it to skill up anymore, no? It might be that what you're seeing is the end of the start-of-expansion price spike -- it may be settling down towards its steady state price.
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01/16/09, 2:28 PM
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#336
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Piston Honda
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Originally Posted by Pixen
Unrelated, has anyone noticed the price of saronite ore falling pretty drastically? On my server it's gone from a steady 30-35g a stack to 20-25g a stack. I can't imagine it's going to get better with the mining change, I just can't figure out what would be causing the sudden drop. Are a lot more people suddenly hitting 80 and going to pure farm mode?
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Noticing the complete opposite on my server. Saronite ore was 20-25g per stack last week and now it's approaching 40g with no end in sight and a sharp dip in supply.
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01/16/09, 2:53 PM
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#337
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Von Kaiser
Gruumsh
Orc Death Knight
No WoW Account (EU)
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I noticed a change in ore prices too, but in the opposite direction.
saronite ore: 35g->45-50g
cobalt ore: 45g->55-60g
I blame the cobalt price increase on last-minute Cobalt Chestpiece crafting/DEing, but i have no idea what is behind the saronite change. More expensive saronite combined with an ongoing value loss of gems combined with chinese AH-"farmers" who undercut everyone within 15seconds 24/7 => me pulling out of the JC market and waiting for better times 
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01/16/09, 4:37 PM
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#338
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Von Kaiser
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Another tip
Just a small tip,
On my server I bought every single frozen orb listed under 65g.
Now they are all listed over 75.
I also managed to buy over 60 of them at under 50g by going trought the trade channel. It seems people consider them useless and see this as an oportunity for a quick profit.
I now have almost 100 frozen orbs stacked in my bank, will be nice post patch since im JC and I will need a bunch of them but also because I'll be able to relist them for 100-150g (if not more) gold each.
Nice thing about them also is that their is no AH fees, just like enchanting mats.
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01/16/09, 8:04 PM
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#339
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by Longtooth
Blizzard made a change to the game that when you gather (mine/sking/pick herbs) with maxed skill level to never again get the "failed attempt" message.
Then in the same patch notes or the next one (maybe from MMO Blue Tracker) they mentioned that this change makes Cultivation an useless racial at maxed level. So then they stated that "bonus skill points" will be increasing the chance to pick bonus herbs from the nodes.
Since that day i've made for my guild Taurens the Alliance-LW:recipe "Herbalis's Gloves" enchanted with +5 Herbalism for a bonus 25 skill points and they are picking herbs like mad.
Those taurens have discussed with other herbalists in the guild (cloth wearers) and compared their pick rates
I am not a Herbalist but their conclusions have made several of my guildmates level "Tauren Herbalists Alts" for that added bonus.
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Should be pointed out there is the added advantage for Horde of Tauren being the only druid race. And you can herb in Flightform. Really, there's no reason a herbalist ALT should not be a Druid or a Paladin.
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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01/16/09, 9:17 PM
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#340
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Priest for Hire
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Originally Posted by Starfire
....or a Paladin.
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What benefit do Paladin's get?
....Crusader Aura?
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01/17/09, 1:18 AM
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#341
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Von Kaiser
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Originally Posted by Pixen
Stands to reason that many mobs have multiple loot tables. I'd compare the cloth scavenging loot table to the skinning/mining/herbing loot table, where they can't be accessed until the primary loot table is clear.
Though, I'm not really sure how that works when it's the tailor's turn to loot, since I can't imagine he'd have to loot twice.
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As far as I can see it seems to behave more like a quest-item for a Tailoring-only quest, with the exception that it can only be gotten from mobs where someone else has lootrights once that someone has 'cleared' the lootrights (by opening and closing the lootwindow). Note that the other person doesn't actually have to loot anything from the mob, they just need to have checked it, which suggests it is on the same loottable as the rest of the loot, unlike skinning/herbalism where it only becomes available when all the loot has been picked up before the secondary leather/herb loottable comes into effect.
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01/17/09, 2:55 AM
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#342
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Von Kaiser
Tauren Warrior
Kilrogg (EU)
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Originally Posted by sordee
What benefit do Paladin's get?
....Crusader Aura?
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And bubble! For glorious moments of flying over wintergrasp accidentally.
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01/17/09, 10:28 AM
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#343
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by sveno
And bubble! For glorious moments of flying over wintergrasp accidentally.
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When you get dismounted over Wintergrasp, you get a parachute.
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01/17/09, 12:18 PM
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#344
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Piston Honda
Troll Hunter
Argent Dawn (EU)
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Originally Posted by Malleus
When you get dismounted over Wintergrasp, you get a parachute.
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Yeah... for 30 seconds. Sometimes that just doesn't cut it.
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01/17/09, 2:26 PM
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#345
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Von Kaiser
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Originally Posted by Tel
I would recommend making macro's to DE and then you can just have it in a small window and mash the button while watching a movie or something.
The macro most use is
/cast disenchant(ing?)
/use Item name
Its common knowledge by now I assume, but I see no harm in repeating it for those that havne't picked up on this tip to make it slightly less suicide inducing.
The same can be done for prospecting or milling and is worth using if you're making any significant number of items.
Edit: Make sure you have auto loot turned on 
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Thanks for this! It saved me a ton of time.
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01/17/09, 2:39 PM
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#346
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Don Flamenco
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Originally Posted by Starfire
Should be pointed out there is the added advantage for Horde of Tauren being the only druid race. And you can herb in Flightform. Really, there's no reason a herbalist ALT should not be a Druid or a Paladin.
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I find hunter to be about equal. If you are talking only herbing, and only in outlands / northrend, then yes - druid is superior. My farming mule on the other hand is a miner / herb, so I find being a hunter much more beneficial. The ability to trap something and mine/herb, followed by taking 10 steps and feigning, is very powerful. Obviously flight form hax are superior for ground mobs (however you will still have issues in storm peaks and such where there are flying mobs guarding nodes).
Also note, hunters can spec into a flight speed increase.
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01/17/09, 9:21 PM
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#347
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by Bazazu
I find hunter to be about equal. If you are talking only herbing, and only in outlands / northrend, then yes - druid is superior. My farming mule on the other hand is a miner / herb, so I find being a hunter much more beneficial. The ability to trap something and mine/herb, followed by taking 10 steps and feigning, is very powerful. Obviously flight form hax are superior for ground mobs (however you will still have issues in storm peaks and such where there are flying mobs guarding nodes).
Also note, hunters can spec into a flight speed increase.
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Could argue in the old world for using travelform. It's especially useful for Wintersprings. Also catform and prowl is very good for mining in any continent; granted this ability is especially useful for Alliance Druids. (Prowl + Shadowmeld = win).
In regards to trapping, Druids can hibernate/soothe animal/cyclone/entangle. Sooth animal is absolutely amazing in Northrend, it works on pretty much everything in Sholazar Basin and Grizzly Hills (which are 2 of the 3 places I mine/herb). But again, I think this is only because my alt is Alliance and I can cyclone + shadowmeld.
In regards to mining though, it should be taken into consideration shifting back into flightform is instant, so it always saves you 3 seconds as long as you aren't in combat (the advantage to herbing is you can herb in combat and then take off in Outlands/Northrend).
Now there is an issue of concern. Given that virtually anyone can eventually get a 310 mount (I consider the holiday achievement to be a gimmie, as long as you spend your 1 year towards it), Crusader Aura is going to gain a huge lead over flightform.
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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01/18/09, 5:55 AM
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#348
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Uljin
Yeah... for 30 seconds. Sometimes that just doesn't cut it.
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When gathering, you should be flying as low as possible in order to detect the maximum number of nodes and reach them in the minimum time. Parachute should always be enough to save you if you accidentally clip Wintergrasp.
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01/18/09, 7:31 AM
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#349
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Von Kaiser
Tauren Warrior
Kilrogg (EU)
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Originally Posted by Malleus
When gathering, you should be flying as low as possible in order to detect the maximum number of nodes and reach them in the minimum time. Parachute should always be enough to save you if you accidentally clip Wintergrasp.
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In any case, you are stuck in wintergrasp and can't fly out. With bubble you can jump off the edge to another zone.
It was a joke, I didn't mean to analyze the advantages of bubble over Parachute, sorry.
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01/18/09, 11:39 AM
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#350
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Not a Super Macho Man
Blood Elf Priest
Mal'Ganis
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Lets get this thread back on topic shall we?
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