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01/20/09, 10:40 PM
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#251
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Von Kaiser
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We did the 10 man version with the following makeup:
DK: Sarth Tank
Prot Warrior: Drakes Tank
Prot Paladin: Adds Tank
2 x Mage
1 x BM Hunter
1 x Warlock
1 x Disc Priest (MT healer)
1 x Resto Druid (Raid healer)
1 x Elemental spcced Shaman in full Resto gear (dps/spare healer)
My shaman was the ele/resto, I'm resto by trade (close to fully Naxx 25 geared) with no ele gear. This is the spec I used: Talent Calculator - World of Warcraft
I picked up Thunderstorm purely for the 45 second mana return.
My role was as follows:
I dps'd Tenebron when he landed, using heroism after the 2nd lava wave (Tenebron was generally between 48-55% at this stage depending how much we had to move on waves 1 and 2). The reason for using Heroism then is it allowed DPS to burn down Tenebron and then have ~10 seconds left of Heroism to burn down the whelps from Tenebrons first hatch.
After Tenebron was dead I switched to healing, and we repositioned the fight. I healed the drake tank, and he positioned Shadron near Sartharion's tail (not in range of whip though). The reason for this positioning was so that I was also in range to heal the MT. The resto druid looked after the rest of the raid and the adds tank. After Shadron died the prot paladin taunted Vesperon and the prot warrior, resto druid and the raid went down to kill Shadron's disciple while I stayed up healing the two tanks. After they were back up, prot warrior took Vesperon back, I switched to healing him until we killed Vesperon. The same team went down to kill his disciple and we then went to work on Sartharion. My healing crits from Elemental Oath had constant uptime, and combined with Totem of Wrath I found my role to be excellent for our all-caster makeup.
My healing rotation was nothing but LHW, with the very odd chain heal when needed (WG did a great job in keeping the raid alive). LHW spam was more than enough to keep the drake tank up and also help the disc priest keep the MT alive and with my resto gear on (22k mana buffed as ele with no points in ancestral knowledge) and using thunderstorm every cooldown I had no problems with my mana pool at all.
We lost the hunter not long after Tenebron, so effectively we 9 manned most of the fight with this makeup quite easily.
Of course the major part of the fight is cooldown management on the MT and keeping him alive during breaths, but there's plenty of discussion here on that. The point of this post is to show the advantages of a utility spec in offspec gear to great advantage for this fight.
Last edited by Airraid : 01/20/09 at 10:59 PM.
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01/20/09, 11:04 PM
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#252
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Glass Joe
Draenei Shaman
Hellscream (EU)
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Hello
We did almost the same there but we wiping on the second set of the hatch, After tenebron dead ppl AE the hatch then second set hatch up cos the AE killing dps or aggro on healers .do u have second set up or only 1 set to kill after tenebron ?
Thanks
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01/20/09, 11:05 PM
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#253
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Von Kaiser
Draenei Death Knight
Bloodscalp
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Seems with 3.0.8 it's no longer possible to remove Twilight Torment while Sartharion is bubbled since it's now full immunity.
EDIT:
Which, by the way, also comes with the extremely frustrating side effect that you can no longer proc Blade Barrier without using obscure methods since your runes will always immediately refresh due to the immunity (even though diseases and such still land).
Last edited by Nahela : 01/20/09 at 11:23 PM.
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01/20/09, 11:14 PM
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#254
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Von Kaiser
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Originally Posted by essen
Hello
We did almost the same there but we wiping on the second set of the hatch, After tenebron dead ppl AE the hatch then second set hatch up cos the AE killing dps or aggro on healers .do u have second set up or only 1 set to kill after tenebron ?
Thanks
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Your DPS is too slow, Tenebron should be dead by the second hatch.
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01/21/09, 12:11 AM
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#255
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Nahela
Seems with 3.0.8 it's no longer possible to remove Twilight Torment while Sartharion is bubbled since it's now full immunity.
EDIT:
Which, by the way, also comes with the extremely frustrating side effect that you can no longer proc Blade Barrier without using obscure methods since your runes will always immediately refresh due to the immunity (even though diseases and such still land).
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Seems the Twilight Torment doesn't get removed even if you hit something that isn't immune (like a Blaze or drake). If this is intended it makes the fight significantly more difficult (or more prone to raid stacking for outside cooldowns).
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01/21/09, 12:43 AM
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#256
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Originally Posted by Nahela
Seems with 3.0.8 it's no longer possible to remove Twilight Torment while Sartharion is bubbled since it's now full immunity.
EDIT:
Which, by the way, also comes with the extremely frustrating side effect that you can no longer proc Blade Barrier without using obscure methods since your runes will always immediately refresh due to the immunity (even though diseases and such still land).
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Have you tried Blood Boil? I'm gonna guess he's immune to that too, but that's odd considering your diseases still land. Will be a bit ridiculous if I have to tank a whelp to proc Blade Barrier ;/
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01/21/09, 3:29 AM
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#257
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Von Kaiser
Human Paladin
Outland (EU)
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There was a change mentioned in a bluepost, that many models including Grobulus got fixed, there were issues with model size and movement of the monster.
Did anyone do 3drakes in 3.0.8 and could tell if the tiny Drake models got changed too?
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01/21/09, 3:50 AM
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#258
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Glass Joe
Night Elf Druid
Baelgun (EU)
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I was wondering if anyone ever tried a 2 Heal 2 Tank setup (+ Elemental Shaman). I couldn't find any information about that - Even though at least in theory it seems doable for me. (Sarth 10 3D)
My idea would be using a prot paladin for the drakes + elementals + whelps and any tank for Sartharion. With only 2 healers we'd have 6 DDs, who'd have to pull of about 2.8k dps each(I'm sure, they can easily pull off 3k+ and the tank does some damage aswell) to kill Tenebron before Shadron appears. In my opinion this point of the fight should be easily reachable. Be it the prot pala tanking the drake and the wave of whelps + elementals and popping his "shieldwall" or simply let the elemental Shaman help heal through that massive damage.
The goal would be, to defeat Tenebron + the adds before Shadron even engages. Then also defeat Shadron before Vesperon appears. Then take the portals and take down the disciples.
With an elemental shaman occasionally healing I could imagine that this might work.
Are there any information about similar tries available?
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01/21/09, 4:00 AM
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#259
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Von Kaiser
A
Gnome Hunter
No WoW Account
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Originally Posted by Ivriniel
There was a change mentioned in a bluepost, that many models including Grobulus got fixed, there were issues with model size and movement of the monster.
Did anyone do 3drakes in 3.0.8 and could tell if the tiny Drake models got changed too?
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Hit boxes for the 3 drakes seems to have remained the same.
The only change to the encounter that we noticed tonight was Twilight Torment no longer being removed when you do damage, which has already been mentioned.
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01/21/09, 4:27 AM
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#260
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Von Kaiser
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Originally Posted by Toppazz
Hit boxes for the 3 drakes seems to have remained the same.
The only change to the encounter that we noticed tonight was Twilight Torment no longer being removed when you do damage, which has already been mentioned.
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I can't be sure, but I don't remember Tenebron flying around to hatch eggs at all tonight. For melee this is very nice, as you don't have those few seconds of reposition where you are A) OOR to DPS and/or B) in danger of taking a shadow breath to the face.
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01/21/09, 5:41 AM
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#261
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Von Kaiser
Orc Shaman
Twisting Nether (EU)
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Originally Posted by Toppazz
Hit boxes for the 3 drakes seems to have remained the same.
The only change to the encounter that we noticed tonight was Twilight Torment no longer being removed when you do damage, which has already been mentioned.
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I always assumed that the debuff being removed was a way to prevent melee to kill themselves in a few seconds.
Does this mean that you'll have to kill the Vesperon Accolyte or does the damage return on hits have an internal cooldown?
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01/21/09, 7:18 AM
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#262
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Von Kaiser
Draenei Death Knight
Bloodscalp
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Seems to have an internal cooldown. I'd still get damage procs on myself even though Sartharion was completely immune to my damage, but it was very minor damage. As I said, there's really no way to proc Blade Barrier without either hitting another target or blowing blood runes in other ways (of which there aren't many).
Very frustrating considering the extreme reliance I had on Spell Deflection procs to not get insta-gibbed. We ended early since the servers were highly unstable, but I'll post any findings if I get to it before the rest of you do.
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01/21/09, 8:12 AM
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#263
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Piston Honda
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Anyone else notice anything different about the acolytes? They seem to aggro as soon as you get close to them now, where previously they would only aggro if you actually hit them. Can anyone confirm or deny this for me please?
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01/21/09, 8:14 AM
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#264
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Von Kaiser
Draenei Death Knight
Bloodscalp
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Originally Posted by Healranktwo
Anyone else notice anything different about the acolytes? They seem to aggro as soon as you get close to them now, where previously they would only aggro if you actually hit them. Can anyone confirm or deny this for me please?
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Someone brought this up last night, I'll see if I can get a confirmation. If true, that adds yet another monkey wrench into the mix.
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01/21/09, 8:43 AM
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#265
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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How does the newly added Twilight Residue work? Can't find any info on wowhead yet. What's the immunity time? And if you get hit by a lava wave with Twilight Residue do you still get the dot?
Depending on the duration, you could set up a taunt rotation using a few tanks on Sartharion to have a permanantly breath immune tank. Not sure how this will hold up in practice though.
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01/21/09, 8:49 AM
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#266
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Piston Honda
Dwarf Hunter
Grim Batol (EU)
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Originally Posted by Stopokingme
How does the newly added Twilight Residue work? Can't find any info on wowhead yet. What's the immunity time? And if you get hit by a lava wave with Twilight Residue do you still get the dot?
Depending on the duration, you could set up a taunt rotation using a few tanks on Sartharion to have a permanantly breath immune tank. Not sure how this will hold up in practice though.
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According to Thottbot it is 3 seconds of protection for shadow damage, I'd assume the same goes for fire (but just isn't in the database yet).
Since you're immune, I'd say you will not get the DOT (wouldn't make much sense if you got the DOT anyway), although I cannot provide any experiences with that.
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01/21/09, 8:59 AM
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#267
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Von Kaiser
Human Paladin
Bleeding Hollow
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This might be a "Onyxia deep breathes more" feeling but have anyone else noticed lava blazes spawning a lot more often after the patch?
I'm the add tank and last night I would consistently have 8+ blazes on me at all times whereas before patch that would happen maybe 1 every 5 or so attempts.
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01/21/09, 9:02 AM
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#268
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Soda Popinski
Night Elf Druid
Frostmourne
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Originally Posted by Ingmar
According to Thottbot it is 3 seconds of protection for shadow damage, I'd assume the same goes for fire (but just isn't in the database yet).
Since you're immune, I'd say you will not get the DOT (wouldn't make much sense if you got the DOT anyway), although I cannot provide any experiences with that.
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Don't plan around Residue till Blizzard fixes it.
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#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
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01/21/09, 9:42 AM
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#269
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Ingmar
According to Thottbot it is 3 seconds of protection for shadow damage, I'd assume the same goes for fire (but just isn't in the database yet).
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Hm shame, that's to short of a duration to set up a taunt rotation, was to good to be true in any case, would trivialize that part of the fight to much.
@Falk, the image is meant to display all dps getting hit by a wave after killing a Disciple?
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01/21/09, 10:04 AM
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#270
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wants scorpions that hovar without flapping
Tauren Druid
Darksorrow (EU)
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Originally Posted by Stopokingme
Hm shame, that's to short of a duration to set up a taunt rotation, was to good to be true in any case, would trivialize that part of the fight to much.
@Falk, the image is meant to display all dps getting hit by a wave after killing a Disciple?
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Yes you can see it in his chat mod. They decided to ignore waves due to the new immunity and al got hit by them.
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Originally Posted by Ghostcrawler
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01/21/09, 10:07 AM
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#271
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Von Kaiser
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Just wanted to confirm that twilight residue is not working. We found that one out the hard way when we DPS'd the acolyte through the churn and all the mellee got owned by the lava wave.
It took us a bit longer than usual but we ended up completing the encounter. We were unable to do it without a DK tank though, as the twilight torment buff cannot be removed and you rely on CD's. We did get through 2 drakes by chain stacking CD's (3 pallies, 2 priests and 1 dps DK using anti-magic zone) but a DK tank was just much more reliable.
If anyone is interested in a WWS link, I will edit this post and add a link.
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01/21/09, 10:53 AM
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#272
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Glass Joe
Night Elf Hunter
Sylvanas (EU)
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You guys keep saying that Twilight Residu is not working, but my guess is they made it immune to shadow damage only to not make the waves and breaths avoideble some way.
Since its only shadow now you won't have the random instant gibs from void zones wich you cannot see when going up.
Waves however, can be announced and prepared for.
So I think it's working as intended.
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01/21/09, 11:15 AM
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#273
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Soda Popinski
Night Elf Druid
Frostmourne
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In hindsight, you're probably right about that, and the patch notes from a few builds back are obsolete. I guess it makes sense that you don't want a new immunity+taunt cheese strat to get popular, especially with Torment being changed to its current functionality.
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#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
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01/21/09, 4:37 PM
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#274
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Well the most annoying change as a DK tank is the stupid immune preventing you from getting blade barrier procs. Only decent way I've found to proc it is DnD then Rune Tap, but that only works every 30secs, and I don't want to use my rune tap to proc blade barrier, seems counter productive. So effectively lost 10% parry as long as shadron's add is up, which is pretty stupid. Then there's the bigger breaths, but don't seem to be that bad, changing the order of cooldowns to use AMS on first big breath, should be up for last, IBF and boneshield+amz in the middle, and should only rely on one guardian spirit if you're getting really shitty timers. Might look into trying spell deflection since someone said it now works with AMS, can't really hurt in a votw/unholy build anyway.
Full blood might be able to tank it too, but I didn't want to bother trying.
Another big change is how holydins went from very good healers on this to absolute best healers, especially for 10man. Beacon whelps tank, spam holy light on mt, glyph heals up all torment damage as well as random stuff, and heals both tanks. All this in the same package as your usual single target healing.
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01/22/09, 1:00 AM
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#275
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Piston Honda
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If Twilight Torment can't be removed, doesn't that force you into using a DK tank or going home? Even with a DK, only two super Shadron + Vesperon breaths can be survived. AMS gets one breath, the next one can be survived by IBF + Bone Shield but after that there's nothing that can bring a ~70k breath down to ~30k so the tank can survive with -25% HP.
It's also incredibly brutal for your add tank if it's 100% uptime, you're looking at 3k hits from every add normally and 12k hits if anything gets enraged.
Last edited by Xequecal : 01/22/09 at 1:18 AM.
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