Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 01/19/06, 2:19 PM   #76
Runnybabbit
Piston Honda
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by norg,January 19th, 2006 @ 12:56PM
I think he means that if aggro was generated per tick and the tank body pulled the mob, if the HoT ticked before he could land any sort of attack the mob would turn to the healer. But that doesn't happen.

I haven't tested it myself in any way, but that's my understanding of Chupa's comment.
Okay, that's what I figured. I haven't tested it in a controlled environment either, but my anecdotal evidence (and Graham's apparently) is at odds with Chupa's. I reckon the HP of the tank who gets the pre-combat HoT has a lot to do with the ensuing behavior. This essentially goes hand-in-hand with the overhealing/threat mechanic, I think.

Also, I read at wowhealers.com that some folks think overhealing (e.g. pre-combat HoT-ing a tank at 100% HP) does actually generate some small amount of threat, akin to casting a buff. Not sure if I buy that or not.

Offline
Reply With Quote
Old 01/19/06, 2:23 PM   #77
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
Originally Posted by Praetorian,January 19th, 2006 @ 1:59PM
He probably Bloodraged and you healed that damage.
I am not entirely sure. Regrowth generates SO MUCH aggro that I have long suspected that not only is it computed for the total heal at once, but that it has an additional (and unrevealed) aggro component. Back in the olden days I bugged the shit out of Caymdiem to identify if it was a bug that Regrowth front-loaded all its aggro or intented or if there was an extra aggro component with never a response. Which, of course, just makes me more suspicious.

Offline
Reply With Quote
Old 01/19/06, 2:53 PM   #78
Kaubel
Sledgehammer Emeritus
 
Kaubel's Avatar
 
Tauren Druid
 
Mal'Ganis
By spamming rank 4 HT, using ranks 8 to 10 HT conservatively, and avoiding regrowth prior to solid MT aggro, rarely does the mob turn on me despite having zero points in subtlety.

But as far as casting a HoT prior to the MT engaging, I think I've got agro twice in almost 2 years of playing this game.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

United States Offline
Reply With Quote
Old 01/20/06, 7:31 PM   #79
Relhok
Von Kaiser
 
Relhok's Avatar
 
Orc Shaman
 
Turalyon
I have a question while this discussion is occuring that I haven't found the speicifics of and I've been meaning to compile a list of this for our healers.. does anyone have a list of the exact % bonus of your +healing stat that you keep on each spell? I know that for non-HoT spells the math is pretty easy, but I haven't played a priest or druid high enough to have calculated out the bonus their HoTs receive from this.. and I figure that there are probably a thousand other lurkers in this thread who would love this info if anyone has it as well.

Offline
Reply With Quote
Old 01/20/06, 7:34 PM   #80
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
HoT's get 100% of the bonus from +healing, spread over the duration.

Offline
Reply With Quote
Old 01/20/06, 9:26 PM   #81
subscience
Great Tiger
 
subscience's Avatar
 
Orc Mage
 
Ner'zhul
Yep. What the Orc said.

Here's the equation itself:

m = min( max( 1.5/3.5, [ c / 3.5 ] * s ) , 1 )

c = casting time
s = secondary effect coefficient (where 0 < s < 1)

You cannot get more than 100% (or 1) of your total +spell modifier (e.g. a 5s cast spell won't get any additional bonus).

Offline
Reply With Quote
Old 02/09/06, 7:42 PM   #82
squiffy
Don Flamenco
 
Goblin Rogue
 
Blackrock
First off, apologies for the thread ressurection, but this did seem the best palce to ask.

Does anyone know if a tanks avoidance rate has a cap?

I'd heard mention of a figure that avoidance was capped at 40%, and that over that the game took an equal amount off each avoidance stat (block/dodge/parry) to bring you back daown to the supposed cap.

In my current tanking gear, I'm at:
23.44% block
12.94% dodge
15.44% parry

Which gives me 51.92% "avoidance", if this 40% thing is accurate then the high block rate is actually hurting my mitigation from parry and dodge as it'll be taking approx 4% from each of those.

I'd be able to spec out of shield specialisation, change the enchant on the shield to be +stam instead of +block, and in theory be in a much better position.

I've asked the question over on the WoW Warrior forums too, but also thought to ask here as this forum has been a pretty good source of game mechanics to date.

New Zealand Offline
Reply With Quote
Old 02/09/06, 7:55 PM   #83
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
I've seen no evidence of such a cap, nor the supposed mitigation cap. I haven't tested it thoroughly though.

As for the mitigation cap, a guildie's hunter alt got hit by a bug, and his level 28 turtle pet suddenly had ~1500000 armor, resulting in a tooltip mitigation of 98.76% or something silly. He went and solo'd Morladin (level 35 elite) without issues. It was cute.

http://photobucket.com/albums/a277/xiff/Wo...t=ArmourFTW.jpg
http://photobucket.com/albums/a277/xiff/Wo...armour_ftw2.jpg

Norway Offline
Reply With Quote
Old 02/09/06, 9:57 PM   #84
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Unless Morladin hits for over a thousand damage non crushing, there's some sort of mitigation cap in play there, though it could be level based.

If it was actually reducing damage by 98.7% you'd only take about 2 damage a hit

Check out my friend's bitchin' Lord of the Rings Art

Offline
Reply With Quote
Old 02/09/06, 10:58 PM   #85
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
I just owned myself silly there. For some reason, I'd glanced over that screenshot and seen "Mor'Ladim hits pet for 2/5/6/etc damage", when that obviously was the pet hitting Mor'Ladim.
To check it out in more detail, I just ran a level 26 warrior down to Duskwood and charged Mor'Ladim. In 6 hits, his average crushing was 127 damage against 26.1% vs-level-26 reduction. That fits remarkably well with a 75% mitigation cap and the previous screenshot, so I guess if anything, it's evidence that the cap exists.

Norway Offline
Reply With Quote
Old 02/17/06, 2:39 PM   #86
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
http://forums.worldofwarcraft.com/thread.a...mp=1#post708760

This thread seems to incidate that a crit Maul generates exactly twice as much threat as a normal Maul. What abilities had you used to test the extra crit threat?


United States Online
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Rogue] Combat Fist Offhand Mechanics Repsol Class Mechanics 3 04/22/07 3:53 AM
Combat Mechanics, 3.0 Hamlet Public Discussion 381 04/11/07 2:41 PM
The Combat mechanics revisited Mippo Public Discussion 115 09/18/06 10:13 AM
Combat Mechanics, 2.0 Hamlet Public Discussion 80 02/28/06 2:14 AM