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Old 03/22/09, 8:35 PM   #1
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
The Argent Tournament

With Patch 3.1 comes the argent tournament. Just like Netherwing or Ogri'la, you progress through the tournament in phases. Instead of rep grinding you grind tokens. Suck it, humans! The tokens don't use the currency menu so enjoy losing another inventory slot. On most of them you ride a vehicle. Here are its abilities.

Thrust: Hits for 3250 damage, 2 sec cooldown.
Shield break: 5-30 yard range, 2k damage, removes one stack of defended, does 2k damage, 2 sec cooldown. It has a flight time and requires you face your enemy.
Charge 8-30 yard range, 8500 damage and removes one stack of defended, and gives you the buff Charge that makes your horse go faster for a few seconds.
Defend: Stacks up to three times, each stack reduces damage taken by 30%, 4 sec cooldown

1. The aspirant phase. There are two gold-only dailies available immediately. You have to do some quests to unlock the other dailies which give Sunreaver rep and a total of 5 tokens per day. You need 15 tokens to progress. One is to kill any 8 scourge in, a random selection of three quests that eventually send you to the other side of the map (Howling Fjord, Grizzly Hills, or Dragonblight), and an extremely repetitive daily where you just practice using your vehicle abilities.

2. The Valiant phase. This is where I am now. You need 25 Valiant tokens to progress and get five per day from the five dailies. The only one really worthy of discussion is The Grand Melee. To complete The Grand Melee you must collect three tokens. You get one for each valiant you defeat. Here are the strategies I've developed:

Silvermoon City: I tried a couple times. It didn't seem particularly hard and I couldn't find any special strategy. It seems to just be "Try not to suck". I got it to about 5%, so I'll try to beat it tomorrow.

Undercity: When you charge, they're immobilized for a couple seconds. This is probably the key to beating them, but I couldn't figure out how to make use of it. I don't believe I ever even got it below half-health.

Thunderbluff: This valiant moves very slowly and never charges. He Thrusts very hard. I was able to defeat him by just keeping at max distance and shield breaking.

Orgimmar: He uses all of the standard abilities, but if you charge him, he 'counter charges' and does some damage. The Trick is that he's snared and doesn't counter-charge for ~4 seconds after you hit him with shield break. Shield break, charge, defend yourself, shield break, charge, etc.

Sen'jin: He has three abilities. If he's more than a couple yards away he starts spamming Shield Break which has a .5 sec cast time with no cooldown. He periodically runs away from you and starts the spam. He takes no damage from Charge. Sit on his face, try to make enough distance to get shield breaks off on him now and then, keep your shield up, and spam thrust. If you're feeling lucky, charge him when he runs away, run through him, and get off a quick shield break. Have him oriented so when he runs away from you he doesn't run outside the argent tournament area. If he does so, he resets, you're stuck in combat, and you'll have to dismiss your mount and get a new one.

3. Champion phase: I don't know.

Anyone have strategies for the UC or silvermoon valiants? Are the alliance valiants just model swaps of the Horde ones or do they have their own unique abilities? Anyone able to fill us in on the rest of the tournament?

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Old 03/22/09, 9:04 PM   #2
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by Mode View Post
The tokens don't use the currency menu so enjoy losing another inventory slot.
They're in the currency menu for me.

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Old 03/22/09, 9:22 PM   #3
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by Ultramax View Post
They're in the currency menu for me.
Are you on the Champion level? Maybe the final tokens (can't remember the name) goes into currency as you can perceivably collect quite a few. I'm still running around fighting the valiants and the valiant's seals (I think they are called) are in my inventory.

For the Silvermoon valiant I couldn't really figure out any tactic. He tried to gain distance a few times, but I tried to just stay on him and use the small advantage you get from starting with three shields up when engaging. It was close to raid time so I just wanted to get it done before logging back onto live.

I defeated the Undercity Valiant, but only because someone else was beating up on it. I'm planning to test some more tomorrow when I have some time.

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Old 03/23/09, 8:06 AM   #4
Fugazor
King Hippo
 
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Orc Hunter
 
Chamber of Aspects (EU)
Originally Posted by Mode View Post
With Patch 3.1 comes the argent tournament.
Actually it will come with patch 3.2 or later:
MMO-Champion BlueTracker - Argent Tournament Timing?
At least that is how I understand this.

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Old 03/23/09, 8:11 AM   #5
obbity
Von Kaiser
 
Tauren Warrior
 
Whisperwind
I believe that post referred to the coliseum, which isn't up on the PTR either. The dailies seemed to refer to it not existing yet, so I'm presuming that the Tournament can go live without it.

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Old 03/23/09, 9:19 AM   #6
Mugsley
Piston Honda
 
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Goblin Shaman
 
Kul Tiras
Originally Posted by obbity View Post
I believe that post referred to the coliseum, which isn't up on the PTR either. The dailies seemed to refer to it not existing yet, so I'm presuming that the Tournament can go live without it.
From my (limited) understanding, the Tournament was supposed to have elements similar to the AQ war effort and SWP; where various goals had to be met in order for certain phases to show up for each server. My guess is that is what they are referring.


It's going to be a permanent event. You will be working to construct the coliseum, though the coliseum itself will officially be added in a future content patch.
My guess is this quote refers to the fact that if not all servers build the coliseum in time, it will be added/unlocked via a future patch.


Edit: Is there anything that we will need for the tournament that we can start collecting, on live, right now?

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Old 03/23/09, 9:56 AM   #7
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by Mugsley View Post
Is there anything that we will need for the tournament that we can start collecting, on live, right now?
I'm still on the valiants level, but so far there hasn't been anything you needed material wise. I doubt there will be later, as it seems the speed with which you can obtain items is pretty well regulated by the tokens needed, you can only get so many per day.

For the Undercity valiant I tried just charging him, continuing away while getting defense up and then turning around and charging back. Since he gets immobilized by charges it defeated him quite easily.

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Old 03/23/09, 10:21 AM   #8
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
The duels with the NPCs are pretty ridiculous at the moment. I think I remember a blue post indicating that they were going to be adjusting (nerfing) them.

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Old 03/23/09, 10:40 AM   #9
Fugazor
King Hippo
 
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Orc Hunter
 
Chamber of Aspects (EU)
Originally Posted by Mugsley View Post
Edit: Is there anything that we will need for the tournament that we can start collecting, on live, right now?
Think about it as "unlocking" Isle of Quel'Danas in 2.4. There are 2 daily quests on PTR from goblins - one to collect stone from Stormpeaks and another to collect wood from Crystalsong Forest - that is/will be most likely phase one. After your realm finish those enough times (or timer kicks in) another phase will open and more daily quests will open. At the end your realm will build Colloseum or something else will happen.

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Old 03/23/09, 10:46 AM   #10
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
They've said the Coliseum won't be in until 3.2 so saying it's phased like Quel'Danas is somewhat misleading. It might be like that eventually but currently there's no phase 2.

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Old 03/23/09, 12:13 PM   #11
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by Krag View Post
Are you on the Champion level? Maybe the final tokens (can't remember the name) goes into currency as you can perceivably collect quite a few. I'm still running around fighting the valiants and the valiant's seals (I think they are called) are in my inventory.
Yes, I'm at the champion level. The valiant seals don't need to be in the currency tab since their only use is ranking up.

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Old 04/22/09, 7:38 AM   #12
Raelyssa
Glass Joe
 
Blood Elf Paladin
 
Terenas
The champ seals are in currency tab.

The simple strat to beating the valiants/champions/etc is to stack defend, engage, thrust till they back off to charge you, shield break them and close the gap before they can charge.

This strategy alone has defeated every last combatant I've fought.

If it works for you, go for it.

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Old 04/22/09, 7:56 AM   #13
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Raelyssa View Post
The champ seals are in currency tab.

The simple strat to beating the valiants/champions/etc is to stack defend, engage, thrust till they back off to charge you, shield break them and close the gap before they can charge.

This strategy alone has defeated every last combatant I've fought.

If it works for you, go for it.
Or, if you don't want to waste time:
- Shield up (3)
- Charge as soon as you can, shield break while still in charge mode
- Melee till charge is up again
- Keep shield to 3 in case you ever get shield broken (rare)
- Repeat

This way your enemy never has more than 1 or 2 shields on him, while you always have 3. Its a guaranteed win unless Wintergrasp lag owns you.

I also have a question: I just got "of Ironforge" yesterday, did the champion dailies and picked up the gnomeregan quest after that. Will I still be able to do the champion quests while working my way up for gnomeregan? I kinda picked it up automatically without realizing I might have to wait with champion quests now.


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Old 04/22/09, 8:18 AM   #14
kraken_hs
Glass Joe
 
Draenei Shaman
 
Hellscream (EU)
Originally Posted by Ingmar View Post
Or, if you don't want to waste time:
- Shield up (3)
- Charge as soon as you can, shield break while still in charge mode
- Melee till charge is up again
- Keep shield to 3 in case you ever get shield broken (rare)
- Repeat

This way your enemy never has more than 1 or 2 shields on him, while you always have 3. Its a guaranteed win unless Wintergrasp lag owns you.
Shield up before starting the fight. Champions also start off with 3 shields up, which makes it tougher.

My tactic was as follows:

Get range, then a Shield Break/Charge/Melee combo. With 0 shields, after the shield break, this does about 13k damage (1400 for Shield Break, 8500 for Charge, 3250 for Melee).
If your charge is on cooldown, concentrate on refreshing shields and Melee
Move out slightly to shield break if the mob adds his, then back into melee range before he can charge you
Repeat until mob dies.


Originally Posted by Ingmar View Post
I also have a question: I just got "of Ironforge" yesterday, did the champion dailies and picked up the gnomeregan quest after that. Will I still be able to do the champion quests while working my way up for gnomeregan? I kinda picked it up automatically without realizing I might have to wait with champion quests now.
I'm not 100% sure on this, but I think they're separate. It should be fairly simple to confirm, and I will do so when I log on tonight, unless someone else already has.

The champion quests are from a different set of questgivers. I started my second Valiant quest, but only one daily questgiver came up for the weapon retrieval (I guess different "factions" have a different weapon quest). The others weren't available, because I'd already done them that day.

I think that this means the following:

1) Valiant/Champion quests are separate, and can both be done at once.
2) Different Valiant "factions" share the same dailies "A Valiant's Field Training", "The Grand Melee", "At The Enemy's Gates"
3) Different Valiant "factions" can have different choices from "A Blade Fit For A Champion", "The Edge Of Winter", "A Worthy Weapon"

However, this only gains you one seal, and doesn't mean you ca complete the next valiant "faction" any faster.

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Old 04/22/09, 8:27 AM   #15
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Ingmar View Post
Or, if you don't want to waste time:
- Shield up (3)
- Charge as soon as you can, shield break while still in charge mode
- Melee till charge is up again
- Keep shield to 3 in case you ever get shield broken (rare)
- Repeat

This way your enemy never has more than 1 or 2 shields on him, while you always have 3. Its a guaranteed win unless Wintergrasp lag owns you.
Also, when you start a match, stand behind the NPC at max dialog range, i.e., as far from the center of the ring as possible. When you start the match, the NPC will run towards the middle of the ring, and spamming break/charge gets you a free opening shot with little or no return damage.

Once you're meleeing, it never fails that your opponent will eventually start to run away, giving you an opportunity to break/charge again.

I also have a question: I just got "of Ironforge" yesterday, did the champion dailies and picked up the gnomeregan quest after that. Will I still be able to do the champion quests while working my way up for gnomeregan? I kinda picked it up automatically without realizing I might have to wait with champion quests now.
Yes, you can do both; I started the IF Valiant quests today while simultaneously doing the Champion quests after finishing SW. I'm not sure this is intended (it's odd to be working on "Kill 10 Scourge" and "Kill 15 Scourge" at the same time) but that's how it is right now.

EDIT: For a full round of Champion + Valiant + Goblin (wood/stone) dailies, taking spoils bags instead of writs, the payout is 172g in perhaps 30 minutes of work.

Last edited by Cathela : 04/22/09 at 8:32 AM.

My comrades are my weapons, and I am their shield.

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