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Old 12/15/05, 10:50 AM   #51
• bartolimu
palpably superior comprehension
 
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Undead Warlock
 
Mal'Ganis
Not sure if it's still the case, but it used to be that weapon skill didn't matter at all. It was assumed maximum for your level. At level 60 you could pick up a weapon you had a skill of 1 in and do just as much damage as if you had 300 skill.

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Old 12/15/05, 10:51 AM   #52
♦ Praetorian
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Orc Shaman
 
Mal'Ganis
Originally Posted by Elfan,December 15th, 2005 @ 10:41AM
Originally Posted by Wodin,December 13th, 2005 @ 2:26PM
(since weapon skill is fixed at 300 in pvp but defense is uncapped).
+Skill gear has no effect in pvp?
Correct. Inversely, you can do full damage and have a normal missrate wielding a weapon with which you have 1/300 skill.

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Old 12/15/05, 11:01 AM   #53
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
Originally Posted by genjuro,December 13th, 2005 @ 4:10PM
Reduced proc rate (unsure of the exact number), debuff down to 20% from 25%, no longer stacks with tclap.
I read on the test forums they reduced the proc rate from 30% to 20% +the things you mentioned. seems like a reasonable change, could have been even more.

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Old 12/15/05, 12:43 PM   #54
 Hamlet
<Druid Trainer> Emeritus
 
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Mal'Ganis
Originally Posted by Praetorian,December 15th, 2005 @ 10:51AM
Correct. Inversely, you can do full damage and have a normal missrate wielding a weapon with which you have 1/300 skill.
Conversely, does Defense have any effect in PvP?

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 12/15/05, 12:46 PM   #55
genjuro
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Tauren Warrior
 
Area 52
Yes, defense still adds the standard 0.04% chance to dodge/parry/block/not be crit'd per point.

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Old 12/15/05, 1:23 PM   #56
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by genjuro,December 15th, 2005 @ 12:46PM
Yes, defense still adds the standard 0.04% chance to dodge/parry/block/not be crit'd per point.
Huh.

Well this goes back to my question on the other thread of whether there's a good combat mechanics reference anywhere.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 12/15/05, 1:31 PM   #57
genjuro
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I have a text file full of formulas and charts gathered from various posts and sites somewhere on my computer. I'll see if I can find it and send it to you.

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Old 12/15/05, 7:04 PM   #58
 Hamlet
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Originally Posted by genjuro,December 15th, 2005 @ 1:31PM
I have a text file full of formulas and charts gathered from various posts and sites somewhere on my computer. I'll see if I can find it and send it to you.
Cool. PM or hamlet at sigilguild dot com.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 12/16/05, 1:52 AM   #59
KwegiboHB
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Originally Posted by bartolimu,December 15th, 2005 @ 10:50AM
At level 60 you could pick up a weapon you had a skill of 1 in and do just as much damage as if you had 300 skill.
Correct, the only thing weapon skill effects in pvp is your crit chance, something like .04% crit per skill point. We shamans know this all too well from having to relevel 2h axes and maces every time we respec.

I should start taking bets on whether or not we'll have to relevel 2h axes and maces when we get our talent redo and all our talents refunded. I will be a sad panda if they haven't fixed that by then :(

People with sigs turned off are fags.

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Old 12/16/05, 3:52 AM   #60
Anglakel
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Some time ago someone parsed the effects of 425 defense in pvp and the crit rate of the opponent remained the same, however the blocks/parries/dodges increased in turn, revealing that a crit is a guarenteed hit in pvp.

The data broke down to if opponent has 25% crit, 5% miss -> 70% normal hit, and the defender has 50% chance to either block, dodge or parry, the next 1000 hits come out to 250 crits, 50 misses, 200 normal hits, 500 blocked or dodged or parried (depending on their individual values in the spell book) thus the conclusion was made that a crit is a guarenteed hit. This was some time ago, months before the defense "nerf" (which shouldn't have any effect, obviously, but illustrates a time frame). So, +1 for the axe spec folks, and probably explains why when I use recklessness on Fenix and he pops evasion, I still make him cry. >:]

http://www.ctprofiles.net/1689539

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Old 12/16/05, 8:27 AM   #61
Fjord
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Originally Posted by Anglakel,December 16th, 2005 @ 2:52AM
when I use recklessness on Fenix and he pops evasion, I still make him cry. >:]
no don't :(

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Old 12/16/05, 9:13 AM   #62
wow
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Originally Posted by Praetorian,December 15th, 2005 @ 10:51AM
Originally Posted by Elfan,December 15th, 2005 @ 10:41AM
Originally Posted by Wodin,December 13th, 2005 @ 2:26PM
(since weapon skill is fixed at 300 in pvp but defense is uncapped).
+Skill gear has no effect in pvp?
Correct. Inversely, you can do full damage and have a normal missrate wielding a weapon with which you have 1/300 skill.
so it doesn't have an effect on pvp crit rate either?

edit: i shouldve read the whole thread

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Old 12/16/05, 10:26 AM   #63
newladin
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Originally Posted by wow,December 16th, 2005 @ 9:13AM

edit: i shouldve read the whole thread
Yeah, you should have. -mad-

all your base, are belong to us!

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Old 12/16/05, 4:37 PM   #64
Toros
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Originally Posted by Anglakel,December 16th, 2005 @ 2:52AM
Some time ago someone parsed the effects of 425 defense in pvp and the crit rate of the opponent remained the same, however the blocks/parries/dodges increased in turn, revealing that a crit is a guarenteed hit in pvp.
I'm pretty sure that they said this was true a while ago when they were talking about combat mechanics and the effects of defense. :eng101:

This game sucks.

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