Just curious as to which enchant your priests prefer. According to the Blizzard itemization formula, +55 healing is worth 55*100=5500 points while +22 int is worth 22*230=5060 points. However, with Mental Strength that +22 int becomes 24.2 int (discounting the negligible +crit effect), which is worth 24.2*230=5566. Combined with blessing of kings (I play alliance), it becomes 26.6 int, which is worth 26.1*230=6118 points. All of this according to the blizzard itemization formula.
Now personally, I'm undecided. The +55 healing is a *lot* of +healing/second, however the +22 int will may actually result in more total healing done throughout most fights, according to the math I've done. My setup as a priest is around +450 healing. The +22 int becomes +26.1 int fully buffed, giving 391.5 mana, or about one flash heal. My flash heals heal for around 1150, so that's about how much more healing per fight I get from the +22 int. With +55 healing, I'm getting (1.5/3.5)*55 = ~24 more healing per flash heal, so I'd have to cast 1150/24 = 48 flash heals to break even in terms of total healing done. Whether or not I hit this mark depends on the length of the fight and the intensity of the healing required.
Also, from a non-raiding perspective, +22 int is usually better than +55 healing on Anathema. :P
When raiding places like BWL, what period of time are you at full mana?
Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
yeah definately go the 55 healing, actually what about the 21 spirit, I haven't done the math for a priest but between 55 healing and 22 int definately go the 55 healing.
+55 healing. I mock our priests who suggest that they might get 22int on their staves.
In PvP, when soloing, or in a short fight, the int is better. In any situation where you are regenning via spirit, drinking potions, receiving innervates, etc., (i.e., any boss fight worth mentioning), the +healing is superior. It makes every single mana point you regen from any of these sources far more valuable. In a long fight you probably go through 15k mana or more, depending. 330 extra might seem like a lot compared to your initial pool, but it's a drop in the bucket in any boss fight.
I only popped +22 int because I happen to have the mats. Just as Kaubel said "what period of time are you at full mana?"
A priest strength is in our mana regen, so that +22 will only mean an extra heal while +55 healing means all the heals you're capable of due to mana regen will be slightly stronger. If I had all those god damn essences I'd go with healing but that's farming for another day.. or month.
edit: As for +spirit, it's probably useful for healing rotations so find another staff with high regen or spirit and slap that on it to switch with. You may not find much use for it though.
Let me play devil's advocate for a moment. Gurgthock, you mentioned 15k mana or more in a long fight. For the total healing done by +55 healing to exceed that of +22 int, you'd have to cast 48 flash heals which would cost 48*380 = 18240 mana, which is quite a bit. It seems the fight would have to be very long indeed for the +55 healing to come out on top.
But after thinking about it again, I think I agree that +55 healing is better.
If you have sufficient innervates/potions/mana regen to be able to cast throughout the entire fight (maybe not constantly, but enough to keep the tank alive and get a tick of regen here and there), then of course the +healing is superior, since the additional int never comes into play, since you never actually go out of mana.
But even if you do go out of mana, you're going to have regenerate it anyway, regardless of how much int or +healing you have...then you're going to start casting again. The total number of heals you're going to cast will remain the same, since with +healing you'll go oom one heal earlier, but of course you'll start regening and start recasting heals one heal earlier. I guess the only time +int would matter would be if it made the difference between using up two full mana bars rather than three full bars. And I imagine a 9k-10k mana pool will be sufficient for this not to happen in most fights.
You're assuming all you do is spam flash heal. Don't you also use Renew? That gets a full +55hp effectiveness from the +55 healing and is one of the main ways in which +healing really shines for priests.
But yeah, you certainly want a big mana pool. But if you're a raid-geared priest with prophecy/trans gear you're probably well over 8k buffed anyway. At that point, +heal is better.
I flash heal 1072pts for 380 mana. +330 mana would give me about 87% of a flash heal. 87% of 1072 is 933. 42% of +55 is applied to Flash Heal (I have extensively tested this), meaning each flash heal will heal for 23pts more. 933/23 = 40.5. So you'd have to flash heal ~41 times to break even.
So he does have a pretty good point here. But like Gurg said, do you only flash heal? Since 100% of the +55 is applied to Greater Heal and Renew. You'd also break even with 17 greater heals or Renews or any combination of 17 Gr. Heals/Renew. Or say more during a typical raid heal count of 22 flash, 8 Renew (+946 bonus).
Also when you Prayer (Prayer gets about ~30% of heal bonus applied to it). If a Prayer hits all 5 players, Prayer would heal for +83pts more (16.5 pts bonus to each player healed), so you'd only need to prayer 11 times to break even...like in MC...lolpriestsownHealDM. A good group combo fight is Domo when in a dps group...I betcha AT LEAST I Prayer 6 times, Renew 10 times, and Flash 10 times (thats about 14k mana give or take), my +heal would grant me 498+550+230 = 1278. Here is where +heal shines. Where you are doing a combo of heals with Prayer in the Mix (IE Lethon is another PERFECT example of a multi heal-use fight).
Anyhow, it's a good debate, I wouldn't just outright assume you are an idiot if you put +22 int :) Now with that said, I have the +55 on my Aurastone.
I betcha you flash heal more than that during the domo fight. I dunno I am gonna count how many times I spam LHW on golemagg since I really dont do any thinking during that fight and can concentrate on how many times I hit my 2 button.
Originally Posted by genjuro,October 17th, 2005 @ 8:34AM
Just curious as to which enchant your priests prefer. According to the Blizzard itemization formula, +55 healing is worth 55*100=5500 points while +22 int is worth 22*230=5060 points. However, with Mental Strength that +22 int becomes 24.2 int (discounting the negligible +crit effect), which is worth 24.2*230=5566. Combined with blessing of kings (I play alliance), it becomes 26.6 int, which is worth 26.1*230=6118 points. All of this according to the blizzard itemization formula.
Now personally, I'm undecided. The +55 healing is a *lot* of +healing/second, however the +22 int will may actually result in more total healing done throughout most fights, according to the math I've done. My setup as a priest is around +450 healing. The +22 int becomes +26.1 int fully buffed, giving 391.5 mana, or about one flash heal. My flash heals heal for around 1150, so that's about how much more healing per fight I get from the +22 int. With +55 healing, I'm getting (1.5/3.5)*55 = ~24 more healing per flash heal, so I'd have to cast 1150/24 = 48 flash heals to break even in terms of total healing done. Whether or not I hit this mark depends on the length of the fight and the intensity of the healing required.
Also, from a non-raiding perspective, +22 int is usually better than +55 healing on Anathema. :P
What do you folks think?
I didnt read this, but if I'm selling it to you, +22 int.
As long as we're on priest debates, how would you rate +mana/5sec gear compared to +healing gear. If you're stacking stuff like shard of the scale, the regen staff from ZG, mindtap talisman/rejuvenating gem, with manastorm leggings and some other random +mana regen gear, would you think its actually worth it to sacrifice your +healing gear to actually gain the longevity in boss fights? obvioulsy i'm talking boss fights like domo/rag/magmadar/ony and a majority of bwl fights... not luci/gehennas/geddon.
Originally Posted by Etheris,October 17th, 2005 @ 11:15PM
As long as we're on priest debates, how would you rate +mana/5sec gear compared to +healing gear. If you're stacking stuff like shard of the scale, the regen staff from ZG, mindtap talisman/rejuvenating gem, with manastorm leggings and some other random +mana regen gear, would you think its actually worth it to sacrifice your +healing gear to actually gain the longevity in boss fights? obvioulsy i'm talking boss fights like domo/rag/magmadar/ony and a majority of bwl fights... not luci/gehennas/geddon.
3 piece trancendence + disc spec = 30% mana regenned while casting.
Rag + Onyxia + any bwl = 3 piece.
most of our priests tend to prefer +spirit items along with +healing. It's rare to find +mana regen with spirit. +mana regen is more of a druid stat. I won't turn it down, especially anything exceptional like a shard, but I'd prefer mass amounts of +spirit and healing.
Originally Posted by Cardrian,October 17th, 2005 @ 11:34PM
most of our priests tend to prefer +spirit items along with +healing. It's rare to find +mana regen with spirit. +mana regen is more of a druid stat. I won't turn it down, especially anything exceptional like a shard, but I'd prefer mass amounts of +spirit and healing.
I don't understand this conception. If anything, Conc is most helpful to a shaman. A resto druid who goes all out on conc is actually gimping himself when it comes time to innervate, since that is based on spirit. There is also the current bug which is allowing us 45% mana regen while casting (30% = bug, 15% = talents), and we do not know if or when this will be fixed.
Now, being feral and not specced to innervate, I can see mana/sec being more appealing since I have to regen more innately, but I'd still have a hard time giving up spirit for conc, if I had to make the choice.