Who said I can't build a good system?
They keyword that I'm following nowadays choosing hardware changes (which happen every 3-5years) is best economic/performance ratio. It's not hard to spend 1000$ on CPU/GPU/Mobo and have great performance, however it is a very hard choice to do the same for let's say 200$, no need to even take it further that sometimes more doesn't mean better. So far I've yet to see direct comparison of pretty much same system spec done at home laboratory in WoW, and it's the most important factor. Who cares if X pc runs great in Crysis or w/e.
Personally I'm done with going for world record in 3Dmarks, superpi and max overclocking like I used on my Barton 2500+ on AC cooling with world record at 2772mhz stable and probably world record 3D01 GF4mx DDR2 running CL6 memory at 673mhz
P31 is old, but the performance is not that far away between newer chipsets.
Graphic card, well it's still probably best performance/ratio card on the market atm that you can probably afford for 75$.
Weird ram setup but I did not want to run 2g + 2x1gb or single 2gb (win7) as overclocking would be severly limited unfortunatly, again speed of ram is not a deal in the games, unless we benchmark for world 1st in superPI etc.
Main serious question. How come, that in orgrimmat tests.
E8400 performed at 100%
E4300 performed at 50% of E8400
E2160 performed at best at 25% of E8400. It's pretty similar on the min. FPS on timetests, even taking the avg. of few tests.
Mind that 3.6ghz E2160 should
not loose to a stock E4300 running at 1.8ghz and it does in pretty much any test i've done by a large margin in game. Cache IS NOT minor hardware spec apperently.
On another side, I've been always wondering on this thing in game. Sometimes objects that are far away i.e mobs, players are generated either instantly like they should, or they 'lag behind' in being proccessed no matter of video settings, that's some kind of memory buffering by a game, which often can lead to FRAPS FPS tests in flightpaths to also strange behavior.