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09/23/06, 8:16 PM
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#326
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Drauk
Whats the state of EJ-made software solution for zero-sum DKP ? Can we expect a public version in any forseeable future ?
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Building on top of that, our guild currently runs a 0-sum system except points are averaged out throughout an entire week (raid ID) between members as a way of incentivizing raid turnout on learning encounters where little loot is earned (basically, we treat the entire week as one huge raid and distribute points according to % hourly participation per man. EG, if there were 4 raids of 5 hours each with pull participation in each raid, someone raiding 10 hours that week would get 10/800=1.25% of total DKP spent that week). It has worked ok so far and has allowed us to keep the system 0 sum without creating dummy accounts, but the big problem is that there is little support for such a system that we know of, and we have to do everything manually.
My question is, if you guys know of any tool or system that does something similar to this (or can accomodate for it) as it would make running the guild a whole lot smoother.
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09/23/06, 8:55 PM
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#327
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<Druid Trainer> Emeritus
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Originally Posted by crimsonsentinel
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Originally Posted by Drauk
Whats the state of EJ-made software solution for zero-sum DKP ? Can we expect a public version in any forseeable future ?
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Building on top of that, our guild currently runs a 0-sum system except points are averaged out throughout an entire week (raid ID) between members as a way of incentivizing raid turnout on learning encounters where little loot is earned (basically, we treat the entire week as one huge raid and distribute points according to % hourly participation per man. EG, if there were 4 raids of 5 hours each with pull participation in each raid, someone raiding 10 hours that week would get 10/800=1.25% of total DKP spent that week). It has worked ok so far and has allowed us to keep the system 0 sum without creating dummy accounts, but the big problem is that there is little support for such a system that we know of, and we have to do everything manually.
My question is, if you guys know of any tool or system that does something similar to this (or can accomodate for it) as it would make running the guild a whole lot smoother.
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We do exactly the same thing. It's probably not helpful to you if you use another system already, but I do the whole thing with a spreadsheet:
http://www.sigilguild.net/hamlet/Sig...d%20Points.xls
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09/23/06, 9:02 PM
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#328
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Arawethion
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Yea we use a spreadsheet system too. It just gets messy at times and it is a pain to present to the rest of the guild. We don't really have anybody in the guild who can program a script or anything (hell we don't even have a website, just forums) so I figured I'd ask to see if anyone else had made something internal for their guild.
My guild leader is thinking of just trying out EQdkp for Naxx (we're just startin AQ40 now so we don't expect to clear Naxx before BC) just for simplicity but I like our system a lot.
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10/06/06, 10:00 AM
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#329
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King Hippo
Goblin Warrior
Draenor (EU)
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I'm currently pimping my guild's system to someone in the leading guild on my server so they can use it post-expansion. It's basically a modified EJ system, with ilevel-based pricing and Class Mods applied to armour to negate the fact that different classes need to spend different amounts on weapons.
The way I've priced stuff, warrior armour (the cheapest) is 70% the cost of cloth caster armour (the most expensive). I think that's a bit big for his liking, so rather than artificially reduce the cost of melee weapons/shields etc, he was wondering if it would be problematic to scrap the seperate 'slot' for a warrior's DPS weapon and have them along the same upgrade path as their tank weapon (presumably he'd do the same for paladin/shaman 2-handers, and feral weapons). Aside from the fact I found it illogical, I couldn't think of any real reason why you couldn't do this as long as your weapon pricing was flawless (and 1h/2h cost exactly the same given equal quality). Am I missing some crucial reason why this would be a bad idea, or is it viable for him to do this?
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10/06/06, 11:28 AM
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#330
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King Hippo
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Originally Posted by norg
The way I've priced stuff, warrior armour (the cheapest) is 70% the cost of cloth caster armour (the most expensive). I think that's a bit big for his liking, so rather than artificially reduce the cost of melee weapons/shields etc, he was wondering if it would be problematic to scrap the seperate 'slot' for a warrior's DPS weapon and have them along the same upgrade path as their tank weapon (presumably he'd do the same for paladin/shaman 2-handers, and feral weapons). Aside from the fact I found it illogical, I couldn't think of any real reason why you couldn't do this as long as your weapon pricing was flawless (and 1h/2h cost exactly the same given equal quality). Am I missing some crucial reason why this would be a bad idea, or is it viable for him to do this?
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The reason that the Tanking weapon and DPS weapons are on seperate upgrade paths is so that a warrior can get each in its own turn, and doesn't get locked out of something. Supposing that a warrior tanks with a quel'serrar and loots an ashkandi, which in our system is priced on par with the Widow's Remorse. Looting the 2h sword might improve his dps (unless he's Prot) but it locks him out of the tanking upgrade because they're along the same scale. It basically gives your warriors the freedom to upgrade a specific weapon slot without fear of being prevented from improving their specialty: DPS warriors can take tank weapons without having to worry about not getting a nice Hatchet or something, Protection warriors can improve their dps weapons for when they're not tanking and still be able to pick up better tanking pieces. The points aren't as important when you're just competing within the class, though it does get interesting with armor tokens instead of locked pieces.
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10/06/06, 11:50 AM
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#331
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King Hippo
Goblin Warrior
Draenor (EU)
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Yes, I agree it's more logical to offer them on seperate paths, but it does exacerbate the problem of warriors having to spend large amounts on weapons. Of course as long as you modify classes' armour so that a full set of gear costs roughly the same for everyone then that's not so much of a problem.
One issue he raised earlier was with weapons that are very tank-centric (ie. Widow's Remorse) which would be impractical for DPS dual-wielding. Is it an issue that, in theory, someone with Widow's Remorse in their tank slot and Hatchet of Sundered Bone in their DPS slot might have no upgrade path to Crul'shorukh, even if he primarily does dual wield DPS? I know it's unlikely that a DW warrior would get to Naxxramas and have nothing better to wield than WR for damage, but theoretically it could be possible I guess.
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10/06/06, 12:32 PM
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#332
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Widow's Remorse isn't exactly a bad DW DPS weapon for a warrior; maybe slightly inferior to a Crul, but not by much.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/13/06, 12:41 PM
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#333
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Glass Joe
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:(
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11/27/06, 5:47 PM
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#334
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Glass Joe
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Originally Posted by Kaubel
We're looking to create our own custom JP tracking program, and several people have already agreed to take up the cause over the summer.
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Originally Posted by Praetorian
It's a summer-long project still in the early stages. Our internal goal was to have it ready for the expansion, rather than to overhaul or port our existing database.
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The last query on the state of this went unanswered. Not to pester, but how's it going? :)
(and what chance of it being released for other guilds use?)
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11/27/06, 8:53 PM
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#335
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Sledgehammer Emeritus
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At the current rate, I expect us to be using /random in the expansion.
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Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
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11/28/06, 12:17 AM
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#336
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Mike Tyson
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Yeah, a lot of the key people have had no time whatsoever to work on this, and at this point I'd be surprised if anything comes of it.
On a separate note, I'd recommend keeping a close eye on this addon: http://www.wowace.com/forums/index.php?topic=2502.0
It needs some more features still to be adaptable to more guilds' systems, but it seems like an excellent solution in concept.
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12/05/06, 6:39 AM
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#337
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Soda Popinski
Umph
Tauren Druid
No WoW Account
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Shrug, we still have all the time whilst the leveling goes on >.>
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12/12/06, 6:28 PM
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#338
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Soda Popinski
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So are you guys planning to wipe your DKP for the expansion, or keep the current values?
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12/12/06, 7:22 PM
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#339
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Mike Tyson
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Originally Posted by Proeliata
So are you guys planning to wipe your DKP for the expansion, or keep the current values?
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Brand new system for TBC endgame, no question. To the extent that we revisit any current content for whatever reason, we'd still use the legacy DKP.
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12/28/06, 9:03 PM
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#340
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Piston Honda
Murloc Warrior
Jubei'Thos
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Gurg, do you know of any guilds that are writting, or have written a module for DKPmon to handle upgrade pricing/discounts? Thats really the only component missing for the many guilds such as mine that shamelessly borrowed EJ-type loot systems.
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01/16/07, 6:20 AM
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#341
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King Hippo
Goblin Warrior
Draenor (EU)
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Originally Posted by Kaubel
At the current rate, I expect us to be using /random in the expansion.
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So is this still the case, or can we expect some news on the new EJ system any time soon?
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01/16/07, 11:05 PM
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#342
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Sledgehammer Emeritus
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Nothing to show that I know about.
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Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
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01/17/07, 1:51 AM
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#343
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But it says heaven
Orc Death Knight
Mal'Ganis
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First everyone random's 1-402 highest roll is the "Looter" (unless you roll a 241 in that case you become SUPER LOOTER, more on that later) as the looter you choose someone in the guild to be the "Joker" and he has to go smoke PCP, that person chooses who gets what. But if you're a super looter than you smoke PCP until you die.
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<+kenlyric> people who say they want less complex games are just trying to cover up the fact that they are bad at games
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#EJ IRC, Come by and we will talk about DOTA 2!
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01/17/07, 4:09 AM
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#344
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King Hippo
Goblin Warrior
Draenor (EU)
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It's less complicated than last time round. I quite like it.
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01/17/07, 7:43 AM
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#345
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Piston Honda
Tauren Warrior
Sunstrider (EU)
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After 3 months of using EPGP v1 in Aphorism, I developed v2 (currently in beta). EPGP has been discussed before on this forums and I believe that v2 solves pretty much all problems that were discussed back then and problems that arose later on while using it. Check out the wiki:
http://code.google.com/p/epgp/
It might be what you are looking for :-)
If you are familiar with zero sum with taxation it will be easy to bend your mind a bit to it.
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