Originally Posted by Kissmyaxe
I really don't get the problem with undermanning achievements. You ask people to sit out of the raid every week since I doubt there is a guild with exactly 10/25 people.
With that in mind, you will do every achievement at least 2 times.
So what is the problem in running Naxx with 20 people 2 weeks in a row? Optimize your group so drops don't get sharded and there is absolutely no reason to not do it...
|
I think the numbers can be deceptive. We've come a long way from MC and the days of 5 people working while 35 /follow and collect loot, but you're still going to have your "first string" group. Success in raid achievements depends on them. If a raid achievement requires 10 members of your A team, that leaves only 15 spots a run for people on the practice squad. A 20-man run cuts that down to 10.
So, 30 people want the achievement for doing Naxx with 8. If you're bringing your 5 best, then it's not 4 runs required. It's 9.
It's an issue with all raid achievements, but especially ones that require undermanning or group-stacking. And of course varies by guild. You might be able to bring just the MT and heal lead and have all the other spots open. You could have only 1 spot available.
The time limit of these achievements makes me wish Blizzard would implement a "requires 9 out of 10" approach to metas. Let the healers take a pass on the brutal dps check achievement. Give the guy with 2 left feet a way that doesn't require dancing. Keep things like Sarth 3d and Immortal mandatory but give a little leeway with the rest.
Without a timer, "one achievement left" is something to strive for. When the clock is running down it's an irritant, as anyone who missed 'Be mine' can probably tell you.