Anyway, its not confirmed but this would finally take away the unfair advantage the Alliance has. Thou, it will make for some interesting positioning challanges, you want it to hit the rogues, but not the warriors...
Yes, we get 2/3s of the Alliance aggro reduction, but it comes at the cost of (at least) Nature Resistance totem and sometimes windfury or GoA.
Outside of that, it's a good thing Emergency Monitor works so well because you're never going to have a healer in the MT group or the Hunter group (aside from the shaman in that group) ever again.
I suspect that there is going to be some serious skill involved in knowing when to switch your rogues/ferals from GoA to TA and your DPS warriors from WF to TA and everyone to Nature Resist once we get inside AQ.
Gurg pretty much hit the nail on the head. Melee have done a fine job of managing their aggro with windfury/grace, and I know a lot of them don't want to give up either just for the aggro reduction they have lived without up until this point.
The biggest change is definitely the mage/warlock groups. Hallelujah!
Obviously I am not going to complain about a buff to our raids, but I feel that this was a knee jerk reaction to a lot of recent complaining on the official forums (which blizz pays way too much heed to).
I would have much rather had new mana tide/spring ranks in AQ or some nifty +spell damage totems to increase my effectiveness in mana groups.
Although if blizz plans to add more finicky aggro encounters, maybe it was wise to even the playing field.
In the end, I get a new toy on raids. This makes me happy.
Originally Posted by Taeme,November 23rd, 2005 @ 7:24PM
It's a bone.
A bone I would prefer they not have thrown. We aren't dogs, they could just ask us if we want it.
I'm not saying it won't be put to good use, but I don't want more "NERF FUKKEN SHAMAN" posts. Jesus christ. Give people more reason to complain about our class by giving us something we didn't need in the first place. Great idea.