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Originally Posted by Lagomorph,November 17th, 2005 @ 4:04PM
How hard can your DPS push on a mob like Onyxia, Razorgore, or Lashlayer? (Taunt immune, targeted tank deaggro type mobs).
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Onyxia? Rogues have to hold back during phases 1 and 3. Use two tanks on phase 3 to allow for more stability. I can't remember the last time a nonrogue pulled aggro.
Razorgore doesn't have a deaggro.... (He has a TEMPORARY memwipe that also stalls aggro generation for a while, but he's no Broodlord.)
It's best to be very aggressive on Broodlord. There's a good explanation of why on the Conquest forums right now, which I won't recopy in its entirety. The gist of it: You have a certain amount of time before your heal aggro hits your tank aggro plateau. Anemic DPS means you don't kill the mob before then, and you wipe. Broodlord is actually sort of like Kazzak in this sense.
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How is your DPS managing aggro?
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Hmm. Depends on the player. Kind of sloppy on trash. Very solid on bosses because the stakes are higher. I can't remember the last time someone outright fucked up with aggro on a major boss fight. Unless we're fighting Azuregos in which case people's brains turn to jelly and they mash backstab without hesitation.
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How do you (gurgthock) manage your raid's DPS?
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With an iron fist! Not sure what you mean. I arrange groups to maximize synergies between buffs and such.
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What IS your raid's DPS like?
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High. I generally get the impression we're a very DPS-heavy guild in many ways. We've had Vael kills that approach the 2-minute mark (third tank never got BA), we use single-target DPS to stay ahead of the spawns on Nef phase 1, etc. Hard to quantify beyond that, but I've never seen a video in which a boss's health dropped faster than I'm accustomed to seeing on our raids, for what it's worth.
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What kind of time do you allow for your tanks to build hate before DPS engages (on a taunt immune mob)?
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Hard to quantify. Not very long. On Broodlord DPS begins as soon as the whelps are dead. On Vael, maybe 5 seconds tops. The only mob I can think of where we have a solid amount of time before DPS is Razorgore because two tanks each need aggro, and it's hard for a second warrior to get much aggro when he isn't tanking.
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How much do your tanks relate their ability to hold hate to their talent build?
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A lot of our guys respecced Defiance for BWL and still have it. It's important. 31/5/15 or 31/4/16 are probably the most common talent builds we have. Defiance is the only really important part though. Toughness and Imp Shield Block are nice mitigation though, and Last Stand is great for stuff like Nef's warrior yell.
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How big a component of their hate generation is tied to the DPS/speed of their weapon?
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DPS? Probably half. You can't lump speed in there. Higher speed = more frequent HS, which has a hefty bonus aggro component.
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Do your tanks feel a given enchant increases their ability to hold hate? (lifesteal and crusader both have healing components, Str is a raw damage increase)
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It's all really a drop in the bucket. I don't think anyone has Lifestealing or +str. 75% probably have Crusader and 25% have Icy Chill.
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How, exactly are your tanks going about building, and maintaining hate?
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Defer to a warrior on this one. But ideally, use Revenge whenever possible, shield bash/slam whenever possible, and try to make as many swings as possible Heroic Strikes.
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How much of your warrior's hate generation is tied to their rage generation?
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Uh, a whole lot of it.
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To what extent does your MT warrior's hate generation change when not fighting Vaelestraz? [note that we have Vael on farm status - just seems a good evaluation of "pure" (not limited by rage) tanking]
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Hard to quantify but it's definitely a fair bit lower. 30%-21% maybe not so much -- tanking Firemaw or something is damn near infinite rage anyway. But 20% and below, you can't really emulate chain executes with infinite rage in any other setting.
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If I hear a warrior talk about "I have more rage then I know what to do with" when MTing MC level and above bosses - am I right that they aren't doing their job?
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Not necessarily. If they're using all their timers and still have spare rage, then they should look into a faster weapon. If they're not using all their timers, then they should learn 2 play.