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11/13/05, 3:33 PM
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#136
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Soda Popinski
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Originally Posted by Cayman,November 12th, 2005 @ 11:44PM
So as I don't hijack the thread, here's one possible solution that's occurred to me regarding the viability of feral druid DPS in raids: Make it so that, when in catform, crits cause extra agro proportional to the extra damage.
That is, for most classes, an attack that hits for 10 and causes 10 agro will crit for 20 and cause 30 agro, to (over)simplify. With this alteration, the ratio of extra damage:extra agro will stay the same; so an attack that crits for 20 will cause 20 agro.
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I think it's retarded for crits on any class to generate aggro beyond the actual damage dealt. I realize it makes sense in that it would really piss a monster off, but no class should be punished for increasing their critical strike chance, and by no means should any class ultimately do LESS damage in a raid setting because of high crit.
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11/19/05, 10:20 AM
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#137
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Bald Bull
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Oookay
New fun results from MC last night. I think we can safely say that feral druids aren't a waste now :).
I basically DPSed all the way through Domo, except on Gehennas, Geddon, and Shazz. In the DM sync done pre-Rag, I was #11 :o. Then in the Rag fight I swapped to being a MT healer and ended up being #5 on HM (yeah I know, HM is dumb, but it's all we've got).
My average instantaneous dps was usually between 300-400, and the only times I pulled aggro were on a few trash mobs where I wasn't using cower at all.
I respecced last week to a 14/31/6 build to add OOC, Natural Weapons, and Furor, and dropped all of my healing talents. It seems like it really made a huge difference, although I also added a Bulwark, Dark Heart Pants, and a Maeltsrom to the mix.
Also, per the druid aggro discussion: There's a talent that increases our threat whil in bear form, it seems like having it reduce cat form threat by an equal % would be a good fix.
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11/19/05, 11:38 AM
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#138
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stop kissing Gurgs ass 24/7
Raylen
Undead Priest
No WoW Account
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Originally Posted by Chupa,November 19th, 2005 @ 9:20AM
Also, per the druid aggro discussion: There's a talent that increases our threat whil in bear form, it seems like having it reduce cat form threat by an equal % would be a good fix.
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I really really don't understand this argument. Right now, Robotdog is fucking amazing at many things in not only PVP but PVE. I just finished soloing the level 51 Elite quest in the Hinterlands for the AP trinket. Yes, I said soloing at level 52.
The Druid is meant to be a jack of all trades class and not the best at anything in particular, especially at consistent DPS without pulling agro. Giving cat form a % of threat reduction would really tip the scales in PVE damage towards the druid. And even then, PVE damage is all about the epeen so why worry about doing more? Tradtionally, you're not meant to do as much damage in a raid setting as a rogue or mage (yes, I realize mages suck at dealing damage in raid settings blah blah).
Druids have fewer options in their respective forms but having all of those forms is one of the most powerful weapons in game right now.
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11/19/05, 12:49 PM
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#139
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Bald Bull
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Well, that's true, and as mentioned I ddint really have a lot of aggro problems anyway. There was just a bunch of brainstorming about deaggros and that was an idea that popped into my head a few days ago :)
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11/19/05, 1:27 PM
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#140
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Lucas Cat
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Originally Posted by Chupa,November 19th, 2005 @ 10:20AM
Oookay
New fun results from MC last night. I think we can safely say that feral druids aren't a waste now :).
I basically DPSed all the way through Domo, except on Gehennas, Geddon, and Shazz. In the DM sync done pre-Rag, I was #11 :o. Then in the Rag fight I swapped to being a MT healer and ended up being #5 on HM (yeah I know, HM is dumb, but it's all we've got).
My average instantaneous dps was usually between 300-400, and the only times I pulled aggro were on a few trash mobs where I wasn't using cower at all.
I respecced last week to a 14/31/6 build to add OOC, Natural Weapons, and Furor, and dropped all of my healing talents. It seems like it really made a huge difference, although I also added a Bulwark, Dark Heart Pants, and a Maeltsrom to the mix.
Also, per the druid aggro discussion: There's a talent that increases our threat whil in bear form, it seems like having it reduce cat form threat by an equal % would be a good fix.
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How much damage did you do though? I find this to be a better way to measure my standing of doing DPS and healing than my place on the DMs.
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i warned you about stairs bro
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11/19/05, 2:07 PM
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#141
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stop kissing Gurgs ass 24/7
Raylen
Undead Priest
No WoW Account
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Originally Posted by Chupa,November 19th, 2005 @ 11:49AM
Well, that's true, and as mentioned I ddint really have a lot of aggro problems anyway. There was just a bunch of brainstorming about deaggros and that was an idea that popped into my head a few days ago :)
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Yeah, I realize smart druids will be able to hold back their agro but most druids probably bitch endlessly about how they get agro too much in raid settings.
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11/19/05, 10:12 PM
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#142
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Piston Honda
Night Elf Druid
Mal'Ganis
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Originally Posted by Lord BEEF,November 13th, 2005 @ 3:33PM
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Originally Posted by Cayman,November 12th, 2005 @ 11:44PM
So as I don't hijack the thread, here's one possible solution that's occurred to me regarding the viability of feral druid DPS in raids: Make it so that, when in catform, crits cause extra agro proportional to the extra damage.
That is, for most classes, an attack that hits for 10 and causes 10 agro will crit for 20 and cause 30 agro, to (over)simplify. With this alteration, the ratio of extra damage:extra agro will stay the same; so an attack that crits for 20 will cause 20 agro.
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I think it's retarded for crits on any class to generate aggro beyond the actual damage dealt. I realize it makes sense in that it would really piss a monster off, but no class should be punished for increasing their critical strike chance, and by no means should any class ultimately do LESS damage in a raid setting because of high crit.
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On the other hand, if a bear form druid gets a maul crit, it's almost impossible for him to lose aggro. At least it works both ways. Imagine if warriors somehow lost aggro for critting, that would be a nightmare.
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11/20/05, 1:40 AM
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#143
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Bald Bull
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Originally Posted by Relwin,November 19th, 2005 @ 12:27PM
How much damage did you do though? I find this to be a better way to measure my standing of doing DPS and healing than my place on the DMs.
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Sadly I am a noob and hit my dmclear macro instead of my normal gear macro right before Geddon, so I was relying on others for the DM results at the end of the run. That's a good point though, I'll try and keep track of that.
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