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03/24/09, 9:42 AM
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#301
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Don Flamenco
Tauren Warrior
Haomarush (EU)
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This little anecdote is down the same alley Tyrian, but still not the same time. The Undying is much easier than the Immortal. There is no doubt about it whatsoever. I got my title about ten weeks ago while "pugging" it with several in real life friends from other high end guilds on my server. I myself is much more casual than they are when it comes to raiding, so my guild is mostly their alts + some of our mutual friends that aren't into endgaming that much. However, case in point, with the addition of the Undying title to my character, as "early" as the second week of January, I was promptly approached by several of the fairly good guilds (but naturally not the best) on the server.
Long story short; While not as prestigious as Immortal, Undying has some power behind it when it comes to being recruited, rather than recruiting. I'm sure a person who for any reason leaves his or her guild and can point back to a pre-3.1 attained "Immortal" title carry a lot more weight than someone who cannot.
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03/24/09, 10:34 AM
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#302
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Von Kaiser
Blood Elf Paladin
Lightning's Blade
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I am glad that they changed Immortal only because of the debate over "Hard Mode aka Loot versus Going for Achievement." My guild has Immortal, but if it meant not doing the Hard Mode versions of the bosses for a whole week to simply attempt Immortal, there was probably a 0.0001% chance I could convince my guild to try.
On another note, I like Immortal. Not because I have it. It's because it seems like a plausible achievement. Yes it is very rare. Individually I suppose it is not very hard to obtain, but the same is true of all PVE encounters. The challenge is organizing a group of 25 players to do it successfully. It's true that Immortal was impossible on many servers for the first month or so after WotLK release unless you wanted to play at very odd hours, but since they fixed their servers I really don't understand the gripes about how it's so "impossible."
9 times out of 10 having better planning and a more robust strategy to accommodate for disconnects would have prevented you from losing the achievement. It's like "that guy" who kept getting Ground Ruptured into Dark Glare. "It was totally random, I got completely gibbed, it wasn't my fault, not this attempt or the 6 attempts before it where I was also killed by Dark Glare!" Do you really think all of the people complaining about RNG would have Immortal if not for some disconnect? A disconnect is all that is separating you from having the title ... wow 12 weeks in a row now. Really? And disconnects don't prevent you from getting the title. We had two disconnects on Heigan during P2. Couple guardian spirits and a lot of spam heals later, no deaths. We had another disconnect on Thaddius - thankfully we modified our strategy to a 4 camp strategy so the disconnected players don't automatically die. Yes it's dumb that Decimate can still instant kill you but instead of complaining just don't use Blood Pact or Commanding Shout. More careful positioning and superior tank play can prevent an OT Mind Control from causing loose Guardians of Icecrown killing people.
I think what frustrates people is the difficulty level. "Wow, these bosses are so easy ... It feels dumb not having this title" almost as if it reflects poorly on yourself. If your guilds really wanted to have this achievement, they would have it. Even if it meant replacing players with less stable internet connections and handing out severe penalties for failures and modifying your strategies to much slower and more cautious techniques. Does this type of mentality damage guild relationships and morale? Most certainly yes, it does. It's quite stressful for some (I personally had fun doing it but hey to each his own). But this is exactly why this achievement is there in the first place. It was considered in beta the achievement that "defines serious guilds from more casual guilds." Maybe this makes a lot of people get the "sour grapes" syndrome.
On a completely different note - it doesn't look like Algalon is on the Meta in this latest build, but there is still the Realm First! feat of strength associated with it. Perhaps this boss will be something of a Sunwell difficulty encounter?
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03/24/09, 10:39 AM
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#303
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Bald Bull
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Your comments elegantly sum up what many can't express as articulately. The discussion on Immortal randomness really takes me back to Archimonde. There was a fairly strong divide between people who hated Archimonde 'because it was so random' and people who never really considered the fight random at all. It was all highly subjective, personal for each guild and quite controversial for a while in TBC.
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03/24/09, 10:43 AM
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#304
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Banned
Undead Priest
Cho'gall (EU)
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Originally Posted by Ryanb
On a completely different note - it doesn't look like Algalon is on the Meta in this latest build, but there is still the Realm First! feat of strength associated with it. Perhaps this boss will be something of a Sunwell difficulty encounter?
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It has already been announced by Blizzard that Algalon will be the Pinnacle of Hard Modes in Ulduar, moreover Algalon is already a kind of meta-achievement by itself because of the Keepers to be defeated in Hard Mode.
For these reasons Algalon will never be part of the Ulduar Meta-Achievement, this boss is totally optionnal and will probably be a kind of preview of next tier Hard Mode (speaking of encounter with iLevel, a Lvl 252 encounter  )
Note that the Yogg-Saron achievement changed on the Meta-Achievement, it now require to do it in Level 3 Hard Mode (1 Keeper).
By the way, I found only 4 Achievements for Yogg Saron but I believe there should be 5 :
3 Lights in the Darkness
2 Lights in the Darkness
1 Light in the Darkness
Alone in the Darkness
Considering that each of the lights is a Keeper helping, where is the fourth one and who is missing ?
Last edited by Désespoir : 03/24/09 at 10:49 AM.
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03/24/09, 10:46 AM
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#305
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Von Kaiser
Blood Elf Paladin
Lightning's Blade
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That's pretty interesting. I was under the assumption that Yogg-Saron was "Hard Mode Only." (as ridiculous as that sounds) So it actually is separated into varying degrees of difficulty probably with varying degrees of loot as well. I like that.
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03/24/09, 11:02 AM
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#306
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Well the 4th one is probably just a successful kill achievement. Just how the 0 drake doesn't have its own "Kill Sarth with 0 drakes up" achievement, it just has "Kill Sarth".
E: Or in this case it is just the wing clear achievement as obviously Sarth has to have just his own kill ach:
Heroic: The Descent into Madness
Defeat the bosses of The Descent into Madness area of Ulduar on Heroic Difficulty.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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03/24/09, 11:10 AM
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#307
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Von Kaiser
Blood Elf Mage
Tichondrius (EU)
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While the achievement for Yogg-Saron suggests that you have to kill him without the help of any of the keepers, while the keepers come to help you if you kill (aka free) them (from corruption), does that mean that if you try and do Yogg hard you will have to leave these 4 watcher bosses alive? This seems somewhat illogical to me... Can you enlighten me regarding this?
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03/24/09, 11:24 AM
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#308
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by valeea
While the achievement for Yogg-Saron suggests that you have to kill him without the help of any of the keepers, while the keepers come to help you if you kill (aka free) them (from corruption), does that mean that if you try and do Yogg hard you will have to leave these 4 watcher bosses alive? This seems somewhat illogical to me... Can you enlighten me regarding this?
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Easy
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| 4 watchers helping -------> Yogg Saron part of the meta achievement Descent into Madness
| 3 watchers helping -------> 3 Lights in the Darkness
| 2 watchers helping -------> 2 Lights in the Darkness
| 1 watcher helping -------> 1 Lights in the Darkness
| 0 watcher helping -------> Alone in the Darkness
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V
Hard
As for leaving them alive, I believe you have to "kill" them normally to open his door anyway. After that I suspect there will be some sort of pre-fight interface (or possibly between phases) where you can request/deny each one of their help.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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03/24/09, 11:40 AM
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#309
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Von Kaiser
Blood Elf Mage
Tichondrius (EU)
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So you assume that one does not have to say "No folks, we do not kill Thorim tonight, because we try the achievement with only 3 watchers helping" ? Because this would exclude loot and possible other achievements of the respective watchers (here: Thorim). I mean it is very much possible that it will be implemented in this way, but it somehow "feels" strange to explicitly not kill certain bosses.
Edit: typos
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03/24/09, 12:37 PM
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#310
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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Originally Posted by valeea
So you assume that one does not have to say "No folks, we do not kill Thorim tonight, because we try the achievement with only 3 watchers helping" ? Because this would exclude loot and possible other achievements of the respective watchers (here: Thorim). I mean it is very much possible that it will be implemented in this way, but it somehow "feels" strange to explicitly not kill certain bosses.
Edit: typos
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Well maybe the keepers who are still alive are coming to you after the death of Yogg Saron and give you their loot as a gift for releasing them from the control of evil Yogg Saron.
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03/24/09, 1:05 PM
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#311
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Don Flamenco
Undead Rogue
Emerald Dream
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Originally Posted by valeea
So you assume that one does not have to say "No folks, we do not kill Thorim tonight, because we try the achievement with only 3 watchers helping" ? Because this would exclude loot and possible other achievements of the respective watchers (here: Thorim). I mean it is very much possible that it will be implemented in this way, but it somehow "feels" strange to explicitly not kill certain bosses.
Edit: typos
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Well in Sarth3D you have to kill the drakes as part of the encounter (and their badges go on Sarth).
There is nothing saying that Thorim won't still be active to go 'wake up' after Yogg Saron is down with only 3 watchers.
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03/24/09, 1:56 PM
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#312
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Von Kaiser
Blood Elf Mage
Tichondrius (EU)
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This is probably the case, i think you are right here. But still, this feels a little "wrong" to me. Killing the designated endboss before a boss which normally should be killed earlier but due to not killing him, making the endboss harder...? I don't know how you see that, but it feels clumsy for some reason i can't tell. Im curious how Blizzard will do this though.
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03/24/09, 1:58 PM
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#313
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Banned
Undead Priest
Cho'gall (EU)
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Originally Posted by Vaccine
As for leaving them alive, I believe you have to "kill" them normally to open his door anyway. After that I suspect there will be some sort of pre-fight interface (or possibly between phases) where you can request/deny each one of their help.
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I think too that there will be an event when you select the keepers you want to have with you for the fight. But I'm not sure that it will be linked to these keepers hard mode. If you free them hard way or easy way, they are in every case ... free. But they will only help on request.
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03/24/09, 1:59 PM
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#314
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Glass Joe
Dwarf Priest
Die Silberne Hand (EU)
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Originally Posted by Désespoir
It has already been announced by Blizzard that Algalon will be the Pinnacle of Hard Modes in Ulduar, moreover Algalon is already a kind of meta-achievement by itself because of the Keepers to be defeated in Hard Mode.
For these reasons Algalon will never be part of the Ulduar Meta-Achievement, this boss is totally optionnal and will probably be a kind of preview of next tier Hard Mode (speaking of encounter with iLevel, a Lvl 252 encounter  )
Note that the Yogg-Saron achievement changed on the Meta-Achievement, it now require to do it in Level 3 Hard Mode (1 Keeper).
By the way, I found only 4 Achievements for Yogg Saron but I believe there should be 5 :
3 Lights in the Darkness
2 Lights in the Darkness
1 Light in the Darkness
Alone in the Darkness
Considering that each of the lights is a Keeper helping, where is the fourth one and who is missing ?
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Has this been explicitly stated anywhere? I have read that it would require a couple of quests involving the keepers, but I can't recall that getting to Algalon actually involves defeating the keepers on hard mode.
Also, is any information out on whether the hard modes will be "inter linked", as in in order to attempt Hodir on hardmode it would be necessary to kill all previous bosses (Flame Leviathan etc) on hard mode first, or will one be able to independently choose which boss to attempt on hardmode?
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03/24/09, 2:07 PM
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#315
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NIMBH
Retired
Blood Elf Paladin
No WoW Account (EU)
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An easy enough solution is that each boss drops or has an orb in close proximity. The number of "used" orbs determines how hard mode the encounter is.
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03/24/09, 2:17 PM
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#317
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Piston Honda
Orc Warlock
Jaedenar (EU)
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Originally Posted by valeea
This is probably the case, i think you are right here. But still, this feels a little "wrong" to me. Killing the designated endboss before a boss which normally should be killed earlier but due to not killing him, making the endboss harder...? I don't know how you see that, but it feels clumsy for some reason i can't tell. Im curious how Blizzard will do this though.
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Didn`t Hakkar work just like that ? There was no extra loot but it was the same principle.
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03/24/09, 2:26 PM
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#318
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Von Kaiser
Blood Elf Mage
Tichondrius (EU)
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Correct, i totally forgot Hakkar. From this point of view the "let XY alive" method seems reasonable, but we should not forget that ZG was released 3 years ago. A lot of things have changed since, especially philosophy-wise.
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03/24/09, 5:54 PM
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#320
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Von Kaiser
Blood Elf Paladin
Shadowsong (EU)
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Originally Posted by Gogusrl
Didn`t Hakkar work just like that ? There was no extra loot but it was the same principle.
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And we also had Dire Maul North, where you skipped bosses that dropped loot to kill the endboss only. Then you would get a tribute as a result.
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03/24/09, 10:48 PM
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#321
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Don Flamenco
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The Dragon Orbs in the Kil'Jaeden fight come to mind in regards to selecting who you want to help you during the fight. Call them in for their "Heroism" style buffs when they're needed most, or be hardcore and go without them completely.
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03/25/09, 6:20 AM
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#322
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by xmod2
Well in Sarth3D you have to kill the drakes as part of the encounter (and their badges go on Sarth).
There is nothing saying that Thorim won't still be active to go 'wake up' after Yogg Saron is down with only 3 watchers.
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The difference with Sarth is that all you need to shift around are the Emblems. 4 bosses worth of loot on a single corpse is a bit more complicated, to say the least.
That being said, I'm sure there's a mechanic in place to circumvent this - the bosses could stay up after YS regardless, or some other external trigger such as an orb could determine Watcher participation, or the Watchers could all drop chests for their own loot, etc.
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03/25/09, 9:35 AM
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#323
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Thing is, if you did skip them you'd be getting what, 20-22 loots from one boss? Even if its spread round chests be pretty funny to see.
I'm sticking with the kill/redeem them first then choose which you want to request aid from.
"Thank you for saving me mortal champion. I am still weak from Yoggs corruption but may be able to provide some small amount of help in the fight if you think it is absolutely necessary."
Two options:
"Yes Thorim, stop bitching and get your ass in there"
"Not sharing our epics with you, piss off!"
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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03/25/09, 11:06 PM
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#324
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Marcos
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Confirmed.
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Originally Posted by Bornakk
Valnoth recently posted some information on this but there have been some changes.
The only realm first achievements/titles will be from:
Yogg-Saron 25 man Hard Mode (zero Keepers helping)
Algalon 25 man
These will be separate achievements (not linked to each other).
...
I checked on this and it looks like the realm first feats of the strength being removed from normal 10player Ulduar is the plan and not a bug. I updated my previous post on this as well.
We are still tweaking the achievements and their rewards for Ulduar so more changes could still come in future PTR builds.
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World of Warcraft - English (NA) Forums -> Will there be realm first 10man ulduar?
Good news, less drama overall. Especially the possibility of internal guild drama.
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03/26/09, 12:45 AM
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#325
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Don Flamenco
Blood Elf Death Knight
Hyjal
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Originally Posted by Copernicus
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Good, assuming you do 25s/your guild does 25s. If you/they don't, it's a bit of "Aw, cute, now let the big kids do the REAL raid..." I think. If I was in a guild that was "seriously" approaching the 10man stuff, I'd be kind of upset that a theoretically equal path of progression suddenly wasn't. It'd be a bit like Sarth+3 only giving you the title, mount, etc on Heroic, despite degree of difficulty.
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