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Old 02/10/09, 1:47 PM   5 links from elsewhere to this Post. Click to view. #1
Poly
Tree Hugger
 
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Night Elf Druid
 
Hyjal
3.09 Patch Notes

I figured I would post them since they haven't been posted yet.


--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.9
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
WoW -> Test Realm Patch Notes

The latest patch notes can always be found at
WoW -> Patch Notes -> Current Patch Notes

Druids
- Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

Hunters
- Kindred Spirits (Beast Mastery): This talent now grants 20% pet
damage at max rank.
- Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet
attack speed at max rank.
- Pets
Lava Breath now reduces the target's casting speed by 25%, down from
50%.
Poison Spit now reduces the target's casting speed by 25%, down from
50%.

Mages
- Arcane Power now increases damage and mana cost by 10%, cooldown
reduced to 1 minute.
- Arcane Power and Presence of Mind now share a category cooldown.
Arcane Power causes a 15 second cooldown. Presence of Mind, once
consumed, causes a 1.5 second cooldown.
- Arcane Flows now reduces the cooldown of Presence of Mind, Arcane
Power and Invisibility by 15/30%.
- Presence of Mind: The cooldown has been reduced to 2 minutes, (down
from 3.)
- Slow (Arcane): now increases cast time by 30%, down from 60%.

Paladins
- The duration on all Seals has been increased to 30 minutes and can
no longer be dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (down
up from 20%), but the effect can no longer be dispelled.
- Sanctified Seals:This talent no longer affects dispel resistance,
but continues to affect crit chance.

Priests
- Inner Fire duration has been increased to 30 minutes and can no longer
be dispelled.

Rogues
- Hunger for Blood (Assassination): Now increases damage 5% per stack,
(up from 3%.)
- Mind Numbing Poison now reduces cast time by 30%, down from 60%.
- Mutilate damage will now do 20% increased damage against poisoned
targets, down from 50%.
- Slice and Dice: This ability now increases melee attack speed by 40%,
up from 30%.

Warlocks
- Curse of Tongues: Now increases the casting time of all spells by 25%
(Rank 1) and 30% (Rank 2), down from 50% and 60%.

Dungeons and Raids
- The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.

User Interface
- The “GM wishes to speak with you” alert/button, at the top of the
screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM
alert/button.
- When a GM wishes to speak with you the Help Request minibar button
will glow.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum
World of Warcraft - English (NA) Forums -> UI & Macros Forum

Bug Fixes
- Fixed an issue where players using nVidia 3D glasses were unable to
see spell cooldowns.
- Fixed a software mouse cursor bug that was causing the mouse curser
to disappear from view when over certain UI elements.
- Fixed a player movement error in which other players were appearing
to move erratically when traveling beside them.
 
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Old 02/10/09, 1:52 PM   #2
Lorade
Glass Joe
 
Human Mage
 
Lightbringer
- The “GM wishes to speak with you” alert/button, at the top of the
screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM
alert/button.
- When a GM wishes to speak with you the Help Request minibar button
will glow.
Oh good. I missed a ticket I had out for a week because I didn't see that the GM wanted to speak with me.
 
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Old 02/10/09, 2:06 PM   #3
Tyrian
King Tyrian
 
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Human Mage
 
Blackrock
Perhaps the most interesting thing about this patch is not the actual changes, but the method in which it has been applied. No notice, some nice changes - yet most importantly - breaks away from the 'lets wait until a major patch like 3.1 to make any changes' mentality. More frequent, smaller patches between the Big 3.1/3.2 style product updates every 4-6 months is something many players will eagerly embrace.
 
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Old 02/10/09, 2:43 PM   #4
basto
Von Kaiser
 
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Human Death Knight
 
Skywall
Originally Posted by Tyrian View Post
Perhaps the most interesting thing about this patch is not the actual changes, but the method in which it has been applied. No notice, some nice changes - yet most importantly - breaks away from the 'lets wait until a major patch like 3.1 to make any changes' mentality. More frequent, smaller patches between the Big 3.1/3.2 style product updates every 4-6 months is something many players will eagerly embrace.
I think it's pretty clearly a "let's fix Arenas" patch with the changes to cast speed debuffs and the reduction of mage burst potential.

The thing that surprised me the most was that it did not go to the PTR at all.
 
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Old 02/10/09, 2:50 PM   #5
 nathanbp
King Hippo
 
Gnome Mage
 
Aegwynn
Originally Posted by Tyrian View Post
Perhaps the most interesting thing about this patch is not the actual changes, but the method in which it has been applied. No notice, some nice changes - yet most importantly - breaks away from the 'lets wait until a major patch like 3.1 to make any changes' mentality. More frequent, smaller patches between the Big 3.1/3.2 style product updates every 4-6 months is something many players will eagerly embrace.
Also they seem to be willing to use hotfixes to correct balance problems, not just for bug fixes (Arcane Blast Glyph, Explosive Shot coefficient, Deep Wounds). I just wish they'd come up with a way to give us patch notes for hotfixes.
 
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Old 02/10/09, 3:09 PM   #6
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by basto View Post
I think it's pretty clearly a "let's fix Arenas" patch with the changes to cast speed debuffs and the reduction of mage burst potential.

The thing that surprised me the most was that it did not go to the PTR at all.
The very reason there was no PTR time is because it's primarily an Arena patch. I forget if it was Kalgan or GC, but one of the devs said that they get almost no player testing in Arenas every time they do a PTR.
 
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Old 02/10/09, 3:58 PM   #7
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by basto View Post
I think it's pretty clearly a "let's fix Arenas" patch with the changes to cast speed debuffs and the reduction of mage burst potential.

The thing that surprised me the most was that it did not go to the PTR at all.
The thing that surprised me the most was the subtle mode to nerf stuff around, without make that much rumor.
 
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Old 02/10/09, 3:59 PM   #8
basto
Von Kaiser
 
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Human Death Knight
 
Skywall
Originally Posted by Tzeni View Post
The very reason there was no PTR time is because it's primarily an Arena patch. I forget if it was Kalgan or GC, but one of the devs said that they get almost no player testing in Arenas every time they do a PTR.
Understandable, however anytime you are changing code you introduce the potential of unforseen issues. The point of a PTR is to test for things the devs never thought of.

I suspect we will have some new bugs creep up between now and 3.1.
 
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Old 02/10/09, 4:44 PM   #9
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by basto View Post
I think it's pretty clearly a "let's fix Arenas" patch with the changes to cast speed debuffs and the reduction of mage burst potential.

The thing that surprised me the most was that it did not go to the PTR at all.
World of Warcraft - English (NA) Forums -> 2009 WoW Arena Tournament Announced

is probably the reason for the patch & it's expedient treatment.

 
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Old 02/10/09, 4:46 PM   #10
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
Originally Posted by Tzeni View Post
The very reason there was no PTR time is because it's primarily an Arena patch. I forget if it was Kalgan or GC, but one of the devs said that they get almost no player testing in Arenas every time they do a PTR.
While that is certainly a potential reason for no PTR tests, it isn't like all of these talents/glyphs would be used only in arenas. Arena testing would only need to be done to test whether the changes fixed the balance issues (most of which can be solved through internal testing or simply theory). Regular PTR solo/group pve would solve some of the bug issues that crop up expectantly when they make these sort of changes. This could mark a potential change by Blizzard in the way they do class changes, although we will see if the trend continues.
 
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Old 02/10/09, 7:10 PM   #11
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
delete

Last edited by ZeroWashu : 02/10/09 at 7:14 PM. Reason: I was wrong, mounts are not changed.
 
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Old 02/10/09, 7:43 PM   #12
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by draghkar View Post
The thing that surprised me the most was the subtle mode to nerf stuff around, without make that much rumor.
Let's try to not get another infraction, I meant:

"The thing that surprised me the most was the subtle way to nerf stuff around, without give users the time to complain about"
 
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Old 02/11/09, 3:51 AM   #13
Cuer
Piston Honda
 
Tauren Druid
 
Archimonde
More changes in 3.0.9:
A last minute change was made to the mage Arcane Barrage spell which reduced its spell power coefficient. This change did not make it into the 3.0.9 patch notes. We will be carefully evaluating this change and its effects on game balance in both PvE and PvP.
 
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Old 02/12/09, 8:59 AM   #14
Carra
Von Kaiser
 
Gnome Death Knight
 
Stormrage (EU)
A nasty bug has been added. A guildie who did the mushroom boss in The Old Kingdom can't get rid of the mushroom debuff. This leaves him with -500 defense and -75% damage. On the plus side, he also remains tiny!

A new bug came to our attention regarding the Ahn'Kahet optional boss. The "Tiny" debuff currently is not working as intended. It is not dispelled properly. Unfortunately this means that players who are debuffed will remain debuffed, even when they've died.

We're looking into this.
 
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Old 02/12/09, 9:02 AM   #15
Malthes
Von Kaiser
 
Troll Hunter
 
Ravencrest
Are there any other undocumented changes recorded? Usually there's a separate thread, but I think this patch took us by surprise.
 
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Old 02/12/09, 9:14 AM   #16
4LV
Chasing Archibald
 
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Human Warrior
 
Grim Batol (EU)
According to Worldofraids.com;

* Naxxramas
o Avoidance and similar effects for pets now work properly on Sapphiron's Frost Aura (Normal / Heroic).

Professions

* Alchemy
o [Mercurial Stone] is now a trinket.
* Jewelcrafting
o [Mercurial Stone] is no longer required in the creation of Mercurial Adamantite.

Mage

* Arcane Barrage - Coefficient has been reduced. (Source)
* Glyphs
o [Glyph of Arcane Blast] - Increases the damage from your Arcane Blast buff by 3%. (Was: 5%.)
o [Glyph of Arcane Missiles] - Increases the critical strike damage bonus of Arcane Missiles by 25%. (Was: Increases the range of Arcane Missiles by 5 yards.)
o [Glyph of Mana Gem] - Increases the mana recieved from using a mana gem by 40%. (Was: 30%.)

Paladin

* Glyphs
o [Glyph of Holy Light] - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Was: 20 yards. This was just a tooltip fix, as it was already hotfixed shortly after 3.0.8 went live.)
o [Glyph of Seal of Righteousness] - Increases the damage done by Seal of Righteousness by 10%. (Was: Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)

Shaman

* Glyphs
o [Glyph of Windfury Weapon] - Increases the chance per swing for Windfury Weapon to trigger by 2%. (Was: 5%.)

EDIT; Added: Sapphiron is now immune to taunt.

Last edited by 4LV : 02/12/09 at 6:55 PM.
 
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Old 02/12/09, 9:00 PM   #17
mclem
Von Kaiser
 
Dwarf Paladin
 
Aggramar (EU)
Originally Posted by 4LV View Post
EDIT; Added: Sapphiron is now immune to taunt.
I'm fairly sure that Sapphiron has always been immune to taunt (along with Patchwerk, if memory serves me correctly)
 
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Old 02/12/09, 9:49 PM   #18
Blayze
Piston Honda
 
Human Warrior
 
Hellscream (EU)
As far as I'm aware, Naxx 10 Sapphiron has always been immune to taunt -- at least, it has been since Naxxramas was updated for Wrath. My guild learned this the hard way when our resident tankadin (In his DPS gear for the encounter) forgot to disable Righteous Fury before I aggroed the boss...

As for Patchwerk, I have no idea.
 
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Old 02/13/09, 5:05 AM   #19
Buka
Glass Joe
 
Dwarf Warrior
 
Гордунни (EU)
Originally Posted by Blayze View Post
As far as I'm aware, Naxx 10 Sapphiron has always been immune to taunt -- at least, it has been since Naxxramas was updated for Wrath. My guild learned this the hard way when our resident tankadin (In his DPS gear for the encounter) forgot to disable Righteous Fury before I aggroed the boss...

As for Patchwerk, I have no idea.
Actually, in our second or third run in Naxx-25, we lost MT on Saphiron and OT somehow picked him up without any further causalities. So, i was under impression, what Sapphiron is tauntable.

But Patchwerk always was immune to taunt. I know this for sure (tried taunt him couple of times).
 
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Old 02/13/09, 5:31 AM   #20
poof312
Glass Joe
 
Undead Mage
 
Cenarion Circle
Originally Posted by Buka View Post
Actually, in our second or third run in Naxx-25, we lost MT on Saphiron and OT somehow picked him up without any further causalities. So, i was under impression, what Sapphiron is tauntable.

But Patchwerk always was immune to taunt. I know this for sure (tried taunt him couple of times).
A more likely explanation is that the OT was 2nd on the threat list. Do you happen to remember if he was?
 
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Old 02/13/09, 6:38 AM   #21
Liar
Bald Bull
 
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Human Warrior
 
Turalyon (EU)
Since there is so much misinformation floating around: Saph and Patchkwerk are definitely not tauntable. Our Ret Paladins even use Hand of Reckoning macroed into their Judgements there to get a little bit of extra DPS.

Unexpected TankPoints error
Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
 
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Old 02/13/09, 8:20 AM   #22
Buka
Glass Joe
 
Dwarf Warrior
 
Гордунни (EU)
Originally Posted by poof312 View Post
A more likely explanation is that the OT was 2nd on the threat list. Do you happen to remember if he was?
It was back in early december, so no. But most likely OT was just 2nd on the threat list, indeed.
 
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Old 02/13/09, 6:30 PM   #23
 Vectivus
Words On The Internet™
 
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Vectivus
Draenei Warrior
 
No WoW Account
Obviously not mentioned in the patch notes, and alluded to only briefly (in German) on the Euro WoW boards - does anyone know anything about the supposed change to allow any class to carry Thunderfury? There's an Armory profile floating around of a Warlock carrying it.
 
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Old 02/13/09, 6:41 PM   #24
Toshimo
Mages r 4 fite
 
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Undead Mage
 
Turalyon
Originally Posted by Vectivus View Post
Obviously not mentioned in the patch notes, and alluded to only briefly (in German) on the Euro WoW boards - does anyone know anything about the supposed change to allow any class to carry Thunderfury? There's an Armory profile floating around of a Warlock carrying it.
Death Knight gets Thunderfury - WoW Insider
 
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Old 02/13/09, 7:37 PM   #25
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Vectivus View Post
Obviously not mentioned in the patch notes, and alluded to only briefly (in German) on the Euro WoW boards - does anyone know anything about the supposed change to allow any class to carry Thunderfury? There's an Armory profile floating around of a Warlock carrying it.
I don't know about the whole sword, but as early as patch 2.3 or so my Druid was able to loot a Thunderfury binding and begin the quest (he now has the Essence of the Firelord), and I don't see why the rest of the quest wouldn't be finishable - and the sword itself doesn't have any class requirement. Honestly, I'm not sure there ever was a class limitation, and rather guilds just never gave a binding to someone who wasn't the listed class.
 
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