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Old 11/15/05, 9:31 PM   #1
Hookem
Glass Joe
 
Murloc Priest
 
I recently read a post by Gurgthock that mentioned a healing rotation that yall use on Flamegor, which struck me as a great idea for the fight. My guild heals willy-nilly in the fight, which still works, but we use a considerable amount of consumables to do it. I'm curious as to what system yall use for Flamegor, or for any encounter in BWL.

edit: Please excuse the use of the phrase 'willy-nilly', it was the only thing I could think of @3am.

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Old 11/15/05, 9:36 PM   #2
♦ Praetorian
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Orc Shaman
 
Mal'Ganis
Originally Posted by Hookem,November 15th, 2005 @ 8:31PM
I recently read a post by Gurgthock that mentioned a healing rotation that yall use on Flamegor, which struck me as a great idea for the fight. My guild heals willy-nilly in the fight, which still works, but we use a considerable amount of consumables to do it. I'm curious as to what system yall use for Flamegor, or for any encounter in BWL.

edit: Please excuse the use of the phrase 'willy-nilly', it was the only thing I could think of @3am.
Flamegor? No healing system -- the fight's over before mana becomes an issue.

For Firemaw, nothing too complicated. Break the raid's healers up into three groups of 4-5 each. Each group heals in a rotation.

So..
0:00 -- Pull; group 1 heals
1:00 -- group 2 starts healing
1:10 -- group 1 stops healing
2:00 -- group 3 starts healing
2:10 -- group 2 stops healing
3:00 -- group 1 starts healing
3:10 -- group 3 stops healing
etc.

Typically it takes twice as long to regen mana in a state of rest as it did to use it, so a rotation like this turns your raid into a perpetual motion machine of sorts.

We do something like this on almost any fight that involves large amounts of healing, with inevitable overhealing (have to keep the tank at 100% on Firemaw or spikes will kill him), to avoid mana problems as the fight progresses.

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Old 11/16/05, 3:06 AM   #3
Cayman
Von Kaiser
 
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MalGanis
Also, I was wondering if you guys could share your super-secret healing rotation for Lord Kazzak. All our healers seem to run out of mana between 3:05 and 3:10 into the fight, and then we wipe.


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Old 11/16/05, 3:09 AM   #4
Congobongo
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Undead Warlock
 
Mal'Ganis
Originally Posted by Cayman,November 16th, 2005 @ 1:06AM
Also, I was wondering if you guys could share your super-secret healing rotation for Lord Kazzak. All our healers seem to run out of mana between 3:05 and 3:10 into the fight, and then we wipe.
We normally down Kazzak before any of us hit half mana.

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Old 11/16/05, 8:48 AM   #5
Kaubel
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Mal'Ganis
There is no rotation. Each healer keeps his or her group alive and any extra healers are on the main tank. Of course in our case, healers are typically on double duty since we'll go with 20 people if that's all we have available.

If you're running out of mana with a balanced group of 40, or taking more than 3 minutes to kill Kazzak, you need to tell your DPS to quit slacking.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 11/16/05, 9:09 AM   #6
Raylen
stop kissing Gurgs ass 24/7
 
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Raylen
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Running out of mana on Kazzak, wtf?

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Old 11/16/05, 9:19 AM   #7
♦ Praetorian
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You guys got trolled.

Also, Kazzak doesn't go supreme at 3:00 anymore.

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Old 11/16/05, 9:25 AM   #8
Cayman
Von Kaiser
 
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MalGanis
...[/sarcasm]. Am I too late?

It was a roundabout answer to the OP's question: "No healing system -- the fight's over before mana becomes an issue."

I was trying to think of a boss that no-one ever could possibly use a healing rotation for, and I figured Kazzak would be a pretty obvious example, given how you have to burn him down fast, or after 3 minutes, he'll enter Supreme Mode and wipe the raid. If I ever ask you guys for your 'super-secret' anything, I'm probably being facetious. Thanks for the knowledgable replies though B)

Gonktarg posted while I was trolling...
He doesn't? Does it take longer, or does he no longer go supreme at all?


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Old 11/16/05, 9:33 AM   #9
Raylen
stop kissing Gurgs ass 24/7
 
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Raylen
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A troll doesn't explain his trollings. You fucking suck at this.

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Old 11/16/05, 9:33 AM   #10
Thrillho
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Originally Posted by Cayman,November 16th, 2005 @ 7:25AM
Gonktarg posted while I was trolling...
oh you're good

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Old 11/16/05, 9:36 AM   #11
Oof
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More like Gonkthock am I rite?

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Old 11/16/05, 9:39 AM   #12
Cayman
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MalGanis
I figured I should say something, since people were actually taking time to explain why Kazzak was a fast fight; time that could probably be better spent making fun of various excerpts from guildchat.

a troll doesn't explain his trollings. You fucking suck at this.
So does that mean I'm not a troll after all? good.

oh you're good
Oh yeah, and apparently Praetorian is Gurgthock, not Gonktarg. My bad.


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Old 11/16/05, 10:05 AM   #13
Kaubel
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Originally Posted by Cayman,November 16th, 2005 @ 7:39AM
a troll doesn't explain his trollings. You fucking suck at this.
So does that mean I'm not a troll after all? good.
It means you're an idiot. We have plenty of those already, thanks.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 11/16/05, 10:37 AM   #14
genjuro
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Area 52
For Firemaw, nothing too complicated. Break the raid's healers up into three groups of 4-5 each. Each group heals in a rotation.
Do you assign any dedicated off-tank healers out of each of these healing groups?

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Old 11/16/05, 10:47 AM   #15
Elfan
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Originally Posted by Praetorian,November 16th, 2005 @ 8:19AM
You guys got trolled.

Also, Kazzak doesn't go supreme at 3:00 anymore.
What is the point of the fight then?

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Old 11/16/05, 10:52 AM   #16
♦ Praetorian
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Genjuro: Yes. Typically ~12 people will be part of a rotation and 2-3 will have other duties.

Elfan: He still goes supreme -- just takes longer than 3 minutes now. The point? Free loot.

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Old 11/16/05, 11:00 AM   #17
Kaubel
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Originally Posted by Elfan,November 16th, 2005 @ 8:47AM
Originally Posted by Praetorian,November 16th, 2005 @ 8:19AM
You guys got trolled.

Also, Kazzak doesn't go supreme at 3:00 anymore.
What is the point of the fight then?
Johnny Noob cried that he couldn't kill Kaz, so Bliz catered to the most common denominator. For more examples, see Molten Core.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 11/16/05, 11:16 AM   #18
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
Originally Posted by Kaubel,November 16th, 2005 @ 10:00AM
Johnny Noob cried that he couldn't kill Kaz, so Bliz catered to the most common denominator. For more examples, see Molten Core.
eh, Blizzard likes to make the new content particularly tough, then 3-4 months later (after the top guild on every server has prety much had exclusive rights to it) start nerfing it down to be more avaliable.

As long as newer and better content comes out before they do that it's OK with me.

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Old 11/16/05, 11:17 AM   #19
hamlet_the_lesser
King Hippo
 
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Sargeras
they started to nerf MC well before BWL :(.


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Old 11/16/05, 2:42 PM   #20
• moz
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Mal'Ganis
Originally Posted by Cayman,November 16th, 2005 @ 6:39AM
oh you're good
Oh yeah, and apparently Praetorian is Gurgthock, not Gonktarg. My bad.
Yes, I can see how the similarity in posting and argumentative styles would make it hard to differentiate them.

Happens all the time on our private forums by the way...

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Old 11/16/05, 2:47 PM   #21
♦ Praetorian
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Mal'Ganis
Originally Posted by hamlet,November 16th, 2005 @ 10:17AM
they started to nerf MC well before BWL :(.
I hear a lot of talk about MC nerfs, but what exactly were they. List them please?

Shazzrah got buffed. Various other bosses had their AoEs stop checking LoS as well, which is basically a buff.

I can think of two nerfs, which are very much related. Molten Destroyers use their stomp much less than they used to. Golemagg only stomps below 10%.

This makes melee DPS on those mobs viable and shortens the fight immensely. It also makes them much less boring for rogues and warriors who previously had to bring lots of ammo just for these fights.

So, what are the nerfs between March or so and today?

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Old 11/16/05, 3:27 PM   #22
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
Originally Posted by Praetorian,November 16th, 2005 @ 1:47PM
So, what are the nerfs between March or so and today?
I think the biggest one may be the ease of raising Thorium Brotherhood faction for craftables. Those +FR craftables are some of the most important progression pieces for ease of packs and Rag.

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Old 11/16/05, 3:46 PM   #23
hamlet_the_lesser
King Hippo
 
Shaman
 
Sargeras
yeah you could say not just the ease of gaining rep but also the fact that they changed the requirements so that you only need revered for all the armor except the boots.

Maybe it is just me but my second time starting over the dogs dont seem nearly as skitish this time.

You can do your stance dance on mag much easier(granted this is just a recent change but is huge with a new tank on magmadar).

I suppose you do bring up a very good argument cause everytime I think of a nerf I can think of a buff they made in a seperate area. The only boss I can say for certain has been nerfed to embarrassment was golemagg. Magmadar is much easier with the change where you can use your fear skill and switch directly back into defensive stance.

Knowledge of a zone ofcourse makes it feel embarrassingly easy but I suppose that is with every zone.

But when you made me look at it the only 2 bosses that I feel they have nerfed are golemagg and magmadar and only golemagg truly got a nerf. Ofcourse I am not bringing ragnaros into the argument Cause he has been tossed around so much on his difficulty that he has gotten buffs and nerfs.

Apparently they are changing FR also so that it will be reduced on items, shall be interesting to see what items they change.


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Old 11/16/05, 7:23 PM   #24
prymo
Glass Joe
 
Murloc Shaman
 
when they added 16 debuffs the upped the hp of certain bosses but not all and not all trash so in a way that was a large nerf to MC since more than half of it is clearing trash. I have no problems with the trash "nerf" but like gurgthock said most of the boss fight fights save shazz are the same as they were in april.



Anyone remember when Sulf's SW:P was bugged and did like 1000 dmg on the first tick?

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Old 11/16/05, 7:31 PM   #25
hamlet_the_lesser
King Hippo
 
Shaman
 
Sargeras
one thing to realize about the 16 debuffs is to benefit from it and not get hurt by the increase in HP you have to maintain a large majority of those 16 debuffs on there. Granted most of the time there should be that many but there is no guarantee. I did notice an immediate difference though when they added the 16 debuffs. I think the first time we did rag with the buff we had an extra 15% of his life knocked off before the wave of sons than we usually do(before this we were always healer heavy and many times would go through 2 waves of sons).


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