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10/26/05, 1:47 PM
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#16
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Soda Popinski
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Originally Posted by Praetorian,October 26th, 2005 @ 7:52AM
More like 7/0/44
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:jerry:
Fact: Feral druids take Heart of the Wild so they can brag about how much mana they have.
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10/26/05, 1:48 PM
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#17
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ffffff
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Originally Posted by Mochiloc,October 26th, 2005 @ 12:47PM
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Originally Posted by Praetorian,October 26th, 2005 @ 7:52AM
More like 7/0/44
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:jerry:
Fact: Feral druids take Heart of the Wild so they can brag about how much mana they have.
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I need to get a Staff with more INT on it, like Chupid did. :o
And a Band of Sulfuras.
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10/26/05, 1:49 PM
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#18
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Mike Tyson
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Originally Posted by Bad Luck,October 26th, 2005 @ 1:36PM
The only abilities I really miss in Restoration is Gift of Nature.
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Innervate plz. :angry:
I suspect we'll see a lot of respeccing back to heavier healing builds among many classes, including shamans who have gone more intoi Elemental talents lately, once A'Q comes out. It's just the nature of things. When you're still learning encounters and need every little advantage, you try to squeeze every possible advantage out of your character. As you master the fights, there's all sorts of margin for error. We had a half dozen tanks respec into Defiance for Vael and Broodlord in July, and today Vael usually dies before the third tank does.
Ultimately, it's a game, and you should go with what's fun for you. If you play a lot and spend 80% of your time PvPing or farming and 20% of your time raiding, a pure healbot spec probably doesn't make much sense. But on the flip side, most of us are team players, and there's a lot of fun to be had in learning new encounters. Feeling like you're dead weight or otherwise a hinderance isn't much fun, and so you see a lot of PvE respeccing when we hit a wall, though it's never been something we've required.
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10/26/05, 2:43 PM
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#19
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Soda Popinski
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The tough question is at what point does taking a druid become preferable to bringing another rogue or warrior.
If a druid can do DPS at 70% the level of a rogue and heal at about 50% the power of a priest, that makes a good use of a raid slot.
But then again, EJ like most guilds has 8 rogues ready to go at any given point for a raid, a good handful of mages/warlocks, and 2-5 druids at most. While a druid may be able to do solid DPS with a feral or balance build, it's not exactly a unique role that is needing to be filled.
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10/26/05, 2:55 PM
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#20
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King Hippo
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I have always believed a raid is best off if most it's members try to be good at one aspect. Specialization is important when we are getting more bosses that create extremes(huge crits, huge resistances, huge amounts of armor).
Now when we start getting more bosses that have lots of variables to deal with(nef, razorgore) I think having more flexible toons like druids will be helpful. I am not sure where blizzard is going with bosses in instances but I have to imagine they are getting close to done with the broodlord type boss where it is fairly straight forward. I think flexibility will be necessary in the future and I will have to change my view on what is best for a raid. Right now though I feel raid is better off with resto shaman and druid than enh shaman and balanced druids. Ofcouse maybe I am entirely wrong on this.
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10/26/05, 3:39 PM
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#21
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Bald Bull
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Originally Posted by Lord BEEF,October 26th, 2005 @ 12:43PM
But then again, EJ like most guilds has 8 rogues ready to go at any given point for a raid, a good handful of mages/warlocks, and 2-5 druids at most. While a druid may be able to do solid DPS with a feral or balance build, it's not exactly a unique role that is needing to be filled.
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This is exactly why I still have 20 points in Rest. Due to the 1.8 talent changes (and the regen bug doesn't hurt), I feel like I am still healing at the same level I was pre-patch.
So, maintaining approximately the same level of healing while being able to add DPS as needed is where I see my role. I imagine a well-equipped moonkin would be able to participate similarly.
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10/26/05, 3:59 PM
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#22
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Soda Popinski
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Even though it would be near impossible to fit into a high dps feral build, it would be sweet if they would change the sublety talent in restoration to also effect damage in cat form.
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10/26/05, 4:19 PM
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#23
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Glass Joe
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Originally Posted by Lord BEEF,October 26th, 2005 @ 1:59PM
Even though it would be near impossible to fit into a high dps feral build, it would be sweet if they would change the sublety talent in restoration to also effect damage in cat form.
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Cower works well for me, but I wouldn't mind that suggestion going through and becoming reality.
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10/26/05, 4:38 PM
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#24
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Sledgehammer Emeritus
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Cower is utter crap against BWL bosses. Rogues have to use vanish, completely wiping aggro, to avoid getting smeared. We don't have that type of option.
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Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
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10/26/05, 4:41 PM
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#25
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Bald Bull
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Do we know for sure exactly how much of a deaggro Cower is? If not, I'd like to do some experimenting at some point...
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10/26/05, 4:44 PM
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#26
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Glass Joe
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Originally Posted by Lord BEEF,October 26th, 2005 @ 1:43PM
But then again, EJ like most guilds has 8 rogues ready to go at any given point for a raid, a good handful of mages/warlocks, and 2-5 druids at most. While a druid may be able to do solid DPS with a feral or balance build, it's not exactly a unique role that is needing to be filled.
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This is one thing that interests me. Are druids generally delegated to healers because they are limited by their class at performing other roles, or because a disproportionately low number of healers compared to DPS classes results in druids being used to fill that role? Perhaps it's both. However, if it's only the latter, then the solution is more healers, not pigeonholing druids. I think people might neglect the support abilities of the feral and (possibly) balance druid just because of a general lack of healers.
There's also inertia. As has been said before, druids aren't adequately geared for feral, and that is used as a reason to not let them go feral. But they're only not geared because they weren't able to go feral in the first place, or were chastised for rolling on feral gear. And besides gear, there's the mindset that druids are only good at healing, which was generally accepted before 1.8 but has been brought into question since the patch.
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10/26/05, 4:49 PM
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#27
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Mike Tyson
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Originally Posted by Chupa,October 26th, 2005 @ 4:41PM
Do we know for sure exactly how much of a deaggro Cower is? If not, I'd like to do some experimenting at some point...
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A cower is a feint. Literally -- zero difference from the rogue version. For a druid, it removes 600 damage worth of threat, effectively allowing you to do 60 DPS more than you otherwise could if you use it every time it's up.
It's ok, but it doesn't scale, and druids have no passive aggro-reduction (a la rogues, and many mages/warlocks), and no way of wiping aggro entirely (a la rogues and hunters). Aggro is the hard cap on the viability of druid DPS, especially for Horde.
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10/26/05, 5:28 PM
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#28
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Bald Bull
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So it would likely require keeping a close eye on DM and making sure that I'm not outdamaging the warriors.
Of course, this is off in the distant future, when I CAN outdamage warriors :P
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10/26/05, 5:31 PM
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#29
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Mike Tyson
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Originally Posted by Chupa,October 26th, 2005 @ 5:28PM
So it would likely require keeping a close eye on DM and making sure that I'm not outdamaging the warriors.
Of course, this is off in the distant future, when I CAN outdamage warriors :P
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No, warriors have innate aggro reduction in any non-defensive stance. At any point above 300 DPS, you're generating more aggro than a warrior even cowering every 10 seconds.
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10/26/05, 5:57 PM
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#30
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Bald Bull
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:(
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