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Old 10/13/05, 7:38 AM   #1
stomped
Glass Joe
 
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We have a lot of trouble with Vaelastrasz, we beat him once two weeks ago with a lot of luck but never since.

Besides unlucky BAs our biggest problem seems to be the transition between the tanks after a BA. I never played a warrior so I don't know that much about generating aggro, but if a rogue gets aggro after the first tank dies, then it should have been possible for the second tank to generate more aggro - right?

My question: How important is heroic strike in this fight? And since it depends on your weapon speed, does the speed of the weapon matter at all for a tank in terms of generating aggro? Our tank uses the Spineshatter (2.60 Speed). Would a fast weapon help with spamming heroic strike? And would that effect aggro in a meaningful way?

Also, our tank often has a bad internet connection, sometimes even with packetloss. Is it ok to blame lag for some wipes or should this not be an issue ?

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Old 10/13/05, 10:07 AM   #2
Kaubel
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Originally Posted by stomped,October 13th, 2005 @ 6:38AM
if a rogue gets aggro after the first tank dies, then it should have been possible for the second tank to generate more aggro - right?
[SPOILERS]
Yes, but your thinking/planning is flawed.
[/SPOILERS]

Isn't that right, Kassil?

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 10/13/05, 10:09 AM   #3
Shin
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Kaubel once flex'd and killed 10 men.

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Old 10/13/05, 10:43 AM   #4
Kaubel
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11, but who's counting?

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 10/13/05, 11:12 AM   #5
Elfan
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stomped we haven't killed Vael yet so take this advice with a grain of salt.

If the rogue all vanish before the first tank transition that should take care of them getting hate instead of tank #2. But yes as you said in theory MT2 should be able to stay above the rogues, its just difficult to do that while staying below MT1.

My question: How important is heroic strike in this fight? And since it depends on your weapon speed, does the speed of the weapon matter at all for a tank in terms of generating aggro? Our tank uses the Spineshatter (2.60 Speed). Would a fast weapon help with spamming heroic strike? And would that effect aggro in a meaningful way?
You answered your own question here, if HS is base on weapon speed ( rather its an on next attack ability that doesn't trigger the global cooldown) then yes the speed of the weapon is a factor in how much hate they can generate. But is it a big enough deal that that alone is determining the outcome of your fight? Probably not.

Also, our tank often has a bad internet connection, sometimes even with packetloss. Is it ok to blame lag for some wipes or should this not be an issue ?
Thats something you need to decide as a guild/raid, a bunch of Jerks can't for you.

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Old 10/13/05, 11:28 AM   #6
♦ Praetorian
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How in the world, somewhere along the line, did our alliance fanboys become intelligent posters? :o

Elfan pretty much nailed all the answers. A few things to add:

The transition from MT1 to MT2 is the most important part of the fight. Once you hit execute range and Vael is on a tank, he's not going anywhere. Have every rogue vanish and hunter feign, right before the first tank blows up. From there, you're on your own.

Heroic strike. Yes, a faster weapon is better. Alcor's Sunrazor is basically the best weapon in the game for tanking Vael. Crazy, huh? As long as you have excess rage (and on Vael, you obviously do), you can increase your aggro generation by switching to a faster weapon to allow for more HS. That said, it's hardly necessary for Vael. Spineshatter is a damn good weapon.

If you have one tank with a bad comp/connection, just make sure he isn't your #1 tank on Vael. People tend to freeze up for a bit as the lightning animation plays, and if your tank locks up at the start of the fight, that's a bad thing. Beyond that, blame wipes on whatever you like. I'm partial to hunters, personally.

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Old 10/13/05, 11:45 AM   #7
Kaubel
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Oh now, come on. Aimed shot is a very, viable opener.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 10/13/05, 11:48 AM   #8
illfittingshoes
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So is curse of agony. For max effectiveness, cast before the MT has time to start autoattacking.

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Old 10/13/05, 11:48 AM   #9
Thrillho
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I like how EJ has become the one-stop-shop for aggro information of all kind. Or maybe it isn't, and I just don't read other guild forums.

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Old 10/13/05, 12:15 PM   #10
Kaubel
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Originally Posted by Thrillho,October 13th, 2005 @ 10:48AM
I just don't read other guild forums.
Quoted for personal applicability.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 10/13/05, 12:52 PM   #11
Thud
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I would just like to give Elfan a :jerry: for such a good post. Bravo good chap.

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Old 10/13/05, 12:58 PM   #12
newladin
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Originally Posted by Praetorian,October 13th, 2005 @ 10:28AM
How in the world, somewhere along the line, did our alliance fanboys become intelligent posters? :o
We read too much. I just have to type better and edit my post. Or I can keep Elfan looking really good and type crazy shit with no punctuations!!!!!!!


ps since we are on the subject. If all the warriors have the same one handed weapon (or at least the 1st tank and the 2nd tank) and spec, shouldn't the second warrior be able to kind of fight for aggro in battle/defensive stand if he just starts 10second,or after the 5th sunder, and not be able to pull aggro off the first tank.

I need to post more. 2 goomba's isn't enough

all your base, are belong to us!

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Old 10/13/05, 1:05 PM   #13
Sterling
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Crits/Parries/Glancing Blows will all have an effect on the aggro generated, so nothing is ever for sure.

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Old 10/13/05, 1:12 PM   #14
♦ Praetorian
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Originally Posted by newladin,October 13th, 2005 @ 12:58PM
ps since we are on the subject. If all the warriors have the same one handed weapon (or at least the 1st tank and the 2nd tank) and spec, shouldn't the second warrior be able to kind of fight for aggro in battle/defensive stand if he just starts 10second,or after the 5th sunder, and not be able to pull aggro off the first tank.
In theory, yes. In practice, it's a bit more complicated. For example, you can't use Revenge when you aren't actively being attacked by Vael. That's one slight difference. But yeah, you should be able to give Tank #1 a brief head-start, then have Tank #2 go all-out for aggro after that. If he can pull it off Tank #1, then Tank #1 needs to suck less, and maybe you should switch their order.

A big part of the Vael fight is just all your warriors getting a feel for each other, and for how much aggro they can safely generate at each stage of the fight to make the transitions go smoothly. It just takes practice. After enough attempts, you'll know who Vael is going to turn to next just based on prior experience.

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Old 10/13/05, 1:22 PM   #15
stomped
Glass Joe
 
Murloc 
 
So do you guys use heroic strike at all ?
I asked our tanks about it and they said they never use heroic strike at Vael because they are busy spamming sunder. They also said that they would't be able to sunder as fast when they would use heroic strike.

I always thought heroic strike is not on a timer / different timer. You activate it and your next melee hit becomes a heroic strike so you don't gain rage at that attack ?

I am a shaman so I have no idea, but it looks like I have to start a warrior twink.
The tanks also said that when they click on heroic strike so it glows and then they sunder, that heroic strike would go away or wouldn't have any effect or something like that.

So...

should I forget heroic strike and let our tanks do their stuff

or...

should I start looking for new tanks ?


I know the encounter is pretty random but I spent more than 200g on repair cost just for this fight and I would really like to find the problem here.


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