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-   -   Armor Values (http://elitistjerks.com/f15/t5291-armor_values/)

Torael_7 01/17/06 1:35 AM

I remember looking over the thread posted on the research into/theory behind point values blizzard uses for creating armor; at the time I glazed over and went "tl;dr" but I'm wondering now if anyone has just the raw values, perhaps in a text document, that they could post here.

Cardrian 01/17/06 3:06 AM

tl;dr

hamlet_the_lesser 01/17/06 8:09 AM

what does tl;dr mean?

jubelio 01/17/06 8:17 AM

it's code for "hamlet is about to post in this thread if he hasnt already"

:)

Rumor 01/17/06 8:57 AM

Too long didnt read.

Wodin 01/17/06 9:50 AM

Here's Hyzenthlei's original post - I haven't gotten around to archiving the various updates she's made.

hamlet_the_lesser 01/17/06 9:56 AM

Quote:

Originally Posted by jubelio,January 17th, 2006 @ 8:17AM
it's code for "hamlet is about to post in this thread if he hasnt already"

:)

I just wanted to know :(
I have never found something TL;DR, that just sounds terribly lazy. Especially if you want information out of it but you are looking for a cliff notes version.

XI- 01/17/06 10:24 AM

Quote:

Originally Posted by hamlet,January 17th, 2006 @ 9:56AM
Quote:

Originally Posted by jubelio,January 17th, 2006 @ 8:17AM
it's code for "hamlet is about to post in this thread if he hasnt already"

:)

I just wanted to know :(
I have never found something TL;DR, that just sounds terribly lazy. Especially if you want information out of it but you are looking for a cliff notes version.

That's because its sole purpose is to troll someone's post similar to such gems as THX 4 LETTUCE NOESS BLIZRAD, and following in the footsteps of such humorous statements as, THE PACT IS SEALED.

aquacadet 01/17/06 10:38 AM

Quote:

Originally Posted by hamlet,January 17th, 2006 @ 8:09AM
what does tl;dr mean?

It's the long way of writing out ~

phyra 01/17/06 12:43 PM

Hyzenthlei's formulas are completely empirically derived and since the actual item calculations are approximate and round by integers, the numbers are very messy.

You can check some calculations being done on actual items by adding '&hyz=1', as in http://www.thottbot.com/?i=40573&hyz=1

If you're just looking for simple numbers comparing the 'cost' of each type of stat, here's a shameless plug of integer-based values of the 'cost' of each type of stat point I came up with, derived from some slides at Blizzcon (that said Dodge = 12 and Crit = 14 points iirc) - ie, these are my best guesses at the 'real thing' rather than an observed average.

The Passive Stats:
Strength = Agility = Stamina = Intellect = Spirit = 1
Attack Power = 1/2
Ranged Attack Power = 1/4
Ranged Attack Power (Equip:) = 5/12
% Hit = 10
% Crit = 14
Armor = 1/10
Skill Defense = 1
Skill Defense (Equip:) = 3/2
Damage Shield = 3
% Dodge = 12
% Parry = 20
% Block = 5
Block Value = 2/3
HP/5sec Regen = 4
Mana/5sec Regen = 5/2
% Spell Crit = 14
% Spell Hit = 10
All School Spell Damage = 5/6
Healing = 5/11
Fire / Frost / Nature / Arcane / Shadow / Holy Damage = 7/10
("Of Holy Wrath" = 1 point for the first 18, 1/2 point beyond that...don't ask me why)
Fire / Frost / Nature / Arcane / Shadow Resist = 1 (Ring Resist = 3/4)

Relative amounts of stats given to each slot type of equal iLvl:
7/7 – head, chest, legs, two-hand
5/7 – shoulder, waist, feet, hands
4/7 – neck, wrist, finger, one-hand, back
2/7 – ranged
? – trinket

To calculate the 'total cost' of an item relative to another, raise each individual stat to the log2/log1.5 (~1.7095)th power, then add them together. This makes it so 8 stamina + 8 strength has the same 'cost' as 12 stamina on a single item, ie 8^1.7095 + 8^1.7095 = 12. This property was also derived from Blizzcon slides that said 8+8=12. This has the effect of discouraging excessive stacking of a single stat in any one place.

Praetorian 01/17/06 12:49 PM

Ah, hadn't realized that simplified list was done by you -- good stuff.

I still don't understand how or why hp/5 is valued as highly as it is.

XI- 01/17/06 12:54 PM

Quote:

Originally Posted by Praetorian,January 17th, 2006 @ 12:49PM
Ah, hadn't realized that simplified list was done by you -- good stuff.

I still don't understand how or why hp/5 is valued as highly as it is.

Because there are people at blizzard who understand as much about the game as your average tree does about quantum physics.

Praetorian 01/17/06 12:59 PM

Also, what are these distinctions?
Quote:

Ranged Attack Power = 1/4
Ranged Attack Power (Equip:) = 5/12

Skill Defense = 1
Skill Defense (Equip:) = 3/2

Wodin 01/17/06 1:16 PM

I thought it was the difference in phrasing on the item, but I can't find an instance of the former in either case.

phyra 01/17/06 1:37 PM

Quote:

Originally Posted by Praetorian,January 17th, 2006 @ 12:59PM
Also, what are these distinctions?
Quote:

Ranged Attack Power = 1/4
Ranged Attack Power (Equip:) = 5/12

Skill Defense = 1
Skill Defense (Equip:) = 3/2

if i recall, the ones without 'Equip:' are the raw stat things you see on green items, as in "mighty girdle of defense" or "siege bow of marksmanship". I was as surprised as you to see the difference - my guess is they changed the Equip: stat values around to balance the high-end hand-crafted items (remember when they nerfed Defense skill across the board?) and didn't bother to update the green random stat items because they didn't matter.

This makes green +defense items a better-than-average way to round out a Warrior's Defense gear sets - at least until those epics start rolling in.


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