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Originally Posted by Hookem,November 15th, 2005 @ 8:31PM
I recently read a post by Gurgthock that mentioned a healing rotation that yall use on Flamegor, which struck me as a great idea for the fight. My guild heals willy-nilly in the fight, which still works, but we use a considerable amount of consumables to do it. I'm curious as to what system yall use for Flamegor, or for any encounter in BWL.
edit: Please excuse the use of the phrase 'willy-nilly', it was the only thing I could think of @3am.
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Flamegor? No healing system -- the fight's over before mana becomes an issue.
For Firemaw, nothing too complicated. Break the raid's healers up into three groups of 4-5 each. Each group heals in a rotation.
So..
0:00 -- Pull; group 1 heals
1:00 -- group 2 starts healing
1:10 -- group 1 stops healing
2:00 -- group 3 starts healing
2:10 -- group 2 stops healing
3:00 -- group 1 starts healing
3:10 -- group 3 stops healing
etc.
Typically it takes twice as long to regen mana in a state of rest as it did to use it, so a rotation like this turns your raid into a perpetual motion machine of sorts.
We do something like this on almost any fight that involves large amounts of healing, with inevitable overhealing (have to keep the tank at 100% on Firemaw or spikes will kill him), to avoid mana problems as the fight progresses.