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Old 02/27/09, 11:03 AM   #61
Gumibear
Piston Honda
 
Goblin Warlock
 
Turalyon
I don't want to see another Gonna Go When the Volcano Blows achievement that's most easily completed by dying as fast as possible. That's 1 of 2 that I'm missing right now for Glory of the Raider and it's near impossible to complete when I'm relied upon for 3 drake Sartharion (so I can't just go die in a pug). The DPS requirement for 10 man 3 drakes is way too high for me to worry about dodging an attack that's not even high damage until after the burn phase is nearly finished.

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Old 02/27/09, 11:14 AM   #62
Kissmyaxe
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
I really don't get the problem with undermanning achievements. You ask people to sit out of the raid every week since I doubt there is a guild with exactly 10/25 people.
With that in mind, you will do every achievement at least 2 times.
So what is the problem in running Naxx with 20 people 2 weeks in a row? Optimize your group so drops don't get sharded and there is absolutely no reason to not do it...

As for the removal of the drakes it makes sense and I applaud it. Those that complain that they didn't have enough time to do it in Naxx can mobilize themselves and do it in Ulduar.

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Old 02/27/09, 11:20 AM   #63
Ninfea
Glass Joe
 
Undead Mage
 
Dentarg (EU)
1)Something i noticed immediately in the Player vs Player panel is that the Arena Master achievement (2200 personal rating in all the brackets, hot streak, hot hot streak etc etc)is again* required for the Battlemaster title/achievement.

*Again, because if i recall correctly it was already needed when the achievements came out in the beta, Tigole then posted that they would remove the Arena Master achievement as requirement for the Battlemaster title.

2)Hot Hot Hot Streak(win ten ranked match in a row at 2000+ personal rating/reward:flawless victor title) isn't here anymore, it is like if they removed it from the game.

3)There is a new panel under "World Events" called Darkmoon Faire. What should we expect?

4)There is a new panel under "World Events" called Argent Tournament, the achievements are already here but they aren't working.

Ot: About "The insane", the only way to farm Raventhold reputation is to kill the syndicate npcs in Hillsbrad Foothills if you aren't a rogue, right?

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Old 02/27/09, 11:29 AM   #64
Gumibear
Piston Honda
 
Goblin Warlock
 
Turalyon
Originally Posted by Kissmyaxe View Post
I really don't get the problem with undermanning achievements. You ask people to sit out of the raid every week since I doubt there is a guild with exactly 10/25 people.
With that in mind, you will do every achievement at least 2 times.
So what is the problem in running Naxx with 20 people 2 weeks in a row? Optimize your group so drops don't get sharded and there is absolutely no reason to not do it...

As for the removal of the drakes it makes sense and I applaud it. Those that complain that they didn't have enough time to do it in Naxx can mobilize themselves and do it in Ulduar.
I only have the Dedicated Few because one night we had 45 people log on, so we arranged an achievement raid and a gearing raid. We don't like leaving people out of our weekly scheduled raids. No one logging on expecting to raid is going to feel good about sitting when there is room for them to be in.

The removal of the drakes is not fair to purely 10 man guilds, and won't be in the future unless Ulduar 10 man achievements are easier than normal The Twilight Zone and You Don't Have an Eternity. They won't make up for missing their opportunity if Ulduar 10 achievements require Ulduar 25 gear.

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Old 02/27/09, 11:45 AM   #65
Whistles
Piston Honda
 
Gnome Rogue
 
Staghelm
Originally Posted by Gumibear View Post
I only have the Dedicated Few because one night we had 45 people log on, so we arranged an achievement raid and a gearing raid. We don't like leaving people out of our weekly scheduled raids. No one logging on expecting to raid is going to feel good about sitting when there is room for them to be in.

The removal of the drakes is not fair to purely 10 man guilds, and won't be in the future unless Ulduar 10 man achievements are easier than normal The Twilight Zone and You Don't Have an Eternity. They won't make up for missing their opportunity if Ulduar 10 achievements require Ulduar 25 gear.
It is a delicate balance. With the tiered gear system it will either be really challenging for 10 guilds or fairly easy for 25 guilds. Honestly I don't really see why 10/25 drop different gear. The only reason I've seen given is that 25s represent more of an organizational challenge but it seems that it would be easier to just have the 10/25 bosses have the same drops and tune the 10 to be slightly more difficult to make up for that. Much too late now though and I expect this same situation to arise with the Ulduar achievements. They actually had a chance to avoid that with some of them through the use of vehicles but by making them scale with gear the same balancing problem arises.

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Old 02/27/09, 1:41 PM   #66
farlin
Glass Joe
 
Human Priest
 
Cenarius
Originally Posted by Ninfea View Post
1)Something i noticed immediately in the Player vs Player panel is that the Arena Master achievement (2200 personal rating in all the brackets, hot streak, hot hot streak etc etc)is again* required for the Battlemaster title/achievement.

*Again, because if i recall correctly it was already needed when the achievements came out in the beta, Tigole then posted that they would remove the Arena Master achievement as requirement for the Battlemaster title.

If this is true, that is sad. I put in a lot of work doing the battlemaster achievement just for the title, and to have it get removed because I cant get 2200 in every bracket is a little annoying. Getting battlemaster is a huge grind in its self, whats the reason to have arena master tied with it? Battlegrounds != arenas. One is open pvp that anyone can do, one is a skill/class-makeup check.

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Old 02/27/09, 2:11 PM   #67
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
A LOT of things are back to how they were on Beta. The DMF pane, Arena Master existing on Battlemaster, Black Dress being required for Valentines, all were things that got changed. This may just be a versioning issue, so it's a little early to jump to conclusions.

(That, and the fact they disabled Achievement transferring "for queue time streamlining" suggests things aren't too smooth at the moment)

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Old 02/27/09, 4:32 PM   #68
Luthi
Von Kaiser
 
Human Priest
 
Sen'jin
Originally Posted by RootBreaker View Post
Not if the default Ulduar-25 loot is 226.

My Best in Slot gear from pre-Ulduar raids is at most half ilvl 226 items, and that's probably high, since there are more cloth 226 items than any other armor type.

Upgrading to full 226 would be a significant upgrade, especially since they've hinted that Ulduar gear will be better itemized than naxx gear.
Would you happen to have some quotes for this? I'd be interested to see what they hint at, because as it is, most cloth dps best in slot is absolutely awful.

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Old 02/27/09, 4:54 PM   #69
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Here's one.

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Old 02/27/09, 6:05 PM   #70
Darkwind
Glass Joe
 
Tauren Death Knight
 
Norgannon
Originally Posted by Buka View Post
I really do not understand why is so big issue for many. You can do "under manning" achievements twice with different people sitting out. And it's true for every other raiding achievement too -- almost no one have strictly 10 or 25 people in their raiding core…
Because it's a week that those people can't continue to gear up. It's a week that those people have to sit with their thumb up their asses. It's a really lame way of making content harder. Take your pick.

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Old 02/27/09, 7:02 PM   #71
typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
It also means that you may not be able to complete any other achievements during the undermanned run. Not such an issue with existing content, but if the hard modes in Ulduar are tightly tuned, running 5 players short certainly isn't going to help.

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Old 02/27/09, 8:22 PM   #72
Tirin
Von Kaiser
 
Undead Mage
 
Lightning's Blade
Originally Posted by Kissmyaxe View Post
I really don't get the problem with undermanning achievements. You ask people to sit out of the raid every week since I doubt there is a guild with exactly 10/25 people.
With that in mind, you will do every achievement at least 2 times.
So what is the problem in running Naxx with 20 people 2 weeks in a row? Optimize your group so drops don't get sharded and there is absolutely no reason to not do it...

I think the numbers can be deceptive. We've come a long way from MC and the days of 5 people working while 35 /follow and collect loot, but you're still going to have your "first string" group. Success in raid achievements depends on them. If a raid achievement requires 10 members of your A team, that leaves only 15 spots a run for people on the practice squad. A 20-man run cuts that down to 10.

So, 30 people want the achievement for doing Naxx with 8. If you're bringing your 5 best, then it's not 4 runs required. It's 9.
It's an issue with all raid achievements, but especially ones that require undermanning or group-stacking. And of course varies by guild. You might be able to bring just the MT and heal lead and have all the other spots open. You could have only 1 spot available.




The time limit of these achievements makes me wish Blizzard would implement a "requires 9 out of 10" approach to metas. Let the healers take a pass on the brutal dps check achievement. Give the guy with 2 left feet a way that doesn't require dancing. Keep things like Sarth 3d and Immortal mandatory but give a little leeway with the rest.
Without a timer, "one achievement left" is something to strive for. When the clock is running down it's an irritant, as anyone who missed 'Be mine' can probably tell you.

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Old 02/27/09, 9:08 PM   #73
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Tirin View Post

So, 30 people want the achievement for doing Naxx with 8. If you're bringing your 5 best, then it's not 4 runs required. It's 9.
It's an issue with all raid achievements, but especially ones that require undermanning or group-stacking. And of course varies by guild. You might be able to bring just the MT and heal lead and have all the other spots open. You could have only 1 spot available.
This is my only real gripe with the stupid achievement. We have to waste the next 3 naxx clears getting everyone dedicated few then hope we get Immortal 1-3 times before patch. Hell yeah.

Everything else comes down to pulling malygos over and over and over and over again wiping in p3 until we're sure he's going to die in the right time.

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Old 02/28/09, 12:48 AM   #74
Dancing Wu Li Master
Piston Honda
 
Dancing Wu Li Master's Avatar
 
Gnome Warlock
 
Kel'Thuzad
Originally Posted by Kissmyaxe View Post
I really don't get the problem with undermanning achievements. You ask people to sit out of the raid every week since I doubt there is a guild with exactly 10/25 people.
With that in mind, you will do every achievement at least 2 times.
So what is the problem in running Naxx with 20 people 2 weeks in a row? Optimize your group so drops don't get sharded and there is absolutely no reason to not do it...
People don't like it because the difficulty is partly (or entirely, for the best geared groups) logistical and not tactical, partly because loot or badges are going to go to waste, and partly because sitting people out is never something you want to do. It's not a bad idea for an achievement though.

EDIT: To clarify, it's a fine idea for an achievement, but a bad one to include in the meta-achievement.

Last edited by Dancing Wu Li Master : 02/28/09 at 2:22 AM.

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Old 02/28/09, 3:25 PM   #75
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Save the undermanning achievements until you've got Immortal, by which time it is almost certain that at least half your raiders will no longer need anything from Naxx (unless your guild is really really good and doesn't need a gear buffer to hit Immortal, but if that's the case they're probably not going to gripe about sitting for a week to get everyone their drake). Then there's no need to deny anyone loot and two runs and it's done. Until you have Immortal, the Dedicated Few doesn't matter.

My only major problem with the undermanning achievements is that they're way too easy. Were it 15 people, it would be beginning to get challenging for most of the encounters ('course, that would probably make Thaddius all but impossible due to the multipliers at work there, but he's the exception).

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