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Old 06/29/09, 3:11 PM   #1276
MetallicaRulez0
Von Kaiser
 
Night Elf Hunter
 
Stormrage
Originally Posted by mjulven View Post
snip

This is what I've come up with so far, assumptions:
  • Master changes costs 300g
  • A hint to the cardinal ruby price would be the [Scarlet Ruby], at my server it's about 65-70g, I expect the price for epic gems to be 50% higher due higher priced titanium ore, higher honor cost and more emblems needed (was 15 in tbc).
  • I buy all [Forest Emerald] under 10g that I can get my hands on, in the model for simplicity they ALL cost 10g.
  • Proccrates for a 2 procc is about 15% with higher proccs neglible for transmutation master, the procc can of course apply on both transmutations. Meaning that the for every 9[Forest Emerald] I get 1.15*1.15 = 1.32 epic red gems.
snip
I think that assuming epic gems will go for just 50% more than rare gems is a VERY low estimate. I was thinking Cardinal Rubies would be somewhere in the neighborhood of 250-300g after things settle down. Of course if you can find a Ruby cut that isn't available on the first few days, like Flashing or Subtle, you could make as much as 500g per Ruby depending on your server.
 
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Old 06/29/09, 3:56 PM   #1277
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by MetallicaRulez0 View Post
I think that assuming epic gems will go for just 50% more than rare gems is a VERY low estimate. I was thinking Cardinal Rubies would be somewhere in the neighborhood of 250-300g after things settle down. Of course if you can find a Ruby cut that isn't available on the first few days, like Flashing or Subtle, you could make as much as 500g per Ruby depending on your server.
Why would anyone pay 500g for a Flashing when parry is the worst tanking stat to gem?
 
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Old 06/29/09, 4:34 PM   #1278
Proudmoore
Von Kaiser
 
Blood Elf Paladin
 
Argent Dawn (EU)
Because the great old virtue of human stupidity is present everywhere. Don't underestimate it.

(E) Actually, stupidity is a bit harsh. Ignorance if you will.

Last edited by Proudmoore : 06/29/09 at 6:35 PM.
 
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Old 06/29/09, 6:58 PM   #1279
Brekk
Piston Honda
 
Human Priest
 
Zul'Jin
Originally Posted by MMO-Champion
Jewelcrafting

* Epic Gems transmutations now have a 20 hours cooldown.
* Transmute: Ametrine now requires 1 x Monarch Topaz and 1 x Eternal Shadow
* Transmute: Cardinal Ruby now requires 1 x Scarlet Ruby and 1 x Eternal Fire
* Transmute: Dreadstone now requires 1 x Twilight Opal and 1 x Eternal Shadow
* Transmute: Eye of Zul now requires 3 x Eternal Life
* Transmute: King's Amber now requires 1 x Autumn's Glow and 1 x Eternal Life
* Transmute: Majestic Zircon now requires 1 x Sky Sapphire and 1 x Eternal Air
New materials lists of stuff to invest in. Forest Emeralds = worthless.
 
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Old 06/29/09, 7:05 PM   #1280
Snidelyw
Glass Joe
 
Gnome Warlock
 
Proudmoore
Originally Posted by Brekk View Post
New materials lists of stuff to invest in. Forest Emeralds = worthless.
Does it seem like they are purposely fucking with people who want to stock up on materials beforehand? I'm sure they knew people were buying up tons of Forest Emeralds to transmute into Cardinal Rubys, now Forest Emeralds are the only gem which can't be turned into an epic. They are probably going to make the Eye of Zul mats a Forest Emerald + Eternal Life later...
 
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Old 06/29/09, 7:10 PM   #1281
Madlax
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
PTR patchnotes always need to be taken with caution - it was kinda expected that the 20 hour transmute cd was coming.
But the material change is kinda unexpected - it was looking very well before that.
 
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Old 06/29/09, 7:19 PM   #1282
Brekk
Piston Honda
 
Human Priest
 
Zul'Jin
I really don't know what the deal is with Forest Emeralds. All the other recipes make a lot more sense now. Some Eternals being used in 2 recipes to help drive up demand of the more common ones. These modified recipes obviously show they're attempts to balance some material prices such as discrepancies between the eternals.
 
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Old 06/29/09, 7:43 PM   #1283
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by MetallicaRulez0
I think that assuming epic gems will go for just 50% more than rare gems is a VERY low estimate. I was thinking Cardinal Rubies would be somewhere in the neighborhood of 250-300g after things settle down.
With three parallel sources including a transmute for what's ~ 100g in mats, that's just not happening.
 
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Old 06/29/09, 7:57 PM   #1284
Brekk
Piston Honda
 
Human Priest
 
Zul'Jin
Originally Posted by Talgog View Post
With three parallel sources including a transmute for what's ~ 100g in mats, that's just not happening.
Titanium Ore is still a limited resource. With increased demand for Titansteel for all the high-end recipes that use now more accessible Runed Orbs, the price of titanium ore will stay high due to high demand.

Transmutes are 20h cooldown. As you can see from most similar items currently in game 20h transmute is not enough to flood a high volume market.

Gems bought directly from Emblems of Conquest. With the merging of the emblems most low to mid end players will still have multiple Valor tier items that they need as upgrades, along with likely no Conquest tier items yet. For the first few weeks only higher end raiders will have excess conquest to spend on gems and most of those gems will likely go into their own gear, especially as the 3.2 gear has many more sockets.


There will be an inevitable crash in value of epic gems, but early on the demand will be quite high, and the only high volume source early on will be Titanium prospecting.
 
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Old 06/29/09, 8:02 PM   #1285
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
It's absurd that Forest Emeralds go from essential to useless, but let's certainly wait and see how it shakes out. It's also possible the Eye of Zul was just an error.
I'
Regardless, as far as gold making goes, the 20-hour cooldown is flat out a limiter on the supply alchemists will bring to the equation. It's well above nothing, but hardly as gamebreaking as a cooldown-less transmute. I'm not entirely sure speculating on gem prices is particularly useful, though.

In TBC, the price of epic gems remained "illogically high" for months. They sat at something like 200g despite being trivial to obtain and gold being somewhat harder to come by than it is now. So before we rule out 250-300g cardinal rubies, let's wait and see. They might well be real.
 
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Old 06/29/09, 8:14 PM   #1286
 nathanbp
King Hippo
 
Gnome Mage
 
Aegwynn
Originally Posted by Brekk View Post
Gems bought directly from Emblems of Conquest. With the merging of the emblems most low to mid end players will still have multiple Valor tier items that they need as upgrades, along with likely no Conquest tier items yet. For the first few weeks only higher end raiders will have excess conquest to spend on gems and most of those gems will likely go into their own gear, especially as the 3.2 gear has many more sockets.
Gems are bought with 15 Emblems of Heroism in 3.2. Lots of people will likely have excess Heroism Emblems to flood the market with gems by then.

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
 
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Old 06/29/09, 8:20 PM   #1287
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by nathanbp View Post
Gems are bought with 15 Emblems of Heroism in 3.2. Lots of people will likely have excess Heroism Emblems to flood the market with gems by then.
And, again, worth noting that was even truer in TBC. And the effect on pricing was smaller than nearly any of us would've predicted.
 
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Old 06/30/09, 3:07 AM   #1288
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by Mideci View Post
And, again, worth noting that was even truer in TBC. And the effect on pricing was smaller than nearly any of us would've predicted.
I disagree. In BC, the Sunwell badge loot (which was of course released at the same time as the badge gems) was far superior to the loot available to the majority of the population. This meant that the only people who were converting badges to gems were the well-progressed raiders who had Sunwell gear available to them.

In 3.2, the gear gap between the average raider and the Ulduar badge loot is nowhere near as extreme. There are no weapons costing 150 badges, many of the items are minor upgrades or sidegrades from easily PUGable Naxx loot, and downgrades from reasonably attainable Ulduar loot.

Furthermore, it's easier than ever to farm heroic badges. Heroics in BC were more difficult, and took much longer. The number of badges being generated from casual raiding is also far greater.

I certainly could be wrong, but I expect epic gem prices to be much, much lower than BC epic gems (relative to inflation, of course).
 
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Old 06/30/09, 3:32 AM   #1289
Brekk
Piston Honda
 
Human Priest
 
Zul'Jin
Except in TBC raiders got epic gems from raiding. They did for quite a while before others had access to epic gems through vendors. So when the vendor was realized there was no sudden massive demand from raiders to re-socket all their gear.

The day 3.2 goes live every raider will be swapping roughly 10 gems per character to re-socket everything. And many of the new items in 3.2 raiding have 3 sockets, most raiders will likely not have a surplus of epic gems to sell of as they will consume their own.

The new epic gems in 3.2 will be buyable with Conquest. Other then serious raiding people that have at least some time spent in Ulduar no one else will even have any Conquest's saved for 3.2 to spend on Epic Gems to re-sell.

As they do get Conquest emblems most will spend them first on Conquest gear, and for many of the fresher 80's Valor gear that they had also not bought yet.


High-end players will have a huge early demand, followed by a steady consumption as they gear up through 3.2. Medium to Low-end players will have alternate items to spend emblems on and other then the greedy ones they will more likely buy new upgrades for themselves then epic gems to sell off. Prices will be very high, drop from the initial spike to somewhere between 300-500, stay steady there until people have bought all their Conquest Emblem gear and then slide down to an extremely low eventual price.
 
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Old 06/30/09, 3:47 AM   #1290
 Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
Originally Posted by Brekk View Post
The new epic gems in 3.2 will be buyable with Conquest. Other then serious raiding people that have at least some time spent in Ulduar no one else will even have any Conquest's saved for 3.2 to spend on Epic Gems to re-sell.
The epic gems are bought with Heroism badges, just FYI.

Last edited by Shaker : 06/30/09 at 4:08 PM.

Consistency. It's only a virtue if you're not a screwup.
 
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Old 06/30/09, 4:38 AM   #1291
Beardstorm
Von Kaiser
 
Draenei Warrior
 
Stormreaver (EU)
Remember that you could crunch all your Valor tokens into Heroism which should add to the "everyone can dump a ton of badges into epic gems".

I wonder if Titansteel and the other items needed for the Ulduar crafted armors might see a bit of a boost as people also get enough emblems to buy Runed Orbs with, as I assume that this will be the limiting factor running upto patch 3.2.
 
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Old 06/30/09, 6:53 AM   #1292
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Well, this argument is pointless. Everyone was equally certain of gem price crashes in TBC. They really never came. Believe that rubies are going to be 50g and you sure might be right. They could easily be 200g+ for as far as the eye can see. Time will tell, of course. The point is assumptions predicated on them being worthless have a very reasonable chance of being wrong. And since there is no way of "risking gold" to gather badges between now and then, I'm no longer sure why this argument is particularly relevant to this thread.
 
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Old 06/30/09, 10:05 AM   #1293
Thikkor
Glass Joe
 
Thikkor's Avatar
 
Human Warrior
 
Stormrage
We also need to remember that demand is higher here than it was in TBC. Back then, by the time the epic gems became available from badges, a lot of people had BT gear already, and the next thing was Sunwell, which not everyone managed to see completely cleared. There was also the new badge gear, yes, but it was relatively expensive when compared to the amount of badges one needed to have to buy several pieces of upgrades at one time. This is not the case right now tho, for now there are 10man and 25man versions of raids, there's going to be 4 versions in total of the new raid as well, and this means that people have a LOT more access to gear. Chances are Ulduar will be nerfed more and more till it becomes the new naxx 25 and everyone can pug it, so that means a lot of new gear for a lot of people, and thus a lot more demand on gems.

But that's far from the real reason why demand will be way higher, still. The real reason is Dual Specs. Unlike TBC, it is extremely common to see people with two different sets of gear, and gear they normally use, so that's a whole new set of gear to gem up as well. Perhaps not on the spot, but eventually. Back in TBC, a lot of gear was DE'd because people wouldnt use it for offspec, but now that's not the case. A lot of the gear that comes from the new instance or from Ulduar as people begin to pug it more and more, wont be DE'd and will be put to work as main or as offspec.

When you combine it all together, hardcore raiding guilds getting new gear fast from doing 4 different instances a week (yes, they wont do hardmodes right away, but it eventually will and that only helps the speculation that the prices will remain more steady on gems), people doing ulduar more often, a new pvp season, regeming offspec gear as well as main spec gear and all the regeming going around with people trying new specs because of the changes to their classes, everything points out that things will be far more hectic than they were in TBC, regardless the obvious difference in gold value between expansions. The demand on gems is going to be extremely higher than it was back then because there are too many new factors that were not available back then, and that's the main reason, I would guess at least, for blizz giving out so many ways of getting raw gems.
 
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Old 06/30/09, 11:51 AM   #1294
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by Beardstorm View Post
I wonder if Titansteel and the other items needed for the Ulduar crafted armors might see a bit of a boost as people also get enough emblems to buy Runed Orbs with, as I assume that this will be the limiting factor running upto patch 3.2.
Runed Orbs are by far the more financially limiting factor in the crafted armor. When you have to lay out at least 4200 gold per piece before you even start buying Titansteel, most people look at that and decide to not buy any of it. If Runed Orbs go down significantly in price, that will make people more interested in Titansteel. It's worth noting that the new crafteds really didn't move the Titansteel market all that much. Most people who can realistically acquire enough Orbs to make them can also have their Titansteel made internally/supplied by the guild. This activity thus never hits the public market, just like Black Temple shadow resist gear never really did.

How much this will alter the market for titansteel, and by extention, titanium ore, depends entirely on how much 3.2 actually increases the supply of orbs. Just guessing with Nether Vortex as an example, I'd say the actaul high interest market price is probably 300g or so per orb. At that point it starts to look farmable as opposed to soul-crushing.
 
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Old 06/30/09, 12:49 PM   #1295
Xenil
Glass Joe
 
Gnome Mage
 
Auchindoun (EU)
As I posted before, I'll be following the prices of ~5 items for a week or two. Now atleast two new questions popped into my mind; what stats should I write down? I was thinking of the following: time of day, lowest buyout, highest buyout, average buyout, number of full stacks. And the other question would be.. what items should I watch? The safest items would probably be the ones with alot of supply and demand, but the ones that not that many use for same purposes as I do. The list I was thinking of: Greater Planar Essence, Eternal Fire, Eternal Air, Frostweave Cloth, Infinite Dust.

Also I am probably going to roll Enchanting as my second profession for my mage (Tailoring is the other one) and start making money by using auctioneers bottomscanner and buy the greens that can be disenchanted for enchanting mats.
 
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Old 06/30/09, 7:44 PM   #1296
hlubik
Glass Joe
 
Undead Mage
 
Drak'thul (EU)
Originally Posted by Xenil View Post
Also I am probably going to roll Enchanting as my second profession for my mage (Tailoring is the other one) and start making money by using auctioneers bottomscanner and buy the greens that can be disenchanted for enchanting mats.
Buying greens is worst you can do. Buying materials to craft BoE greens and then craft it with JWC or BS alt is more profitable. Example from my server:

1 cobalt ore = 1-1,3g, so [Horned Cobalt Helm] = 8-10,4g + time. And that is worth ~16g in dusts/essences/shards. I stopped making items from JWC but who knows, maybe when prices of Eternals and uncommon gems will drop, I will make them again.

Yes, prices of materials to make dusts & those dusts differ from server to server, but I doubt that buying BoE greens from other players or from AH is more profitable.
 
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Old 07/01/09, 4:59 AM   #1297
wilfan
Von Kaiser
 
Draenei Shaman
 
Kazzak (EU)
Originally Posted by hlubik View Post
Yes, prices of materials to make dusts & those dusts differ from server to server, but I doubt that buying BoE greens from other players or from AH is more profitable.
Like buying mats and crafting stuff to disenchant, that also depends on the server. Auctioneer has a search filter that can find BoE gear that's profitable to disenchant.

It can find 5-10 items per day on my server with profit per item set to 1g. That is not enough for serious enchanting business, but it's quick and effortless. But a few months ago when more people were leveling, it was easily 20 item every day, even during workdays. If we get dailies that drop random greens (there was one on the QQ island IIRC) or if people start massive heroic grinds come 3.2, the happy days will be back.
 
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Old 07/01/09, 8:02 AM   #1298
Marthisdil
Banned
 
Blood Elf Death Knight
 
Stonemaul
Originally Posted by hlubik View Post
Buying greens is worst you can do. Buying materials to craft BoE greens and then craft it with JWC or BS alt is more profitable. Example from my server:

1 cobalt ore = 1-1,3g, so [Horned Cobalt Helm] = 8-10,4g + time. And that is worth ~16g in dusts/essences/shards. I stopped making items from JWC but who knows, maybe when prices of Eternals and uncommon gems will drop, I will make them again.

Yes, prices of materials to make dusts & those dusts differ from server to server, but I doubt that buying BoE greens from other players or from AH is more profitable.
I'll have to disagree with you to a point. Yes - making items and DEing them can make you more money - at the cost of time. However, a simple search using Auctioneer makes it easy to find things that you can make money at.

On my server I can find 10-20 items per day that make me money. Many of them quite a bit. People who list greens at 8g that give 3.5 inf. dusts on average is a profit maker for me. People who list greens at 10-12g that make 1.5 GCEs on average is a profit maker for me. And I didn't have to do anything extra to get it.
 
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Old 07/01/09, 10:25 AM   #1299
songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
Originally Posted by Marthisdil View Post
I'll have to disagree with you to a point. Yes - making items and DEing them can make you more money - at the cost of time. However, a simple search using Auctioneer makes it easy to find things that you can make money at.

On my server I can find 10-20 items per day that make me money. Many of them quite a bit. People who list greens at 8g that give 3.5 inf. dusts on average is a profit maker for me. People who list greens at 10-12g that make 1.5 GCEs on average is a profit maker for me. And I didn't have to do anything extra to get it.
It's a profit of ~5-10g per item. If you're finding 15 items a day that make a profit, that translates to ~100g a day. That's... not much.
 
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Old 07/01/09, 10:46 AM   #1300
Thairne
Von Kaiser
 
Tauren Warrior
 
Nathrezim (EU)
Sure, but it costs you like 6-7 minutes total to scan, buy, disenchant and list at zero risk while being in a very convenient place... your capital. The gold/time/risk ratio is excellent.
 
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