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11/23/05, 10:50 AM
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#1
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Von Kaiser
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New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%.
Taken from www.immortalityguild.com Im too stupid to get the link to work right :(
Anyway, its not confirmed but this would finally take away the unfair advantage the Alliance has. Thou, it will make for some interesting positioning challanges, you want it to hit the rogues, but not the warriors...
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11/23/05, 10:53 AM
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#2
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Mike Tyson
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Positioning challenges? Maybe in 5-man instances.
Your MT and potential offtanks where applicable will get Windfury.
DPS warrior/rogue groups will probably still usually get GoA/Windfury, but can get Tranquil instead against mobs with deaggros or whee threat is otherwise a concern.
The biggest change will be that shamans in pure caster groups are no longer wasted. That's good.
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11/23/05, 10:54 AM
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#3
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Soda Popinski
Undead Death Knight
Mal'Ganis
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It's good; it's a mixed bag.
Yes, we get 2/3s of the Alliance aggro reduction, but it comes at the cost of (at least) Nature Resistance totem and sometimes windfury or GoA.
Outside of that, it's a good thing Emergency Monitor works so well because you're never going to have a healer in the MT group or the Hunter group (aside from the shaman in that group) ever again.
I suspect that there is going to be some serious skill involved in knowing when to switch your rogues/ferals from GoA to TA and your DPS warriors from WF to TA and everyone to Nature Resist once we get inside AQ.
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11/23/05, 10:57 AM
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#4
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Mike Tyson
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Yeah, juggling totems will be fun.
It'll be nice doing stuff like dropping Tranquil for a rogue group for the first half of a fight, telling them all to vanish, and then giving them GoA.
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11/23/05, 6:59 PM
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#5
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Oh man this is so awesome!!!
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Gurg pretty much hit the nail on the head. Melee have done a fine job of managing their aggro with windfury/grace, and I know a lot of them don't want to give up either just for the aggro reduction they have lived without up until this point.
The biggest change is definitely the mage/warlock groups. Hallelujah!
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11/23/05, 8:19 PM
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#6
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Obviously I am not going to complain about a buff to our raids, but I feel that this was a knee jerk reaction to a lot of recent complaining on the official forums (which blizz pays way too much heed to).
I would have much rather had new mana tide/spring ranks in AQ or some nifty +spell damage totems to increase my effectiveness in mana groups.
Although if blizz plans to add more finicky aggro encounters, maybe it was wise to even the playing field.
In the end, I get a new toy on raids. This makes me happy.
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11/23/05, 8:24 PM
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#7
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Soda Popinski
Blood Elf Paladin
Mug'thol
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It's a bone.
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you're the one that decided to trust me
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11/23/05, 8:40 PM
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#8
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Oh man this is so awesome!!!
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Originally Posted by Taeme,November 23rd, 2005 @ 7:24PM
It's a bone.
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A bone I would prefer they not have thrown. We aren't dogs, they could just ask us if we want it.
I'm not saying it won't be put to good use, but I don't want more "NERF FUKKEN SHAMAN" posts. Jesus christ. Give people more reason to complain about our class by giving us something we didn't need in the first place. Great idea.
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11/23/05, 11:08 PM
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#9
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Piston Honda
Night Elf Druid
Mal'Ganis
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You're all missing the point. Blizzard needs to give shamans BoP so they can wipe raids like paladins can. This is the critical imbalance between the alliance and horde.
Also, I heard that once in Judgement's MC (while Judgement was still around), somebody threw a snowball at Nogard just as he aggroed Rag, and it caused the entire raid to wipe.
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11/23/05, 11:30 PM
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#10
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Oh man this is so awesome!!!
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We've had a lot of snowball MT/healer incidents.. We don't discuss them.
Also, I am a personal fan of "Surprise GM spawned portals to Thunderbluff." Which seem to happen every so often, usually while people are summoning.
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11/23/05, 11:43 PM
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#11
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Piston Honda
Night Elf Druid
Mal'Ganis
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Hehe I've heard of one guild that has a mage open up three portals on top of each other, one for TB, one for org and one for UC, at the end of their MC runs. The rest they leave up to luck.
Another game I know a lot of guilds like to play is the "who can banish the elemental closest to 1%" game.
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11/23/05, 11:59 PM
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#12
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Oh man this is so awesome!!!
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The banish the elemental game sounds strangely familiar, but our warlocks would deny it even if it were true.
"Whoops sorry I didn't realize we were killing it!"
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11/24/05, 12:04 AM
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#13
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Piston Honda
Night Elf Druid
Mal'Ganis
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Just whose side are those warlocks on anyway? Those skanky succubi are known for stealing men's souls.
I'm beginning to wonder if it's a coincidence that the only time I die when I do eye of shadow farming is when a warlock is around.
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11/24/05, 3:17 AM
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#15
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Oh man this is so awesome!!!
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I would also like to add that Greybone Soulburning at 3% is about as likely as Hi meeting a meth addict and suddenly realizing he might be bi instead of gay.
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11/24/05, 3:45 AM
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#16
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Soda Popinski
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Shadowburning :)
See, normally I have shadowburn on alt+1, and banish on alt+9. The latter is kinda hard to reach when you have to hit it a lot, especially at 5 fps, so I swap them for banishing.
Now the fun part is offcourse that I constantly shadowburn stuff, and especially when it gets around 1-5% hp left, and yeah, it's happened a couple of times. :)
I got one of garrs adds banished at 1% once, with the whole raid pounding on him.
It's a 1.5s spell and all, but with 1-3 fps and 300 ms ping it's not really possible to interrupt it either, but I just can't find any better places to put the key :(
Another good thing I do is try to hit curse of shadow, not realizing I have flipped to my secondary page with all my utility functions, thus spamming raidchat with "Summoning Nefarian"
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11/25/05, 11:55 AM
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#17
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i mine flae u
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People generally only think of OMGICANNUKEMORE when they see this totem, but I like this the most for heal aggro reduction.
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11/26/05, 7:38 PM
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#18
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Von Kaiser
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:xel:
You guys don't have the more fun emoticons :(
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11/26/05, 7:59 PM
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#19
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King Hippo
Blood Elf Paladin
Mal'Ganis
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I deny that I have ever put banish on my shadowbolt button at garr and banished garr's children that we were killing and then asked in vent who keeps banishing not realizing it was me.
I have not since this embarassing incident changed banish to shift-e, because that would be unecessary since I have never done something as dumb as the before mentioned event.
In my defense it was my frist MC run as a warlock :(
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11/28/05, 10:38 AM
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#20
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King Hippo
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Originally Posted by fuzzy,November 25th, 2005 @ 11:55AM
People generally only think of OMGICANNUKEMORE when they see this totem, but I like this the most for heal aggro reduction.
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This is what I am looking forward to. I might actually see someone else get one shot if the tank dies for once. The one negetive to +to healing is all the threat I seem to create.
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11/28/05, 10:56 AM
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#21
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Mike Tyson
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Odd -- I never get heal aggro on raids and I heal more than some priests, crit 20% of heals, and I think I don't overheal much. Except in zerg events where stuff is truly untanked, I basically never worry about aggro as a shaman.
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11/28/05, 11:14 AM
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#22
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Thoroughly Inebriated
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Last night was frustrating - if you want optimal groups, then you put a warrior with rogues for battleshout. But if you have those groups, you can't use tranquil air totem because you'd be deaggroing the warrior.
Still not sold on it yet.
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11/28/05, 11:18 AM
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#23
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Mike Tyson
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Originally Posted by Wodin,November 28th, 2005 @ 11:14AM
Last night was frustrating - if you want optimal groups, then you put a warrior with rogues for battleshout. But if you have those groups, you can't use tranquil air totem because you'd be deaggroing the warrior.
Still not sold on it yet.
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Eh, seems easy to me. You put the rogues with the DPS warriors on aggro-sensitive fights. None of the fights we had yesterday were aggro-sensitive, so no reason to worry about Tranquil Air at all.
On Firemaw in 1.9, group 1 will be, say..
warrior(MT)/shaman/priest/druid/warlock -- Windfury
Group2:
warrior(OT)/warrior(OT)/shaman/druid/priest -- Windfury
Group3:
warrior(DPS)/rogue/rogue/shaman/______ -- Tranquil Air
Group4: warrior(DPS)/rogue/rogue/shaman/______ -- Tranquil Air
Seems easy.
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11/28/05, 11:18 AM
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#24
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King Hippo
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Originally Posted by Praetorian,November 28th, 2005 @ 10:56AM
Odd -- I never get heal aggro on raids and I heal more than some priests, crit 20% of heals, and I think I don't overheal much. Except in zerg events where stuff is truly untanked, I basically never worry about aggro as a shaman.
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Well I started over helping my guild(I wasnt raiding with them for about 6 months). So they are undergeared and I am overgeared. So when I help out my old raid partner in BWL I dont have the issues but in MC with my guild I have alot of issues with being second in aggro behind the MT.
Oh and I do believe overheals dont create any threat. Only the amount you actually heal so overheal wouldnt affect your aggro creation.
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11/28/05, 11:21 AM
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#25
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Mike Tyson
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That was my point. I don't overheal much so I should be generating a high ratio of threat for the healing volume done.
If I healed 70k on the healing meters but 35k of it was overhealing then of course I'm not generating much threat.
But if I'd healed 70k and only 10k of it was overhealing then that's a different story. The fact that I don't get aggro despite not overhealing much suggests to me that shaman heal aggro isn't a huge deal in BWL.
But yeah, I can see how it'd be different if I were with an semi-MC-geared group again. Less tank aggro generation, and I'd definitely be outhealing even the priests on any given fight.
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