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Old 09/01/09, 11:11 AM   #126
Elentor
Glass Joe
 
Night Elf Druid
 
Kel'Thuzad
Originally Posted by Thorgred View Post
Back from my ban. I have something to share this time.

I am studying software engineering, and learning about Java GUI's as I read this forum, so i decided to try my hand at a GUI interface program for constructing items and checking their iLevel.
Funny, we both had the same idea at the same (given development time-frame) time. Looking good, only annoying thing I noticed is that when you enter a value you have to hit enter to calculate it, or else it's ignored. Other than that I'm pretty sure you already have in mind what to improve. Also, what method are you using to calculate trinkets?

Anyway I hot-fixed some bugs in my spreadsheet and added some new functions just today, coincidentally. Here's a picture and link for it:


Last edited by Elentor : 09/01/09 at 11:31 AM.

Lunarblood - A rotation addon to assist Mutilate Rogues in the PVE environment.

Item Calculator - A spreadsheet to analyzes items and calculates their internal mechanics.
 
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Old 10/12/09, 3:48 PM   #127
Carnathagia
Glass Joe
 
Human Priest
 
Anvilmar
Has anyone extracted the formula for base shield block value for shields?

Here are the numbers if someone can derive the function:

Epic
ilvl BV
258 243
251 237
245 232
239 227
232 223
226 221
219 218
213 216
200 211

Rare
ilvl BV
200 204
187 197
175 187
174 185
171 181
166 174
159 164
158 162
154 157
130 101

Last edited by Carnathagia : 10/12/09 at 4:26 PM. Reason: data update
 
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Old 10/12/09, 9:23 PM   #128
NemoX
Glass Joe
 
Human Death Knight
 
Sargeras
Originally Posted by Carnathagia View Post
Has anyone extracted the formula for base shield block value for shields?
Epic shields appear to follow a piecewise linear function for the base block:



Looks like something like:

base block = 0.38 (ilvl)  + 135.6   } 200 <= X <=232
             0.84(ilvl) + 25.84   } X >= 239
Both pieces have a correlation of 1 with the data.

Interesting thought, the lvl 239 shield are both from 25 man Ulduar hard modes, while the 232 shields are a mix of 10 man Collesium and 10 man Ulduar hard modes. I can see why the 232 shields match up: they were created after a shift to the block equation and thus simply match up to the old equation. However, I don't see why the 239 shields should fit with the new equation and not the old one. Was the shift pre-planned all along?

Last edited by NemoX : 10/13/09 at 11:53 AM. Reason: observation
 
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Old 10/12/09, 11:04 PM   #129
Tyrian
King Tyrian
 
Tyrian's Avatar
 
Human Mage
 
Blackrock
It could be related to Ghostcrawler commenting that hardmodes dropping higher ilvl loot, was not the original plan. Presumably the change was added later during the Ulduar development cycle, after first-pass normal loot had already been itemised (but not hardmode).
 
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