We have tried so many different things but we can't get any sort of consistantcy in killing him.
Over the life of ZG we have killed him 3 times, but we have not been able to do it now that most of the core raiders in MC and BWL do not come anymore except mages and warlocks.
Our 3 successful attempts seemed to rely on luck competely in having exceptional damage people getting the curse to kill shades.
Took 8 wipes the first time, multiple wipes on further attempts.
This is so frustrating since he drops some incredibly good items for casters (yet nothing really for others).
If people have the curse, they kill shades. Then totems, then if they have time Jindo. Mostly relying on DoTs. I think this is what everyone is doing but it is very hard to know if that is actually happening because of the chaos going on.
Do you need everyone MC geared to even do this? Or just people that don't suck?
The Shades are not immune to shadow, but they do have quite significant resist to all spells it seems.
A rogue in GCR has reported high dodge chance as well.
They don't have a lot of hit points but they resist a ton if you use direct damage things, and being immune to AoE really hurts as well.
Even with focusing on Shades/Totems though we have serioius problems. We can only go so long until the healers run out of mana and only get Jindo down to about 30% or so. Then Shades at this point start to overwhealm and totems get ignored.
What is even worse is when the main tank loses aggro. If the main tank gets hexxed/mindcontroled/teleported it is an almost guarenteed wipe. Jindo is immune to taunt so the tanks can't get aggro back and he obliterates all the warlocks who have been puting DoTs on him instantaneously.
At this point it is quite possible that getting the Nemesis Skullcap is easier than getting the Hexxer's Cover.
If your tank can't hold aggro against warlock dots, get a new tank. Aggro holding shouldn't be a major factor in this fight, as the DPS is spread among the totems and shades.
It's very much a teamwork fight, if everyone is doing his job properly, it's quite doable. Don't fuck around, kill totem ASAP, DON'T KILL YOUR PRIEST IF HE GETS FRIGGING MINDCONTROLED, and all that good stuff.
Originally Posted by Savos,December 4th, 2005 @ 8:54AM
The Shades are not immune to shadow, but they do have quite significant resist to all spells it seems.
A rogue in GCR has reported high dodge chance as well.
They don't have a lot of hit points but they resist a ton if you use direct damage things, and being immune to AoE really hurts as well.
Even with focusing on Shades/Totems though we have serioius problems. We can only go so long until the healers run out of mana and only get Jindo down to about 30% or so. Then Shades at this point start to overwhealm and totems get ignored.
What is even worse is when the main tank loses aggro. If the main tank gets hexxed/mindcontroled/teleported it is an almost guarenteed wipe. Jindo is immune to taunt so the tanks can't get aggro back and he obliterates all the warlocks who have been puting DoTs on him instantaneously.
At this point it is quite possible that getting the Nemesis Skullcap is easier than getting the Hexxer's Cover.
If the MT gets teleported Jin'do stays on him and runs into the pit. If he gets MC'd the totem should be downed within 2 seconds. If he gets hexed he should be decursed immediately. If he loses aggro during any of these times, he sucks. Nearly everyone else in the raid has to break off Jindo quite often to kill other stuff, if the tank can't build significantly more aggro than anyone else with these "breaks" then get a new tank.
Usually when Jindo is below 50% and I'm tanking him I will start killing shades when I get cursed.
Yeah...whoever is leading the raid needs to be on vent screaming to get the totems down or people are lazy or something and dont go after them. Great job dios - you are the best yeller ever. ^^^
Originally Posted by Savos,December 4th, 2005 @ 9:54AM
What is even worse is when the main tank loses aggro. If the main tank gets hexxed/mindcontroled/teleported it is an almost guarenteed wipe. Jindo is immune to taunt so the tanks can't get aggro back and he obliterates all the warlocks who have been puting DoTs on him instantaneously.
The mind control is an aggro wipe (or at least it feels that way; it's only happened to me twice, and I've been doing it twice a week since September). But hex and porting are not. He'll follow me into the pit (which was fun when I had less RAM and would get stuck in there for two minutes), or come back to me as soon as I get unhexxed. The mind control aggro wipe is manageable though, if your DPS pays attention and backs off until it gets tanked again.
But I don't know. If tanks are losing aggro, they should probably reevaluate what they do to generate threat, I guess, and forget about taunt.
Also, if it hasn't been stated enough: Shades -> Totems -> Jin'do
PR has seen significantly higher success rates for groups with a larger percentage of melee players, mainly rogues and warriors. It's just not a caster-friendly fight.
However, for warlocks, they are still pretty useful. Keeping dots on Jin'Do at all times is pretty duh, but when they get cursed, they should be putting dots on all the shades as well. If/when a hunter gets cursed, multishot finishes off those that aren't dead.
There is some luck involved in the encounter, though, because some attempts may just end up getting all the wrong people cursed/mind controlled. Blizzard really could take a cue from Apple, and so something like what they did with their portable music players. Originally, it was completely random, and there were many times when you'd hear the same song that you just heard recently or a few from the same album/artist. What did Apple do? Let the user make it less random ... less likely to pick the same song or artist if it was chosen recently.
Apple, for example, was criticized because their random
One thing my guild does to great success is to burn all his mana with Priests, then all he uses is Mind Control totems. You really need to be breaking totems, just to emphasize again, and killing the shades.
The fight is tough, but it is doable if everyone pays attention.
Originally Posted by Anglakel,December 11th, 2005 @ 11:39AM
Originally Posted by decimus,December 11th, 2005 @ 11:02AM
Druid MT can't be hexed! We finally do something better than warriors!
Oh and isn't that avatar thevidon has from Chrono Cross?
Or you could keep healing and have the priest cleanse me. Back in your cage hybrid class!
You're just mad that once having a paladin, a class so retarded in its concept that it can do nothing effectively, as your main makes you one of those "special" people on the alliance.
Back to your cage, infedel! You no longer follow the light!
Originally Posted by decimus,December 11th, 2005 @ 5:16PM
You're just mad that once having a paladin, a class so retarded in its concept that it can do nothing effectively, as your main makes you one of those "special" people on the alliance.
Back to your cage, infedel! You no longer follow the light!
I'll retort by saying Anglakel is a better healer than 90% of the priests and druids on the alliance, no disrespect to them, he's just damn good.
All your DPS needs to switch to the totems right away, and if a healing totem pops after a mind control totem, you switch to the healing totem regardless of the mc totem's status. Once the healing is down you can finish up the totems. Even if Jin'do is on 10%, you switch to the totems.
Have a mage near the pit with someone healing them so that people who get ported can just run out and the mage can aoe the skeletons down.
Hex needs to be removed immediately, unless you have another Warrior right behind your MT on the hate list.
When you have the curse, you need to kill at least 1 shade, go for one that's on a healer. Usually I can kill 3 or 4 before my timer is up with a bit of luck.
We dropped him last night for the first time, 4th overall attempt at him, and one thing we found that helped us was to drain his mana, and keep it at zero. This (seemed to) stop him dropping the healing totems, we had to deal with one initial one while draining him, but once we got his mana to zero we never saw another.
Other than that, it was kill shades when cursed, all DPS onto MC totems when they were dropped, 2 mages in rotation by the pit to deal with teleports, and otherwise DPS Jin'do down. When we did finally drop him we only lost one person doing it this way.