Here is what I do to pay my repair-bills.
I am smith/miner and I need a friend disenchanting me the items I am crafting.
General strategy is to farm cobalt ore in Zul'Drak until all bags are filled. Then I am smelting all the ores to bars (1 ore = 1 bar) and begin crafting this item: [Horned Cobalt Helm]. It only costs 8 bars each and it is a level 75 green. Disenchanting your crafted helmets will provide you with alot of [Infinite Dust] and [Greater Cosmic Essence]. Two of the most bought materials at the auction house.
Yeah, when everyone is selling Bloodstones/Huge Citrines/Sun crystals for crazy money, making [Horned Cobalt Helm]ets is good moneymaker. Earned more I can spend. Cobalt is still too low, so it make me happy
After making the darkmoon trinkets all BoE, there's a lot of profit to be made between faires. I turned in about 30 decks or so during the last one, working towards The Insane title, mostly Chaos decks for Berserker trinkets, payed about 200-350g each, and they've all sold for 400-600g in the last couple weeks. I also had one nobles deck that I turned in for a greatness trinket (+90 strength, probably the most used one) that I was able to make about 700g on by advertising that everyone else had to wait 3 more weeks for the next faire. The lesser cards turn-in items also sell pretty well (mages/swords/demons) even though anyone can turn those in at any time, probably not too well known. It all depends on how many people are going for Insane on your server, but there's a nice amount of profit that can be made.
After making the darkmoon trinkets all BoE, there's a lot of profit to be made between faires. I turned in about 30 decks or so during the last one, working towards The Insane title, mostly Chaos decks for Berserker trinkets, payed about 200-350g each, and they've all sold for 400-600g in the last couple weeks. I also had one nobles deck that I turned in for a greatness trinket (+90 strength, probably the most used one) that I was able to make about 700g on by advertising that everyone else had to wait 3 more weeks for the next faire. The lesser cards turn-in items also sell pretty well (mages/swords/demons) even though anyone can turn those in at any time, probably not too well known. It all depends on how many people are going for Insane on your server, but there's a nice amount of profit that can be made.
the trick here to maximize profits is to convert 50-60 (however many decks you want to invest in beforehand) into the trinkets and dole them out slowly so that it seems there's a limited supply, at first i just put up all of my berserker trinkets for 350-400g and i'd sell one or two a day
after i started to list them singly for 600 i'd actually still sell one a day or so but at a much greater profit, the greatness cards haven't had quite as high of a markup as i'd have liked, i was asking 7k for cards when decks were 5k immediately after the faire, sold all but the +Int version, i'd say the agility ones on my server are far and above the most sought after
decks of mages, demons, and swords all make BoE items that i've been selling for twice the cost of a deck and buying every deck listed for less than 30g and still making a profit on them
the faire is a great money maker if you plan ahead
Even though the price of [Nobles Deck] is deteriorating, I've still been able to turn a considerable profit (9-10k this week) from it. Seeing as how herb prices are still roughly 1/3 of what they are during high season Darkmoon Faire (further described as DMF), I'm still able to sell Nobles Deck for around 4000-4500g and make a solid gain. If prices for eternal life and herbs haven't spiked on your server yet, I highly recommend entering the market before DMF begins. Since I was this early with selling Nobles Deck, I've been able to get them sold right away with little or no competition.
As far as my venturing on the auction house goes, this is what I've been able to make the most money off in the least amount of time. I usually make around 1-2k gold per day, and feel that I've gathered enough capital to enable me to enter more lucrative markets. However, I'm having trouble finding markets with a potential for greater profits. How have you others been able to take the step from modest auction house gains to a large-scale business? Is monopolizing markets and such the next step?
As a little side-note for those who don't have a massive amount of capital to play with but do have some time - Pygmy Oil (makes me cringe to say this) sells very well on my server, 5-6g per stack, considering that it's essentially a bi-product of fishing (and providing you're an Alchemist of course).
From when I fly around fishing for my Fish Feast mats I aquire a fair few Pygmy Suckerfish, which then go to making at least 5-6 stacks of oil, it's nice bonus gold from fishing
Also I just wanted to clarify as I've just started venturing into the Darkmoon card creation business - as a general perspective when is it best to sell either single cards or a whole deck? Some have been saying straight after the Faire - some have said halfway between Faires. I understand it would differ between servers, but a rough idea would be nice if anyone has an insight.
Last edited by Duckville : 06/01/09 at 10:07 PM.
Reason: Clarification of Pygmy Oil
Ive read through the thread to make sure this isnt a repeat but ive found a new way to make quite a bit of gold in a short amount of time, but there are a few conditions that have to be met.
First being have to clear in ulduar to freyas room and killed the 3 elders ( not sure if this would work with freya dead would love someone to check for me)
Second would require you to have 450 herbalism as there are frost lotus nodes and be either a hunter/rogue/druid or maybe a mage with invisibility (not sure on the mechanics on that so not sure if it would work)
Basicly in freyas room there herbs nodes that can be reached with the elders dead that can be snuck through without aggroing or running through and feign deathing by a hunter. the money making part of this is it takes an average of 10 minutes to go through all 20+ nodes and get an average of 5-8 frost lotus 3+ stacks of various herbs and 2-3 eternal life. This also respawns with a soft reset so can be redone after leaving for 30 minutes.
If you do try this be sure to remove your gear because it is likely you will die the first few times of trying
First being have to clear in ulduar to freyas room and killed the 3 elders ( not sure if this would work with freya dead would love someone to check for me)
Second would require you to have 450 herbalism as there are frost lotus nodes and be either a hunter/rogue/druid or maybe a mage with invisibility (not sure on the mechanics on that so not sure if it would work)
Basicly in freyas room there herbs nodes that can be reached with the elders dead that can be snuck through without aggroing or running through and feign deathing by a hunter. the money making part of this is it takes an average of 10 minutes to go through all 20+ nodes and get an average of 5-8 frost lotus 3+ stacks of various herbs and 2-3 eternal life. This also respawns with a soft reset so can be redone after leaving for 30 minutes.
A mage in my guild had the same idea last night. She was able to herb quite a few nodes, even with all 3 elders up. Think she walked out of there with 3 frost lotus, about a stack of herbs, and an eternal life, for about 5 minutes of effort.
I'm also curious if the herb nodes will continue to respawn after Freya is dead. If that is the case, you could park an herbalist alt outside Ulduar and log in every 30 minutes or so to farm them.
A mage in my guild had the same idea last night. She was able to herb quite a few nodes, even with all 3 elders up. Think she walked out of there with 3 frost lotus, about a stack of herbs, and an eternal life, for about 5 minutes of effort.
I'm also curious if the herb nodes will continue to respawn after Freya is dead. If that is the case, you could park an herbalist alt outside Ulduar and log in every 30 minutes or so to farm them.
In BC, I made thousands of gold per day buying Adamantite Ore for 20g/stack, prospecting, and selling the gems for 70-150g each for blues, and 3-5g each for greens. In addition, I also crafted Braided Eternium Chains to DE into Large Prismatic Shards and sold those for 40g each. Basically... spend an hour DEing/Prospecting, toss the results on AH, and make a few thousand gold overnight.
Now, I just started playing WoTLK about a month ago, and so far I haven't found anything profitable on my server.
These are the resources for most of the crafted things that people have been mentioning in this thread. The results?
Infinite Dust - 2g each
Greater Cosmic Essence - 7g each
Blue gems - 3-5g each, with the red ones going for around 30g
So no matter what I craft, I lose a lot of money. And prospecting for gems is out of the question as well. At the same time, Mithril Ore goes for 70g/stack and Thorium Ore goes for well over 100g/stack, and I find it's quicker to mine those than it is Saronite/Titanium. I easily average 400g/hour going that route, but that's still so much less than I made in BC, I was hoping there was something I was missing somewhere.
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
I think it's a bit too late now to make large amounts of profit from prospecting thorium and mithril. It may vary per server obviously, but on my server there are more Jewelcrafters than there were NE hunters in vanilla. The big 'roll JC for free buffs' period is over - everyone that wanted to do it, did it before Ulduar and with the upcoming nerf, not many people will do it anymore.
The moneymaking aspect of JC is also all but dead (because there are so many JC's) unless you get some lucky prospecting RNG or you also happen to be enchanter (and have a lot of patience).
I personally predict BS becoming the new FotM profession after JC gets nerfed so if anything, I'd bank on raw mithril and thorium.
Infinite Dust - 2g each
Greater Cosmic Essence - 7g each
These are coming from somewhere at a profit. It's clearly not the stoneguard bands or horned cobalt helms at that price, but if your blue gems are really sub 5g, the green ones must be vendor trash. This means you can craft Sun Rock Ring and it's fellows for <0.5g each, and even at 2g per dust that's going to make a profit.
These are coming from somewhere at a profit. It's clearly not the stoneguard bands or horned cobalt helms at that price, but if your blue gems are really sub 5g, the green ones must be vendor trash. This means you can craft Sun Rock Ring and it's fellows for <0.5g each, and even at 2g per dust that's going to make a profit.
Crystalized Earth is actually going for 2g each right now. Dunno what it is about this server, but "motes" have always sold for double the price of the "primals". So that's 4g + a green gem, which ironically sell for about 1-2g each (the level 70 green gems actually sell for more). So anywhere from 5-6g per ring, netting anywhere from 2-14g if I get lucky with Cosmics. I suppose in the long run it's profit, but it's such a small margin that it'd be more profitable to just farm random mobs and vendor the trash drops.
One thing that used to work really well for me in BC also was selling bars. Titansteel has dropped in price very drastically over the last few weeks, but what are people's opinions on this as Runed Orbs decline in price? Right now they're still sitting at about 1.2-1.5k each, but as more and more people are pugging Ulduar I would expect them to start becoming a bit cheaper, thus increasing the amount of people having these items crafted.
Also, for my fellow Druids out there... have any of you attempted selling Anzu runs? I haven't seen any offered on my server, and I haven't purchased my epic flying yet so I can't run them myself, but I've heard of people charging a few hundred gold per run, and an additional 3-5k gold if the mount drops. It's not much, but it seems like it would be steady income if people are actually interested in this.
...netting anywhere from 2-14g if I get lucky with Cosmics.
Do not base any decision on "If I get lucky, then..." It's statistics. If you're doing this to make money, it's a process you will repeat, and your results will eventually fall along the statistical lines of so many percent dust and so many essences. If something only looks attractive based on the best possible outcome, but not the average outcome, it's a bad deal.
Crystalized Earth is actually going for 2g each right now. Dunno what it is about this server, but "motes" have always sold for double the price of the "primals". So that's 4g + a green gem
Uhhh.. you can convert Eternal Earth to Crystallized Earth by right clicking them. So assigning a value of 2g to crystallized earth while eternal is 10g is quite silly.
The reason green gems are going for 1-2g is that people are buying them to craft the DE rings.
Uhhh.. you can convert Eternal Earth to Crystallized Earth by right clicking them. So assigning a value of 2g to crystallized earth while eternal is 10g is quite silly.
The reason green gems are going for 1-2g is that people are buying them to craft the DE rings.
Guess I never noticed, since Primals couldn't be split without using a Shatter. So, that makes it 3g per ring... which increases the profit margin by a decent amount, so I could see that working. It still seems really low for me compared to what I was getting in BC. Assuming an average of 9g per DE, which is probably being generous, that's a 200% profit. By no means bad, but compared to the 400-600% profit margins I was getting before, it's kind of rough. Just seems everything is near worthless in WoTLK, even though gold from quests/vendoring has increased quite a bit.
Trying to get 5k for epic flying + 18k for a Mammoth just seems insanely hard for me considering I had 100k+ gold at any given time at 70 >.<
Crystalized Earth is actually going for 2g each right now. Dunno what it is about this server, but "motes" have always sold for double the price of the "primals". So that's 4g + a green gem, which ironically sell for about 1-2g each (the level 70 green gems actually sell for more). So anywhere from 5-6g per ring, netting anywhere from 2-14g if I get lucky with Cosmics.
The 70s rings and amulets DE into Lesser Cosmic Essence which on your server is only worth 2.3g based on 7g for a greater cosmic essence. Assuming 2g for infinite dust, 7g for greater cosmic and 10g for dream shard I calculate an average return of 3.19g. Less 5% if you sell on the AH = 3.03g net revenue.
These are the resources for most of the crafted things that people have been mentioning in this thread. The results?
Infinite Dust - 2g each
Greater Cosmic Essence - 7g each
Blue gems - 3-5g each, with the red ones going for around 30g
Are these prices a snapshot of one day or an average over a period of time? It doesn't make sense that the raw materials would be so expensive but the resulting items so cheap. I'm thinking one side of the equation has shifted recently and the other hasn't caught up. That ratio of EE to Saronite is also out of line with what I've seen. It averages around 1/3 on my server. I'd guess that's another short term anomaly as the two materials come from the same process. Unless we're now seeing a leading indicator of some new demand (maybe BS is fotm profession as mentioned).
I think it's a bit too late now to make large amounts of profit from prospecting thorium and mithril. It may vary per server obviously, but on my server there are more Jewelcrafters than there were NE hunters in vanilla. The big 'roll JC for free buffs' period is over - everyone that wanted to do it, did it before Ulduar and with the upcoming nerf, not many people will do it anymore.
The moneymaking aspect of JC is also all but dead (because there are so many JC's) unless you get some lucky prospecting RNG or you also happen to be enchanter (and have a lot of patience).
I personally predict BS becoming the new FotM profession after JC gets nerfed so if anything, I'd bank on raw mithril and thorium.
No way, want to know why? I just leveled my 3rd JC up and the gems from mithril and thorium cost as much as a single stack of ore ALONE. Large Opals, Azerotthian diamonds, all were going for 30-40G EACH. EACH! It was insane trying to power level I had to choke down the 50-60G to buy stacks and PRAY I was getting something useful. After leveling through that hell zone of 250-300 I found another fun lil stumbling block: Outlands materials. Total cost said and done from 1-400JC was around 2000. I returned 1/2 of that in enchanting materials and excess goods I didn't use.
See noone is in outlands any more, it's abandoned and I was forced to either drop 5G for a stupid draenite or spend the 10-15min to farm it up with my miner. Mercurial dust 80G EACH! Of course it was massively inflated but still I sold Adadmantite powder for 10G each after I didn't need when i broke the 350 barrier.
Thorium and outlands materials are in VERY high demand for both BS and JC. If you got spare gems you can easily, easily sell your prospected gems for far more than what you'd get a stack for. It's risky but if you can get 3 Jades, 2 opals, and 2 Diamonds from 1 stack of thorium you can easily make 20% over cost.
Want to exploit an untapped market? Outlands ore is a nice easy way to make some solid cash with no competition for farming, it's a ghost town in Blade's Edge, Nagrand, Netherstorm.
Are these prices a snapshot of one day or an average over a period of time? It doesn't make sense that the raw materials would be so expensive but the resulting items so cheap. I'm thinking one side of the equation has shifted recently and the other hasn't caught up. That ratio of EE to Saronite is also out of line with what I've seen. It averages around 1/3 on my server. I'd guess that's another short term anomaly as the two materials come from the same process. Unless we're now seeing a leading indicator of some new demand (maybe BS is fotm profession as mentioned).
Well, first and foremost, the majority of people on this server run around with a Jenkins title spamming "LEEEROY" all over the place. That is to say... I'm sure the average IQ of a player on Laughing Skull is less than that of a rock. That most likely has a LOT to due with the pricing, as people are quite frankly incapable of understanding that raw mats should be worth less than a finished product.
Aside from that... it hasn't changed all that much. Two months ago, the prices were as follows:
Infinite Dust - 10g each
Great Cosmic Essence - 20g each
Blue gems were still dirt cheap.
So... I don't know why, but Titanium has completely tanked down to being worth less than Cobalt, and Eternal Earths have skyrocketed. The earths were still only 3-5g about two weeks ago, but they're steadily climbing up in price. I had actually made a good amount of profit a while ago selling Titanium, but it literally went from 100g/stack to <30g/stack overnight.
@Ambika - I had some luck selling those gems when I was leveling mining, but nowhere near the 30-40g you had. They topped out at about 10g, and are down to 1-2g each currently on my server =( Also, Thorium on my server still goes for 100g/stack so it seems like prospecting it for 4-5 1-2g gems is pretty useless for me.
One thing I'm betting on is that when the JC changes go live, most JC casters are going to have to pick up [Purified Twilight Opal]s to satisfy meta requirements. The recipe is a world drop, but if you are a JC, you could invest in your future and pick one up today.
One thing I'm betting on is that when the JC changes go live, most JC casters are going to have to pick up [Purified Twilight Opal]s to satisfy meta requirements. The recipe is a world drop, but if you are a JC, you could invest in your future and pick one up today.
a couple of factors to keep in mind:
a) epic gems get introduced at the same time as the JC nerf (not unlikely) making the amount of [Purified Twilight Opal] needed lower or ~nothing, depending on the droprate of said epic gems.
b) no new cuts for dragon's eye gets added (in this case Purified Dragon's Eye).
I'd say its both likely that epic gems will come in 3.2, and also that there will be more such gems available then it first was in TBC due to Blizzards loosening of the thresholds for experiencing raid content. Just look at how prices on Runed Orbs have dropped. They are going for less then half of what they did the second week of ulduar.
Ulduar have Pure Saronite Nodes beside General Vezax. These do not provide epic gems. Epic gems are not in 3.1
Epic Gems can be released in 3.2 or 3.3, but would be native to those instances (Argent Colliseum with gems? Would have to be purchasable). I believe the general thought is that 3.3 will be Epic gems.
We are not going to head backwards into an old instance to mine gems when a new instance is released.
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
a) epic gems get introduced at the same time as the JC nerf (not unlikely) making the amount of [Purified Twilight Opal] needed lower or ~nothing, depending on the droprate of said epic gems.
b) no new cuts for dragon's eye gets added (in this case Purified Dragon's Eye).
I'd say its both likely that epic gems will come in 3.2, and also that there will be more such gems available then it first was in TBC due to Blizzards loosening of the thresholds for experiencing raid content. Just look at how prices on Runed Orbs have dropped. They are going for less then half of what they did the second week of ulduar.
I'm less than optimistic regarding epic gems. For one thing it would give blacksmithing a pretty significant stat advantage over other professions - something that Blizzard is obviously trying to shy away from. It would be fairly hypocritical to introduce a nerf to the jewelcrafting profession at the same time that they introduce a roundabout buff to blacksmithing.
Even if they raised the stat buffs from other professions to match the buffs from two extra BS sockets, it would create a whole mess of additional issues. For instance, if they made the ring enchants match the stat bonus provided by blacksmithing, it would be unfair to blacksmiths because it would require that they purchase two additional epic gems at a presumably steep cost.
Its not something that you should think will automatically happen just because it happened in BC. If it does, you can expect some pretty sweeping changes to all professions to balance things out.